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Kate Larson

Publications and source records attributed to Kate Larson.

At least 37 records · Page 2Linked to original sources

Multi-Agent Risks from Advanced AI

The rapid development of advanced AI agents and the imminent deployment of many instances of these agents will give rise to multi-agent systems of unprecedented complexity. These systems pose novel and under-explored risks. In this report, we provide a structured taxonomy of these risks by identifying three key failure modes (miscoordination, conflict, and collusion) based on agents' incentives, as well as seven key risk factors (information asymmetries, network effects, selection pressures, destabilising dynamics, commitment problems, emergent agency, and multi-agent security) that can underpin them. We highlight several important instances of each risk, as well as promising directions to help mitigate them. By anchoring our analysis in a range of real-world examples and experimental evidence, we illustrate the distinct challenges posed by multi-agent systems and their implications for the safety, governance, and ethics of advanced AI.

cs.MA

Jackpot! Alignment as a Maximal Lottery

Reinforcement Learning from Human Feedback (RLHF), the standard for aligning Large Language Models (LLMs) with human values, is known to fail to satisfy properties that are intuitively desirable, such as respecting the preferences of the majority \cite{ge2024axioms}. To overcome these issues, we propose the use of a probabilistic Social Choice rule called \emph{maximal lotteries} as a replacement for RLHF. We show that a family of alignment techniques, namely Nash Learning from Human Feedback (NLHF) \cite{munos2023nash} and variants, approximate maximal lottery outcomes and thus inherit its beneficial properties. We confirm experimentally that our proposed methodology handles situations that arise when working with preferences more robustly than standard RLHF, including supporting the preferences of the majority, providing principled ways of handling non-transitivities in the preference data, and robustness to irrelevant alternatives. This results in systems that better incorporate human values and respect human intentions.

cs.AI

Democratizing Reward Design for Personal and Representative Value-Alignment

Aligning AI agents with human values is challenging due to diverse and subjective notions of values. Standard alignment methods often aggregate crowd feedback, which can result in the suppression of unique or minority preferences. We introduce Interactive-Reflective Dialogue Alignment, a method that iteratively engages users in reflecting on and specifying their subjective value definitions. This system learns individual value definitions through language-model-based preference elicitation and constructs personalized reward models that can be used to align AI behaviour. We evaluated our system through two studies with 30 participants, one focusing on "respect" and the other on ethical decision-making in autonomous vehicles. Our findings demonstrate diverse definitions of value-aligned behaviour and show that our system can accurately capture each person's unique understanding. This approach enables personalized alignment and can inform more representative and interpretable collective alignment strategies.

cs.AI

Liquid Ensemble Selection for Continual Learning

Continual learning aims to enable machine learning models to continually learn from a shifting data distribution without forgetting what has already been learned. Such shifting distributions can be broken into disjoint subsets of related examples; by training each member of an ensemble on a different subset it is possible for the ensemble as a whole to achieve much higher accuracy with less forgetting than a naive model. We address the problem of selecting which models within an ensemble should learn on any given data, and which should predict. By drawing on work from delegative voting we develop an algorithm for using delegation to dynamically select which models in an ensemble are active. We explore a variety of delegation methods and performance metrics, ultimately finding that delegation is able to provide a significant performance boost over naive learning in the face of distribution shifts.

cs.LG

Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language Models

The field of eXplainable artificial intelligence (XAI) has produced a plethora of methods (e.g., saliency-maps) to gain insight into artificial intelligence (AI) models, and has exploded with the rise of deep learning (DL). However, human-participant studies question the efficacy of these methods, particularly when the AI output is wrong. In this study, we collected and analyzed 156 human-generated text and saliency-based explanations collected in a question-answering task (N=40) and compared them empirically to state-of-the-art XAI explanations (integrated gradients, conservative LRP, and ChatGPT) in a human-participant study (N=136). Our findings show that participants found human saliency maps to be more helpful in explaining AI answers than machine saliency maps, but performance negatively correlated with trust in the AI model and explanations. This finding hints at the dilemma of AI errors in explanation, where helpful explanations can lead to lower task performance when they support wrong AI predictions.

cs.HC

Approximating the Core via Iterative Coalition Sampling

The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has long been known that the core (and approximations, such as the least-core) are hard to compute. This limits our ability to analyze cooperative games in general, and to fully embrace cooperative game theory contributions in domains such as explainable AI (XAI), where the core can complement the Shapley values to identify influential features or instances supporting predictions by black-box models. We propose novel iterative algorithms for computing variants of the core, which avoid the computational bottleneck of many other approaches; namely solving large linear programs. As such, they scale better to very large problems as we demonstrate across different classes of cooperative games, including weighted voting games, induced subgraph games, and marginal contribution networks. We also explore our algorithms in the context of XAI, providing further evidence of the power of the core for such applications.

cs.GT

Liquid Democracy for Low-Cost Ensemble Pruning

We argue that there is a strong connection between ensemble learning and a delegative voting paradigm -- liquid democracy -- that can be leveraged to reduce ensemble training costs. We present an incremental training procedure that identifies and removes redundant classifiers from an ensemble via delegation mechanisms inspired by liquid democracy. Through both analysis and extensive experiments we show that this process greatly reduces the computational cost of training compared to training a full ensemble. By carefully selecting the underlying delegation mechanism, weight centralization in the classifier population is avoided, leading to higher accuracy than some boosting methods. Furthermore, this work serves as an exemplar of how frameworks from computational social choice literature can be applied to problems in nontraditional domains.

cs.LG

Exploring the Benefits of Teams in Multiagent Learning

For problems requiring cooperation, many multiagent systems implement solutions among either individual agents or across an entire population towards a common goal. Multiagent teams are primarily studied when in conflict; however, organizational psychology (OP) highlights the benefits of teams among human populations for learning how to coordinate and cooperate. In this paper, we propose a new model of multiagent teams for reinforcement learning (RL) agents inspired by OP and early work on teams in artificial intelligence. We validate our model using complex social dilemmas that are popular in recent multiagent RL and find that agents divided into teams develop cooperative pro-social policies despite incentives to not cooperate. Furthermore, agents are better able to coordinate and learn emergent roles within their teams and achieve higher rewards compared to when the interests of all agents are aligned.

cs.AI

Towards a Better Understanding of Learning with Multiagent Teams

While it has long been recognized that a team of individual learning agents can be greater than the sum of its parts, recent work has shown that larger teams are not necessarily more effective than smaller ones. In this paper, we study why and under which conditions certain team structures promote effective learning for a population of individual learning agents. We show that, depending on the environment, some team structures help agents learn to specialize into specific roles, resulting in more favorable global results. However, large teams create credit assignment challenges that reduce coordination, leading to large teams performing poorly compared to smaller ones. We support our conclusions with both theoretical analysis and empirical results.

cs.AI

Deliberation and Voting in Approval-Based Multi-Winner Elections

Citizen-focused democratic processes where participants deliberate on alternatives and then vote to make the final decision are increasingly popular today. While the computational social choice literature has extensively investigated voting rules, there is limited work that explicitly looks at the interplay of the deliberative process and voting. In this paper, we build a deliberation model using established models from the opinion-dynamics literature and study the effect of different deliberation mechanisms on voting outcomes achieved when using well-studied voting rules. Our results show that deliberation generally improves welfare and representation guarantees, but the results are sensitive to how the deliberation process is organized. We also show, experimentally, that simple voting rules, such as approval voting, perform as well as more sophisticated rules such as proportional approval voting or method of equal shares if deliberation is properly supported. This has ramifications on the practical use of such voting rules in citizen-focused democratic processes.

cs.MA

The Importance of Credo in Multiagent Learning

We propose a model for multi-objective optimization, a credo, for agents in a system that are configured into multiple groups (i.e., teams). Our model of credo regulates how agents optimize their behavior for the groups they belong to. We evaluate credo in the context of challenging social dilemmas with reinforcement learning agents. Our results indicate that the interests of teammates, or the entire system, are not required to be fully aligned for achieving globally beneficial outcomes. We identify two scenarios without full common interest that achieve high equality and significantly higher mean population rewards compared to when the interests of all agents are aligned.

cs.AI

Revealed Multi-Objective Utility Aggregation in Human Driving

A central design problem in game theoretic analysis is the estimation of the players' utilities. In many real-world interactive situations of human decision making, including human driving, the utilities are multi-objective in nature; therefore, estimating the parameters of aggregation, i.e., mapping of multi-objective utilities to a scalar value, becomes an essential part of game construction. However, estimating this parameter from observational data introduces several challenges due to a host of unobservable factors, including the underlying modality of aggregation and the possibly boundedly rational behaviour model that generated the observation. Based on the concept of rationalisability, we develop algorithms for estimating multi-objective aggregation parameters for two common aggregation methods, weighted and satisficing aggregation, and for both strategic and non-strategic reasoning models. Based on three different datasets, we provide insights into how human drivers aggregate the utilities of safety and progress, as well as the situational dependence of the aggregation process. Additionally, we show that irrespective of the specific solution concept used for solving the games, a data-driven estimation of utility aggregation significantly improves the predictive accuracy of behaviour models with respect to observed human behaviour.

cs.AI

Learning from Multiple Independent Advisors in Multi-agent Reinforcement Learning

Multi-agent reinforcement learning typically suffers from the problem of sample inefficiency, where learning suitable policies involves the use of many data samples. Learning from external demonstrators is a possible solution that mitigates this problem. However, most prior approaches in this area assume the presence of a single demonstrator. Leveraging multiple knowledge sources (i.e., advisors) with expertise in distinct aspects of the environment could substantially speed up learning in complex environments. This paper considers the problem of simultaneously learning from multiple independent advisors in multi-agent reinforcement learning. The approach leverages a two-level Q-learning architecture, and extends this framework from single-agent to multi-agent settings. We provide principled algorithms that incorporate a set of advisors by both evaluating the advisors at each state and subsequently using the advisors to guide action selection. We also provide theoretical convergence and sample complexity guarantees. Experimentally, we validate our approach in three different test-beds and show that our algorithms give better performances than baselines, can effectively integrate the combined expertise of different advisors, and learn to ignore bad advice.

cs.LG

Multi-Agent Advisor Q-Learning

In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question that arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. In this paper, we provide a principled framework for incorporating action recommendations from online sub-optimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed-point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.

cs.AI

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and training 3-d humanoids in difficult team coordination tasks. A signature aim of our group is to use the resources and expertise made available to us at DeepMind in deep reinforcement learning to explore multi-agent systems in complex environments and use these benchmarks to advance our understanding. Here, we summarise the recent work of our team and present a taxonomy that we feel highlights many important open challenges in multi-agent research.

cs.MA

Generalized dynamic cognitive hierarchy models for strategic driving behavior

While there has been an increasing focus on the use of game theoretic models for autonomous driving, empirical evidence shows that there are still open questions around dealing with the challenges of common knowledge assumptions as well as modeling bounded rationality. To address some of these practical challenges, we develop a framework of generalized dynamic cognitive hierarchy for both modelling naturalistic human driving behavior as well as behavior planning for autonomous vehicles (AV). This framework is built upon a rich model of level-0 behavior through the use of automata strategies, an interpretable notion of bounded rationality through safety and maneuver satisficing, and a robust response for planning. Based on evaluation on two large naturalistic datasets as well as simulation of critical traffic scenarios, we show that i) automata strategies are well suited for level-0 behavior in a dynamic level-k framework, and ii) the proposed robust response to a heterogeneous population of strategic and non-strategic reasoners can be an effective approach for game theoretic planning in AV.

cs.AI

A taxonomy of strategic human interactions in traffic conflicts

In order to enable autonomous vehicles (AV) to navigate busy traffic situations, in recent years there has been a focus on game-theoretic models for strategic behavior planning in AVs. However, a lack of common taxonomy impedes a broader understanding of the strategies the models generate as well as the development of safety specification to identity what strategies are safe for an AV to execute. Based on common patterns of interaction in traffic conflicts, we develop a taxonomy for strategic interactions along the dimensions of agents' initial response to right-of-way rules and subsequent response to other agents' behavior. Furthermore, we demonstrate a process of automatic mapping of strategies generated by a strategic planner to the categories in the taxonomy, and based on vehicle-vehicle and vehicle-pedestrian interaction simulation, we evaluate two popular solution concepts used in strategic planning in AVs, QLk and Subgame perfect $ε$-Nash Equilibrium, with respect to those categories.

cs.AI

Algorithmic Stability in Fair Allocation of Indivisible Goods Among Two Agents

Many allocation problems in multiagent systems rely on agents specifying cardinal preferences. However, allocation mechanisms can be sensitive to small perturbations in cardinal preferences, thus causing agents who make ``small" or ``innocuous" mistakes while reporting their preferences to experience a large change in their utility for the final outcome. To address this, we introduce a notion of algorithmic stability and study it in the context of fair and efficient allocations of indivisible goods among two agents. We show that it is impossible to achieve exact stability along with even a weak notion of fairness and even approximate efficiency. As a result, we propose two relaxations to stability, namely, approximate-stability and weak-approximate-stability, and show how existing algorithms in the fair division literature that guarantee fair and efficient outcomes perform poorly with respect to these relaxations. This leads us to explore the possibility of designing new algorithms that are more stable. Towards this end, we present a general characterization result for pairwise maximin share allocations, and in turn use it to design an algorithm that is approximately-stable and guarantees a pairwise maximin share and Pareto optimal allocation for two agents. Finally, we present a simple framework that can be used to modify existing fair and efficient algorithms in order to ensure that they also achieve weak-approximate-stability.

cs.GT