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Kazuhisa Makino

Publications and source records attributed to Kazuhisa Makino.

At least 37 records · Page 2Linked to original sources

Recognizing distributed approval voting forms and correspondences

Each voter $i \in I$ has $α_i$ cards that (s)he distributes among the candidates $a \in A$ as a measure of approval. One (or several) candidate(s) who received the maximum number of cards is (are) elected. We provide polynomial algorithms to recognize voting forms and voting correspondences generated by such voting schemes in cases when either the number of candidates or the number of voters is equal to $2$. We prove that for two voters, if $α_2 \geq α_1-2\geq 0$ then the unique voting correspondence has distinct rows. We also characterize voting forms with distinct rows.

math.CO↗

Envy-free Relaxations for Goods, Chores, and Mixed Items

In fair division problems, we are given a set $S$ of $m$ items and a set $N$ of $n$ agents with individual preferences, and the goal is to find an allocation of items among agents so that each agent finds the allocation fair. There are several established fairness concepts and envy-freeness is one of the most extensively studied ones. However envy-free allocations do not always exist when items are indivisible and this has motivated relaxations of envy-freeness: envy-freeness up to one item (EF1) and envy-freeness up to any item (EFX) are two well-studied relaxations. We consider the problem of finding EF1 and EFX allocations for utility functions that are not necessarily monotone, and propose four possible extensions of different strength to this setting. In particular, we present a polynomial-time algorithm for finding an EF1 allocation for two agents with arbitrary utility functions. An example is given showing that EFX allocations need not exist for two agents with non-monotone, non-additive, identical utility functions. However, when all agents have monotone (not necessarily additive) identical utility functions, we prove that an EFX allocation of chores always exists. As a step toward understanding the general case, we discuss two subclasses of utility functions: Boolean utilities that are $\{0,+1\}$-valued functions, and negative Boolean utilities that are $\{0,-1\}$-valued functions. For the latter, we give a polynomial time algorithm that finds an EFX allocation when the utility functions are identical.

econ.TH↗

Generating clause sequences of a CNF formula

Given a CNF formula $Φ$ with clauses $C_1,\ldots,C_m$ and variables $V=\{x_1,\ldots,x_n\}$, a truth assignment $a:V\rightarrow\{0,1\}$ of $Φ$ leads to a clause sequence $σ_Φ(a)=(C_1(a),\ldots,C_m(a))\in\{0,1\}^m$ where $C_i(a) = 1$ if clause $C_i$ evaluates to $1$ under assignment $a$, otherwise $C_i(a) = 0$. The set of all possible clause sequences carries a lot of information on the formula, e.g. SAT, MAX-SAT and MIN-SAT can be encoded in terms of finding a clause sequence with extremal properties. We consider a problem posed at Dagstuhl Seminar 19211 "Enumeration in Data Management" (2019) about the generation of all possible clause sequences of a given CNF with bounded dimension. We prove that the problem can be solved in incremental polynomial time. We further give an algorithm with polynomial delay for the class of tractable CNF formulas. We also consider the generation of maximal and minimal clause sequences, and show that generating maximal clause sequences is NP-hard, while minimal clause sequences can be generated with polynomial delay.

cs.DM↗

Unique key Horn functions

Given a relational database, a key is a set of attributes such that a value assignment to this set uniquely determines the values of all other attributes. The database uniquely defines a pure Horn function $h$, representing the functional dependencies. If the knowledge of the attribute values in set $A$ determines the value for attribute $v$, then $A\rightarrow v$ is an implicate of $h$. If $K$ is a key of the database, then $K\rightarrow v$ is an implicate of $h$ for all attributes $v$. Keys of small sizes play a crucial role in various problems. We present structural and complexity results on the set of minimal keys of pure Horn functions. We characterize Sperner hypergraphs for which there is a unique pure Horn function with the given hypergraph as the set of minimal keys. Furthermore, we show that recognizing such hypergraphs is co-NP-complete already when every hyperedge has size two. On the positive side, we identify several classes of graphs for which the recognition problem can be decided in polynomial time. We also present an algorithm that generates the minimal keys of a pure Horn function with polynomial delay. By establishing a connection between keys and target sets, our approach can be used to generate all minimal target sets with polynomial delay when the thresholds are bounded by a constant. As a byproduct, our proof shows that the Minimum Key problem is at least as hard as the Minimum Target Set Selection problem with bounded thresholds.

cs.DM↗

Online Knapsack Problems with a Resource Buffer

In this paper, we introduce online knapsack problems with a resource buffer. In the problems, we are given a knapsack with capacity $1$, a buffer with capacity $R\ge 1$, and items that arrive one by one. Each arriving item has to be taken into the buffer or discarded on its arrival irrevocably. When every item has arrived, we transfer a subset of items in the current buffer into the knapsack. Our goal is to maximize the total value of the items in the knapsack. We consider four variants depending on whether items in the buffer are removable (i.e., we can remove items in the buffer) or non-removable, and proportional (i.e., the value of each item is proportional to its size) or general. For the general&non-removable case, we observe that no constant competitive algorithm exists for any $R\ge 1$. For the proportional&non-removable case, we show that a simple greedy algorithm is optimal for every $R\ge 1$. For the general&removable and the proportional&removable cases, we present optimal algorithms for small $R$ and give asymptotically nearly optimal algorithms for general $R$.

cs.DS↗

Ranking top-k trees in tree-based phylogenetic networks

'Tree-based' phylogenetic networks proposed by Francis and Steel have attracted much attention of theoretical biologists in the last few years. At the heart of the definitions of tree-based phylogenetic networks is the notion of 'support trees', about which there are numerous algorithmic problems that are important for evolutionary data analysis. Recently, Hayamizu (arXiv:1811.05849 [math.CO]) proved a structure theorem for tree-based phylogenetic networks and obtained linear-time and linear-delay algorithms for many basic problems on support trees, such as counting, optimisation, and enumeration. In the present paper, we consider the following fundamental problem in statistical data analysis: given a tree-based phylogenetic network $N$ whose arcs are associated with probability, create the top-$k$ support tree ranking for $N$ by their likelihood values. We provide a linear-delay (and hence optimal) algorithm for the problem and thus reveal the interesting property of tree-based phylogenetic networks that ranking top-$k$ support trees is as computationally easy as picking $k$ arbitrary support trees.

math.CO↗

Approximating minimum representations of key Horn functions

Horn functions form a subclass of Boolean functions and appear in many different areas of computer science and mathematics as a general tool to describe implications and dependencies. Finding minimum sized representations for such functions with respect to most commonly used measures is a computationally hard problem that remains hard even for the important subclass of key Horn functions. In this paper we provide logarithmic factor approximation algorithms for key Horn functions with respect to all measures studied in the literature for which the problem is known to be hard.

cs.DS↗

Sprague-Grundy Function of Matroids and Related Hypergraphs

We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and strictly decreasing all piles $i\in H$. The player who makes the last move is the winner. In this paper we give an explicit formula that describes the Sprague-Grundy function of hypergraph $NIM$ for several classes of hypergraphs. In particular we characterize all $2$-uniform hypergraphs (that is graphs) and all matroids for which the formula works. We show that all self-dual matroids are included in this class.

math.CO↗

On the Sprague-Grundy function of compound games

The classical game of {\sc Nim} can be naturally extended and played on an arbitrary hypergraph $\cH \subseteq 2^V \setminus \{\emptyset\}$ whose vertices $V = \{1, \ldots, n\}$ correspond to piles of stones. By one move a player chooses an edge $H$ of $\cH$ and reduces arbitrarily all piles $i \in H$. In 1901 Bouton solved the classical {\sc Nim} for which $\cH = \{\{1\}, \ldots, \{n\}\}$. In 1910 Moore introduced and solved a more general game $k$-{\sc Nim}, for which $\cH = \{H \subseteq V \mid |H| \leq k\}$, where $1 \leq k < n$. In 1980 Jenkyns and Mayberry obtained an explicit formula for the Sprague-Grundy function of Moore's {\sc Nim} for the case $k+1 = n$. Recently it was shown that the same formula works for a large class of hypergraphs. In this paper we study combinatorial properties of these hypergraphs and obtain explicit formulas for the Sprague-Grundy functions of the conjunctive and selective compounds of the corresponding hypergraph {\sc Nim} games.

math.CO↗

Finding Sparse Solutions for Packing and Covering Semidefinite Programs

Packing and covering semidefinite programs (SDPs) appear in natural relaxations of many combinatorial optimization problems as well as a number of other applications. Recently, several techniques were proposed, that utilize the particular structure of this class of problems, to obtain more efficient algorithms than those offered by general SDP solvers. For certain applications, such as those described in this paper, it may be desirable to obtain {\it sparse} dual solutions, i.e., those with support size (almost) independent of the number of primal constraints. In this paper, we give an algorithm that finds such solutions, which is an extension of a {\it logarithmic-potential} based algorithm of Grigoriadis, Khachiyan, Porkolab and Villavicencio (SIAM Journal of Optimization 41 (2001)) for packing/covering linear programs.

cs.DS↗

A representation of antimatroids by Horn rules and its application to educational systems

We study a representation of an antimatroid by Horn rules, motivated by its recent application to computer-aided educational systems. We associate any set $\mathcal{R}$ of Horn rules with the unique maximal antimatroid $\mathcal{A}(\mathcal{R})$ that is contained in the union-closed family $\mathcal{K}(\mathcal{R})$ naturally determined by ${\cal R}$. We address algorithmic and Boolean function theoretic aspects on the association ${\cal R} \mapsto \mathcal{A}(\mathcal{R})$, where ${\cal R}$ is viewed as the input. We present linear time algorithms to solve the membership problem and the inference problem for ${\cal A}({\cal R})$. We also provide efficient algorithms for generating all members and all implicates of ${\cal A}({\cal R})$. We show that this representation is essentially equivalent to the Korte-Lovász representation of antimatroids by rooted sets. Based on the equivalence, we provide a quadratic time algorithm to construct the uniquely-determined minimal representation. % These results have potential applications to computer-aided educational systems, where an antimatroid is used as a model of the space of possible knowledge states of learners, and is constructed by giving Horn queries to a human expert.

math.CO↗

Sprague-Grundy Function of Symmetric Hypergraphs

We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and strictly decreasing all piles $i\in H$. The player who makes the last move is the winner. Recently it was shown that for many classes of hypergraphs the Sprague-Grundy function of the corresponding game is given by the formula introduced originally by Jenkyns and Mayberry (1980). In this paper we characterize symmetric hypergraphs for which the Sprague-Grundy function is described by the same formula.

math.CO↗

On the Sprague-Grundy Function of Tetris Extensions of Proper {\sc Nim}

Given a hypergraph $\cH \subseteq 2^I \setminus \{\emptyset\}$ on the ground set $I = \{1, \ldots, n\}$, we assign to each $i \in I$ a nonnegative integer $x_i$, that is a pile of $x_i$ tokens, and consider the following generalization of the classical game of {\sc Nim}: Two players alternate turns. In a move a player chooses an arbitrary edge $H \in \cH$ and reduces all piles $i \in H$. The player who is out of moves loses. We call the obtained game hypergraph {\sc Nim}. Such a game is called proper {\sc Nim}, when $\cH=2^I \setminus\{I,\emptyset\}$ is the family of all proper subsets of $I$. Jenkyns and Mayberry \cite{JM80} described the Sprague-Grundy (or SG in short) function of these games. In this paper we introduce Tetris extensions of hypergraph {\sc Nim}, and obtain a closed formula for the SG functions of the extensions of proper {\sc Nim}, when $n\geq 3$. Surprisingly, the case of $n=2$ is much more complicated. For this case we only suggest several partial results and conjectures.

math.CO↗

Optimal Matroid Partitioning Problems

This paper studies optimal matroid partitioning problems for various objective functions. In the problem, we are given a finite set $E$ and $k$ weighted matroids $(E, \mathcal{I}_i, w_i)$, $i = 1, \dots, k$, and our task is to find a minimum partition $(I_1,\dots,I_k)$ of $E$ such that $I_i \in \mathcal{I}_i$ for all $i$. For each objective function, we give a polynomial-time algorithm or prove NP-hardness. In particular, for the case when the given weighted matroids are identical and the objective function is the sum of the maximum weight in each set (i.e., $\sum_{i=1}^k\max_{e\in I_i}w_i(e)$), we show that the problem is strongly NP-hard but admits a PTAS.

cs.DS↗

Enumerating Vertices of $0/1$-Polyhedra associated with $0/1$-Totally Unimodular Matrices

We give an incremental polynomial time algorithm for enumerating the vertices of any polyhedron $\mathcal{P}(A,\mathbf{1})=\{x\in\RR^n \mid Ax\geq \b1,~x\geq \b0\}$, when $A$ is a totally unimodular matrix. Our algorithm is based on decomposing the hypergraph transversal problem for unimodular hypergraphs using Seymour's decomposition of totally unimodular matrices, and may be of independent interest.

cs.DS↗

A Pseudo-Polynomial Algorithm for Mean Payoff Stochastic Games with Perfect Information and Few Random Positions

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random $V_R$ forming a partition of $V$. It is a long-standing open question whether a polynomial time algorithm for BWR-games exists, or not, even when $|V_R|=0$. In fact, a pseudo-polynomial algorithm for BWR-games would already imply their polynomial solvability. In this paper, we show that BWR-games with a constant number of random positions can be solved in pseudo-polynomial time. More precisely, in any BWR-game with $|V_R|=O(1)$, a saddle point in uniformly optimal pure stationary strategies can be found in time polynomial in $|V_W|+|V_B|$, the maximum absolute local reward, and the common denominator of the transition probabilities.

cs.GT↗

On the Sprague-Grundy function of Exact $k$-Nim

Moore's generalization of the game of {\sc Nim} is played as follows. Let $n$ and $k$ be two integers such that $1 \leq k \leq n$. Given $n$ piles of tokens, two players move alternately, removing tokens from at least one and at most $k$ of the piles. The player who makes the last move wins. The game was solved by Moore in 1910 and an explicit formula for its Sprague-Grundy function was given by Jenkyns and Mayberry in 1980, for the case $n = k+1$ only. We introduce another generalization of {\sc Nim}, called {\sc Exact $k$-Nim}, in which each move reduces exactly $k$ piles. We give an explicit formula for the Sprague-Grundy function of {\sc Exact $k$-Nim} in case $2k \geq n$. In case $n=2k$ our formula is surprisingly similar to Jenkyns and Mayberry's one.

math.CO↗

Tetris Hypergraphs and Combinations of Impartial Games

The Sprague-Grundy (SG) theory reduces the sum of impartial games to the classical game of $NIM$. We generalize the concept of sum and introduce $\cH$-combinations of impartial games for any hypergraph $\cH$. In particular, we introduce the game $NIM_\cH$ which is the $\cH$-combination of single pile $NIM$ games. An impartial game is called SG decreasing if its SG value is decreased by every move. Extending the SG theory, we reduce the $\cH$-combination of SG decreasing games to $NIM_\cH$. We call $\cH$ a Tetris hypergraph if $NIM_\cH$ is SG decreasing. We provide some necessary and some sufficient conditions for a hypergraph to be Tetris.

math.CO↗