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Kar-Han Tan

Publications and source records attributed to Kar-Han Tan.

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LUQ: Layerwise Ultra-Low Bit Quantization for Multimodal Large Language Models

Large Language Models (LLMs) with multimodal capabilities have revolutionized vision-language tasks, but their deployment often requires huge memory and computational resources. Post-training quantization (PTQ) has successfully compressed language models to as low as 1-bit precision, its effectiveness for multimodal LLMs (MLLMs) remains unexplored. In this paper, we present the first method for ultra-low-bit (<4-bit) quantization of MLLMs. Our analysis reveals that multimodal tokens and intermediate layer activations produced by them exhibit significantly higher entropy compared to text tokens, indicating greater functional complexity that makes MLLMs less tolerant to ultra-low bit quantization. However, this entropy varies significantly across layers, with some layers producing lower-entropy activation distributions that we empirically show can better tolerate ultra-low bit quantization. Existing PTQ methods optimize weight quantization within each layer but apply the same target precision uniformly, ignoring this variation in complexity across layers. Building on this insight, we propose LUQ: Layerwise Ultra-Low Bit Quantization, which characterizes each transformer layer's functional complexity via its output activation entropy and selectively applies ultra-low bit quantization to layers encoding simpler, more compressible functions. We also show that multimodal calibration (image and text tokens) boosts VQA performance in the ultra-low bit regime. Evaluated on LLaVA-1.5 and Qwen-2.5-VL across 9 VQA benchmarks, LUQ models use 40% and 31% less memory than their 4-bit counterparts while exhibiting less than 10% degradation on MME.

cs.CV

Hand Segmentation for Hand-Object Interaction from Depth map

Hand segmentation for hand-object interaction is a necessary preprocessing step in many applications such as augmented reality, medical application, and human-robot interaction. However, typical methods are based on color information which is not robust to objects with skin color, skin pigment difference, and light condition variations. Thus, we propose hand segmentation method for hand-object interaction using only a depth map. It is challenging because of the small depth difference between a hand and objects during an interaction. To overcome this challenge, we propose the two-stage random decision forest (RDF) method consisting of detecting hands and segmenting hands. To validate the proposed method, we demonstrate results on the publicly available dataset of hand segmentation for hand-object interaction. The proposed method achieves high accuracy in short processing time comparing to the other state-of-the-art methods.

cs.CV