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Karthik Sangaiah

Publications and source records attributed to Karthik Sangaiah.

4 recordsLinked to original sources

Fleet: Hierarchical Task-based Abstraction for Megakernels on Multi-Die GPUs

Modern GPUs adopt chiplet-based designs with multiple private cache hierarchies, but current programming models (CUDA/HIP) expose a flat execution hierarchy that cannot express chiplet-level locality or synchronization. This mismatch leads to redundant memory traffic and poor cache utilization in memory-bound workloads such as LLM inference. We present Fleet, a multi-level task model that maps computation to memory scopes. Fleet introduces Chiplet-tasks, a new abstraction that binds work and data to a chiplet and enables coordination through its shared L2 cache. Wavefront-level, CU-level, and device-level tasks align with existing abstractions, while Chiplet-tasks expose a previously unaddressed level of the hierarchy. Fleet is implemented as a persistent kernel runtime with per-chiplet scheduling, allowing workers within a chiplet to cooperatively execute tasks with coordinated cache reuse. On AMD Instinct MI350 with Qwen3-8B, Fleet achieves 1.3-1.5x lower decode latency than vLLM at batch sizes 1-8 through persistent kernel execution and per-chiplet scheduling. At larger batch sizes, cooperative weight tiling increases L2 hit rate (from 12% to 54% at batch size 32 and from 39% to 61% at batch size 64), reducing HBM traffic by up to 37% and delivering 1.27-1.30x speedup over a chiplet-unaware megakernel baseline.

cs.AR↗

Eliminating Multi-GPU Performance Taxes: A Systems Approach to Efficient Distributed LLMs

As large language models (LLMs) continue to scale, their workloads increasingly rely on distributed execution across multiple GPUs. However, the conventional bulk synchronous parallel~(BSP) model used in such settings introduces significant performance inefficiencies. To characterize these bottlenecks, we introduce the ''Three Taxes'' (Bulk Synchronous, Inter-Kernel Data Locality, and Kernel Launch Overhead) as an analytical framework. We propose moving beyond the rigid BSP model to address key inefficiencies in distributed GPU execution. By exploiting libraries like Iris for Triton, we gain access to in-kernel communication primitives that enable the design of novel fine-grained programming patterns, offering greater flexibility and performance than traditional BSP-based approaches. These patterns systematically eliminate the three taxes by creating direct, tile-level producer-consumer pipelines and replacing global barriers with fine-grained dataflow synchronization. Applying this methodology to critical kernels, from the foundational All-Gather + general matrix multiplication operation to the complex Flash Decode algorithm, we observe a 10-20% speedup in end-to-end latency over BSP-based approaches, establishing a more programmable and efficient paradigm for distributed LLM workloads.

cs.DC↗

Optimizing Attention on GPUs by Exploiting GPU Architectural NUMA Effects

The rise of disaggregated AI GPUs has exposed a critical bottleneck in large-scale attention workloads: non-uniform memory access (NUMA). As multi-chiplet designs become the norm for scaling compute capabilities, memory latency and bandwidth vary sharply across compute regions, undermining the performance of traditional GPU kernel scheduling strategies that assume uniform memory access. We identify how these NUMA effects distort locality in multi-head attention (MHA) and present Swizzled Head-first Mapping, a spatially-aware scheduling strategy that aligns attention heads with GPU NUMA domains to exploit intra-chiplet cache reuse. On AMD's MI300X architecture, our method achieves up to 50% higher performance over state-of-the-art attention algorithms using conventional scheduling techniques and sustains consistently high L2 cache hit rates of 80-97%. These results demonstrate that NUMA-aware scheduling is now fundamental to achieving full efficiency on next-generation disaggregated GPUs, offering a path forward for scalable AI training and inference.

cs.AR↗

Seer: Predictive Runtime Kernel Selection for Irregular Problems

Modern GPUs are designed for regular problems and suffer from load imbalance when processing irregular data. Prior to our work, a domain expert selects the best kernel to map fine-grained irregular parallelism to a GPU. We instead propose Seer, an abstraction for producing a simple, reproduceable, and understandable decision tree selector model which performs runtime kernel selection for irregular workloads. To showcase our framework, we conduct a case study in Sparse Matrix Vector Multiplication (SpMV), in which Seer predicts the best strategy for a given dataset with an improvement of 2$\times$ over the best single iteration kernel across the entire SuiteSparse Matrix Collection dataset.

cs.DC↗