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Kavish Kondap

Publications and source records attributed to Kavish Kondap.

2 recordsLinked to original sources

WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation

Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations, retries, and pauses. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict normalized signed temporal displacement from the start of each sampled window. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which uses these scalar reward estimates to filter and reweight action chunks during behavior cloning. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. Across these training tiers, WARP-BC improves successful-folding throughput by up to ~18x over vanilla BC. Furthermore, we evaluate bottle-in-bin placement in the real world and in simulation. Across 512 paired simulated scenes, WARP-BC achieves 290 bottles/hr versus 237 for vanilla BC and 271 for DemInf, with all curation methods retaining 31.5% of the data. We release open simulation data, code, checkpoints, and evaluation artifacts for end-to-end reproduction of the WARP pipeline. Project page: https://uynitsuj.github.io/warp-rm/

cs.RO

Blox-Net: Generative Design-for-Robot-Assembly Using VLM Supervision, Physics Simulation, and a Robot with Reset

Generative AI systems have shown impressive capabilities in creating text, code, and images. Inspired by the rich history of research in industrial ''Design for Assembly'', we introduce a novel problem: Generative Design-for-Robot-Assembly (GDfRA). The task is to generate an assembly based on a natural language prompt (e.g., ''giraffe'') and an image of available physical components, such as 3D-printed blocks. The output is an assembly, a spatial arrangement of these components, and instructions for a robot to build this assembly. The output must 1) resemble the requested object and 2) be reliably assembled by a 6 DoF robot arm with a suction gripper. We then present Blox-Net, a GDfRA system that combines generative vision language models with well-established methods in computer vision, simulation, perturbation analysis, motion planning, and physical robot experimentation to solve a class of GDfRA problems with minimal human supervision. Blox-Net achieved a Top-1 accuracy of 63.5% in the ''recognizability'' of its designed assemblies (eg, resembling giraffe as judged by a VLM). These designs, after automated perturbation redesign, were reliably assembled by a robot, achieving near-perfect success across 10 consecutive assembly iterations with human intervention only during reset prior to assembly. Surprisingly, this entire design process from textual word (''giraffe'') to reliable physical assembly is performed with zero human intervention.

cs.RO