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Kang Zhang

Publications and source records attributed to Kang Zhang.

At least 37 records · Page 2Linked to original sources

FinLLM-B: When Large Language Models Meet Financial Breakout Trading

Trading range breakout is a key method in the technical analysis of financial trading, widely employed by traders in financial markets such as stocks, futures, and foreign exchange. However, distinguishing between true and false breakout and providing the correct rationale cause significant challenges to investors. Traditional quantitative methods require large amounts of data and cannot directly present the reasoning process, making them less than perfect in this field. Recently, large language models have achieved success in various downstream applications, but their effectiveness in the domain of financial breakout detection has been subpar. The reason is that the unique data and specific knowledge are required in breakout detection. To address these issues, we create the first financial breakout dataset and introduce FinLLM-B, the premier large language model for financial breakout detection, which enhances the effectiveness of breakout trading strategies. Furthermore, we have developed a novel framework for large language models, namely multi-stage structure, effectively reducing mistakes in downstream applications. Experimental results indicate that compared to GPT-3.5, FinLLM-B improves the average accuracy of answers and rational by 49.97%, with the multi-stage structure contributing 9.72% to the improvement. Additionally, it outperforms ChatGPT-4 by 42.38%.

cs.AI↗

Strategic priorities for transformative progress in advancing biology with proteomics and artificial intelligence

Artificial intelligence (AI) is transforming scientific research, including proteomics. Advances in mass spectrometry (MS)-based proteomics data quality, diversity, and scale, combined with groundbreaking AI techniques, are unlocking new challenges and opportunities in biological discovery. Here, we highlight key areas where AI is driving innovation, from data analysis to new biological insights. These include developing an AI-friendly ecosystem for proteomics data generation, sharing, and analysis; improving peptide and protein identification and quantification; characterizing protein-protein interactions and protein complexes; advancing spatial and perturbation proteomics; integrating multi-omics data; and ultimately enabling AI-empowered virtual cells.

q-bio.OT↗

DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions. Trained on multiview videos of a given subject, our method learns a conditional variational autoencoder that takes both the body motion and facial expression as driving signals to generate Gaussian maps in the UV layout. To drive the facial expressions, instead of the commonly used 3D Morphable Models (3DMMs) in 3D head avatars, we propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars. Leveraging the rendering capability of 3DGS and the rich expressiveness of the expression latent space, the learned avatars can be reenacted to reproduce photorealistic rendering images with subtle and accurate facial expressions. Experiments on an existing dataset and our newly proposed dataset of full-body talking avatars demonstrate the efficacy of our method. We also propose an audio-driven extension of our method with the help of 2D talking faces, opening new possibilities for interactive AI agents.

cs.CV↗

Mixed or Misperceived Reality? Flusserian Media Freedom through Surreal Me

This paper delves into Vilém Flusser's critique of media as mediators that distort the human perception of reality and diminish freedom, particularly within the Mixed Reality context, i.e., Misperceived Reality. It introduces an artistic inquiry through Surreal Me, which engages participants to experience a two-phase virtual embodying process and reveal the "Misperceived Reality." The process examines the obfuscating nature of media; as the Sense of Embodiment inevitably breaks down, users can discover the constructed nature of media-projected reality. When users reflect on reality's authentic and mediated experiences in MR, this work fosters a critical discourse on Flusserian media freedom addressing emerging immersive technologies.

cs.HC↗

Towards a Physics Engine to Simulate Robotic Laser Surgery: Finite Element Modeling of Thermal Laser-Tissue Interactions

This paper presents a computational model, based on the Finite Element Method (FEM), that simulates the thermal response of laser-irradiated tissue. This model addresses a gap in the current ecosystem of surgical robot simulators, which generally lack support for lasers and other energy-based end effectors. In the proposed model, the thermal dynamics of the tissue are calculated as the solution to a heat conduction problem with appropriate boundary conditions. The FEM formulation allows the model to capture complex phenomena, such as convection, which is crucial for creating realistic simulations. The accuracy of the model was verified via benchtop laser-tissue interaction experiments using agar tissue phantoms and ex-vivo chicken muscle. The results revealed an average root-mean-square error (RMSE) of less than 2 degrees Celsius across most experimental conditions.

cs.RO↗

Steering Large Text-to-Image Model for Abstract Art Synthesis: Preference-based Prompt Optimization and Visualization

With the advancement of neural generative capabilities, the art community has increasingly embraced GenAI (Generative Artificial Intelligence), particularly large text-to-image models, for producing aesthetically compelling results. However, the process often lacks determinism and requires a tedious trial-and-error process as users often struggle to devise effective prompts to achieve their desired outcomes. This paper introduces a prompting-free generative approach that applies a genetic algorithm and real-time iterative human feedback to optimize prompt generation, enabling the creation of user-preferred abstract art through a customized Artist Model. The proposed two-part approach begins with constructing an Artist Model capable of deterministically generating abstract art in specific styles, e.g., Kandinsky's Bauhaus style. The second phase integrates real-time user feedback to optimize the prompt generation and obtains an Optimized Prompting Model, which adapts to user preferences and generates prompts automatically. When combined with the Artist Model, this approach allows users to create abstract art tailored to their personal preferences and artistic style.

cs.HC↗

Physics Informed Distillation for Diffusion Models

Diffusion models have recently emerged as a potent tool in generative modeling. However, their inherent iterative nature often results in sluggish image generation due to the requirement for multiple model evaluations. Recent progress has unveiled the intrinsic link between diffusion models and Probability Flow Ordinary Differential Equations (ODEs), thus enabling us to conceptualize diffusion models as ODE systems. Simultaneously, Physics Informed Neural Networks (PINNs) have substantiated their effectiveness in solving intricate differential equations through implicit modeling of their solutions. Building upon these foundational insights, we introduce Physics Informed Distillation (PID), which employs a student model to represent the solution of the ODE system corresponding to the teacher diffusion model, akin to the principles employed in PINNs. Through experiments on CIFAR 10 and ImageNet 64x64, we observe that PID achieves performance comparable to recent distillation methods. Notably, it demonstrates predictable trends concerning method-specific hyperparameters and eliminates the need for synthetic dataset generation during the distillation process. Both of which contribute to its easy-to-use nature as a distillation approach for Diffusion Models. Our code and pre-trained checkpoint are publicly available at: https://github.com/pantheon5100/pid_diffusion.git.

cs.LG↗

GSCo: Towards Generalizable AI in Medicine via Generalist-Specialist Collaboration

Generalist foundation models (GFMs) are renowned for their exceptional capability and flexibility in effectively generalizing across diverse tasks and modalities. In the field of medicine, while GFMs exhibit superior generalizability based on their extensive intrinsic knowledge as well as proficiency in instruction following and in-context learning, specialist models excel in precision due to their domain knowledge. In this work, for the first time, we explore the synergy between the GFM and specialist models, to enable precise medical image analysis on a broader scope. Specifically, we propose a cooperative framework, Generalist-Specialist Collaboration (GSCo), which consists of two stages, namely the construction of GFM and specialists, and collaborative inference on downstream tasks. In the construction stage, we develop MedDr, the largest open-source GFM tailored for medicine, showcasing exceptional instruction-following and in-context learning capabilities. Meanwhile, a series of lightweight specialists are crafted for downstream tasks with low computational cost. In the collaborative inference stage, we introduce two cooperative mechanisms, Mixture-of-Expert Diagnosis and Retrieval-Augmented Diagnosis, to harvest the generalist's in-context learning abilities alongside the specialists' domain expertise. For a comprehensive evaluation, we curate a large-scale benchmark featuring 28 datasets and about 250,000 images. Extensive results demonstrate that MedDr consistently outperforms state-of-the-art GFMs on downstream datasets. Furthermore, GSCo exceeds both GFMs and specialists across all out-of-domain disease diagnosis datasets. These findings indicate a significant paradigm shift in the application of GFMs, transitioning from separate models for specific tasks to a collaborative approach between GFMs and specialists, thereby advancing the frontiers of generalizable AI in medicine.

cs.CV↗

"Benefit Game: Alien Seaweed Swarms" -- Real-time Gamification of Digital Seaweed Ecology

"Benefit Game: Alien Seaweed Swarms" combines artificial life art and interactive game with installation to explore the impact of human activity on fragile seaweed ecosystems. The project aims to promote ecological consciousness by creating a balance in digital seaweed ecologies. Inspired by the real species "Laminaria saccharina", the author employs Procedural Content Generation via Machine Learning technology to generate variations of virtual seaweeds and symbiotic fungi. The audience can explore the consequences of human activities through gameplay and observe the ecosystem's feedback on the benefits and risks of seaweed aquaculture. This Benefit Game offers dynamic and real-time responsive artificial seaweed ecosystems for an interactive experience that enhances ecological consciousness.

cs.HC↗

BI-MDRG: Bridging Image History in Multimodal Dialogue Response Generation

Multimodal Dialogue Response Generation (MDRG) is a recently proposed task where the model needs to generate responses in texts, images, or a blend of both based on the dialogue context. Due to the lack of a large-scale dataset specifically for this task and the benefits of leveraging powerful pre-trained models, previous work relies on the text modality as an intermediary step for both the image input and output of the model rather than adopting an end-to-end approach. However, this approach can overlook crucial information about the image, hindering 1) image-grounded text response and 2) consistency of objects in the image response. In this paper, we propose BI-MDRG that bridges the response generation path such that the image history information is utilized for enhanced relevance of text responses to the image content and the consistency of objects in sequential image responses. Through extensive experiments on the multimodal dialogue benchmark dataset, we show that BI-MDRG can effectively increase the quality of multimodal dialogue. Additionally, recognizing the gap in benchmark datasets for evaluating the image consistency in multimodal dialogue, we have created a curated set of 300 dialogues annotated to track object consistency across conversations.

cs.AI↗

Archiving Body Movements: Collective Generation of Chinese Calligraphy

As a communication channel, body movements have been widely explored in behavioral studies and kinesics. Performing and visual arts share the same interests but focus on documenting and representing human body movements, such as for dance notation and visual work creation. This paper investigates body movements in oriental calligraphy and how to apply calligraphy principles to stimulate and archive body movements. Through an artwork (Wushu), the authors experiment with an interactive and generative approach to engage the audience's bodily participation and archive the body movements as a compendium of generated calligraphy. The audience assumes the role of both writers and readers; creating ("writing") and appreciating ("reading") the generated calligraphy becomes a cyclical process within this infinite "Book," which can motivate further attention and discussions concerning Chinese characters and calligraphy.

cs.MM↗

Towards Understanding Dual BN In Hybrid Adversarial Training

There is a growing concern about applying batch normalization (BN) in adversarial training (AT), especially when the model is trained on both adversarial samples and clean samples (termed Hybrid-AT). With the assumption that adversarial and clean samples are from two different domains, a common practice in prior works is to adopt Dual BN, where BN and BN are used for adversarial and clean branches, respectively. A popular belief for motivating Dual BN is that estimating normalization statistics of this mixture distribution is challenging and thus disentangling it for normalization achieves stronger robustness. In contrast to this belief, we reveal that disentangling statistics plays a less role than disentangling affine parameters in model training. This finding aligns with prior work (Rebuffi et al., 2023), and we build upon their research for further investigations. We demonstrate that the domain gap between adversarial and clean samples is not very large, which is counter-intuitive considering the significant influence of adversarial perturbation on the model accuracy. We further propose a two-task hypothesis which serves as the empirical foundation and a unified framework for Hybrid-AT improvement. We also investigate Dual BN in test-time and reveal that affine parameters characterize the robustness during inference. Overall, our work sheds new light on understanding the mechanism of Dual BN in Hybrid-AT and its underlying justification.

cs.LG↗

Everyone Can Be Picasso? A Computational Framework into the Myth of Human versus AI Painting

The recent advances of AI technology, particularly in AI-Generated Content (AIGC), have enabled everyone to easily generate beautiful paintings with simple text description. With the stunning quality of AI paintings, it is widely questioned whether there still exists difference between human and AI paintings and whether human artists will be replaced by AI. To answer these questions, we develop a computational framework combining neural latent space and aesthetics features with visual analytics to investigate the difference between human and AI paintings. First, with categorical comparison of human and AI painting collections, we find that AI artworks show distributional difference from human artworks in both latent space and some aesthetic features like strokes and sharpness, while in other aesthetic features like color and composition there is less difference. Second, with individual artist analysis of Picasso, we show human artists' strength in evolving new styles compared to AI. Our findings provide concrete evidence for the existing discrepancies between human and AI paintings and further suggest improvements of AI art with more consideration of aesthetics and human artists' involvement.

cs.HC↗

Another Body in the World: Flusserian Freedom in Mixed Reality

In Flusserian view of media history, humans often misperceive the world projected by media to be the world itself, leading to a loss of freedom. This paper examines Flusserian Freedom in the context of Mixed Reality (MR) and explores how humans can recognize the obscuration of the world within the media (i.e., MR) and understand their relationship. The authors investigate the concept of playing against apparatus and deliberately alienating the perception of the projected world through an artwork titled "Surrealism Me." This artwork enables the user to have another body within MR through interactive and immersive experiences based on the definition of Sense of Embodiment. The purpose of this work is to raise awareness of the domination of media and to approach Flusserian freedom within contemporary technical arrangements.

cs.CY↗

Human Aesthetic Preference-Based Large Text-to-Image Model Personalization: Kandinsky Generation as an Example

With the advancement of neural generative capabilities, the art community has actively embraced GenAI (generative artificial intelligence) for creating painterly content. Large text-to-image models can quickly generate aesthetically pleasing outcomes. However, the process can be non-deterministic and often involves tedious trial-and-error, as users struggle with formulating effective prompts to achieve their desired results. This paper introduces a prompting-free generative approach that empowers users to automatically generate personalized painterly content that incorporates their aesthetic preferences in a customized artistic style. This approach involves utilizing ``semantic injection'' to customize an artist model in a specific artistic style, and further leveraging a genetic algorithm to optimize the prompt generation process through real-time iterative human feedback. By solely relying on the user's aesthetic evaluation and preference for the artist model-generated images, this approach creates the user a personalized model that encompasses their aesthetic preferences and the customized artistic style.

cs.AI↗

PlantoGraphy: Incorporating Iterative Design Process into Generative Artificial Intelligence for Landscape Rendering

Landscape renderings are realistic images of landscape sites, allowing stakeholders to perceive better and evaluate design ideas. While recent advances in Generative Artificial Intelligence (GAI) enable automated generation of landscape renderings, the end-to-end methods are not compatible with common design processes, leading to insufficient alignment with design idealizations and limited cohesion of iterative landscape design. Informed by a formative study for comprehending design requirements, we present PlantoGraphy, an iterative design system that allows for interactive configuration of GAI models to accommodate human-centered design practice. A two-stage pipeline is incorporated: first, concretization module transforms conceptual ideas into concrete scene layouts with a domain-oriented large language model; and second, illustration module converts scene layouts into realistic landscape renderings using a fine-tuned low-rank adaptation diffusion model. PlantoGraphy has undergone a series of performance evaluations and user studies, demonstrating its effectiveness in landscape rendering generation and the high recognition of its interactive functionality.

cs.HC↗

The Contemporary Art of Image Search: Iterative User Intent Expansion via Vision-Language Model

Image search is an essential and user-friendly method to explore vast galleries of digital images. However, existing image search methods heavily rely on proximity measurements like tag matching or image similarity, requiring precise user inputs for satisfactory results. To meet the growing demand for a contemporary image search engine that enables accurate comprehension of users' search intentions, we introduce an innovative user intent expansion framework. Our framework leverages visual-language models to parse and compose multi-modal user inputs to provide more accurate and satisfying results. It comprises two-stage processes: 1) a parsing stage that incorporates a language parsing module with large language models to enhance the comprehension of textual inputs, along with a visual parsing module that integrates an interactive segmentation module to swiftly identify detailed visual elements within images; and 2) a logic composition stage that combines multiple user search intents into a unified logic expression for more sophisticated operations in complex searching scenarios. Moreover, the intent expansion framework enables users to perform flexible contextualized interactions with the search results to further specify or adjust their detailed search intents iteratively. We implemented the framework into an image search system for NFT (non-fungible token) search and conducted a user study to evaluate its usability and novel properties. The results indicate that the proposed framework significantly improves users' image search experience. Particularly the parsing and contextualized interactions prove useful in allowing users to express their search intents more accurately and engage in a more enjoyable iterative search experience.

cs.IR↗

Painterly Reality: Enhancing Audience Experience with Paintings through Interactive Art

Perceiving paintings entails more than merely engaging the audience's eyes and brains; their perceptions and experiences of a painting can be intricately connected with body movement. This paper proposes an interactive art approach entitled "Painterly Reality" that facilitates the perception and interaction with paintings in a three-dimensional manner. Its objective is to promote bodily engagement with the painting (i.e., embedded body embodiment and its movement and interaction) to enhance the audience's experience, while maintaining its essence. Unlike two-dimensional interactions, this approach constructs the Painterly Reality by capturing the audience's body embodiment in real-time and embedding into a three-dimensional painterly world derived from a given painting input. Through their body embodiment, the audience can navigate the painterly world and play with the magical realism (i.e., interactive painterly objects), fostering meaningful experiences via interactions. The Painterly Reality is subsequently projected through an Augmented Reality Mirror as a live painting and displayed in front of the audience. Hence, the audience can gain enhanced experiences through bodily engagement while simultaneously viewing and appreciating the live painting. The paper implements the proposed approach as an interactive artwork, entitled "Everyday Conjunctive," with Fong Tse Ka's painting and installs in a local museum, which successfully enhances audience experience through bodily engagement.

cs.HC↗