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Kangning Zhang

Publications and source records attributed to Kangning Zhang.

At least 19 recordsLinked to original sources

A physics-enhanced bidirectional multi-order graph fusion network for interpretable bearing remaining useful life prediction

Accurate prediction of bearing remaining useful life (RUL) is a key challenge for intelligent maintenance. Although deep learning-based prediction methods have showed effectiveness, existing methods still have limitations in learning nonlinear bearing degradation processes and model interpretability. Especially in engineering applications, the "black box" nature of deep learning models can easily raise concerns about their reliability. Therefore, we propose a physics-enhanced bidirectional multi-order graph fusion network for interpretable bearing RUL prediction. Our network mines complementary information from both forward and backward degradation sequences. Specifically, our network introduces a multi-order graph propagator to capture the local-global degradation dependencies. A gated cross-fusion mechanism is further designed to dynamically balance the feature contributions from both forward and backward directions. Then, our network stores representative historical degradation prototypes in dynamic memory, so that the final RUL prediction no longer depends solely on the current latent features, but is guided by reusable historical degradation knowledge. To reveal how our model learns the nonlinear degradation process, the feature mapping parts utilize the Kolmogorov-Arnold network, which allows the nonlinear mapping to be visualized using learnable functions. Finally, a physics-enhanced dynamic loss function is developed to help our network learn effective and reliable degradation representations. Extensive experiments on two public datasets show that our method achieves the lowest error while providing more conservative estimates than existing methods. Our code is available at https://github.com/IMGresearcher/PE-BMGN.

cs.CE

SkillGate: Training In-Policy Skill Selection in Long-Horizon Agents

Agent frameworks increasingly package procedural knowledge as skills: instruction files an agent reads on demand, while public libraries now hold thousands of them. Which skill to read has thus become a decision the policy itself makes in the middle of an episode, yet no existing signal trains it. We show that the default remedy, outcome-rewarded RL over the candidate slate, cannot teach it, for a structural reason we identify and name selector credit starvation: under a broadcast, sequence-level advantage, the few tokens that name the chosen skill carry a vanishing share of the loss, and the credit they inherit is increasingly wrong-signed as trajectories lengthen. A correct choice is punished whenever the execution after it fails, even though the choice itself is among the most valuable decisions in the trajectory. Auditing a completed run's own training artifacts confirms all three properties, each worsening monotonically with horizon. SkillGate removes the failure by construction: it partitions the token support into two disjoint credit channels, outcome credit reaching only execution tokens, and a separate action-local advantage reaching exactly the skill-naming tokens, positive only when a trajectory's single read is the correct one. On five agentic benchmarks under a 16-candidate slate, SkillGate lifts a 9B policy from 40.8% to 53.2% trial success, well ahead of the identical budget spent on outcome reward alone, while cutting exposure to misleading candidates by two thirds and reading fewer skills.

cs.AI

Learning from Unreachable Rewards: Hint-Conditioned Reinforcement Learning for Generative Recommendation

Semantic-ID generative recommenders represent each item as a short sequence of discrete semantic tokens and predict the next item by autoregressively generating this token sequence. This paradigm enables a unified generation interface for item IDs, histories, and item text, but it also creates a structured optimization bottleneck during reward-based post-training: when an early semantic token enters the wrong branch of the item-token space, finite rollout groups rarely reach the ground-truth item, so group-relative optimization receives identical zero rewards and produces no useful advantage. We propose Hint-Conditioned Generative Recommendation (HCGRec), a semantic-ID generative recommendation framework that recovers learning signal for such hard training instances. HCGRec diagnoses each instance with checkpoint rollouts and supplies a minimal target-prefix hint only when the current generator cannot reach the correct item. The model then generates the unhinted suffix under the hinted semantic branch, turning zero-reward groups into informative comparisons over item-token completions. Hinting also changes token identity: hinted prefix tokens are oracle-provided item context, while unhinted suffix tokens are sampled generation actions. We therefore introduce hint-aware credit decomposition, using supervised learning to preserve item-semantic and prefix-structure alignment for hinted tokens and GRPO to optimize the sampled suffix. Experiments on sequential recommendation benchmarks show that HCGRec substantially improves over supervised fine-tuning and vanilla reward-based post-training, while reducing zero-advantage training samples from over 70% to below 20%. The code is accessible at https://github.com/WncFht/GRec.

cs.IR

Harness-R1: Learning to Edit Executable Runtime Harnesses from Agent Failure Trajectories

Agents built around large language models continually accumulate interaction trajectories during deployment, yet their behavior typically remains fixed. Beyond updating model weights, these trajectories can improve the agent harness that constructs context, mediates tools, validates actions, and recovers execution. We introduce Harness-R1, the first method, to our knowledge, that makes failure-conditioned, lifecycle-wide editing of an existing executable runtime a learned capability. It post-trains a dedicated harness engineer with online reinforcement learning so that its edits are optimized for the realized task success they produce, rather than proposed by a fixed editor. A separate 9B engineer converts batches of target-agent failures into validated executable patches; fresh same-batch reruns of the frozen target provide outcome rewards, so training updates only the engineer. Cold-start supervised fine-tuning initializes this editing policy, which is then trained online with group-relative policy optimization. Across WebShop, ALFWorld, and DBBench, Harness-R1 raises vanilla Qwen3.5-9B success from 44.3% to 53.6% (+9.3 percentage points). After direct target-agent fine-tuning, a target-specific engineer raises the average further from 59.2% to 64.2% (+5.0 points); because these gains hold both before and after fine-tuning the target, Harness-R1 points toward co-evolving the harness engineer and the target agent.

cs.AI

VAD: Attributing Visual Evidence for Target Reconstruction in Multimodal On-Policy Distillation

Multimodal on-policy distillation (OPD) transfers fine-grained visual knowledge by supervising student-generated trajectories with a privileged-view teacher. Yet its next-token corrections are source-mixed, combining visual signals with linguistic priors and teacher-specific effects. The key challenge is to estimate which corrections are supported by visual evidence, not merely where or how strongly to distill. We introduce Visual Attribution Distillation (VAD), a counterfactual target-reconstruction algorithm that estimates the visually attributable part of a teacher correction. At each student-generated prefix, VAD evaluates the same fixed teacher with the relevant evidence present and removed. The corresponding change in centered log-probabilities defines ut, a signed proxy for the visual evidence direction that estimates how revealing the evidence supports or refutes candidate tokens. VAD projects the original correction onto this proxy to obtain an intervention-aligned component and a proxy-unexplained residual, then reconstructs a student-anchored target from the former. During training, this reconstructed target supplies the primary supervision signal, while the privileged teacher contributes a weak regularizer. Across six fine-grained visual benchmarks at 4B and 9B scales, VAD outperforms direct privileged-view distillation and visual-advantage weighting. Token- level and controlled-target analyses show that the proxy-aligned component is enriched in task-relevant visual corrections and yields stronger target shifts, especially when evidence refutes a mistaken answer. These results support counterfactual target reconstruction as an effective alternative to source-mixed supervision.

cs.CV

SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution

Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.

cs.LG

DiffCold: A Diffusion-based Generative Model for Cold-Start Item Recommendation

Cold-start item recommendation remains a persistent challenge in real-world systems due to the absence of interaction histories. While prior models attempt to bridge this gap using item content features, they universally suffer from the \textbf{seesaw dilemma}: enhancing performance for cold items inevitably degrades performance for warm items, and vice versa. We identify that this dilemma stems from a fundamental \textbf{distributional disparity}: warm item embeddings occupy a complex ``behavioral manifold" shaped by rich interaction signals, whereas cold item embeddings are constrained to a ``semantic manifold" derived solely from auxiliary content. Existing methods often force a rigid mapping between these inconsistent spaces, causing the model to sacrifice the precision of warm representations to accommodate cold ones. To address this, we propose \textbf{DiffCold}, a diffusion-based generative model that unifies warm and cold representations. Unlike GANs or VAEs, DiffCold leverages conditional diffusion to reconstruct warm item embeddings from content, preserving the underlying manifold structure without degradation. We further tailor this paradigm with two specific designs: a \textbf{Retrieval-enhanced Aggregator} that initializes generation using semantically similar warm items to bypass inefficient noise, and a \textbf{Simulation-based Representation Alignment} module that enforces distribution consistency between generated and real embeddings via contrastive learning. Experiments on three benchmarks confirm that DiffCold resolves the seesaw dilemma, consistently outperforming state-of-the-art methods across all metrics.

cs.IR

SWE-Cycle: Benchmarking Code Agents across the Complete Issue Resolution Cycle

As autonomous code agents move toward end-to-end software development, evaluating their practical autonomy becomes critical. Current benchmarks hide friction by testing agents in pre-configured environments, and their static evaluation pipelines frequently fail when parsing fully autonomous trajectories. We address these limitations with SWE-Cycle, a benchmark of 489 rigorously filtered instances. SWE-Cycle evaluates agents across three isolated tasks, including environment reconstruction, code implementation, and verification test generation, as well as an end-to-end FullCycle task that integrates all three. The FullCycle task requires agents to work autonomously in a bare repository without human scaffolding. To reliably assess these complex execution paths, we developed SWE-Judge. By combining static code review with dynamic testing, this execution-capable evaluation agent accurately verifies functional correctness and eliminates the systematic measurement errors of traditional static parsers. We evaluate code agents powered by six state-of-the-art LLMs across these four tasks. The results reveal a sharp drop in solve rates when transitioning from isolated tasks to FullCycle execution, exposing critical bottlenecks in handling cross-phase dependencies and maintaining code quality. Together, SWE-Cycle and SWE-Judge provide a comprehensive framework for accurately measuring the end-to-end capabilities of autonomous software agents.

cs.SE

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.

cs.AI

A Survey of Process Reward Models: From Outcome Signals to Process Supervisions for Large Language Models

Although Large Language Models (LLMs) exhibit advanced reasoning ability, conventional alignment remains largely dominated by outcome reward models (ORMs) that judge only final answers. Process Reward Models(PRMs) address this gap by evaluating and guiding reasoning at the step or trajectory level. This survey provides a systematic overview of PRMs through the full loop: how to generate process data, build PRMs, and use PRMs for test-time scaling and reinforcement learning. We summarize applications across math, code, text, multimodal reasoning, robotics, and agents, and review emerging benchmarks. Our goal is to clarify design spaces, reveal open challenges, and guide future research toward fine-grained, robust reasoning alignment.

cs.CL

MuSEAgent: A Multimodal Reasoning Agent with Stateful Experiences

Research agents have recently achieved significant progress in information seeking and synthesis across heterogeneous textual and visual sources. In this paper, we introduce MuSEAgent, a multimodal reasoning agent that enhances decision-making by extending the capabilities of research agents to discover and leverage stateful experiences. Rather than relying on trajectory-level retrieval, we propose a stateful experience learning paradigm that abstracts interaction data into atomic decision experiences through hindsight reasoning. These experiences are organized into a quality-filtered experience bank that supports policy-driven experience retrieval at inference time. Specifically, MuSEAgent enables adaptive experience exploitation through complementary wide- and deep-search strategies, allowing the agent to dynamically retrieve multimodal guidance across diverse compositional semantic viewpoints. Extensive experiments demonstrate that MuSEAgent consistently outperforms strong trajectory-level experience retrieval baselines on both fine-grained visual perception and complex multimodal reasoning tasks. These results validate the effectiveness of stateful experience modeling in improving multimodal agent reasoning.

cs.CV

LoopTool: Closing the Data-Training Loop for Robust LLM Tool Calls

Augmenting Large Language Models (LLMs) with external tools enables them to execute complex, multi-step tasks. However, tool learning is hampered by the static synthetic data pipelines where data generation and model training are executed as two separate, non-interactive processes. This approach fails to adaptively focus on a model's specific weaknesses and allows noisy labels to persist, degrading training efficiency. We introduce LoopTool, a fully automated, model-aware data evolution framework that closes this loop by tightly integrating data synthesis and model training. LoopTool iteratively refines both the data and the model through three synergistic modules: (1) Greedy Capability Probing (GCP) diagnoses the model's mastered and failed capabilities; (2) Judgement-Guided Label Verification (JGLV) uses an open-source judge model to find and correct annotation errors, progressively purifying the dataset; and (3) Error-Driven Data Expansion (EDDE) generates new, challenging samples based on identified failures. This closed-loop process operates within a cost-effective, open-source ecosystem, eliminating dependence on expensive closed-source APIs. Experiments show that our 8B model trained with LoopTool significantly surpasses its 32B data generator and achieves new state-of-the-art results on the BFCL-v3 and ACEBench benchmarks for its scale. Our work demonstrates that closed-loop, self-refining data pipelines can dramatically enhance the tool-use capabilities of LLMs.

cs.CL

Fints: Efficient Inference-Time Personalization for LLMs with Fine-Grained Instance-Tailored Steering

The rapid evolution of large language models (LLMs) has intensified the demand for effective personalization techniques that can adapt model behavior to individual user preferences. Despite the non-parametric methods utilizing the in-context learning ability of LLMs, recent parametric adaptation methods, including personalized parameter-efficient fine-tuning and reward modeling emerge. However, these methods face limitations in handling dynamic user patterns and high data sparsity scenarios, due to low adaptability and data efficiency. To address these challenges, we propose a fine-grained and instance-tailored steering framework that dynamically generates sample-level interference vectors from user data and injects them into the model's forward pass for personalized adaptation. Our approach introduces two key technical innovations: a fine-grained steering component that captures nuanced signals by hooking activations from attention and MLP layers, and an input-aware aggregation module that synthesizes these signals into contextually relevant enhancements. The method demonstrates high flexibility and data efficiency, excelling in fast-changing distribution and high data sparsity scenarios. In addition, the proposed method is orthogonal to existing methods and operates as a plug-in component compatible with different personalization techniques. Extensive experiments across diverse scenarios--including short-to-long text generation, and web function calling--validate the effectiveness and compatibility of our approach. Results show that our method significantly enhances personalization performance in fast-shifting environments while maintaining robustness across varying interaction modes and context lengths. Implementation is available at https://github.com/KounianhuaDu/Fints.

cs.AI

An Automatic Graph Construction Framework based on Large Language Models for Recommendation

Graph neural networks (GNNs) have emerged as state-of-the-art methods to learn from graph-structured data for recommendation. However, most existing GNN-based recommendation methods focus on the optimization of model structures and learning strategies based on pre-defined graphs, neglecting the importance of the graph construction stage. Earlier works for graph construction usually rely on speciffic rules or crowdsourcing, which are either too simplistic or too labor-intensive. Recent works start to utilize large language models (LLMs) to automate the graph construction, in view of their abundant open-world knowledge and remarkable reasoning capabilities. Nevertheless, they generally suffer from two limitations: (1) invisibility of global view (e.g., overlooking contextual information) and (2) construction inefficiency. To this end, we introduce AutoGraph, an automatic graph construction framework based on LLMs for recommendation. Specifically, we first use LLMs to infer the user preference and item knowledge, which is encoded as semantic vectors. Next, we employ vector quantization to extract the latent factors from the semantic vectors. The latent factors are then incorporated as extra nodes to link the user/item nodes, resulting in a graph with in-depth global-view semantics. We further design metapath-based message aggregation to effectively aggregate the semantic and collaborative information. The framework is model-agnostic and compatible with different backbone models. Extensive experiments on three real-world datasets demonstrate the efficacy and efffciency of AutoGraph compared to existing baseline methods. We have deployed AutoGraph in Huawei advertising platform, and gain a 2.69% improvement on RPM and a 7.31% improvement on eCPM in the online A/B test. Currently AutoGraph has been used as the main trafffc model, serving hundreds of millions of people.

cs.IR

MOTOR: Learning ID-free Item Representation with Token Crossing for Embedding-based Multimodal Recommendation

While multimodal recommendation models have effectively integrated visual and textual information, their reliance on unique ID embeddings constitutes a fundamental performance bottleneck. Specifically, ID-based paradigms suffer from three limitations: (1) \textbf{Information Isolation}, where unique IDs prevent semantic information exchange among related items; (2) \textbf{Cold-Start Vulnerability}, as ID embeddings are difficult to optimize with sparse interactions; and (3) \textbf{Storage Inefficiency}, where parameter costs scale linearly with item quantity. To overcome these challenges, we propose \textbf{MOTOR}, a novel \textbf{ID-free MultimOdal TOken Representation} scheme. MOTOR replaces explicit item IDs with learnable, shared multimodal tokens, fundamentally transforming the recommender into an ID-free framework. Methodologically, we first employ product quantization to discretize raw multimodal features into compact token IDs. These tokens serve as implicit item features, which are then synthesized via a novel \textbf{Token Cross Network (TCN)} to capture high-order interaction patterns. This "discretize-and-interact" mechanism enables semantic sharing across items and significantly compresses the model size without introducing complex auxiliary losses. Extensive experiments across nine mainstream models demonstrate the significant performance improvement achieved by MOTOR. Further, MOTOR improves the capability of these models to recommend items in cold-start scenarios.

cs.IR

3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations

Imitation learning provides an efficient way to teach robots dexterous skills; however, learning complex skills robustly and generalizablely usually consumes large amounts of human demonstrations. To tackle this challenging problem, we present 3D Diffusion Policy (DP3), a novel visual imitation learning approach that incorporates the power of 3D visual representations into diffusion policies, a class of conditional action generative models. The core design of DP3 is the utilization of a compact 3D visual representation, extracted from sparse point clouds with an efficient point encoder. In our experiments involving 72 simulation tasks, DP3 successfully handles most tasks with just 10 demonstrations and surpasses baselines with a 24.2% relative improvement. In 4 real robot tasks, DP3 demonstrates precise control with a high success rate of 85%, given only 40 demonstrations of each task, and shows excellent generalization abilities in diverse aspects, including space, viewpoint, appearance, and instance. Interestingly, in real robot experiments, DP3 rarely violates safety requirements, in contrast to baseline methods which frequently do, necessitating human intervention. Our extensive evaluation highlights the critical importance of 3D representations in real-world robot learning. Videos, code, and data are available on https://3d-diffusion-policy.github.io .

cs.RO

DREAM: A Dual Representation Learning Model for Multimodal Recommendation

Multimodal recommendation focuses primarily on effectively exploiting both behavioral and multimodal information for the recommendation task. However, most existing models suffer from the following issues when fusing information from two different domains: (1) Previous works do not pay attention to the sufficient utilization of modal information by only using direct concatenation, addition, or simple linear layers for modal information extraction. (2) Previous works treat modal features as learnable embeddings, which causes the modal embeddings to gradually deviate from the original modal features during learning. We refer to this issue as Modal Information Forgetting. (3) Previous approaches fail to account for the significant differences in the distribution between behavior and modality, leading to the issue of representation misalignment. To address these challenges, this paper proposes a novel Dual REpresentAtion learning model for Multimodal Recommendation called DREAM. For sufficient information extraction, we introduce separate dual lines, including Behavior Line and Modal Line, in which the Modal-specific Encoder is applied to empower modal representations. To address the issue of Modal Information Forgetting, we introduce the Similarity Supervised Signal to constrain the modal representations. Additionally, we design a Behavior-Modal Alignment module to fuse the dual representations through Intra-Alignment and Inter-Alignment. Extensive experiments on three public datasets demonstrate that the proposed DREAM method achieves state-of-the-art (SOTA) results. The source code will be available upon acceptance.

cs.IR

AlignRec: Aligning and Training in Multimodal Recommendations

With the development of multimedia systems, multimodal recommendations are playing an essential role, as they can leverage rich contexts beyond interactions. Existing methods mainly regard multimodal information as an auxiliary, using them to help learn ID features; However, there exist semantic gaps among multimodal content features and ID-based features, for which directly using multimodal information as an auxiliary would lead to misalignment in representations of users and items. In this paper, we first systematically investigate the misalignment issue in multimodal recommendations, and propose a solution named AlignRec. In AlignRec, the recommendation objective is decomposed into three alignments, namely alignment within contents, alignment between content and categorical ID, and alignment between users and items. Each alignment is characterized by a specific objective function and is integrated into our multimodal recommendation framework. To effectively train AlignRec, we propose starting from pre-training the first alignment to obtain unified multimodal features and subsequently training the following two alignments together with these features as input. As it is essential to analyze whether each multimodal feature helps in training and accelerate the iteration cycle of recommendation models, we design three new classes of metrics to evaluate intermediate performance. Our extensive experiments on three real-world datasets consistently verify the superiority of AlignRec compared to nine baselines. We also find that the multimodal features generated by AlignRec are better than currently used ones, which are to be open-sourced in our repository https://github.com/sjtulyf123/AlignRec_CIKM24.

cs.IR