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Karthik Abinav Sankararaman

Publications and source records attributed to Karthik Abinav Sankararaman.

At least 19 recordsLinked to original sources

Bradley-Terry Policy Optimization for Generative Preference Modeling

Reinforcement learning (RL) has recently proven effective at scaling chain-of-thought (CoT) reasoning in large language models for tasks with verifiable answers. However, extending RL-based thought training to more general non-verifiable tasks-where supervision is provided only through pairwise human preferences-remains challenging. Existing approaches typically apply RL objectives designed for verifiable rewards to preference-based settings in a heuristic manner. In this work, we show that introducing CoT reasoning into preference modeling fundamentally changes the structure of the Bradley-Terry (BT) likelihood, as the reasoning process must be treated as a latent variable. This results in a preference likelihood expressed as a ratio of expectations over stochastic generation trajectories, which cannot be optimized using Jensen-style bounds or standard RL objectives. To address this challenge, we derive a consistent Monte Carlo estimator for the gradient of the resulting likelihood, leading to Bradley-Terry Policy Optimization (BTPO). Empirically, BTPO enables stable and effective training of generative preference models with CoT reasoning, consistently outperforming prior heuristic approaches across multiple benchmarks and model scales.

cs.LG↗

Generalized Parallel Scaling with Interdependent Generations

Parallel LLM inference scaling involves sampling a set of $N>1$ responses for a single input prompt. However, these $N$ parallel responses tend to be generated independently from each other, partitioning compute resources and leaving potentially useful information in one generation untapped by others. This is in contrast to response length scaling where past computation is used in all future steps. For higher quality responses and response sets, we propose Bridge to generate interdependent responses in parallel by rethinking batched LLM hidden states as holistic tensors rather than independent slices. With only a small amount (2.8%-5.1%) of new parameters, Bridge improves the relative mean accuracy gains from reinforcement learning with verifiable rewards by up to 39% and boosts consistency of correct responses. Trained once, Bridge scales to any generation width, all with greater performance than independent generations, unlocking a more general mode of parallel scaling that effectively leverages information between sequences, compatible with any post-generation aggregation technique.

cs.AI↗

Reinforcement Learning from User Feedback

As large language models (LLMs) are increasingly deployed in diverse user facing applications, aligning them with real user preferences becomes essential. Existing methods like Reinforcement Learning from Human Feedback (RLHF) rely on expert annotators trained on manually defined guidelines, whose judgments may not reflect the priorities of everyday users. We introduce Reinforcement Learning from User Feedback (RLUF), a framework for aligning LLMs directly to implicit signals from users in production. RLUF addresses key challenges of user feedback: user feedback is often binary (e.g., emoji reactions), sparse, and occasionally adversarial. We train a reward model, P[Love], to predict the likelihood that an LLM response will receive a Love Reaction, a lightweight form of positive user feedback, and integrate P[Love] into a multi-objective policy optimization framework alongside helpfulness and safety objectives. In large-scale experiments, we show that P[Love] is predictive of increased positive feedback and serves as a reliable offline evaluator of future user behavior. Policy optimization using P[Love] significantly raises observed positive-feedback rates, including a 28% increase in Love Reactions during live A/B tests. However, optimizing for positive reactions introduces reward hacking challenges, requiring careful balancing of objectives. By directly leveraging implicit signals from users, RLUF offers a path to aligning LLMs with real-world user preferences at scale.

cs.AI↗

Learning Auxiliary Tasks Improves Reference-Free Hallucination Detection in Open-Domain Long-Form Generation

Hallucination, the generation of factually incorrect information, remains a significant challenge for large language models (LLMs), especially in open-domain long-form generation. Existing approaches for detecting hallucination in long-form tasks either focus on limited domains or rely heavily on external fact-checking tools, which may not always be available. In this work, we systematically investigate reference-free hallucination detection in open-domain long-form responses. Our findings reveal that internal states (e.g., model's output probability and entropy) alone are insufficient for reliably (i.e., better than random guessing) distinguishing between factual and hallucinated content. To enhance detection, we explore various existing approaches, including prompting-based methods, probing, and fine-tuning, with fine-tuning proving the most effective. To further improve the accuracy, we introduce a new paradigm, named RATE-FT, that augments fine-tuning with an auxiliary task for the model to jointly learn with the main task of hallucination detection. With extensive experiments and analysis using a variety of model families & datasets, we demonstrate the effectiveness and generalizability of our method, e.g., +3% over general fine-tuning methods on LongFact.

cs.CL↗

Preference Optimization with Multi-Sample Comparisons

Recent advancements in generative models, particularly large language models (LLMs) and diffusion models, have been driven by extensive pretraining on large datasets followed by post-training. However, current post-training methods such as reinforcement learning from human feedback (RLHF) and direct alignment from preference methods (DAP) primarily utilize single-sample comparisons. These approaches often fail to capture critical characteristics such as generative diversity and bias, which are more accurately assessed through multiple samples. To address these limitations, we introduce a novel approach that extends post-training to include multi-sample comparisons. To achieve this, we propose Multi-sample Direct Preference Optimization (mDPO) and Multi-sample Identity Preference Optimization (mIPO). These methods improve traditional DAP methods by focusing on group-wise characteristics. Empirically, we demonstrate that multi-sample comparison is more effective in optimizing collective characteristics~(e.g., diversity and bias) for generative models than single-sample comparison. Additionally, our findings suggest that multi-sample comparisons provide a more robust optimization framework, particularly for dataset with label noise.

cs.LG↗

Think Smarter not Harder: Adaptive Reasoning with Inference Aware Optimization

Solving mathematics problems has been an intriguing capability of large language models, and many efforts have been made to improve reasoning by extending reasoning length, such as through self-correction and extensive long chain-of-thoughts. While promising in problem-solving, advanced long reasoning chain models exhibit an undesired single-modal behavior, where trivial questions require unnecessarily tedious long chains of thought. In this work, we propose a way to allow models to be aware of inference budgets by formulating it as utility maximization with respect to an inference budget constraint, hence naming our algorithm Inference Budget-Constrained Policy Optimization (IBPO). In a nutshell, models fine-tuned through IBPO learn to ``understand'' the difficulty of queries and allocate inference budgets to harder ones. With different inference budgets, our best models are able to have a $4.14$\% and $5.74$\% absolute improvement ($8.08$\% and $11.2$\% relative improvement) on MATH500 using $2.16$x and $4.32$x inference budgets respectively, relative to LLaMA3.1 8B Instruct. These improvements are approximately $2$x those of self-consistency under the same budgets.

cs.AI↗

Contextual Bandits with Packing and Covering Constraints: A Modular Lagrangian Approach via Regression

We consider contextual bandits with linear constraints (CBwLC), a variant of contextual bandits in which the algorithm consumes multiple resources subject to linear constraints on total consumption. This problem generalizes contextual bandits with knapsacks (CBwK), allowing for packing and covering constraints, as well as positive and negative resource consumption. We provide the first algorithm for CBwLC (or CBwK) that is based on regression oracles. The algorithm is simple, computationally efficient, and statistically optimal under mild assumptions. Further, we provide the first vanishing-regret guarantees for CBwLC (or CBwK) that extend beyond the stochastic environment. We side-step strong impossibility results from prior work by identifying a weaker (and, arguably, fairer) benchmark to compare against. Our algorithm builds on LagrangeBwK (Immorlica et al., FOCS 2019), a Lagrangian-based technique for CBwK, and SquareCB (Foster and Rakhlin, ICML 2020), a regression-based technique for contextual bandits. Our analysis leverages the inherent modularity of both techniques.

cs.LG↗

Multi-IF: Benchmarking LLMs on Multi-Turn and Multilingual Instructions Following

Large Language Models (LLMs) have demonstrated impressive capabilities in various tasks, including instruction following, which is crucial for aligning model outputs with user expectations. However, evaluating LLMs' ability to follow instructions remains challenging due to the complexity and subjectivity of human language. Current benchmarks primarily focus on single-turn, monolingual instructions, which do not adequately reflect the complexities of real-world applications that require handling multi-turn and multilingual interactions. To address this gap, we introduce Multi-IF, a new benchmark designed to assess LLMs' proficiency in following multi-turn and multilingual instructions. Multi-IF, which utilizes a hybrid framework combining LLM and human annotators, expands upon the IFEval by incorporating multi-turn sequences and translating the English prompts into another 7 languages, resulting in a dataset of 4,501 multilingual conversations, where each has three turns. Our evaluation of 14 state-of-the-art LLMs on Multi-IF reveals that it presents a significantly more challenging task than existing benchmarks. All the models tested showed a higher rate of failure in executing instructions correctly with each additional turn. For example, o1-preview drops from 0.877 at the first turn to 0.707 at the third turn in terms of average accuracy over all languages. Moreover, languages with non-Latin scripts (Hindi, Russian, and Chinese) generally exhibit higher error rates, suggesting potential limitations in the models' multilingual capabilities. We release Multi-IF prompts and the evaluation code base to encourage further research in this critical area.

cs.CL↗

The Perfect Blend: Redefining RLHF with Mixture of Judges

Reinforcement learning from human feedback (RLHF) has become the leading approach for fine-tuning large language models (LLM). However, RLHF has limitations in multi-task learning (MTL) due to challenges of reward hacking and extreme multi-objective optimization (i.e., trade-off of multiple and/or sometimes conflicting objectives). Applying RLHF for MTL currently requires careful tuning of the weights for reward model and data combinations. This is often done via human intuition and does not generalize. In this work, we introduce a novel post-training paradigm which we called Constrained Generative Policy Optimization (CGPO). The core of CGPO is Mixture of Judges (MoJ) with cost-efficient constrained policy optimization with stratification, which can identify the perfect blend in RLHF in a principled manner. It shows strong empirical results with theoretical guarantees, does not require extensive hyper-parameter tuning, and is plug-and-play in common post-training pipelines. Together, this can detect and mitigate reward hacking behaviors while reaching a pareto-optimal point across an extremely large number of objectives. Our empirical evaluations demonstrate that CGPO significantly outperforms standard RLHF algorithms like PPO and DPO across various tasks including general chat, STEM questions, instruction following, and coding. Specifically, CGPO shows improvements of 7.4% in AlpacaEval-2 (general chat), 12.5% in Arena-Hard (STEM & reasoning), and consistent gains in other domains like math and coding. Notably, PPO, while commonly used, is prone to severe reward hacking in popular coding benchmarks, which CGPO successfully addresses. This breakthrough in RLHF not only tackles reward hacking and extreme multi-objective optimization challenges but also advances the state-of-the-art in aligning general-purpose LLMs for diverse applications.

cs.LG↗

On the Equivalence of Graph Convolution and Mixup

This paper investigates the relationship between graph convolution and Mixup techniques. Graph convolution in a graph neural network involves aggregating features from neighboring samples to learn representative features for a specific node or sample. On the other hand, Mixup is a data augmentation technique that generates new examples by averaging features and one-hot labels from multiple samples. One commonality between these techniques is their utilization of information from multiple samples to derive feature representation. This study aims to explore whether a connection exists between these two approaches. Our investigation reveals that, under two mild conditions, graph convolution can be viewed as a specialized form of Mixup that is applied during both the training and testing phases. The two conditions are: 1) \textit{Homophily Relabel} - assigning the target node's label to all its neighbors, and 2) \textit{Test-Time Mixup} - Mixup the feature during the test time. We establish this equivalence mathematically by demonstrating that graph convolution networks (GCN) and simplified graph convolution (SGC) can be expressed as a form of Mixup. We also empirically verify the equivalence by training an MLP using the two conditions to achieve comparable performance.

cs.LG↗

Effective Long-Context Scaling of Foundation Models

We present a series of long-context LLMs that support effective context windows of up to 32,768 tokens. Our model series are built through continual pretraining from Llama 2 with longer training sequences and on a dataset where long texts are upsampled. We perform extensive evaluation on language modeling, synthetic context probing tasks, and a wide range of research benchmarks. On research benchmarks, our models achieve consistent improvements on most regular tasks and significant improvements on long-context tasks over Llama 2. Notably, with a cost-effective instruction tuning procedure that does not require human-annotated long instruction data, the 70B variant can already surpass gpt-3.5-turbo-16k's overall performance on a suite of long-context tasks. Alongside these results, we provide an in-depth analysis on the individual components of our method. We delve into Llama's position encodings and discuss its limitation in modeling long dependencies. We also examine the impact of various design choices in the pretraining process, including the data mix and the training curriculum of sequence lengths -- our ablation experiments suggest that having abundant long texts in the pretrain dataset is not the key to achieving strong performance, and we empirically verify that long context continual pretraining is more efficient and similarly effective compared to pretraining from scratch with long sequences.

cs.CL↗

Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?

The past decade has witnessed the flourishing of a new profession as media content creators, who rely on revenue streams from online content recommendation platforms. The reward mechanism employed by these platforms creates a competitive environment among creators which affect their production choices and, consequently, content distribution and system welfare. It is thus crucial to design the platform's reward mechanism in order to steer the creators' competition towards a desirable welfare outcome in the long run. This work makes two major contributions in this regard: first, we uncover a fundamental limit about a class of widely adopted mechanisms, coined Merit-based Monotone Mechanisms, by showing that they inevitably lead to a constant fraction loss of the optimal welfare. To circumvent this limitation, we introduce Backward Rewarding Mechanisms (BRMs) and show that the competition game resultant from BRMs possesses a potential game structure. BRMs thus naturally induce strategic creators' collective behaviors towards optimizing the potential function, which can be designed to match any given welfare metric. In addition, the BRM class can be parameterized to allow the platform to directly optimize welfare within the feasible mechanism space even when the welfare metric is not explicitly defined.

cs.GT↗

Adversarial Bandits with Knapsacks

We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items into a limited-size knapsack. The BwK problem is a common generalization of numerous motivating examples, which range from dynamic pricing to repeated auctions to dynamic ad allocation to network routing and scheduling. While the prior work on BwK focused on the stochastic version, we pioneer the other extreme in which the outcomes can be chosen adversarially. This is a considerably harder problem, compared to both the stochastic version and the "classic" adversarial bandits, in that regret minimization is no longer feasible. Instead, the objective is to minimize the competitive ratio: the ratio of the benchmark reward to the algorithm's reward. We design an algorithm with competitive ratio O(log T) relative to the best fixed distribution over actions, where T is the time horizon; we also prove a matching lower bound. The key conceptual contribution is a new perspective on the stochastic version of the problem. We suggest a new algorithm for the stochastic version, which builds on the framework of regret minimization in repeated games and admits a substantially simpler analysis compared to prior work. We then analyze this algorithm for the adversarial version and use it as a subroutine to solve the latter.

cs.DS↗

BayesFormer: Transformer with Uncertainty Estimation

Transformer has become ubiquitous due to its dominant performance in various NLP and image processing tasks. However, it lacks understanding of how to generate mathematically grounded uncertainty estimates for transformer architectures. Models equipped with such uncertainty estimates can typically improve predictive performance, make networks robust, avoid over-fitting and used as acquisition function in active learning. In this paper, we introduce BayesFormer, a Transformer model with dropouts designed by Bayesian theory. We proposed a new theoretical framework to extend the approximate variational inference-based dropout to Transformer-based architectures. Through extensive experiments, we validate the proposed architecture in four paradigms and show improvements across the board: language modeling and classification, long-sequence understanding, machine translation and acquisition function for active learning.

cs.CL↗

Bandits with Knapsacks beyond the Worst-Case

Bandits with Knapsacks (BwK) is a general model for multi-armed bandits under supply/budget constraints. While worst-case regret bounds for BwK are well-understood, we present three results that go beyond the worst-case perspective. First, we provide upper and lower bounds which amount to a full characterization for logarithmic, instance-dependent regret rates. Second, we consider "simple regret" in BwK, which tracks algorithm's performance in a given round, and prove that it is small in all but a few rounds. Third, we provide a general "reduction" from BwK to bandits which takes advantage of some known helpful structure, and apply this reduction to combinatorial semi-bandits, linear contextual bandits, and multinomial-logit bandits. Our results build on the BwK algorithm from \citet{AgrawalDevanur-ec14}, providing new analyses thereof.

cs.LG↗

Stochastic Bandits for Multi-platform Budget Optimization in Online Advertising

We study the problem of an online advertising system that wants to optimally spend an advertiser's given budget for a campaign across multiple platforms, without knowing the value for showing an ad to the users on those platforms. We model this challenging practical application as a Stochastic Bandits with Knapsacks problem over $T$ rounds of bidding with the set of arms given by the set of distinct bidding $m$-tuples, where $m$ is the number of platforms. We modify the algorithm proposed in Badanidiyuru \emph{et al.,} to extend it to the case of multiple platforms to obtain an algorithm for both the discrete and continuous bid-spaces. Namely, for discrete bid spaces we give an algorithm with regret $O\left(OPT \sqrt {\frac{mn}{B} }+ \sqrt{mn OPT}\right)$, where $OPT$ is the performance of the optimal algorithm that knows the distributions. For continuous bid spaces the regret of our algorithm is $\tilde{O}\left(m^{1/3} \cdot \min\left\{ B^{2/3}, (m T)^{2/3} \right\} \right)$. When restricted to this special-case, this bound improves over Sankararaman and Slivkins in the regime $OPT \ll T$, as is the case in the particular application at hand. Second, we show an $ Ω\left (\sqrt {m OPT} \right)$ lower bound for the discrete case and an $Ω\left( m^{1/3} B^{2/3}\right)$ lower bound for the continuous setting, almost matching the upper bounds. Finally, we use a real-world data set from a large internet online advertising company with multiple ad platforms and show that our algorithms outperform common benchmarks and satisfy the required properties warranted in the real-world application.

cs.GT↗

Dominate or Delete: Decentralized Competing Bandits in Serial Dictatorship

Online learning in a two-sided matching market, with demand side agents continuously competing to be matched with supply side (arms), abstracts the complex interactions under partial information on matching platforms (e.g. UpWork, TaskRabbit). We study the decentralized serial dictatorship setting, a two-sided matching market where the demand side agents have unknown and heterogeneous valuation over the supply side (arms), while the arms have known uniform preference over the demand side (agents). We design the first decentralized algorithm -- UCB with Decentralized Dominant-arm Deletion (UCB-D3), for the agents, that does not require any knowledge of reward gaps or time horizon. UCB-D3 works in phases, where in each phase, agents delete \emph{dominated arms} -- the arms preferred by higher ranked agents, and play only from the non-dominated arms according to the UCB. At the end of the phase, agents broadcast in a decentralized fashion, their estimated preferred arms through {\em pure exploitation}. We prove both, a new regret lower bound for the decentralized serial dictatorship model, and that UCB-D3 is order optimal.

cs.LG↗

Beyond $\log^2(T)$ Regret for Decentralized Bandits in Matching Markets

We design decentralized algorithms for regret minimization in the two-sided matching market with one-sided bandit feedback that significantly improves upon the prior works (Liu et al. 2020a, 2020b, Sankararaman et al. 2020). First, for general markets, for any $\varepsilon > 0$, we design an algorithm that achieves a $O(\log^{1+\varepsilon}(T))$ regret to the agent-optimal stable matching, with unknown time horizon $T$, improving upon the $O(\log^{2}(T))$ regret achieved in (Liu et al. 2020b). Second, we provide the optimal $Θ(\log(T))$ agent-optimal regret for markets satisfying uniqueness consistency -- markets where leaving participants don't alter the original stable matching. Previously, $Θ(\log(T))$ regret was achievable (Sankararaman et al. 2020, Liu et al. 2020b) in the much restricted serial dictatorship setting, when all arms have the same preference over the agents. We propose a phase-based algorithm, wherein each phase, besides deleting the globally communicated dominated arms the agents locally delete arms with which they collide often. This local deletion is pivotal in breaking deadlocks arising from rank heterogeneity of agents across arms. We further demonstrate the superiority of our algorithm over existing works through simulations.

cs.LG↗