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Kazuhiro Yamada

Publications and source records attributed to Kazuhiro Yamada.

3 recordsLinked to original sources

STAMP: A shot-type-aware areal multilevel Poisson model for league-wide comparison of basketball shot charts

Shooting location is a core indicator of offensive style in invasion sports. Existing basketball shot-chart analyses often use spatial information for descriptive visualization, location-based efficiency modeling, or clustering players into shooting archetypes, yet few studies provide a unified framework for fair comparison of shot-type-specific tendencies. We propose the shot-type-aware areal multilevel Poisson (STAMP) model, which jointly models team-level field-goal attempts across predefined court regions, seasons, and shot types using a Poisson likelihood with a possession-based exposure offset. The hierarchical random-effects structure combines team, area, team-area, and team-side random effects with shot-type-specific random slopes for key shot categories. We fit the model using approximate Bayesian inference via the Integrated Nested Laplace Approximation (INLA), enabling efficient analysis of more than $3\times 10^{5}$ shots from two seasons of B.LEAGUE (the men's professional basketball league in Japan). The STAMP model achieves better out-of-sample predictive performance than simpler baselines, yielding interpretable relative-rate maps and left-right bias summaries. Case studies illustrate how the model reveals team-specific spatial tendencies for comparative analysis, and we discuss its limitations and potential extensions.

stat.ME

TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videos

Multi-object tracking, player identification, and pose estimation are fundamental components of sports analytics, essential for analyzing player movements, performance, and tactical strategies. However, existing datasets and methodologies primarily target mainstream team sports such as soccer and conventional 5-on-5 basketball, often overlooking scenarios involving fixed-camera setups commonly used at amateur levels, less mainstream sports, or datasets that explicitly incorporate pose annotations. In this paper, we propose the TrackID3x3 dataset, the first publicly available comprehensive dataset specifically designed for multi-player tracking, player identification, and pose estimation in 3x3 basketball scenarios. The dataset comprises three distinct subsets (Indoor fixed-camera, Outdoor fixed-camera, and Drone camera footage), capturing diverse full-court camera perspectives and environments. We also introduce the Track-ID task, a simplified variant of the game state reconstruction task that excludes field detection and focuses exclusively on fixed-camera scenarios. To evaluate performance, we propose a baseline algorithm called Track-ID algorithm, tailored to assess tracking and identification quality. Furthermore, our benchmark experiments, utilizing recent multi-object tracking algorithms (e.g., BoT-SORT-ReID) and top-down pose estimation methods (HRNet, RTMPose, and SwinPose), demonstrate robust results and highlight remaining challenges. Our dataset and evaluation benchmarks provide a solid foundation for advancing automated analytics in 3x3 basketball. Dataset and code will be available at https://github.com/open-starlab/TrackID3x3.

cs.CV

Offensive Lineup Analysis in Basketball with Clustering Players Based on Shooting Style and Offensive Role

In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playing styles. In previous studies, basketball lineups have been analyzed, but their playing style compatibility has not been quantitatively examined. The purpose of this study is to analyze more specifically the impact of playing style compatibility on scoring efficiency, focusing only on offense. This study employs two methods to capture the playing styles of players on offense: shooting style clustering using tracking data, and offensive role clustering based on annotated playtypes and advanced statistics. For the former, interpretable hand-crafted shot features and Wasserstein distances between shooting style distributions were utilized. For the latter, soft clustering was applied to playtype data for the first time. Subsequently, based on the lineup information derived from these two clusterings, machine learning models Bayesian models that predict statistics representing scoring efficiency were trained and interpreted. These approaches provide insights into which combinations of five players tend to be effective and which combinations of two players tend to produce good effects.

cs.LG