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Karsten Kreis

Publications and source records attributed to Karsten Kreis.

At least 55 records · Page 3Linked to original sources

Magic3D: High-Resolution Text-to-3D Content Creation

DreamFusion has recently demonstrated the utility of a pre-trained text-to-image diffusion model to optimize Neural Radiance Fields (NeRF), achieving remarkable text-to-3D synthesis results. However, the method has two inherent limitations: (a) extremely slow optimization of NeRF and (b) low-resolution image space supervision on NeRF, leading to low-quality 3D models with a long processing time. In this paper, we address these limitations by utilizing a two-stage optimization framework. First, we obtain a coarse model using a low-resolution diffusion prior and accelerate with a sparse 3D hash grid structure. Using the coarse representation as the initialization, we further optimize a textured 3D mesh model with an efficient differentiable renderer interacting with a high-resolution latent diffusion model. Our method, dubbed Magic3D, can create high quality 3D mesh models in 40 minutes, which is 2x faster than DreamFusion (reportedly taking 1.5 hours on average), while also achieving higher resolution. User studies show 61.7% raters to prefer our approach over DreamFusion. Together with the image-conditioned generation capabilities, we provide users with new ways to control 3D synthesis, opening up new avenues to various creative applications.

cs.CV↗

eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoisers

Large-scale diffusion-based generative models have led to breakthroughs in text-conditioned high-resolution image synthesis. Starting from random noise, such text-to-image diffusion models gradually synthesize images in an iterative fashion while conditioning on text prompts. We find that their synthesis behavior qualitatively changes throughout this process: Early in sampling, generation strongly relies on the text prompt to generate text-aligned content, while later, the text conditioning is almost entirely ignored. This suggests that sharing model parameters throughout the entire generation process may not be ideal. Therefore, in contrast to existing works, we propose to train an ensemble of text-to-image diffusion models specialized for different synthesis stages. To maintain training efficiency, we initially train a single model, which is then split into specialized models that are trained for the specific stages of the iterative generation process. Our ensemble of diffusion models, called eDiff-I, results in improved text alignment while maintaining the same inference computation cost and preserving high visual quality, outperforming previous large-scale text-to-image diffusion models on the standard benchmark. In addition, we train our model to exploit a variety of embeddings for conditioning, including the T5 text, CLIP text, and CLIP image embeddings. We show that these different embeddings lead to different behaviors. Notably, the CLIP image embedding allows an intuitive way of transferring the style of a reference image to the target text-to-image output. Lastly, we show a technique that enables eDiff-I's "paint-with-words" capability. A user can select the word in the input text and paint it in a canvas to control the output, which is very handy for crafting the desired image in mind. The project page is available at https://deepimagination.cc/eDiff-I/

cs.CV↗

Latent Space Diffusion Models of Cryo-EM Structures

Cryo-electron microscopy (cryo-EM) is unique among tools in structural biology in its ability to image large, dynamic protein complexes. Key to this ability is image processing algorithms for heterogeneous cryo-EM reconstruction, including recent deep learning-based approaches. The state-of-the-art method cryoDRGN uses a Variational Autoencoder (VAE) framework to learn a continuous distribution of protein structures from single particle cryo-EM imaging data. While cryoDRGN can model complex structural motions, the Gaussian prior distribution of the VAE fails to match the aggregate approximate posterior, which prevents generative sampling of structures especially for multi-modal distributions (e.g. compositional heterogeneity). Here, we train a diffusion model as an expressive, learnable prior in the cryoDRGN framework. Our approach learns a high-quality generative model over molecular conformations directly from cryo-EM imaging data. We show the ability to sample from the model on two synthetic and two real datasets, where samples accurately follow the data distribution unlike samples from the VAE prior distribution. We also demonstrate how the diffusion model prior can be leveraged for fast latent space traversal and interpolation between states of interest. By learning an accurate model of the data distribution, our method unlocks tools in generative modeling, sampling, and distribution analysis for heterogeneous cryo-EM ensembles.

q-bio.QM↗

LION: Latent Point Diffusion Models for 3D Shape Generation

Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generation quality, (ii) flexibility for manipulation and applications such as conditional synthesis and shape interpolation, and (iii) the ability to output smooth surfaces or meshes. To this end, we introduce the hierarchical Latent Point Diffusion Model (LION) for 3D shape generation. LION is set up as a variational autoencoder (VAE) with a hierarchical latent space that combines a global shape latent representation with a point-structured latent space. For generation, we train two hierarchical DDMs in these latent spaces. The hierarchical VAE approach boosts performance compared to DDMs that operate on point clouds directly, while the point-structured latents are still ideally suited for DDM-based modeling. Experimentally, LION achieves state-of-the-art generation performance on multiple ShapeNet benchmarks. Furthermore, our VAE framework allows us to easily use LION for different relevant tasks: LION excels at multimodal shape denoising and voxel-conditioned synthesis, and it can be adapted for text- and image-driven 3D generation. We also demonstrate shape autoencoding and latent shape interpolation, and we augment LION with modern surface reconstruction techniques to generate smooth 3D meshes. We hope that LION provides a powerful tool for artists working with 3D shapes due to its high-quality generation, flexibility, and surface reconstruction. Project page and code: https://nv-tlabs.github.io/LION.

cs.CV↗

GENIE: Higher-Order Denoising Diffusion Solvers

Denoising diffusion models (DDMs) have emerged as a powerful class of generative models. A forward diffusion process slowly perturbs the data, while a deep model learns to gradually denoise. Synthesis amounts to solving a differential equation (DE) defined by the learnt model. Solving the DE requires slow iterative solvers for high-quality generation. In this work, we propose Higher-Order Denoising Diffusion Solvers (GENIE): Based on truncated Taylor methods, we derive a novel higher-order solver that significantly accelerates synthesis. Our solver relies on higher-order gradients of the perturbed data distribution, that is, higher-order score functions. In practice, only Jacobian-vector products (JVPs) are required and we propose to extract them from the first-order score network via automatic differentiation. We then distill the JVPs into a separate neural network that allows us to efficiently compute the necessary higher-order terms for our novel sampler during synthesis. We only need to train a small additional head on top of the first-order score network. We validate GENIE on multiple image generation benchmarks and demonstrate that GENIE outperforms all previous solvers. Unlike recent methods that fundamentally alter the generation process in DDMs, our GENIE solves the true generative DE and still enables applications such as encoding and guided sampling. Project page and code: https://nv-tlabs.github.io/GENIE.

stat.ML↗

Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps

Modern image generative models show remarkable sample quality when trained on a single domain or class of objects. In this work, we introduce a generative adversarial network that can simultaneously generate aligned image samples from multiple related domains. We leverage the fact that a variety of object classes share common attributes, with certain geometric differences. We propose Polymorphic-GAN which learns shared features across all domains and a per-domain morph layer to morph shared features according to each domain. In contrast to previous works, our framework allows simultaneous modelling of images with highly varying geometries, such as images of human faces, painted and artistic faces, as well as multiple different animal faces. We demonstrate that our model produces aligned samples for all domains and show how it can be used for applications such as segmentation transfer and cross-domain image editing, as well as training in low-data regimes. Additionally, we apply our Polymorphic-GAN on image-to-image translation tasks and show that we can greatly surpass previous approaches in cases where the geometric differences between domains are large.

cs.CV↗

Causal Scene BERT: Improving object detection by searching for challenging groups of data

Modern computer vision applications rely on learning-based perception modules parameterized with neural networks for tasks like object detection. These modules frequently have low expected error overall but high error on atypical groups of data due to biases inherent in the training process. In building autonomous vehicles (AV), this problem is an especially important challenge because their perception modules are crucial to the overall system performance. After identifying failures in AV, a human team will comb through the associated data to group perception failures that share common causes. More data from these groups is then collected and annotated before retraining the model to fix the issue. In other words, error groups are found and addressed in hindsight. Our main contribution is a pseudo-automatic method to discover such groups in foresight by performing causal interventions on simulated scenes. To keep our interventions on the data manifold, we utilize masked language models. We verify that the prioritized groups found via intervention are challenging for the object detector and show that retraining with data collected from these groups helps inordinately compared to adding more IID data. We also plan to release software to run interventions in simulated scenes, which we hope will benefit the causality community.

cs.CV↗

Tackling the Generative Learning Trilemma with Denoising Diffusion GANs

A wide variety of deep generative models has been developed in the past decade. Yet, these models often struggle with simultaneously addressing three key requirements including: high sample quality, mode coverage, and fast sampling. We call the challenge imposed by these requirements the generative learning trilemma, as the existing models often trade some of them for others. Particularly, denoising diffusion models have shown impressive sample quality and diversity, but their expensive sampling does not yet allow them to be applied in many real-world applications. In this paper, we argue that slow sampling in these models is fundamentally attributed to the Gaussian assumption in the denoising step which is justified only for small step sizes. To enable denoising with large steps, and hence, to reduce the total number of denoising steps, we propose to model the denoising distribution using a complex multimodal distribution. We introduce denoising diffusion generative adversarial networks (denoising diffusion GANs) that model each denoising step using a multimodal conditional GAN. Through extensive evaluations, we show that denoising diffusion GANs obtain sample quality and diversity competitive with original diffusion models while being 2000$\times$ faster on the CIFAR-10 dataset. Compared to traditional GANs, our model exhibits better mode coverage and sample diversity. To the best of our knowledge, denoising diffusion GAN is the first model that reduces sampling cost in diffusion models to an extent that allows them to be applied to real-world applications inexpensively. Project page and code can be found at https://nvlabs.github.io/denoising-diffusion-gan

cs.LG↗

Score-Based Generative Modeling with Critically-Damped Langevin Diffusion

Score-based generative models (SGMs) have demonstrated remarkable synthesis quality. SGMs rely on a diffusion process that gradually perturbs the data towards a tractable distribution, while the generative model learns to denoise. The complexity of this denoising task is, apart from the data distribution itself, uniquely determined by the diffusion process. We argue that current SGMs employ overly simplistic diffusions, leading to unnecessarily complex denoising processes, which limit generative modeling performance. Based on connections to statistical mechanics, we propose a novel critically-damped Langevin diffusion (CLD) and show that CLD-based SGMs achieve superior performance. CLD can be interpreted as running a joint diffusion in an extended space, where the auxiliary variables can be considered "velocities" that are coupled to the data variables as in Hamiltonian dynamics. We derive a novel score matching objective for CLD and show that the model only needs to learn the score function of the conditional distribution of the velocity given data, an easier task than learning scores of the data directly. We also derive a new sampling scheme for efficient synthesis from CLD-based diffusion models. We find that CLD outperforms previous SGMs in synthesis quality for similar network architectures and sampling compute budgets. We show that our novel sampler for CLD significantly outperforms solvers such as Euler--Maruyama. Our framework provides new insights into score-based denoising diffusion models and can be readily used for high-resolution image synthesis. Project page and code: https://nv-tlabs.github.io/CLD-SGM.

stat.ML↗

BigDatasetGAN: Synthesizing ImageNet with Pixel-wise Annotations

Annotating images with pixel-wise labels is a time-consuming and costly process. Recently, DatasetGAN showcased a promising alternative - to synthesize a large labeled dataset via a generative adversarial network (GAN) by exploiting a small set of manually labeled, GAN-generated images. Here, we scale DatasetGAN to ImageNet scale of class diversity. We take image samples from the class-conditional generative model BigGAN trained on ImageNet, and manually annotate 5 images per class, for all 1k classes. By training an effective feature segmentation architecture on top of BigGAN, we turn BigGAN into a labeled dataset generator. We further show that VQGAN can similarly serve as a dataset generator, leveraging the already annotated data. We create a new ImageNet benchmark by labeling an additional set of 8k real images and evaluate segmentation performance in a variety of settings. Through an extensive ablation study we show big gains in leveraging a large generated dataset to train different supervised and self-supervised backbone models on pixel-wise tasks. Furthermore, we demonstrate that using our synthesized datasets for pre-training leads to improvements over standard ImageNet pre-training on several downstream datasets, such as PASCAL-VOC, MS-COCO, Cityscapes and chest X-ray, as well as tasks (detection, segmentation). Our benchmark will be made public and maintain a leaderboard for this challenging task. Project Page: https://nv-tlabs.github.io/big-datasetgan/

cs.CV↗

Score-based Generative Modeling in Latent Space

Score-based generative models (SGMs) have recently demonstrated impressive results in terms of both sample quality and distribution coverage. However, they are usually applied directly in data space and often require thousands of network evaluations for sampling. Here, we propose the Latent Score-based Generative Model (LSGM), a novel approach that trains SGMs in a latent space, relying on the variational autoencoder framework. Moving from data to latent space allows us to train more expressive generative models, apply SGMs to non-continuous data, and learn smoother SGMs in a smaller space, resulting in fewer network evaluations and faster sampling. To enable training LSGMs end-to-end in a scalable and stable manner, we (i) introduce a new score-matching objective suitable to the LSGM setting, (ii) propose a novel parameterization of the score function that allows SGM to focus on the mismatch of the target distribution with respect to a simple Normal one, and (iii) analytically derive multiple techniques for variance reduction of the training objective. LSGM obtains a state-of-the-art FID score of 2.10 on CIFAR-10, outperforming all existing generative results on this dataset. On CelebA-HQ-256, LSGM is on a par with previous SGMs in sample quality while outperforming them in sampling time by two orders of magnitude. In modeling binary images, LSGM achieves state-of-the-art likelihood on the binarized OMNIGLOT dataset. Our project page and code can be found at https://nvlabs.github.io/LSGM .

stat.ML↗

Don't Generate Me: Training Differentially Private Generative Models with Sinkhorn Divergence

Although machine learning models trained on massive data have led to break-throughs in several areas, their deployment in privacy-sensitive domains remains limited due to restricted access to data. Generative models trained with privacy constraints on private data can sidestep this challenge, providing indirect access to private data instead. We propose DP-Sinkhorn, a novel optimal transport-based generative method for learning data distributions from private data with differential privacy. DP-Sinkhorn minimizes the Sinkhorn divergence, a computationally efficient approximation to the exact optimal transport distance, between the model and data in a differentially private manner and uses a novel technique for control-ling the bias-variance trade-off of gradient estimates. Unlike existing approaches for training differentially private generative models, which are mostly based on generative adversarial networks, we do not rely on adversarial objectives, which are notoriously difficult to optimize, especially in the presence of noise imposed by privacy constraints. Hence, DP-Sinkhorn is easy to train and deploy. Experimentally, we improve upon the state-of-the-art on multiple image modeling benchmarks and show differentially private synthesis of informative RGB images. Project page:https://nv-tlabs.github.io/DP-Sinkhorn.

cs.LG↗

VAEBM: A Symbiosis between Variational Autoencoders and Energy-based Models

Energy-based models (EBMs) have recently been successful in representing complex distributions of small images. However, sampling from them requires expensive Markov chain Monte Carlo (MCMC) iterations that mix slowly in high dimensional pixel space. Unlike EBMs, variational autoencoders (VAEs) generate samples quickly and are equipped with a latent space that enables fast traversal of the data manifold. However, VAEs tend to assign high probability density to regions in data space outside the actual data distribution and often fail at generating sharp images. In this paper, we propose VAEBM, a symbiotic composition of a VAE and an EBM that offers the best of both worlds. VAEBM captures the overall mode structure of the data distribution using a state-of-the-art VAE and it relies on its EBM component to explicitly exclude non-data-like regions from the model and refine the image samples. Moreover, the VAE component in VAEBM allows us to speed up MCMC updates by reparameterizing them in the VAE's latent space. Our experimental results show that VAEBM outperforms state-of-the-art VAEs and EBMs in generative quality on several benchmark image datasets by a large margin. It can generate high-quality images as large as 256$\times$256 pixels with short MCMC chains. We also demonstrate that VAEBM provides complete mode coverage and performs well in out-of-distribution detection. The source code is available at https://github.com/NVlabs/VAEBM

cs.LG↗

EditGAN: High-Precision Semantic Image Editing

Generative adversarial networks (GANs) have recently found applications in image editing. However, most GAN based image editing methods often require large scale datasets with semantic segmentation annotations for training, only provide high level control, or merely interpolate between different images. Here, we propose EditGAN, a novel method for high quality, high precision semantic image editing, allowing users to edit images by modifying their highly detailed part segmentation masks, e.g., drawing a new mask for the headlight of a car. EditGAN builds on a GAN framework that jointly models images and their semantic segmentations, requiring only a handful of labeled examples, making it a scalable tool for editing. Specifically, we embed an image into the GAN latent space and perform conditional latent code optimization according to the segmentation edit, which effectively also modifies the image. To amortize optimization, we find editing vectors in latent space that realize the edits. The framework allows us to learn an arbitrary number of editing vectors, which can then be directly applied on other images at interactive rates. We experimentally show that EditGAN can manipulate images with an unprecedented level of detail and freedom, while preserving full image quality.We can also easily combine multiple edits and perform plausible edits beyond EditGAN training data. We demonstrate EditGAN on a wide variety of image types and quantitatively outperform several previous editing methods on standard editing benchmark tasks.

cs.CV↗

ATISS: Autoregressive Transformers for Indoor Scene Synthesis

The ability to synthesize realistic and diverse indoor furniture layouts automatically or based on partial input, unlocks many applications, from better interactive 3D tools to data synthesis for training and simulation. In this paper, we present ATISS, a novel autoregressive transformer architecture for creating diverse and plausible synthetic indoor environments, given only the room type and its floor plan. In contrast to prior work, which poses scene synthesis as sequence generation, our model generates rooms as unordered sets of objects. We argue that this formulation is more natural, as it makes ATISS generally useful beyond fully automatic room layout synthesis. For example, the same trained model can be used in interactive applications for general scene completion, partial room re-arrangement with any objects specified by the user, as well as object suggestions for any partial room. To enable this, our model leverages the permutation equivariance of the transformer when conditioning on the partial scene, and is trained to be permutation-invariant across object orderings. Our model is trained end-to-end as an autoregressive generative model using only labeled 3D bounding boxes as supervision. Evaluations on four room types in the 3D-FRONT dataset demonstrate that our model consistently generates plausible room layouts that are more realistic than existing methods. In addition, it has fewer parameters, is simpler to implement and train and runs up to 8 times faster than existing methods.

cs.CV↗

Semantic Segmentation with Generative Models: Semi-Supervised Learning and Strong Out-of-Domain Generalization

Training deep networks with limited labeled data while achieving a strong generalization ability is key in the quest to reduce human annotation efforts. This is the goal of semi-supervised learning, which exploits more widely available unlabeled data to complement small labeled data sets. In this paper, we propose a novel framework for discriminative pixel-level tasks using a generative model of both images and labels. Concretely, we learn a generative adversarial network that captures the joint image-label distribution and is trained efficiently using a large set of unlabeled images supplemented with only few labeled ones. We build our architecture on top of StyleGAN2, augmented with a label synthesis branch. Image labeling at test time is achieved by first embedding the target image into the joint latent space via an encoder network and test-time optimization, and then generating the label from the inferred embedding. We evaluate our approach in two important domains: medical image segmentation and part-based face segmentation. We demonstrate strong in-domain performance compared to several baselines, and are the first to showcase extreme out-of-domain generalization, such as transferring from CT to MRI in medical imaging, and photographs of real faces to paintings, sculptures, and even cartoons and animal faces. Project Page: \url{https://nv-tlabs.github.io/semanticGAN/}

cs.CV↗

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computationally expensive since it requires many forward passes through the network for every pixel, making these representations impractical for real-time graphics. We introduce an efficient neural representation that, for the first time, enables real-time rendering of high-fidelity neural SDFs, while achieving state-of-the-art geometry reconstruction quality. We represent implicit surfaces using an octree-based feature volume which adaptively fits shapes with multiple discrete levels of detail (LODs), and enables continuous LOD with SDF interpolation. We further develop an efficient algorithm to directly render our novel neural SDF representation in real-time by querying only the necessary LODs with sparse octree traversal. We show that our representation is 2-3 orders of magnitude more efficient in terms of rendering speed compared to previous works. Furthermore, it produces state-of-the-art reconstruction quality for complex shapes under both 3D geometric and 2D image-space metrics.

cs.CV↗

ESPResSo++ 2.0: Advanced methods for multiscale molecular simulation

Molecular simulation is a scientific tool dealing with challenges in material science and biology. This is reflected in a permanent development and enhancement of algorithms within scientific simulation packages. Here, we present computational tools for multiscale modeling developed and implemented within the ESPResSo++ package. These include the latest applications of the adaptive resolution scheme, the hydrodynamic interactions through a lattice Boltzmann solvent coupled to particle-based molecular dynamics, the implementation of the hierarchical strategy for equilibrating long-chained polymer melts and a heterogeneous spatial domain decomposition. The software design of ESPResSo++ has kept its highly modular C++ kernel with a Python user interface. Moreover, it was enhanced by automatic scripts parsing configurations from other established packages providing scientists with a rapid setup possibility for their simulations.

cond-mat.soft↗