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Kanzhi Wu

Publications and source records attributed to Kanzhi Wu.

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ConeGaussian: Anti-Aliased Gaussian Ray-Tracing for Generic Central Cameras

In rendering, a camera is a sampling operator that maps each finite pixel to a bundle of rays. Different camera models change the geometry of this bundle, thus making a unified and faithful rendering formulation challenging. Consequently, Gaussian ray tracing supports generic cameras (with optical center) through their inverse ray mappings, yet typically reduces every pixel to a single center ray. This ignores the camera-dependent pixel footprint, causing aliasing under minification, while unconstrained Gaussians expose unsupported frequencies under magnification. We present ConeGaussian, a camera-model-agnostic anti-aliasing framework for Gaussian ray-based rendering. Instead of defining the pixel filter on a camera-specific image plane, ConeGaussian constructs an anisotropic footprint directly from neighboring rays produced by the camera's native inverse mapping. We derive a closed-form response under a locally linear, depth-local, moment-matched approximation of the finite pixel footprint, while the same geometry defines a per-Gaussian training-frequency floor. Notably, by construction, our filtering principle can be used unmodified across calibrated central camera models and multiple Gaussian ray-rendering backbones. Additionally, unlike in mip-splatting, our scene-space frequency floor and filtering enable trivial composition at render time, allowing us to remove excess blurring. On pinhole and strongly distorted fisheye captures, ConeGaussian consistently improves two distinct ray-based backbones, by up to 4.3 dB at 1/8 resolution, and reduces fisheye LPIPS by 30% where perspective screen-plane footprint formulations are not directly applicable.

cs.CV

LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians

Language Gaussian fields implicitly assume that the primitive carrying semantics remains identifiable across views. This assumption breaks in scalable anchor-decoded representations, where persistent anchors generate view-conditioned child Gaussians whose geometry and appearance vary with the camera. We introduce Ours, a persistent language field for such structured Gaussian scenes. Our key idea is semantic ownership: transient children route observations, while persistent decoder slots and their parent anchors own the language field. We use alpha-compositing responsibilities to accumulate additive directional evidence at slots; these statistics marginalize exactly to anchors. We then complete weakly supported slots with anchor-aligned evidence while preserving the anchor direction, and represent slot detail through low-rank residuals in anchor-relative semantic coordinates. Our primary model, Ours (base), stores anchor features together with compact slot residuals. Ours (light) retains only anchor features, whereas Ours (max) stores the full-dimensional completed slot features explicitly. Without scene-specific semantic optimization, Ours (base) nearly matches Ours (max) across KITTI, Virtual KITTI, and Waymo. On KITTI, it achieves 34.19 2D mIoU with a 2.72 GiB effective feature footprint, compared with 34.20 mIoU and 12.90 GiB for Ours (max). The same accuracy-storage trend holds on Virtual KITTI and Waymo. These results show that language fields on view-conditioned splats require persistent semantic ownership, conserved evidence, and a hierarchy that balances stability, detail, and representation cost. Our code, checkpoints, and benchmark suite will be publicly available.

cs.CV

CoVStream: Edge-Cloud Collaboration for Understanding of Long Video Streams

Long, continuous video streams are an increasingly critical driver of multimedia intelligence. Existing efforts often handle long videos with a sample-encode-reason approach using large models. However, they overlook a crucial deployment fact: the stream is often produced by computationally constrained devices. This forces an untenable compromise: cloud offloading unlocks strong reasoning but incurs prohibitive bandwidth overhead, while on-device processing remains limited by edge hardware capacity. Therefore, we propose CoVStream, the first edge-cloud collaborative framework for understanding long video streams. The edge node distills raw video streams into compact visual features and semantic captions for transmission to the cloud, minimizing bandwidth costs, while the cloud server integrates this data into an entity graph and global visual context, activating the heavy reasoning model only when a user query arrives. Experiments on VideoMME-Long, LVBench, and RTV-Bench show that CoVStream reduces bandwidth usage by 87.6% while retaining 99.2% of the cloud baseline accuracy on LVBench.

cs.CV

KernelGPA: A Globally Optimal Solution to Deformable SLAM in Closed-form

We study the generalized Procrustes analysis (GPA), as a minimal formulation to the simultaneous localization and mapping (SLAM) problem. We propose KernelGPA, a novel global registration technique to solve SLAM in the deformable environment. We propose the concept of deformable transformation which encodes the entangled pose and deformation. We define deformable transformations using a kernel method, and show that both the deformable transformations and the environment map can be solved globally in closed-form, up to global scale ambiguities. We solve the scale ambiguities by an optimization formulation that maximizes rigidity. We demonstrate KernelGPA using the Gaussian kernel, and validate the superiority of KernelGPA with various datasets. Code and data are available at \url{https://bitbucket.org/FangBai/deformableprocrustes}.

cs.RO

An Invariant-EKF VINS Algorithm for Improving Consistency

The main contribution of this paper is an invariant extended Kalman filter (EKF) for visual inertial navigation systems (VINS). It is demonstrated that the conventional EKF based VINS is not invariant under the stochastic unobservable transformation, associated with translations and a rotation about the gravitational direction. This can lead to inconsistent state estimates as the estimator does not obey a fundamental property of the physical system. To address this issue, we use a novel uncertainty representation to derive a Right Invariant error extended Kalman filter (RIEKF-VINS) that preserves this invariance property. RIEKF-VINS is then adapted to the multistate constraint Kalman filter framework to obtain a consistent state estimator. Both Monte Carlo simulations and real-world experiments are used to validate the proposed method.

cs.RO

Convergence and Consistency Analysis for A 3D Invariant-EKF SLAM

In this paper, we investigate the convergence and consistency properties of an Invariant-Extended Kalman Filter (RI-EKF) based Simultaneous Localization and Mapping (SLAM) algorithm. Basic convergence properties of this algorithm are proven. These proofs do not require the restrictive assumption that the Jacobians of the motion and observation models need to be evaluated at the ground truth. It is also shown that the output of RI-EKF is invariant under any stochastic rigid body transformation in contrast to $\mathbb{SO}(3)$ based EKF SLAM algorithm ($\mathbb{SO}(3)$-EKF) that is only invariant under deterministic rigid body transformation. Implications of these invariance properties on the consistency of the estimator are also discussed. Monte Carlo simulation results demonstrate that RI-EKF outperforms $\mathbb{SO}(3)$-EKF, Robocentric-EKF and the "First Estimates Jacobian" EKF, for 3D point feature based SLAM.

cs.RO

RISAS: A Novel Rotation, Illumination, Scale Invariant Appearance and Shape Feature

This paper presents a novel appearance and shape feature, RISAS, which is robust to viewpoint, illumination, scale and rotation variations. RISAS consists of a keypoint detector and a feature descriptor both of which utilise texture and geometric information present in the appearance and shape channels. A novel response function based on the surface normals is used in combination with the Harris corner detector for selecting keypoints in the scene. A strategy that uses the depth information for scale estimation and background elimination is proposed to select the neighbourhood around the keypoints in order to build precise invariant descriptors. Proposed descriptor relies on the ordering of both grayscale intensity and shape information in the neighbourhood. Comprehensive experiments which confirm the effectiveness of the proposed RGB-D feature when compared with CSHOT and LOIND are presented. Furthermore, we highlight the utility of incorporating texture and shape information in the design of both the detector and the descriptor by demonstrating the enhanced performance of CSHOT and LOIND when combined with RISAS detector.

cs.RO