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Kara D. Federmeier

Publications and source records attributed to Kara D. Federmeier.

2 recordsLinked to original sources

Uncovering Patterns of Brain Activity from EEG Data Consistently Associated with Cybersickness Using Neural Network Interpretability Maps

Cybersickness poses a serious challenge for users of virtual reality (VR) technology. Consequently, there has been significant effort to track its occurrence during VR use with passive measures like brain activity recorded through electroencephalogram (EEG). To classify cybersickness accurately, including in real time, machine learning algorithms which can extract meaningful signals from the rest of the brain data will be required. However, EEG datasets are typically very small and very high in variability between participants, which makes building effective models extremely challenging. To address these concerns, we first introduce a framework for neural networks which has subject-adaptive training with calibration and interpretation for classification given limited and imbalanced EEG data. Which features the models determine are most useful can be visualized by plotting interpretability maps from integrated gradients and class activation. The framework is demonstrated here with convolutional neural networks and transformer models. Using a set of brain data recorded with EEG while participants viewed a stimulus in VR designed to elicit cybersickness, we show which spatio-temporal EEG features (from electrodes and time steps) were most important for discomfort classification. Across 12 runs of our framework with three different neural networks over multiple random seeds, the models consistently pointed to the same scalp locations as having patterns of brain data that were the most helpful in determining whether or not a sample of EEG data belonged to someone who was experiencing cybersickness. These results help clarify a hidden pattern in other related research and can be used as tagged features for better real-time cybersickness classification with EEG in the future. We provide our code at [anonymized] to enable feature interpretation across different neural network architectures.

cs.HC

Virtual Reality Sickness Reduces Attention During Immersive Experiences

In this paper, we show that Virtual Reality (VR) sickness is associated with a reduction in attention, which was detected with the P3b Event-Related Potential (ERP) component from electroencephalography (EEG) measurements collected in a dual-task paradigm. We hypothesized that sickness symptoms such as nausea, eyestrain, and fatigue would reduce the users' capacity to pay attention to tasks completed in a virtual environment, and that this reduction in attention would be dynamically reflected in a decrease of the P3b amplitude while VR sickness was experienced. In a user study, participants were taken on a tour through a museum in VR along paths with varying amounts of rotation, shown previously to cause different levels of VR sickness. While paying attention to the virtual museum (the primary task), participants were asked to silently count tones of a different frequency (the secondary task). Control measurements for comparison against the VR sickness conditions were taken when the users were not wearing the Head-Mounted Display (HMD) and while they were immersed in VR but not moving through the environment. This exploratory study shows, across multiple analyses, that the effect mean amplitude of the P3b collected during the task is associated with both sickness severity measured after the task with a questionnaire (SSQ) and with the number of counting errors on the secondary task. Thus, VR sickness may impair attention and task performance, and these changes in attention can be tracked with ERP measures as they happen, without asking participants to assess their sickness symptoms in the moment.

cs.HC