Searcharxiv⌕ Search

arXiv subjects

Kanta Sawafuji

Publications and source records attributed to Kanta Sawafuji.

3 recordsLinked to original sources

AnyGroundBench: A Multi-Domain Adaptation Benchmark for Video Grounding in VLMs

Vision-Language Models (VLMs) have shown strong performance in Spatio-Temporal Video Grounding (STVG), yet they are still evaluated mostly in a zero-shot manner on general-purpose benchmarks of everyday scenes. This creates a critical disconnect from real-world applications in specialized domains, where models inevitably encounter rare visual or textual concepts. Since exhaustive pre-training across infinite data distributions is infeasible, the ability to adapt to novel domains with limited data is essential. To bridge this gap, we introduce AnyGroundBench, a domain-adaptation benchmark designed to shift the STVG evaluation paradigm from static zero-shot testing to rigorous domain adaptation. Targeting five specialized domains (animal, industry, sports, surgery, and public security), AnyGroundBench pairs newly captured, expert-annotated videos with established datasets, unifying them through dense, high-fidelity spatio-temporal annotations. Crucially, the benchmark provides dedicated limited training subsets, enabling systematic evaluation of domain adaptability under limited training data. We benchmark 23 state-of-the-art VLMs in the zero-shot setting and further evaluate five adaptation strategies, spanning training-free and fine-tuning-based approaches, on representative models, assessing their zero-shot generalization and adaptation capacity. Our results show that current VLMs remain far from practical performance in the zero-shot setting, that training-free adaptation produces highly variable effects depending on the model and domain, and that fine-tuning-based adaptation, though more effective, still falls short of real-world requirements, with gains varying markedly across domains. These findings expose fundamental limitations in current VLMs' spatio-temporal reasoning, pointing to concrete directions for future research.

cs.CV↗

Hand Held Multi-Object Tracking Dataset in American Football

Multi-Object Tracking (MOT) plays a critical role in analyzing player behavior from videos, enabling performance evaluation. Current MOT methods are often evaluated using publicly available datasets. However, most of these focus on everyday scenarios such as pedestrian tracking or are tailored to specific sports, including soccer and basketball. Despite the inherent challenges of tracking players in American football, such as frequent occlusion and physical contact, no standardized dataset has been publicly available, making fair comparisons between methods difficult. To address this gap, we constructed the first dedicated detection and tracking dataset for the American football players and conducted a comparative evaluation of various detection and tracking methods. Our results demonstrate that accurate detection and tracking can be achieved even in crowded scenarios. Fine-tuning detection models improved performance over pre-trained models. Furthermore, when these fine-tuned detectors and re-identification models were integrated into tracking systems, we observed notable improvements in tracking accuracy compared to existing approaches. This work thus enables robust detection and tracking of American football players in challenging, high-density scenarios previously underserved by conventional methods.

cs.CV↗

SoccerNet 2025 Challenges Results

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.

cs.CV↗