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Katja Wolff

Publications and source records attributed to Katja Wolff.

2 recordsLinked to original sources

Unphased Wrinkles: Estimating cloth elasticity parameters using a frequency-based loss

Generating realistic clothing for virtual applications like online retail and digital avatars is crucial but requires expert knowledge of 3D tools to generating believable simulations. Recently, a number of works proposed to estimate cloth material properties from specialized capture setups. However, these systems tend to be monolithic, complex and expensive. We propose a simplified method for automatically determining parameters based on easily captured real-world fabrics. While existing methods carefully design experiments to isolate stretch parameters from bending modes, we embrace that stretching fabrics causes wrinkling and propose a novel specialized loss for comparing wrinkled fabrics. We designed our objective function to capture material-specific behavior, resulting in similar values for different wrinkle configurations of the same material. We estimate bending first, given that membrane stiffness has little effect on bending. We use differentiable simulation to find an optimal set of parameters that minimizes the difference between simulated cloth and deformed target cloth. Furthermore, our pipeline decouples the capture method from the optimization by registering a template mesh to the scanned data. These choices simplify the capture system and allow for wrinkles in scanned fabrics. We demonstrate our method on captured data of three different real-world fabrics and on three digital fabrics produced by a third-party simulator.

cs.GR

Designing Personalized Garments with Body Movement

The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both industry and academia therefore focus on virtual try-on and on-demand fabrication of individually fitting garments. We propose an interactive design tool for creating custom-fit garments based on 3D body scans of the intended wearer. Our method explicitly incorporates transitions between various body poses to ensure a better fit and freedom of movement. The core of our method focuses on tools to create a 3D garment shape directly on an avatar without an underlying sewing pattern, and on the adjustment of that garment's rest shape while interpolating and moving through the different input poses. We alternate between cloth simulation and rest shape adjustment based on stretch to achieve the final shape of the garment. At any step in the real-time process, we allow for interactive changes to the garment. Once the garment shape is finalized for production, established techniques can be used to parameterize it into a 2D sewing pattern or transform it into a knitting pattern.

cs.GR