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Kasper Hornbæk

Publications and source records attributed to Kasper Hornbæk.

3 recordsLinked to original sources

What We Talk About When We Talk About Frameworks in HCI

In HCI, frameworks function as a type of theoretical contribution, often supporting ideation, design, and evaluation. Yet, little is known about how they are actually used, what functions they serve, and which scholarly practices that shape them. To address this gap, we conducted a systematic review of 615 papers from a decade of CHI proceedings (2015-2024) that prominently featured the term framework. We classified these papers into six engagement types. We then examined the role, form, and essential components of newly proposed frameworks through a functional typology, analyzing how they are constructed, validated, and articulated for reuse. Our results show that enthusiasm for proposing new frameworks exceeds the willingness to iterate on existing ones. They also highlight the ambiguity in the function of frameworks and the scarcity of systematic validation. Based on these insights, we call for more rigorous, reflective, and cumulative practices in the development and use of frameworks in HCI.

cs.HC↗

Argus: Interactive a priori Power Analysis

A key challenge HCI researchers face when designing a controlled experiment is choosing the appropriate number of participants, or sample size. A prior power analysis examines the relationships among multiple parameters, including the complexity associated with human participants, e.g., order and fatigue effects, to calculate the statistical power of a given experiment design. We created Argus, a tool that supports interactive exploration of statistical power: Researchers specify experiment design scenarios with varying confounds and effect sizes. Argus then simulates data and visualizes statistical power across these scenarios, which lets researchers interactively weigh various trade-offs and make informed decisions about sample size. We describe the design and implementation of Argus, a usage scenario designing a visualization experiment, and a think-aloud study.

cs.HC↗

Emotional Avatars: The Interplay between Affect and Ownership of a Virtual Body

Human bodies influence the owners' affect through posture, facial expressions, and movement. It remains unclear whether similar links between virtual bodies and affect exist. Such links could present design opportunities for virtual environments and advance our understanding of fundamental concepts of embodied VR. An initial outside-the-lab between-subjects study using commodity equipment presented 207 participants with seven avatar manipulations, related to posture, facial expression, and speed. We conducted a lab-based between-subjects study using high-end VR equipment with 41 subjects to clarify affect's impact on body ownership. The results show that some avatar manipulations can subtly influence affect. Study I found that facial manipulations emerged as most effective in this regard, particularly for positive affect. Also, body ownership showed a moderating influence on affect: in Study I body ownership varied with valence but not with arousal, and Study II showed body ownership to vary with positive but not with negative affect.

cs.HC↗