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Kangrui Li

Publications and source records attributed to Kangrui Li.

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Streaming4D: Accelerate 4D World Models via Block-wise Video Generation and Incremental Reconstruction

Current 4D generation paradigms are often bottlenecked by a sequential decoupling design: video is generated first, followed by 3D reconstruction, leading to high interaction latency. This limits applications in interactive real-time scenarios. To this end, we propose \textbf{Streaming4D}, a tightly coupled synchronous pipeline that integrates block-wise autoregressive video generation with incremental 3D reconstruction. Unlike traditional frame-by-frame emission and delayed geometry recovery, Streaming4D generates temporal video blocks and immediately triggers reconstruction for each completed block, enabling parallel execution between synthesis and geometric updates. This approach allows the world representation to evolve online with the video stream, reducing feedback latency while preserving geometric fidelity. We instantiate \textbf{Streaming4D} using a Self-Forcing-style autoregressive generator and an incremental reconstruction backend. Experiments show consistent runtime improvements across resolutions on a single RTX 4090 (1.24$\times$ speedup), while maintaining high-quality 4D geometry and multi-view consistency.

cs.CV

Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation

The synthesis of spatiotemporally coherent 4D content presents fundamental challenges in computer vision, requiring simultaneous modeling of high-fidelity spatial representations and physically plausible temporal dynamics. Current approaches often struggle to maintain view consistency while handling complex scene dynamics, particularly in large-scale environments with multiple interacting elements. This work introduces Dream4D, a novel framework that bridges this gap through a synergy of controllable video generation and neural 4D reconstruction. Our approach seamlessly combines a two-stage architecture: it first predicts optimal camera trajectories from a single image using few-shot learning, then generates geometrically consistent multi-view sequences via a specialized pose-conditioned diffusion process, which are finally converted into a persistent 4D representation. This framework is the first to leverage both rich temporal priors from video diffusion models and geometric awareness of the reconstruction models, which significantly facilitates 4D generation and shows higher quality (e.g., mPSNR, mSSIM) over existing methods.

cs.CV