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Karan Singh

Publications and source records attributed to Karan Singh.

At least 55 records · Page 3Linked to original sources

Machine Learning for Mechanical Ventilation Control (Extended Abstract)

Mechanical ventilation is one of the most widely used therapies in the ICU. However, despite broad application from anaesthesia to COVID-related life support, many injurious challenges remain. We frame these as a control problem: ventilators must let air in and out of the patient's lungs according to a prescribed trajectory of airway pressure. Industry-standard controllers, based on the PID method, are neither optimal nor robust. Our data-driven approach learns to control an invasive ventilator by training on a simulator itself trained on data collected from the ventilator. This method outperforms popular reinforcement learning algorithms and even controls the physical ventilator more accurately and robustly than PID. These results underscore how effective data-driven methodologies can be for invasive ventilation and suggest that more general forms of ventilation (e.g., non-invasive, adaptive) may also be amenable.

cs.LG↗

Quantum phases in f-Electron Systems

Quantum fluctuations and related phase transitions are of current interest from the viewpoint of fundamental physics and technological applications. Quantum phase implies a region where the quantum fluctuations of energy scale $\hbarω$ dominates over the thermal energy $k_B$T. Presence of quantum phase leads to unconventional and unexpected physical phenomena like Kondo effect, non-Fermi liquids, ordered magnetic state, and Fermi liquids, etc. In this framework, Ce-based metallic compounds, exhibiting correlated electron phenomena, emerged as prototypical systems to study the various quantum phases. In these systems considerable efforts have been made, both experimentally and theoretically, to overcome the problems related to the comprehensive understanding of correlated quantum phases. In this article, various aspects related to quantum phases in CeNiGe2, CeGe and CeAlGe are summarized, mainly focusing on the structural and physical properties.

cond-mat.str-el↗

SurgeonAssist-Net: Towards Context-Aware Head-Mounted Display-Based Augmented Reality for Surgical Guidance

We present SurgeonAssist-Net: a lightweight framework making action-and-workflow-driven virtual assistance, for a set of predefined surgical tasks, accessible to commercially available optical see-through head-mounted displays (OST-HMDs). On a widely used benchmark dataset for laparoscopic surgical workflow, our implementation competes with state-of-the-art approaches in prediction accuracy for automated task recognition, and yet requires 7.4x fewer parameters, 10.2x fewer floating point operations per second (FLOPS), is 7.0x faster for inference on a CPU, and is capable of near real-time performance on the Microsoft HoloLens 2 OST-HMD. To achieve this, we make use of an efficient convolutional neural network (CNN) backbone to extract discriminative features from image data, and a low-parameter recurrent neural network (RNN) architecture to learn long-term temporal dependencies. To demonstrate the feasibility of our approach for inference on the HoloLens 2 we created a sample dataset that included video of several surgical tasks recorded from a user-centric point-of-view. After training, we deployed our model and cataloged its performance in an online simulated surgical scenario for the prediction of the current surgical task. The utility of our approach is explored in the discussion of several relevant clinical use-cases. Our code is publicly available at https://github.com/doughtmw/surgeon-assist-net.

cs.CV↗

Interactive Modelling of Volumetric Musculoskeletal Anatomy

We present a new approach for modelling musculoskeletal anatomy. Unlike previous methods, we do not model individual muscle shapes as geometric primitives (polygonal meshes, NURBS etc.). Instead, we adopt a volumetric segmentation approach where every point in our volume is assigned to a muscle, fat, or bone tissue. We provide an interactive modelling tool where the user controls the segmentation via muscle curves and we visualize the muscle shapes using volumetric rendering. Muscle curves enable intuitive yet powerful control over the muscle shapes. This representation allows us to automatically handle intersections between different tissues (musclemuscle, muscle-bone, and muscle-skin) during the modelling and automates computation of muscle fiber fields. We further introduce a novel algorithm for converting the volumetric muscle representation into tetrahedral or surface geometry for use in downstream tasks. Additionally, we introduce an interactive skeleton authoring tool that allows the users to create skeletal anatomy starting from only a skin mesh using a library of bone parts.

cs.GR↗

Thinking Outside the Lab: VR Size & Depth Perception in the Wild

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage participant engagement, which allowed us to quickly collect high-quality data from a large, diverse participant pool (N=60). Our study aims to understand medium-field size and egocentric distance perception in real-world usage of consumer VR devices. We utilized two perceptual matching tasks -- distance bisection and size matching -- at the same target distances of 1--9 metres. While the bisection protocol indicated a near-universal trend of nonlinear distance compression, the size matching estimates were more equivocal. Varying eye-height from the floor plane showed no significant effect on the judgements. We also discuss the pros and cons of a fully remote perceptual study in VR, the impact of hardware variation, and measures needed to ensure high-quality data.

cs.HC↗

Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality

Complex 3D curves can be created by directly drawing mid-air in immersive environments (Augmented and Virtual Realities). Drawing mid-air strokes precisely on the surface of a 3D virtual object, however, is difficult; necessitating a projection of the mid-air stroke onto the user "intended" surface curve. We present the first detailed investigation of the fundamental problem of 3D stroke projection in VR. An assessment of the design requirements of real-time drawing of curves on 3D objects in VR is followed by the definition and classification of multiple techniques for 3D stroke projection. We analyze the advantages and shortcomings of these approaches both theoretically and via practical pilot testing. We then formally evaluate the two most promising techniques spraycan and mimicry with 20 users in VR. The study shows a strong qualitative and quantitative user preference for our novel stroke mimicry projection algorithm. We further illustrate the effectiveness and utility of stroke mimicry, to draw complex 3D curves on surfaces for various artistic and functional design applications.

cs.GR↗

A Regret Minimization Approach to Iterative Learning Control

We consider the setting of iterative learning control, or model-based policy learning in the presence of uncertain, time-varying dynamics. In this setting, we propose a new performance metric, planning regret, which replaces the standard stochastic uncertainty assumptions with worst case regret. Based on recent advances in non-stochastic control, we design a new iterative algorithm for minimizing planning regret that is more robust to model mismatch and uncertainty. We provide theoretical and empirical evidence that the proposed algorithm outperforms existing methods on several benchmarks.

cs.LG↗

Deluca -- A Differentiable Control Library: Environments, Methods, and Benchmarking

We present an open-source library of natively differentiable physics and robotics environments, accompanied by gradient-based control methods and a benchmark-ing suite. The introduced environments allow auto-differentiation through the simulation dynamics, and thereby permit fast training of controllers. The library features several popular environments, including classical control settings from OpenAI Gym. We also provide a novel differentiable environment, based on deep neural networks, that simulates medical ventilation. We give several use-cases of new scientific results obtained using the library. This includes a medical ventilator simulator and controller, an adaptive control method for time-varying linear dynamical systems, and new gradient-based methods for control of linear dynamical systems with adversarial perturbations.

cs.RO↗

Boosting for Online Convex Optimization

We consider the decision-making framework of online convex optimization with a very large number of experts. This setting is ubiquitous in contextual and reinforcement learning problems, where the size of the policy class renders enumeration and search within the policy class infeasible. Instead, we consider generalizing the methodology of online boosting. We define a weak learning algorithm as a mechanism that guarantees multiplicatively approximate regret against a base class of experts. In this access model, we give an efficient boosting algorithm that guarantees near-optimal regret against the convex hull of the base class. We consider both full and partial (a.k.a. bandit) information feedback models. We also give an analogous efficient boosting algorithm for the i.i.d. statistical setting. Our results simultaneously generalize online boosting and gradient boosting guarantees to contextual learning model, online convex optimization and bandit linear optimization settings.

cs.LG↗

Levitating Rigid Objects with Hidden Rods and Wires

We propose a novel algorithm to efficiently generate hidden structures to support arrangements of floating rigid objects. Our optimization finds a small set of rods and wires between objects and each other or a supporting surface (e.g., wall or ceiling) that hold all objects in force and torque equilibrium. Our objective function includes a sparsity inducing total volume term and a linear visibility term based on efficiently pre-computed Monte-Carlo integration, to encourage solutions that are as-hidden-as-possible. The resulting optimization is convex and the global optimum can be efficiently recovered via a linear program. Our representation allows for a user-controllable mixture of tension-, compression-, and shear-resistant rods or tension-only wires. We explore applications to theatre set design, museum exhibit curation, and other artistic endeavours.

cs.GR↗

Coexistance of non-Fermi liquid behavior and bi-quadratic exchange coupling in La-substituted CeGe: Non-linear susceptibility and DFT + DMFT study

Studies connected with the investigations of non-Fermi liquid (NFL) systems continue to attract interest in condensed matter physics community. Understanding the anomalous physical properties exhibited by such systems and its related electronic structures is one of the central research topics in this area. In this context, Ce-based and Ce-site diluted (with non-magnetic ions) compounds provide a fertile playground. Here, we present a detailed study of non-linear DC susceptibility and combined density functional theory plus dynamical mean field theory (DFT+DMFT) on Ce0.24La0.76Ge. Theoretical investigation of 4f partial density of states, local susceptibility and self-energy demonstrates the presence of NFL behavior which is associated with fluctuating local moments. Non-linear DC susceptibility studies on this compound reveal that the transition from NFL state to the new phase is due to development of the bi-quadratic exchange coupling and it obeys the non-linear susceptibility scaling. Under the application of magnetic fields, local moments interact spatially through conduction electrons resulting in magnetic fluctuations. Our studies point to the fact that the origin of the observed bi-quadratic exchange coupling is due to the spatial magnetic fluctuations.

cond-mat.str-el↗

Efficient Full-Matrix Adaptive Regularization

Adaptive regularization methods pre-multiply a descent direction by a preconditioning matrix. Due to the large number of parameters of machine learning problems, full-matrix preconditioning methods are prohibitively expensive. We show how to modify full-matrix adaptive regularization in order to make it practical and effective. We also provide a novel theoretical analysis for adaptive regularization in non-convex optimization settings. The core of our algorithm, termed GGT, consists of the efficient computation of the inverse square root of a low-rank matrix. Our preliminary experiments show improved iteration-wise convergence rates across synthetic tasks and standard deep learning benchmarks, and that the more carefully-preconditioned steps sometimes lead to a better solution.

cs.LG↗

RigNet: Neural Rigging for Articulated Characters

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.

cs.GR↗

Improper Learning for Non-Stochastic Control

We consider the problem of controlling a possibly unknown linear dynamical system with adversarial perturbations, adversarially chosen convex loss functions, and partially observed states, known as non-stochastic control. We introduce a controller parametrization based on the denoised observations, and prove that applying online gradient descent to this parametrization yields a new controller which attains sublinear regret vs. a large class of closed-loop policies. In the fully-adversarial setting, our controller attains an optimal regret bound of $\sqrt{T}$-when the system is known, and, when combined with an initial stage of least-squares estimation, $T^{2/3}$ when the system is unknown; both yield the first sublinear regret for the partially observed setting. Our bounds are the first in the non-stochastic control setting that compete with \emph{all} stabilizing linear dynamical controllers, not just state feedback. Moreover, in the presence of semi-adversarial noise containing both stochastic and adversarial components, our controller attains the optimal regret bounds of $\mathrm{poly}(\log T)$ when the system is known, and $\sqrt{T}$ when unknown. To our knowledge, this gives the first end-to-end $\sqrt{T}$ regret for online Linear Quadratic Gaussian controller, and applies in a more general setting with adversarial losses and semi-adversarial noise.

cs.LG↗

No-Regret Prediction in Marginally Stable Systems

We consider the problem of online prediction in a marginally stable linear dynamical system subject to bounded adversarial or (non-isotropic) stochastic perturbations. This poses two challenges. Firstly, the system is in general unidentifiable, so recent and classical results on parameter recovery do not apply. Secondly, because we allow the system to be marginally stable, the state can grow polynomially with time; this causes standard regret bounds in online convex optimization to be vacuous. In spite of these challenges, we show that the online least-squares algorithm achieves sublinear regret (improvable to polylogarithmic in the stochastic setting), with polynomial dependence on the system's parameters. This requires a refined regret analysis, including a structural lemma showing the current state of the system to be a small linear combination of past states, even if the state grows polynomially. By applying our techniques to learning an autoregressive filter, we also achieve logarithmic regret in the partially observed setting under Gaussian noise, with polynomial dependence on the memory of the associated Kalman filter.

cs.LG↗

Spin-lattice relaxation phenomena in the magnetic state of a suggested Weyl semimetal CeAlGe

In this work we report the results of DC susceptibility, AC susceptibility and related technique, resistivity, transverse and longitudinal magnetoresistance and heat capacity on polycrystalline magnetic semimetal CeAlGe. This compound undergoes antiferromagnetic type ordering around 5.2 K (T1). Under application of external magnetic fields, parallel alignment of magnetic moments is favored, above 0.5 Tesla. At low field and temperature, frequency and AC field amplitude response of AC susceptibility indicate to the presence of spin-lattice relaxation phenomena. The observation of spin-lattice interaction suggests to the presence of Rashba-Dresselhaus spin-orbit interaction which is associated with inversion and time reversal symmetry breaking. Additionally, presence of negative and asymmetric longitudinal magnetoresistance indicates anomalous velocity contribution to the magnetoresistance due to Rashba-Dresselhaus spin-orbit interaction which is further studied by heat capacity.

cond-mat.str-el↗

The Nonstochastic Control Problem

We consider the problem of controlling an unknown linear dynamical system in the presence of (nonstochastic) adversarial perturbations and adversarial convex loss functions. In contrast to classical control, the a priori determination of an optimal controller here is hindered by the latter's dependence on the yet unknown perturbations and costs. Instead, we measure regret against an optimal linear policy in hindsight, and give the first efficient algorithm that guarantees a sublinear regret bound, scaling as T^{2/3}, in this setting.

cs.LG↗

Logarithmic Regret for Online Control

We study optimal regret bounds for control in linear dynamical systems under adversarially changing strongly convex cost functions, given the knowledge of transition dynamics. This includes several well studied and fundamental frameworks such as the Kalman filter and the linear quadratic regulator. State of the art methods achieve regret which scales as $O(\sqrt{T})$, where $T$ is the time horizon. We show that the optimal regret in this setting can be significantly smaller, scaling as $O(\text{poly}(\log T))$. This regret bound is achieved by two different efficient iterative methods, online gradient descent and online natural gradient.

cs.LG↗