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Kasper Støy

Publications and source records attributed to Kasper Støy.

11 recordsLinked to original sources

Inducing Calmness With Pocket-Sized Robotics: Reducing Movement and Heart Rate in Children through Hand-Held Tactile Interactions

Periods of heightened arousal or restlessness can interfere with children's ability to focus, self-regulation, and physically calm. Technologies that encourage embodied self-regulation through tactile interaction may provide a simple and accessible means of promoting calmness. This paper investigates how interaction with a pocket-sized tactile device influences physiological and behavioral markers of calmness in typically developing children. Building on prior work examining heart rate modulation, we present new findings on how tactile interaction affects full-body movement and postural stability. We employ a device that engages children through a hand-held rhythmic vibration-matching game, designed to focus attention and encourage stillness. Eighteen children participated in a within-subjects study that involved two conditions: with and without tactile interaction with a hand-held device, while having their heart rate and body movement recorded. Results show that the tactile game interaction reduced physiological arousal (heart rate decreased by 3.37bpm p = 0.019) and physical restlessness (overall movement decreased by 37.6% p = 0.02), with attention-related body regions showing the greatest change toward stillness (44.8% reduction in movement). These findings demonstrate that brief tactile game-like engagement with a hand-held device can down-regulate physiological activation, promoting the calm and focused states toward sustained attention and behavior regulation.

cs.RO

Synthetic Emotions vs. Gamification: Exploring Engagement Strategies for Small Social Robots in Different Age Groups

Many children experience challenges in emotional regulation and social interaction, which can limit their participation in everyday activities and therapeutic programs. For socially assistive robots to be effective in this context, it is essential that children remain consistently and meaningfully engaged. We explore engagement strategies for a tactile robot designed to support children suffering from anxiety disorders through daily interactions. The robot delivers either synthetic emotional feedback or point rewards to encourage user participation. We evaluated these strategies through two studies: a preference assessment with 16 school children aged 6-8 years, and a behavioral study with 14 university students aged 20-27 years in naturalistic environments. The study with school children indicated a preference for emotional engagement over points-based approaches. The follow up study with university students across a full day of interactions revealed contrasting results: points-based systems produced significantly higher task accuracy (p < 0.05) and sustained performance over time. Findings from different user groups suggest that stated preferences and behavioral outcomes can diverge depending on engagement context, highlighting the importance of validating design assumptions through observed interaction. This work contributes insights into age-related differences in engagement strategy effectiveness in human-robot interaction design.

cs.RO

Scalable Surface-Based Manipulation Through Modularity and Inter-Module Object Transfer

Robotic Manipulation Surfaces (RMS) manipulate objects by deforming the surface on which they rest, offering safe, parallel handling of diverse and fragile items. However, existing designs face a fundamental tradeoff: achieving fine control typically demands dense actuator arrays that limit scalability. Modular architectures can extend the workspace, but transferring objects reliably across module boundaries on soft, continuously deformable surfaces remains an open challenge. We present a multi-modular soft manipulation platform that achieves coordinated inter-module object transfer and precise positioning across interconnected fabric-based modules. A hierarchical control framework, combining conflict-free Manhattan-based path planning with directional object passing and a geometric PID controller, achieves sub-centimeter positioning and consistent transfer of heterogeneous objects including fragile items. The platform employs shared-boundary actuation, where adjacent modules share edge actuators, reducing the required count from $4n^2$ to $(n + 1)^2$ for an $n \times n$ grid; a $2\times 2$ prototype covers $1\times 1$ m with only 9 actuators. This scaling comes at a cost: shared actuators mechanically couple neighbouring modules, creating interference during simultaneous manipulation. We systematically characterise this coupling across spatial configurations and propose compensation strategies that reduce passive-object displacement by 59--78\%. Together, these contributions establish a scalable foundation for soft manipulation surfaces in applications such as food processing and logistics.

cs.RO

Soft Manipulation Surface With Reduced Actuator Density For Heterogeneous Object Manipulation

Object manipulation in robotics faces challenges due to diverse object shapes, sizes, and fragility. Gripper-based methods offer precision and low degrees of freedom (DOF) but the gripper limits the kind of objects to grasp. On the other hand, surface-based approaches provide flexibility for handling fragile and heterogeneous objects but require numerous actuators, increasing complexity. We propose new manipulation hardware that utilizes equally spaced linear actuators placed vertically and connected by a soft surface. In this setup, object manipulation occurs on the soft surface through coordinated movements of the surrounding actuators. This approach requires fewer actuators to cover a large manipulation area, offering a cost-effective solution with a lower DOF compared to dense actuator arrays. It also effectively handles heterogeneous objects of varying shapes and weights, even when they are significantly smaller than the distance between actuators. This method is particularly suitable for managing highly fragile objects in the food industry.

cs.RO

Affecta-Context: The Context-Guided Behavior Adaptation Framework

This paper presents Affecta-context, a general framework to facilitate behavior adaptation for social robots. The framework uses information about the physical context to guide its behaviors in human-robot interactions. It consists of two parts: one that represents encountered contexts and one that learns to prioritize between behaviors through human-robot interactions. As physical contexts are encountered the framework clusters them by their measured physical properties. In each context, the framework learns to prioritize between behaviors to optimize the physical attributes of the robot's behavior in line with its current environment and the preferences of the users it interacts with. This paper illlustrates the abilities of the Affecta-context framework by enabling a robot to autonomously learn the prioritization of discrete behaviors. This was achieved by training across 72 interactions in two different physical contexts with 6 different human test participants. The paper demonstrates the trained Affecta-context framework by verifying the robot's ability to generalize over the input and to match its behaviors to a previously unvisited physical context.

cs.RO

Robots can defuse high-intensity conflict situations

This paper investigates the specific scenario of high-intensity confrontations between humans and robots, to understand how robots can defuse the conflict. It focuses on the effectiveness of using five different affective expression modalities as main drivers for defusing the conflict. The aim is to discover any strengths or weaknesses in using each modality to mitigate the hostility that people feel towards a poorly performing robot. The defusing of the situation is accomplished by making the robot better at acknowledging the conflict and by letting it express remorse. To facilitate the tests, we used a custom affective robot in a simulated conflict situation with 105 test participants. The results show that all tested expression modalities can successfully be used to defuse the situation and convey an acknowledgment of the confrontation. The ratings were remarkably similar, but the movement modality was different (ANON p$<$.05) than the other modalities. The test participants also had similar affective interpretations on how impacted the robot was of the confrontation across all expression modalities. This indicates that defusing a high-intensity interaction may not demand special attention to the expression abilities of the robot, but rather require attention to the abilities of being socially aware of the situation and reacting in accordance with it.

cs.RO

Tactile Comfort: Lowering Heart Rate Through Interactions

Children diagnosed with anxiety disorders are taught a range of strategies to navigate situations of heightened anxiety. Techniques such as deep breathing and repetition of mantras are commonly employed, as they are known to be calming and reduce elevated heart rates. Although these strategies are often effective, their successful application relies on prior training of the children for successful use when faced with challenging situations. This paper investigates a pocket-sized companion robot designed to offer a relaxation technique requiring no prior training, with a focus on immediate impact on the user's heart rate. The robot utilizes a tactile game to divert the user's attention, thereby promoting relaxation. We conducted two studies with children who were not diagnosed with anxiety: a 14-day pilot study with two children (age 8) and a main study with 18 children (ages 7-8). Both studies employed a within-subjects design and focused on measuring heart rate during tactile interaction with the robot and during non-use. Interacting with the robot was found to significantly lower the study participants' heart rate (p$<$0.01) compared to the non-use condition, indicating a consistent calming effect across all participants. These results suggest that tactile companion robots have the potential to enhance the therapeutic value of relaxation techniques.

cs.RO

On the causality between affective impact and coordinated human-robot reactions

In an effort to improve how robots function in social contexts, this paper investigates if a robot that actively shares a reaction to an event with a human alters how the human perceives the robot's affective impact. To verify this, we created two different test setups. One to highlight and isolate the reaction element of affective robot expressions, and one to investigate the effects of applying specific timing delays to a robot reacting to a physical encounter with a human. The first test was conducted with two different groups (n=84) of human observers, a test group and a control group both interacting with the robot. The second test was performed with 110 participants using increasingly longer reaction delays for the robot with every ten participants. The results show a statistically significant change (p$<$.05) in perceived affective impact for the robots when they react to an event shared with a human observer rather than reacting at random. The result also shows for shared physical interaction, the near-human reaction times from the robot are most appropriate for the scenario. The paper concludes that a delay time around 200ms may render the biggest impact on human observers for small-sized non-humanoid robots. It further concludes that a slightly shorter reaction time around 100ms is most effective when the goal is to make the human observers feel they made the biggest impact on the robot.

cs.RO

Heterogeneous object manipulation on nonlinear soft surface through linear controller

Manipulation surfaces indirectly control and reposition objects by actively modifying their shape or properties rather than directly gripping objects. These surfaces, equipped with dense actuator arrays, generate dynamic deformations. However, a high-density actuator array introduces considerable complexity due to increased degrees of freedom (DOF), complicating control tasks. High DOF restrict the implementation and utilization of manipulation surfaces in real-world applications as the maintenance and control of such systems exponentially increase with array/surface size. Learning-based control approaches may ease the control complexity, but they require extensive training samples and struggle to generalize for heterogeneous objects. In this study, we introduce a simple, precise and robust PID-based linear close-loop feedback control strategy for heterogeneous object manipulation on MANTA-RAY (Manipulation with Adaptive Non-rigid Textile Actuation with Reduced Actuation density). Our approach employs a geometric transformation-driven PID controller, directly mapping tilt angle control outputs(1D/2D) to actuator commands to eliminate the need for extensive black-box training. We validate the proposed method through simulations and experiments on a physical system, successfully manipulating objects with diverse geometries, weights and textures, including fragile objects like eggs and apples. The outcomes demonstrate that our approach is highly generalized and offers a practical and reliable solution for object manipulation on soft robotic manipulation, facilitating real-world implementation without prohibitive training demands.

cs.RO

Toward Anxiety-Reducing Pocket Robots for Children

A common denominator for most therapy treatments for children who suffer from an anxiety disorder is daily practice routines to learn techniques needed to overcome anxiety. However, applying those techniques while experiencing anxiety can be highly challenging. This paper presents the design, implementation, and pilot study of a tactile hand-held pocket robot AffectaPocket, designed to work alongside therapy as a focus object to facilitate coping during an anxiety attack. The robot does not require daily practice to be used, has a small form factor, and has been designed for children 7 to 12 years old. The pocket robot works by sensing when it is being held and attempts to shift the child's focus by presenting them with a simple three-note rhythm-matching game. We conducted a pilot study of the pocket robot involving four children aged 7 to 10 years, and then a main study with 18 children aged 6 to 8 years; neither study involved children with anxiety. Both studies aimed to assess the reliability of the robot's sensor configuration, its design, and the effectiveness of the user tutorial. The results indicate that the morphology and sensor setup performed adequately and the tutorial process enabled the children to use the robot with little practice. This work demonstrates that the presented pocket robot could represent a step toward developing low-cost accessible technologies to help children suffering from anxiety disorders.

cs.RO

Flora robotica -- An Architectural System Combining Living Natural Plants and Distributed Robots

Key to our project flora robotica is the idea of creating a bio-hybrid system of tightly coupled natural plants and distributed robots to grow architectural artifacts and spaces. Our motivation with this ground research project is to lay a principled foundation towards the design and implementation of living architectural systems that provide functionalities beyond those of orthodox building practice, such as self-repair, material accumulation and self-organization. Plants and robots work together to create a living organism that is inhabited by human beings. User-defined design objectives help to steer the directional growth of the plants, but also the system's interactions with its inhabitants determine locations where growth is prohibited or desired (e.g., partitions, windows, occupiable space). We report our plant species selection process and aspects of living architecture. A leitmotif of our project is the rich concept of braiding: braids are produced by robots from continuous material and serve as both scaffolds and initial architectural artifacts before plants take over and grow the desired architecture. We use light and hormones as attraction stimuli and far-red light as repelling stimulus to influence the plants. Applied sensors range from simple proximity sensing to detect the presence of plants to sophisticated sensing technology, such as electrophysiology and measurements of sap flow. We conclude by discussing our anticipated final demonstrator that integrates key features of flora robotica, such as the continuous growth process of architectural artifacts and self-repair of living architecture.

cs.ET