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Katsushi Ikeuchi

Publications and source records attributed to Katsushi Ikeuchi.

44 records · Page 3Linked to original sources

Grasp-type Recognition Leveraging Object Affordance

A key challenge in robot teaching is grasp-type recognition with a single RGB image and a target object name. Here, we propose a simple yet effective pipeline to enhance learning-based recognition by leveraging a prior distribution of grasp types for each object. In the pipeline, a convolutional neural network (CNN) recognizes the grasp type from an RGB image. The recognition result is further corrected using the prior distribution (i.e., affordance), which is associated with the target object name. Experimental results showed that the proposed method outperforms both a CNN-only and an affordance-only method. The results highlight the effectiveness of linguistically-driven object affordance for enhancing grasp-type recognition in robot teaching.

cs.RO↗

Design of conversational humanoid robot based on hardware independent gesture generation

With an increasing need for elderly and disability care, there is an increasing opportunity for intelligent and mobile devices such as robots to provide care and support solutions. In order to naturally assist and interact with humans, a robot must possess effective conversational capabilities. Gestures accompanying spoken sentences are an important factor in human-to-human conversational communication. Humanoid robots must also use gestures if they are to be capable of the rich interactions implied and afforded by their humanlike appearance. However, present systems for gesture generation do not dynamically provide realistic physical gestures that are naturally understood by humans. A method for humanoid robots to generate gestures along with spoken sentences is proposed herein. We emphasize that our gesture-generating architecture can be applied to any type of humanoid robot through the use of labanotation, which is an existing system for notating human dance movements. Labanotation's gesture symbols can computationally transformed to be compatible across a range of robots with doddering physical characteristics. This paper describes a solution as an integrated system for conversational robots whose speech and gestures can supplement each other in human-robot interaction.

cs.RO↗

Representing a Partially Observed Non-Rigid 3D Human Using Eigen-Texture and Eigen-Deformation

Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent approaches for full-body reconstruction use a statistic shape model, which is built upon accurate full-body scans of people in skin-tight clothes, to complete invisible parts due to occlusion. Such a statistic model may still be fit to an RGB-D measurement with loose clothes but cannot describe its deformations, such as clothing wrinkles. Observed surfaces may be reconstructed precisely from actual measurements, while we have no cues for unobserved surfaces. For full-body reconstruction with loose clothes, we propose to use lower dimensional embeddings of texture and deformation referred to as eigen-texturing and eigen-deformation, to reproduce views of even unobserved surfaces. Provided a full-body reconstruction from a sequence of partial measurements as 3D meshes, the texture and deformation of each triangle are then embedded using eigen-decomposition. Combined with neural-network-based coefficient regression, our method synthesizes the texture and deformation from arbitrary viewpoints. We evaluate our method using simulated data and visually demonstrate how our method works on real data.

cs.CV↗

LiDAR and Camera Calibration using Motion Estimated by Sensor Fusion Odometry

In this paper, we propose a method of targetless and automatic Camera-LiDAR calibration. Our approach is an extension of hand-eye calibration framework to 2D-3D calibration. By using the sensor fusion odometry method, the scaled camera motions are calculated with high accuracy. In addition to this, we clarify the suitable motion for this calibration method. The proposed method only requires the three-dimensional point cloud and the camera image and does not need other information such as reflectance of LiDAR and to give initial extrinsic parameter. In the experiments, we demonstrate our method using several sensor configurations in indoor and outdoor scenes to verify the effectiveness. The accuracy of our method achieves more than other comparable state-of-the-art methods.

cs.CV↗

Offline and Online calibration of Mobile Robot and SLAM Device for Navigation

Robot navigation technology is required to accomplish difficult tasks in various environments. In navigation, it is necessary to know the information of the external environments and the state of the robot under the environment. On the other hand, various studies have been done on SLAM technology, which is also used for navigation, but also applied to devices for Mixed Reality and the like. In this paper, we propose a robot-device calibration method for navigation with a device using SLAM technology on a robot. The calibration is performed by using the position and orientation information given by the robot and the device. In the calibration, the most efficient way of movement is clarified according to the restriction of the robot movement. Furthermore, we also show a method to dynamically correct the position and orientation of the robot so that the information of the external environment and the shape information of the robot maintain consistency in order to reduce the dynamic error occurring during navigation. Our method can be easily used for various kinds of robots and localization with sufficient precision for navigation is possible with offline calibration and online position correction. In the experiments, we confirm the parameters obtained by two types of offline calibration according to the degree of freedom of robot movement and validate the effectiveness of online correction method by plotting localized position error during robot's intense movement. Finally, we show the demonstration of navigation using SLAM device.

cs.CV↗

Describing upper body motions based on the Labanotation for learning-from-observation robots

We have been developing a paradigm, which we refer to as Learning-from-observation, for a robot to automatically acquire what-to-do through observation of human performance. Since a simple mimicking method to repeat exact joint angles does not work due to the kinematic and dynamic difference between a human and a robot, the method introduces an intermediate symbolic representation, task models, to conceptually represent what-to-do through observation. Then, these task models are mapped appropriate robot motions depending on each robot hardware. This paper presents task models, designed based on the Labanotation, for upper body movements of humanoid robots. Given a human motion sequence, we first analyze the motions of the upper body, and extract certain fixed poses at certain key frames. These key poses are translated into states represented by Labanotation symbols. Then, task models, identified from the state transitions, are mapped to robot movements on a particular robot hardware. Since the task models based on Labanotation are independent from different robot hardware, we can share the same observation module; we only need task mapping modules depending on different robot hardware. The system was implemented and demonstrated that three different robots can automatically mimic human upper body motions with satisfactory level of resemblance.

cs.RO↗

Multiview Rectification of Folded Documents

Digitally unwrapping images of paper sheets is crucial for accurate document scanning and text recognition. This paper presents a method for automatically rectifying curved or folded paper sheets from a few images captured from multiple viewpoints. Prior methods either need expensive 3D scanners or model deformable surfaces using over-simplified parametric representations. In contrast, our method uses regular images and is based on general developable surface models that can represent a wide variety of paper deformations. Our main contribution is a new robust rectification method based on ridge-aware 3D reconstruction of a paper sheet and unwrapping the reconstructed surface using properties of developable surfaces via $\ell_1$ conformal mapping. We present results on several examples including book pages, folded letters and shopping receipts.

cs.CV↗

Waterdrop Stereo

This paper introduces depth estimation from water drops. The key idea is that a single water drop adhered to window glass is totally transparent and convex, and thus optically acts like a fisheye lens. If we have more than one water drop in a single image, then through each of them we can see the environment with different view points, similar to stereo. To realize this idea, we need to rectify every water drop imagery to make radially distorted planar surfaces look flat. For this rectification, we consider two physical properties of water drops: (1) A static water drop has constant volume, and its geometric convex shape is determined by the balance between the tension force and gravity. This implies that the 3D geometric shape can be obtained by minimizing the overall potential energy, which is the sum of the tension energy and the gravitational potential energy. (2) The imagery inside a water-drop is determined by the water-drop 3D shape and total reflection at the boundary. This total reflection generates a dark band commonly observed in any adherent water drops. Hence, once the 3D shape of water drops are recovered, we can rectify the water drop images through backward raytracing. Subsequently, we can compute depth using stereo. In addition to depth estimation, we can also apply image refocusing. Experiments on real images and a quantitative evaluation show the effectiveness of our proposed method. To our best knowledge, never before have adherent water drops been used to estimate depth.

cs.CV↗