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Kazuki Irie

Publications and source records attributed to Kazuki Irie.

At least 19 recordsLinked to original sources

PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games

While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existing ones to support new features, has been a laborious process requiring extensive hand-coding. Here we present PlayTrain, an RL framework that combines the abilities of large language models (LLMs) to robustly generate JavaScript (JS) games from a minimal human prompt, and an efficient pipeline that can run any JS game in a standard 'gym' environment. Not only are recent LLMs particularly good at writing JS code, but the JS format also allows users to easily play generated VGEs, while PlayTrain enables us to train RL agents on the exact same games. We demonstrate multiple use cases of PlayTrain, including cloning well-known Atari and ProcGen games in simple JS, where PlayTrain trains pixel-based agents end-to-end at over 1M agent-decisions per second on a single GPU node; and creating modified versions thereof (e.g., that support novel test sets, procedural generation logics, or game dynamics). Through PlayTrain, we reimagine RL VGE development: all we need is a single JS file, generated and modified through an LLM. We discuss promising future RL research directions that PlayTrain unlocks.

cs.LG

Fast weight programming and linear transformers: from machine learning to neurobiology

Recent advances in artificial neural networks for machine learning, and language modeling in particular, have established a family of recurrent neural network (RNN) architectures that, unlike conventional RNNs with vector-form hidden states, use two-dimensional (2D) matrix-form hidden states. Such 2D-state RNNs, known as Fast Weight Programmers (FWPs), can be interpreted as a neural network whose synaptic weights (called fast weights) dynamically change over time as a function of input observations, and serve as short-term memory storage; corresponding synaptic weight modifications are controlled or programmed by another network (the programmer) whose parameters are trained (e.g., by gradient descent). In this Primer, we review the technical foundations of FWPs, their computational characteristics, and their connections to transformers and state space models. We also discuss connections between FWPs and models of synaptic plasticity in the brain, suggesting a convergence of natural and artificial intelligence.

cs.LG

Sequential-Parallel Duality in Prefix Scannable Models

Modern neural sequence models are designed to meet the dual mandate of parallelizable training and fast sequential inference. Recent developments have given rise to various models, such as Gated Linear Attention (GLA) and Mamba, that achieve such ``sequential-parallel duality.'' This raises a natural question: can we characterize the full class of neural sequence models that support near-constant-time parallel evaluation and linear-time, constant-space sequential inference? We begin by describing a broad class of such models -- state space models -- as those whose state updates can be computed using the classic parallel prefix scan algorithm with a custom associative aggregation operator. We then define a more general class, Prefix-Scannable Models (PSMs), by relaxing the state aggregation operator to allow arbitrary (potentially non-associative) functions such as softmax attention. This generalization unifies many existing architectures, including element-wise RNNs (e.g., Mamba) and linear transformers (e.g., GLA, Mamba2, mLSTM), while also introducing new models with softmax-like operators that achieve O(1) amortized compute per token and log(N) memory for sequence length N. We empirically evaluate such models on illustrative small-scale language modeling and canonical synthetic tasks, including state tracking and associative recall. Empirically, we find that PSMs retain the expressivity of transformer-based architectures while matching the inference efficiency of state space models -- in some cases exhibiting better length generalization than either.

cs.LG

Mindstorms in Natural Language-Based Societies of Mind

Both Minsky's "society of mind" and Schmidhuber's "learning to think" inspire diverse societies of large multimodal neural networks (NNs) that solve problems by interviewing each other in a "mindstorm." Recent implementations of NN-based societies of minds consist of large language models (LLMs) and other NN-based experts communicating through a natural language interface. In doing so, they overcome the limitations of single LLMs, improving multimodal zero-shot reasoning. In these natural language-based societies of mind (NLSOMs), new agents -- all communicating through the same universal symbolic language -- are easily added in a modular fashion. To demonstrate the power of NLSOMs, we assemble and experiment with several of them (having up to 129 members), leveraging mindstorms in them to solve some practical AI tasks: visual question answering, image captioning, text-to-image synthesis, 3D generation, egocentric retrieval, embodied AI, and general language-based task solving. We view this as a starting point towards much larger NLSOMs with billions of agents-some of which may be humans. And with this emergence of great societies of heterogeneous minds, many new research questions have suddenly become paramount to the future of artificial intelligence. What should be the social structure of an NLSOM? What would be the (dis)advantages of having a monarchical rather than a democratic structure? How can principles of NN economies be used to maximize the total reward of a reinforcement learning NLSOM? In this work, we identify, discuss, and try to answer some of these questions.

cs.AI

Why Depth Matters in Parallelizable Sequence Models: A Lie Algebraic View

Scalable sequence models, such as Transformer variants and structured state-space models, often trade expressivity power for sequence-level parallelism, which enables efficient training. Here we examine the bounds on error and how error scales when models operate outside of their expressivity regimes using a Lie-algebraic control perspective. Our theory formulates a correspondence between the depth of a sequence model and the tower of Lie algebra extensions. Echoing recent theoretical studies, we characterize the Lie-algebraic class of constant-depth sequence models and their corresponding expressivity bounds. Furthermore, we analytically derive an approximation error bound and show that error diminishes exponentially as the depth increases, consistent with the strong empirical performance of these models. We validate our theoretical predictions using experiments on symbolic word and continuous-valued state-tracking problems.

cs.LG

Learning Abstractions for Hierarchical Planning in Program-Synthesis Agents

Humans learn abstractions and use them to plan efficiently to quickly generalize across tasks -- an ability that remains challenging for state-of-the-art large language model (LLM) agents and deep reinforcement learning (RL) systems. Inspired by the cognitive science of how people form abstractions and intuitive theories of their world knowledge, Theory-Based RL (TBRL) systems, such as TheoryCoder, exhibit strong generalization through effective use of abstractions. However, they heavily rely on human-provided abstractions and sidestep the abstraction-learning problem. We introduce TheoryCoder-2, a new TBRL agent that leverages LLMs' in-context learning ability to actively learn reusable abstractions rather than relying on hand-specified ones, by synthesizing abstractions from experience and integrating them into a hierarchical planning process. We conduct experiments on diverse environments, including BabyAI, Minihack and VGDL games like Sokoban. We find that TheoryCoder-2 is significantly more sample-efficient than baseline LLM agents augmented with classical planning domain construction, reasoning-based planning, and prior program-synthesis agents such as WorldCoder. TheoryCoder-2 is able to solve complex tasks that the baselines fail, while only requiring minimal human prompts, unlike prior TBRL systems.

cs.AI

Blending Complementary Memory Systems in Hybrid Quadratic-Linear Transformers

We develop hybrid memory architectures for general-purpose sequence processing neural networks, that combine key-value memory using softmax attention (KV-memory) with fast weight memory through dynamic synaptic modulation (FW-memory) -- the core principles of quadratic and linear transformers, respectively. These two memory systems have complementary but individually limited properties: KV-memory offers precise retrieval but is constrained by quadratic complexity in sequence length, while FW-memory supports arbitrarily long sequences and enables more expressive computation but sacrifices precise recall. We propose and compare three methods to blend these two systems into a single memory system, differing in how and when input information is delivered to each system, to leverage the strengths of both. We conduct experiments on general language modeling and retrieval tasks by training 340M- and 1.3B-parameter models from scratch, as well as on synthetic algorithmic tasks designed to precisely illustrate the benefits of certain hybrid methods over others. We also evaluate our hybrid memory systems on reinforcement learning in partially observable environments. Overall, we demonstrate how a well-designed hybrid can overcome the limitations of its individual components, offering new insights into the design principle of neural memory systems.

cs.LG

Overcoming classic challenges for artificial neural networks by providing incentives and practice

Since the earliest proposals for artificial neural network (ANN) models of the mind and brain, critics have pointed out key weaknesses in these models compared to human cognitive abilities. Here we review recent work that uses metalearning to overcome several classic challenges, which we characterize as addressing the Problem of Incentive and Practice -- that is, providing machines with both incentives to improve specific skills and opportunities to practice those skills. This explicit optimization contrasts with more conventional approaches that hope the desired behaviour will emerge through optimizing related but different objectives. We review applications of this principle to addressing four classic challenges for ANNs: systematic generalization, catastrophic forgetting, few-shot learning and multi-step reasoning. We also discuss how large language models incorporate key aspects of this metalearning framework (namely, sequence prediction with feedback trained on diverse data), which helps to explain some of their successes on these classic challenges. Finally, we discuss the prospects for understanding aspects of human development through this framework, and whether natural environments provide the right incentives and practice for learning how to make challenging generalizations.

cs.AI

Why Are Positional Encodings Nonessential for Deep Autoregressive Transformers? Revisiting a Petroglyph

Do autoregressive Transformer language models require explicit positional encodings (PEs)? The answer is 'no' provided they have more than one layer -- they can distinguish sequences with permuted tokens without the need for explicit PEs. This follows from the fact that a cascade of (permutation invariant) set processors can collectively exhibit sequence-sensitive behavior in the autoregressive setting. This property has been known since early efforts (contemporary with GPT-2) adopting the Transformer for language modeling. However, this result does not appear to have been well disseminated, leading to recent rediscoveries. This may be partially due to a sudden growth of the language modeling community after the advent of GPT-2/3, but perhaps also due to the lack of a clear explanation in prior work, despite being commonly understood by practitioners in the past. Here we review the long-forgotten explanation why explicit PEs are nonessential for multi-layer autoregressive Transformers (in contrast, one-layer models require PEs to discern order information of their inputs), as well as the origin of this result, and hope to re-establish it as a common knowledge.

cs.LG

Key-value memory in the brain

Classical models of memory in psychology and neuroscience rely on similarity-based retrieval of stored patterns, where similarity is a function of retrieval cues and the stored patterns. While parsimonious, these models do not allow distinct representations for storage and retrieval, despite their distinct computational demands. Key-value memory systems, in contrast, distinguish representations used for storage (values) and those used for retrieval (keys). This allows key-value memory systems to optimize simultaneously for fidelity in storage and discriminability in retrieval. We review the computational foundations of key-value memory, its role in modern machine learning systems, related ideas from psychology and neuroscience, applications to a number of empirical puzzles, and possible biological implementations.

q-bio.NC

Metalearning Continual Learning Algorithms

General-purpose learning systems should improve themselves in open-ended fashion in ever-changing environments. Conventional learning algorithms for neural networks, however, suffer from catastrophic forgetting (CF), i.e., previously acquired skills are forgotten when a new task is learned. Instead of hand-crafting new algorithms for avoiding CF, we propose Automated Continual Learning (ACL) to train self-referential neural networks to metalearn their own in-context continual (meta)learning algorithms. ACL encodes continual learning (CL) desiderata -- good performance on both old and new tasks -- into its metalearning objectives. Our experiments demonstrate that ACL effectively resolves "in-context catastrophic forgetting," a problem that naive in-context learning algorithms suffer from; ACL-learned algorithms outperform both hand-crafted learning algorithms and popular meta-continual learning methods on the Split-MNIST benchmark in the replay-free setting, and enables continual learning of diverse tasks consisting of multiple standard image classification datasets. We also discuss the current limitations of in-context CL by comparing ACL with state-of-the-art CL methods that leverage pre-trained models. Overall, we bring several novel perspectives into the long-standing problem of CL.

cs.LG

Dissecting the Interplay of Attention Paths in a Statistical Mechanics Theory of Transformers

Despite the remarkable empirical performance of Transformers, their theoretical understanding remains elusive. Here, we consider a deep multi-head self-attention network, that is closely related to Transformers yet analytically tractable. We develop a statistical mechanics theory of Bayesian learning in this model, deriving exact equations for the network's predictor statistics under the finite-width thermodynamic limit, i.e., $N,P\rightarrow\infty$, $P/N=\mathcal{O}(1)$, where $N$ is the network width and $P$ is the number of training examples. Our theory shows that the predictor statistics are expressed as a sum of independent kernels, each one pairing different 'attention paths', defined as information pathways through different attention heads across layers. The kernels are weighted according to a 'task-relevant kernel combination' mechanism that aligns the total kernel with the task labels. As a consequence, this interplay between attention paths enhances generalization performance. Experiments confirm our findings on both synthetic and real-world sequence classification tasks. Finally, our theory explicitly relates the kernel combination mechanism to properties of the learned weights, allowing for a qualitative transfer of its insights to models trained via gradient descent. As an illustration, we demonstrate an efficient size reduction of the network, by pruning those attention heads that are deemed less relevant by our theory.

cs.LG

MoEUT: Mixture-of-Experts Universal Transformers

Previous work on Universal Transformers (UTs) has demonstrated the importance of parameter sharing across layers. By allowing recurrence in depth, UTs have advantages over standard Transformers in learning compositional generalizations, but layer-sharing comes with a practical limitation of parameter-compute ratio: it drastically reduces the parameter count compared to the non-shared model with the same dimensionality. Naively scaling up the layer size to compensate for the loss of parameters makes its computational resource requirements prohibitive. In practice, no previous work has succeeded in proposing a shared-layer Transformer design that is competitive in parameter count-dominated tasks such as language modeling. Here we propose MoEUT (pronounced "moot"), an effective mixture-of-experts (MoE)-based shared-layer Transformer architecture, which combines several recent advances in MoEs for both feedforward and attention layers of standard Transformers together with novel layer-normalization and grouping schemes that are specific and crucial to UTs. The resulting UT model, for the first time, slightly outperforms standard Transformers on language modeling tasks such as BLiMP and PIQA, while using significantly less compute and memory.

cs.LG

SwitchHead: Accelerating Transformers with Mixture-of-Experts Attention

Despite many recent works on Mixture of Experts (MoEs) for resource-efficient Transformer language models, existing methods mostly focus on MoEs for feedforward layers. Previous attempts at extending MoE to the self-attention layer fail to match the performance of the parameter-matched baseline. Our novel SwitchHead is an effective MoE method for the attention layer that successfully reduces both the compute and memory requirements, achieving wall-clock speedup, while matching the language modeling performance of the baseline Transformer. Our novel MoE mechanism allows SwitchHead to compute up to 8 times fewer attention matrices than the standard Transformer. SwitchHead can also be combined with MoE feedforward layers, resulting in fully-MoE "SwitchAll" Transformers. For our 262M parameter model trained on C4, SwitchHead matches the perplexity of standard models with only 44% compute and 27% memory usage. Zero-shot experiments on downstream tasks confirm the performance of SwitchHead, e.g., achieving more than 3.5% absolute improvements on BliMP compared to the baseline with an equal compute resource.

cs.LG

Self-Organising Neural Discrete Representation Learning à la Kohonen

Unsupervised learning of discrete representations in neural networks (NNs) from continuous ones is essential for many modern applications. Vector Quantisation (VQ) has become popular for this, in particular in the context of generative models, such as Variational Auto-Encoders (VAEs), where the exponential moving average-based VQ (EMA-VQ) algorithm is often used. Here, we study an alternative VQ algorithm based on Kohonen's learning rule for the Self-Organising Map (KSOM; 1982). EMA-VQ is a special case of KSOM. KSOM is known to offer two potential benefits: empirically, it converges faster than EMA-VQ, and KSOM-generated discrete representations form a topological structure on the grid whose nodes are the discrete symbols, resulting in an artificial version of the brain's topographic map. We revisit these properties by using KSOM in VQ-VAEs for image processing. In our experiments, the speed-up compared to well-configured EMA-VQ is only observable at the beginning of training, but KSOM is generally much more robust, e.g., w.r.t. the choice of initialisation schemes.

cs.LG

Exploring the Promise and Limits of Real-Time Recurrent Learning

Real-time recurrent learning (RTRL) for sequence-processing recurrent neural networks (RNNs) offers certain conceptual advantages over backpropagation through time (BPTT). RTRL requires neither caching past activations nor truncating context, and enables online learning. However, RTRL's time and space complexity make it impractical. To overcome this problem, most recent work on RTRL focuses on approximation theories, while experiments are often limited to diagnostic settings. Here we explore the practical promise of RTRL in more realistic settings. We study actor-critic methods that combine RTRL and policy gradients, and test them in several subsets of DMLab-30, ProcGen, and Atari-2600 environments. On DMLab memory tasks, our system trained on fewer than 1.2 B environmental frames is competitive with or outperforms well-known IMPALA and R2D2 baselines trained on 10 B frames. To scale to such challenging tasks, we focus on certain well-known neural architectures with element-wise recurrence, allowing for tractable RTRL without approximation. Importantly, we also discuss rarely addressed limitations of RTRL in real-world applications, such as its complexity in the multi-layer case.

cs.LG

Approximating Two-Layer Feedforward Networks for Efficient Transformers

How to reduce compute and memory requirements of neural networks (NNs) without sacrificing performance? Many recent works use sparse Mixtures of Experts (MoEs) to build resource-efficient large language models (LMs). Here we introduce several novel perspectives on MoEs, presenting a general framework that unifies various methods to approximate two-layer NNs (e.g., feedforward blocks of Transformers), including product-key memories (PKMs). Leveraging insights from this framework, we propose methods to improve both MoEs and PKMs. Unlike prior work that compares MoEs with dense baselines under the compute-equal condition, our evaluation condition is parameter-equal, which is crucial to properly evaluate LMs. We show that our MoEs are competitive with the dense Transformer-XL on both the WikiText-103 and enwiki8 datasets at two different scales, while being much more resource efficient. This demonstrates that MoEs are relevant not only to extremely large LMs but also to any-scale resource-efficient LMs. Our code is public.

cs.LG

Contrastive Training of Complex-Valued Autoencoders for Object Discovery

Current state-of-the-art object-centric models use slots and attention-based routing for binding. However, this class of models has several conceptual limitations: the number of slots is hardwired; all slots have equal capacity; training has high computational cost; there are no object-level relational factors within slots. Synchrony-based models in principle can address these limitations by using complex-valued activations which store binding information in their phase components. However, working examples of such synchrony-based models have been developed only very recently, and are still limited to toy grayscale datasets and simultaneous storage of less than three objects in practice. Here we introduce architectural modifications and a novel contrastive learning method that greatly improve the state-of-the-art synchrony-based model. For the first time, we obtain a class of synchrony-based models capable of discovering objects in an unsupervised manner in multi-object color datasets and simultaneously representing more than three objects.

cs.LG