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Kavosh Asadi

Publications and source records attributed to Kavosh Asadi.

At least 19 recordsLinked to original sources

Off-Context GRPO: Learning to Reason on Hard Problems using Privileged Information

Reinforcement learning with verifiable rewards (RLVR) improves reasoning in large language models. Yet, typical RLVR approaches fail on difficult problems: when a model cannot generate any correct solutions, it receives \textit{zero} learning signal. Providing privileged guidance during training, such as solution prefixes, can help overcome this learning cliff by steering the model towards {correct solutions with non-zero reward}. {We call these rollouts \textit{off-context}: they are generated from a training prompt that contains privileged guidance, while the target objective is defined by the original prompt without that guidance.} {We introduce} Off-Context GRPO (OC-GRPO), a minimally modified variant of GRPO that uses guided rollouts but applies an importance-corrected objective to steer the update back toward the original unguided objective, avoiding the mismatch that destabilizes uncorrected guided training. Empirically, our algorithm achieves a 3.8\% absolute improvement (13.7\% relative gain) over vanilla GRPO on average across standard mathematical reasoning benchmarks with negligible additional cost.

cs.LG

The Case Against Generation for Retrieval: Discriminative Language Models as Effective Retrievers

Large Language Models (LLMs) have emerged as powerful assets for recommender systems. However, deploying them as generative recommenders or zero-shot rankers at web-scale remains bottlenecked by prohibitive computational overhead and grounding challenges. In this paper, we revitalize the classic, highly efficient two-tower retrieval architecture by adapting LLMs as semantic representation backbones rather than generative engines. We introduce an LLM-native two-tower framework engineered for high-throughput, large-scale retrieval. Our architecture introduces several key innovations: a shared LLM encoder for joint user-item modeling, End-Of-Sentence (EOS) token pooling for compact sequence embedding, cross-dataset transfer learning, knowledge distillation from powerful cross-encoder teachers, and latent reasoning within the user tower. Extensive evaluation across three public benchmarks demonstrates that cross-encoder architecture outperforms current state-of-the-art (SoTA) models, while the efficient two-tower student achieves SoTA-comparable retrieval performance. Furthermore, experiments on internal large-scale production systems yield substantial topline retrieval improvements along with high resilience to model staleness and superior data scaling. Our findings demonstrate that when augmented with modern representation learning, the traditional two-tower paradigm remains an exceptionally competitive and practical solution for industrial retrieval systems.

cs.IR

Learning to Reason Efficiently with Discounted Reinforcement Learning

Large reasoning models (LRMs) often consume excessive tokens, inflating computational cost and latency. More broadly, in goal reaching sequential decision problems we often want to reach the goal quickly, and LRM reasoning can be viewed through this lens. We challenge the assumption that longer responses improve accuracy. By penalizing reasoning tokens using a discounted reinforcement learning setup (interpretable as a small token cost) and analyzing Blackwell optimality in restricted policy classes, we encourage concise yet accurate reasoning, analogous to preferring shorter successful trajectories in a stochastic shortest path problem. Experiments confirm our theoretical results that this approach shortens chains of thought while preserving accuracy.

cs.LG

GR2 Technical Report

Industrial recommendation systems serve billions of users through a multi-stage funnel -- retrieval, early-stage ranking, and re-ranking -- where the final re-ranking step disproportionately shapes user engagement and downstream performance, particularly for carousel and grid display formats. Despite growing enthusiasm for Large Language Models (LLMs) in recommendation, three gaps hinder industrial adoption: (1) most efforts target retrieval and ranking, leaving re-ranking -- the stage closest to the final user experience -- largely underexplored; (2) LLMs are typically deployed zero-shot or via supervised fine-tuning, underutilizing the reasoning capabilities unlocked by reinforcement learning (RL) on verifiable rewards; (3) deployed catalogs index billions of items with non-semantic identifiers that lie outside any base-LLM vocabulary. We present GR2 (Generative Reasoning Re-Ranker), an end-to-end framework that combines (i) mid-training on semantic IDs produced by a tokenizer with >=99% uniqueness, (ii) reasoning-trace distilled from a stronger teacher via targeted prompting and rejection sampling, and (iii) RL with verifiable rewards purpose-built for re-ranking. To make GR2 resource-viable, we further (iv) introduce a context compressor that amortizes training cost, On-Policy Distillation (OPD) as a scalable alternative to SFT -- which we find collapses at industrial scale -- and reasoning distillation for low-latency serving. GR2 delivers +18.7% R@1, +7.1% R@3, and +9.6% N@3 over legacy baselines on industrial-scale traffic. We further find that reward design is critical in re-ranking: LLMs often hack rewards by preserving the incoming order or exploiting position bias, motivating conditional verifiable rewards as essential industrial components.

cs.IR

GR2: Generative Reasoning Re-ranker

Recent studies increasingly explore Large Language Models (LLMs) as a new paradigm for recommendation systems due to their scalability and world knowledge. However, existing work has three key limitations: (1) most efforts focus on retrieval and ranking, while the reranking phase, critical for refining final recommendations, is largely overlooked; (2) LLMs are typically used in zero-shot or supervised fine-tuning settings, leaving their reasoning abilities, especially those enhanced through reinforcement learning (RL) and high-quality reasoning data, underexploited; (3) items are commonly represented by non-semantic IDs, creating major scalability challenges in industrial systems with billions of identifiers. To address these gaps, we propose the Generative Reasoning Reranker (GR2), an end-to-end framework with a three-stage training pipeline tailored for reranking. First, a pretrained LLM is mid-trained on semantic IDs encoded from non-semantic IDs via a tokenizer achieving $\ge$99% uniqueness. Next, a stronger larger-scale LLM generates high-quality reasoning traces through carefully designed prompting and rejection sampling, which are used for supervised fine-tuning to impart foundational reasoning skills. Finally, we apply Decoupled Clip and Dynamic sAmpling Policy Optimization (DAPO), enabling scalable RL supervision with verifiable rewards designed specifically for reranking. Experiments on two real-world datasets demonstrate GR2's effectiveness: it surpasses the state-of-the-art OneRec-Think by 2.4% in Recall@5 and 1.3% in NDCG@5. Ablations confirm that advanced reasoning traces yield substantial gains across metrics. We further find that RL reward design is crucial in reranking: LLMs tend to exploit reward hacking by preserving item order, motivating conditional verifiable rewards to mitigate this behavior and optimize reranking performance.

cs.IR

Structure Enables Effective Self-Localization of Errors in LLMs

Self-correction in language models remains elusive. In this work, we explore whether language models can explicitly localize errors in incorrect reasoning, as a path toward building AI systems that can effectively correct themselves. We introduce a prompting method that structures reasoning as discrete, semantically coherent thought steps, and show that models can localize errors more reliably within this structure than in conventional, unstructured chain-of-thought reasoning. Motivated by how the human brain monitors errors at discrete decision points and resamples alternatives, we introduce Iterative Correction Sampling of Thoughts (Thought-ICS), a self-correction framework. Thought-ICS iteratively prompts the model to generate reasoning one discrete and complete thought at a time--where each thought represents a deliberate decision by the model--creating natural boundaries for precise error localization. Upon verification, the model localizes the first erroneous step, and the system backtracks to generate alternative reasoning from the last correct point. When asked to correct reasoning verified as incorrect by an oracle, Thought-ICS achieves 20-40% self-correction lift. In a completely autonomous setting without external verification, it outperforms contemporary self-correction baselines.

cs.AI

Credit Assignment with Resets in Language Model Reasoning

Contemporary reinforcement learning with verifiable reward methods post-train language models on multi-step reasoning by assigning a single outcome reward uniformly across all tokens in a trajectory. Such uniform assignment ignores which steps contributed to success or failure. Improving credit assignment can address this limitation by enabling targeted refinement of faulty reasoning steps, rather than updating entire trajectories uniformly. Resets are one such simple mechanism, enabling more precise credit assignment by returning to an intermediate state and resampling counterfactual continuations, so that outcome differences can be attributed to decisions made at that point. We propose two such methods: Random-Reset Policy Optimization (RRPO), where reset states are drawn randomly from reasoning steps, and Self-Reset Policy Optimization (SRPO), where the model self-localizes the erroneous step in an incorrect trajectory and resets there. We analyze these methods within the Conservative Policy Iteration (CPI) framework. Extending CPI with a credit-assignment oracle that targets improvable states yields provable improvements over random resets. Across models and reasoning benchmarks, SRPO consistently outperforms standard GRPO and RRPO by sampling multiple suffix continuations at a self-localized reset and learning from their rewards, using only the model itself with no external supervision.

cs.AI

Displacement-Resistant Extensions of DPO with Nonconvex $f$-Divergences

DPO and related algorithms align language models by directly optimizing the RLHF objective: find a policy that maximizes the Bradley-Terry reward while staying close to a reference policy through a KL divergence penalty. Previous work showed that this approach could be further generalized: the original problem remains tractable even if the KL divergence is replaced by a family of $f$-divergence with a convex generating function $f$. Our first contribution is to show that convexity of $f$ is not essential. Instead, we identify a more general condition, referred to as DPO-inducing, that precisely characterizes when the RLHF problem remains tractable. Our next contribution is to establish a second condition on $f$ that is necessary to prevent probability displacement, a known empirical phenomenon in which the probabilities of the winner and the loser responses approach zero. We refer to any $f$ that satisfies this condition as displacement-resistant. We finally focus on a specific DPO-inducing and displacement-resistant $f$, leading to our novel SquaredPO loss. Compared to DPO, this new loss offers stronger theoretical guarantees while performing competitively in practice.

cs.LG

InstructVTON: Optimal Auto-Masking and Natural-Language-Guided Interactive Style Control for Inpainting-Based Virtual Try-On

We present InstructVTON, an instruction-following interactive virtual try-on system that allows fine-grained and complex styling control of the resulting generation, guided by natural language, on single or multiple garments. A computationally efficient and scalable formulation of virtual try-on formulates the problem as an image-guided or image-conditioned inpainting task. These inpainting-based virtual try-on models commonly use a binary mask to control the generation layout. Producing a mask that yields desirable result is difficult, requires background knowledge, might be model dependent, and in some cases impossible with the masking-based approach (e.g. trying on a long-sleeve shirt with "sleeves rolled up" styling on a person wearing long-sleeve shirt with sleeves down, where the mask will necessarily cover the entire sleeve). InstructVTON leverages Vision Language Models (VLMs) and image segmentation models for automated binary mask generation. These masks are generated based on user-provided images and free-text style instructions. InstructVTON simplifies the end-user experience by removing the necessity of a precisely drawn mask, and by automating execution of multiple rounds of image generation for try-on scenarios that cannot be achieved with masking-based virtual try-on models alone. We show that InstructVTON is interoperable with existing virtual try-on models to achieve state-of-the-art results with styling control.

cs.CV

C2-DPO: Constrained Controlled Direct Preference Optimization

Direct preference optimization (\texttt{DPO}) has emerged as a promising approach for solving the alignment problem in AI. In this paper, we make two counter-intuitive observations about \texttt{DPO}. First, we show that \texttt{DPO} loss could be derived by starting from an alternative optimization problem that only defines the KL guardrail on in-sample responses, unlike the original RLHF problem where guardrails are defined on the entire distribution. Second, we prove a surprising property of this alternative optimization problem, namely that under its optimal policy, both preferred and rejected responses tend to decrease in probability, a phenomenon typically displayed by DPO in practice. To control this behavior, we propose a set of constraints designed to limit the displacement of probability mass between the preferred and rejected responses in the reference and target policies. The resulting algorithm, which we call Constrained Controlled DPO (\texttt{C2-DPO}), has a meaningful RLHF interpretation. By hedging against the displacement, \texttt{C2-DPO} provides practical improvements over vanilla \texttt{DPO} when aligning several language models using standard preference datasets.

cs.LG

Adjoint sharding for very long context training of state space models

Despite very fast progress, efficiently training large language models (LLMs) in very long contexts remains challenging. Existing methods fall back to training LLMs with short contexts (a maximum of a few thousands tokens in training) and use inference time techniques when evaluating on long contexts (above 1M tokens context window at inference). As opposed to long-context-inference, training on very long context input prompts is quickly limited by GPU memory availability and by the prohibitively long training times it requires on state-of-the-art hardware. Meanwhile, many real-life applications require not only inference but also training/fine-tuning with long context on specific tasks. Such applications include, for example, augmenting the context with various sources of raw reference information for fact extraction, fact summarization, or fact reconciliation tasks. We propose adjoint sharding, a novel technique that comprises sharding gradient calculation during training to reduce memory requirements by orders of magnitude, making training on very long context computationally tractable. Adjoint sharding is based on the adjoint method and computes equivalent gradients to backpropagation. We also propose truncated adjoint sharding to speed up the algorithm while maintaining performance. We provide a distributed version, and a paralleled version of adjoint sharding to further speed up training. Empirical results show the proposed adjoint sharding algorithm reduces memory usage by up to 3X with a 1.27B parameter large language model on 1M context length training. This allows to increase the maximum context length during training or fine-tuning of a 1.27B parameter model from 35K tokens to above 100K tokens on a training infrastructure composed of five AWS P4 instances.

cs.LG

Learning the Target Network in Function Space

We focus on the task of learning the value function in the reinforcement learning (RL) setting. This task is often solved by updating a pair of online and target networks while ensuring that the parameters of these two networks are equivalent. We propose Lookahead-Replicate (LR), a new value-function approximation algorithm that is agnostic to this parameter-space equivalence. Instead, the LR algorithm is designed to maintain an equivalence between the two networks in the function space. This value-based equivalence is obtained by employing a new target-network update. We show that LR leads to a convergent behavior in learning the value function. We also present empirical results demonstrating that LR-based target-network updates significantly improve deep RL on the Atari benchmark.

cs.LG

TAIL: Task-specific Adapters for Imitation Learning with Large Pretrained Models

The full potential of large pretrained models remains largely untapped in control domains like robotics. This is mainly because of the scarcity of data and the computational challenges associated with training or fine-tuning these large models for such applications. Prior work mainly emphasizes either effective pretraining of large models for decision-making or single-task adaptation. But real-world problems will require data-efficient, continual adaptation for new control tasks. Recognizing these constraints, we introduce TAIL (Task-specific Adapters for Imitation Learning), a framework for efficient adaptation to new control tasks. Inspired by recent advancements in parameter-efficient fine-tuning in language domains, we explore efficient fine-tuning techniques -- e.g., Bottleneck Adapters, P-Tuning, and Low-Rank Adaptation (LoRA) -- in TAIL to adapt large pretrained models for new tasks with limited demonstration data. Our extensive experiments in large-scale language-conditioned manipulation tasks comparing prevalent parameter-efficient fine-tuning techniques and adaptation baselines suggest that TAIL with LoRA can achieve the best post-adaptation performance with only 1\% of the trainable parameters of full fine-tuning, while avoiding catastrophic forgetting and preserving adaptation plasticity in continual learning settings.

cs.LG

Resetting the Optimizer in Deep RL: An Empirical Study

We focus on the task of approximating the optimal value function in deep reinforcement learning. This iterative process is comprised of solving a sequence of optimization problems where the loss function changes per iteration. The common approach to solving this sequence of problems is to employ modern variants of the stochastic gradient descent algorithm such as Adam. These optimizers maintain their own internal parameters such as estimates of the first-order and the second-order moments of the gradient, and update them over time. Therefore, information obtained in previous iterations is used to solve the optimization problem in the current iteration. We demonstrate that this can contaminate the moment estimates because the optimization landscape can change arbitrarily from one iteration to the next one. To hedge against this negative effect, a simple idea is to reset the internal parameters of the optimizer when starting a new iteration. We empirically investigate this resetting idea by employing various optimizers in conjunction with the Rainbow algorithm. We demonstrate that this simple modification significantly improves the performance of deep RL on the Atari benchmark.

cs.LG

TD Convergence: An Optimization Perspective

We study the convergence behavior of the celebrated temporal-difference (TD) learning algorithm. By looking at the algorithm through the lens of optimization, we first argue that TD can be viewed as an iterative optimization algorithm where the function to be minimized changes per iteration. By carefully investigating the divergence displayed by TD on a classical counter example, we identify two forces that determine the convergent or divergent behavior of the algorithm. We next formalize our discovery in the linear TD setting with quadratic loss and prove that convergence of TD hinges on the interplay between these two forces. We extend this optimization perspective to prove convergence of TD in a much broader setting than just linear approximation and squared loss. Our results provide a theoretical explanation for the successful application of TD in reinforcement learning.

cs.LG

Faster Deep Reinforcement Learning with Slower Online Network

Deep reinforcement learning algorithms often use two networks for value function optimization: an online network, and a target network that tracks the online network with some delay. Using two separate networks enables the agent to hedge against issues that arise when performing bootstrapping. In this paper we endow two popular deep reinforcement learning algorithms, namely DQN and Rainbow, with updates that incentivize the online network to remain in the proximity of the target network. This improves the robustness of deep reinforcement learning in presence of noisy updates. The resultant agents, called DQN Pro and Rainbow Pro, exhibit significant performance improvements over their original counterparts on the Atari benchmark demonstrating the effectiveness of this simple idea in deep reinforcement learning. The code for our paper is available here: Github.com/amazon-research/fast-rl-with-slow-updates.

cs.LG

Characterizing the Action-Generalization Gap in Deep Q-Learning

We study the action generalization ability of deep Q-learning in discrete action spaces. Generalization is crucial for efficient reinforcement learning (RL) because it allows agents to use knowledge learned from past experiences on new tasks. But while function approximation provides deep RL agents with a natural way to generalize over state inputs, the same generalization mechanism does not apply to discrete action outputs. And yet, surprisingly, our experiments indicate that Deep Q-Networks (DQN), which use exactly this type of function approximator, are still able to achieve modest action generalization. Our main contribution is twofold: first, we propose a method of evaluating action generalization using expert knowledge of action similarity, and empirically confirm that action generalization leads to faster learning; second, we characterize the action-generalization gap (the difference in learning performance between DQN and the expert) in different domains. We find that DQN can indeed generalize over actions in several simple domains, but that its ability to do so decreases as the action space grows larger.

cs.AI

Continuous Doubly Constrained Batch Reinforcement Learning

Reliant on too many experiments to learn good actions, current Reinforcement Learning (RL) algorithms have limited applicability in real-world settings, which can be too expensive to allow exploration. We propose an algorithm for batch RL, where effective policies are learned using only a fixed offline dataset instead of online interactions with the environment. The limited data in batch RL produces inherent uncertainty in value estimates of states/actions that were insufficiently represented in the training data. This leads to particularly severe extrapolation when our candidate policies diverge from one that generated the data. We propose to mitigate this issue via two straightforward penalties: a policy-constraint to reduce this divergence and a value-constraint that discourages overly optimistic estimates. Over a comprehensive set of 32 continuous-action batch RL benchmarks, our approach compares favorably to state-of-the-art methods, regardless of how the offline data were collected.

cs.LG