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Karl Tuyls

Publications and source records attributed to Karl Tuyls.

59 records · Page 4Linked to original sources

Value-Decomposition Networks For Cooperative Multi-Agent Learning

We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully centralized and decentralized approaches, we find the problem of spurious rewards and a phenomenon we call the "lazy agent" problem, which arises due to partial observability. We address these problems by training individual agents with a novel value decomposition network architecture, which learns to decompose the team value function into agent-wise value functions. We perform an experimental evaluation across a range of partially-observable multi-agent domains and show that learning such value-decompositions leads to superior results, in particular when combined with weight sharing, role information and information channels.

cs.AI↗

Local Histogram Matching for Efficient Optical Flow Computation Applied to Velocity Estimation on Pocket Drones

Autonomous flight of pocket drones is challenging due to the severe limitations on on-board energy, sensing, and processing power. However, tiny drones have great potential as their small size allows maneuvering through narrow spaces while their small weight provides significant safety advantages. This paper presents a computationally efficient algorithm for determining optical flow, which can be run on an STM32F4 microprocessor (168 MHz) of a 4 gram stereo-camera. The optical flow algorithm is based on edge histograms. We propose a matching scheme to determine local optical flow. Moreover, the method allows for sub-pixel flow determination based on time horizon adaptation. We demonstrate velocity measurements in flight and use it within a velocity control-loop on a pocket drone.

cs.RO↗

Efficient Optical flow and Stereo Vision for Velocity Estimation and Obstacle Avoidance on an Autonomous Pocket Drone

Miniature Micro Aerial Vehicles (MAV) are very suitable for flying in indoor environments, but autonomous navigation is challenging due to their strict hardware limitations. This paper presents a highly efficient computer vision algorithm called Edge-FS for the determination of velocity and depth. It runs at 20 Hz on a 4 g stereo camera with an embedded STM32F4 microprocessor (168 MHz, 192 kB) and uses feature histograms to calculate optical flow and stereo disparity. The stereo-based distance estimates are used to scale the optical flow in order to retrieve the drone's velocity. The velocity and depth measurements are used for fully autonomous flight of a 40 g pocket drone only relying on on-board sensors. The method allows the MAV to control its velocity and avoid obstacles.

cs.RO↗

Learning to Reach Agreement in a Continuous Ultimatum Game

It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems named social dilemmas. In contrast, humans generally do not have much difficulty with social dilemmas, as they are able to balance personal benefit and group benefit. As agents in multi-agent systems are regularly confronted with social dilemmas, for instance in tasks such as resource allocation, these agents may benefit from the inclusion of mechanisms thought to facilitate human fairness. Although many of such mechanisms have already been implemented in a multi-agent systems context, their application is usually limited to rather abstract social dilemmas with a discrete set of available strategies (usually two). Given that many real-world examples of social dilemmas are actually continuous in nature, we extend this previous work to more general dilemmas, in which agents operate in a continuous strategy space. The social dilemma under study here is the well-known Ultimatum Game, in which an optimal solution is achieved if agents agree on a common strategy. We investigate whether a scale-free interaction network facilitates agents to reach agreement, especially in the presence of fixed-strategy agents that represent a desired (e.g. human) outcome. Moreover, we study the influence of rewiring in the interaction network. The agents are equipped with continuous-action learning automata and play a large number of random pairwise games in order to establish a common strategy. From our experiments, we may conclude that results obtained in discrete-strategy games can be generalized to continuous-strategy games to a certain extent: a scale-free interaction network structure allows agents to achieve agreement on a common strategy, and rewiring in the interaction network greatly enhances the agents ability to reach agreement. However, it also becomes clear that some alternative mechanisms, such as reputation and volunteering, have many subtleties involved and do not have convincing beneficial effects in the continuous case.

cs.GT↗

Privacy Preserving ID3 over Horizontally, Vertically and Grid Partitioned Data

We consider privacy preserving decision tree induction via ID3 in the case where the training data is horizontally or vertically distributed. Furthermore, we consider the same problem in the case where the data is both horizontally and vertically distributed, a situation we refer to as grid partitioned data. We give an algorithm for privacy preserving ID3 over horizontally partitioned data involving more than two parties. For grid partitioned data, we discuss two different evaluation methods for preserving privacy ID3, namely, first merging horizontally and developing vertically or first merging vertically and next developing horizontally. Next to introducing privacy preserving data mining over grid-partitioned data, the main contribution of this paper is that we show, by means of a complexity analysis that the former evaluation method is the more efficient.

cs.DB↗