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Kazuki Shimada

Publications and source records attributed to Kazuki Shimada.

At least 19 recordsLinked to original sources

Spatio-Temporal Audio Language Modeling for Dynamic Sound Sources

Sound events are entities with semantic identities, locations, and trajectories, but current audio-language models usually reason about clips as global event content. Conversely, sound event localization models track source directions over time but offer limited semantic coverage for language reasoning. To address this gap, we introduce ST-AudioQA, a spatio-temporal audio QA dataset and benchmark built from first-order ambisonic (FOA) renderings of static and moving sound sources. Each scene provides source identity, activity, direction, distance, and motion metadata, enabling dense trajectory supervision and questions about what is sounding, where it is, how it moves, and how sources relate. We further propose ST-Audio Encoder, a time-resolved FOA audio encoder that learns event semantics together with source trajectories, and ST-AudioLM, which connects the audio tokens from the encoder to an LLM for spatio-temporal audio QA. Experiments show that this representation improves the semantic-localization tradeoff and yields stronger reasoning performance than static spatial and localization-oriented baselines.

cs.SD

SAVGBench: Benchmarking Spatially Aligned Audio-Video Generation

This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook the spatial alignment between audio and visuals, which is essential for immersive experiences. To tackle this problem, we establish a new research direction in benchmarking the Spatially Aligned Audio-Video Generation (SAVG) task. We introduce a spatially aligned audio-visual dataset, whose audio and video data are curated based on whether sound events are onscreen or not. We also propose a new alignment metric that aims to evaluate the spatial alignment between audio and video. Then, using the dataset and metric, we benchmark two types of baseline methods: one is based on a joint audio-video generation model, and the other is a two-stage method that combines a video generation model and a video-to-audio generation model. Our experimental results demonstrate that gaps exist between the baseline methods and the ground truth in terms of video and audio quality, as well as spatial alignment between the two modalities.

cs.SD

Towards Blind Data Cleaning: A Case Study in Music Source Separation

The performance of deep learning models for music source separation heavily depends on training data quality. However, datasets are often corrupted by difficult-to-detect artifacts such as audio bleeding and label noise. Since the type and extent of contamination are typically unknown, cleaning methods targeting specific corruptions are often impractical. This paper proposes and evaluates two distinct, noise-agnostic data cleaning methods to address this challenge. The first approach uses data attribution via unlearning to identify and filter out training samples that contribute the least to producing clean outputs. The second leverages the Fréchet Audio Distance to measure and remove samples that are perceptually dissimilar to a small and trusted clean reference set. On a dataset contaminated with a simulated distribution of real-world noise, our unlearning-based methods produced a cleaned dataset and a corresponding model that outperforms both the original contaminated data and the small clean reference set used for cleaning. This result closes approximately 66.7\% of the performance gap between the contaminated baseline and a model trained on the same dataset without any contamination. Unlike methods tailored for specific artifacts, our noise-agnostic approaches offer a more generic and broadly applicable solution for curating high-quality training data.

eess.AS

Combining Deterministic Enhanced Conditions with Dual-Streaming Encoding for Diffusion-Based Speech Enhancement

Diffusion-based speech enhancement (SE) models need to incorporate correct prior knowledge as reliable conditions to generate accurate predictions. However, providing reliable conditions using noisy features is challenging. One solution is to use features enhanced by deterministic methods as conditions. However, the information distortion and loss caused by deterministic methods might affect the diffusion process. In this paper, we first investigate the effects of using different deterministic SE models as conditions for diffusion. We validate two conditions depending on whether the noisy feature was used as part of the condition: one using only the deterministic feature (deterministic-only), and the other using both deterministic and noisy features (deterministic-noisy). Preliminary investigation found that using deterministic enhanced conditions improves hearing experiences on real data, while the choice between using deterministic-only or deterministic-noisy conditions depends on the deterministic models. Based on these findings, we propose a dual-streaming encoding Repair-Diffusion Model for SE (DERDM-SE) to more effectively utilize both conditions. Moreover, we found that fine-grained deterministic models have greater potential in objective evaluation metrics, while UNet-based deterministic models provide more stable diffusion performance. Therefore, in the DERDM-SE, we propose a deterministic model that combines coarse- and fine-grained processing. Experimental results on CHiME4 show that the proposed models effectively leverage deterministic models to achieve better SE evaluation scores, along with more stable performance compared to other diffusion-based SE models.

cs.SD

StereoSync: Spatially-Aware Stereo Audio Generation from Video

Although audio generation has been widely studied over recent years, video-aligned audio generation still remains a relatively unexplored frontier. To address this gap, we introduce StereoSync, a novel and efficient model designed to generate audio that is both temporally synchronized with a reference video and spatially aligned with its visual context. Moreover, StereoSync also achieves efficiency by leveraging pretrained foundation models, reducing the need for extensive training while maintaining high-quality synthesis. Unlike existing methods that primarily focus on temporal synchronization, StereoSync introduces a significant advancement by incorporating spatial awareness into video-aligned audio generation. Indeed, given an input video, our approach extracts spatial cues from depth maps and bounding boxes, using them as cross-attention conditioning in a diffusion-based audio generation model. Such an approach allows StereoSync to go beyond simple synchronization, producing stereo audio that dynamically adapts to the spatial structure and movement of a video scene. We evaluate StereoSync on Walking The Maps, a curated dataset comprising videos from video games that feature animated characters walking through diverse environments. Experimental results demonstrate the ability of StereoSync to achieve both temporal and spatial alignment, advancing the state of the art in video-to-audio generation and resulting in a significantly more immersive and realistic audio experience.

cs.SD

SoundReactor: Frame-level Online Video-to-Audio Generation

Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.

cs.SD

CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation

Binaural audio generation (BAG) aims to convert monaural audio to stereo audio using visual prompts, requiring a deep understanding of spatial and semantic information. However, current models risk overfitting to room environments and lose fine-grained spatial details. In this paper, we propose a new audio-visual binaural generation model incorporating an audio-visual conditional normalisation layer that dynamically aligns the mean and variance of the target difference audio features using visual context, along with a new contrastive learning method to enhance spatial sensitivity by mining negative samples from shuffled visual features. We also introduce a cost-efficient way to utilise test-time augmentation in video data to enhance performance. Our approach achieves state-of-the-art generation accuracy on the FAIR-Play and MUSIC-Stereo benchmarks.

cs.SD

Stereo Sound Event Localization and Detection with Onscreen/offscreen Classification

This paper presents the objective, dataset, baseline, and metrics of Task 3 of the DCASE2025 Challenge on sound event localization and detection (SELD). In previous editions, the challenge used four-channel audio formats of first-order Ambisonics (FOA) and microphone array. In contrast, this year's challenge investigates SELD with stereo audio data (termed stereo SELD). This change shifts the focus from more specialized 360° audio and audiovisual scene analysis to more commonplace audio and media scenarios with limited field-of-view (FOV). Due to inherent angular ambiguities in stereo audio data, the task focuses on direction-of-arrival (DOA) estimation in the azimuth plane (left-right axis) along with distance estimation. The challenge remains divided into two tracks: audio-only and audiovisual, with the audiovisual track introducing a new sub-task of onscreen/offscreen event classification necessitated by the limited FOV. This challenge introduces the DCASE2025 Task3 Stereo SELD Dataset, whose stereo audio and perspective video clips are sampled and converted from the STARSS23 recordings. The baseline system is designed to process stereo audio and corresponding video frames as inputs. In addition to the typical SELD event classification and localization, it integrates onscreen/offscreen classification for the audiovisual track. The evaluation metrics have been modified to introduce an onscreen/offscreen accuracy metric, which assesses the models' ability to identify which sound sources are onscreen. In the experimental evaluation, the baseline system performs reasonably well with the stereo audio data.

cs.SD

Music Foundation Model as Generic Booster for Music Downstream Tasks

We demonstrate the efficacy of using intermediate representations from a single foundation model to enhance various music downstream tasks. We introduce SoniDo, a music foundation model (MFM) designed to extract hierarchical features from target music samples. By leveraging hierarchical intermediate features, SoniDo constrains the information granularity, leading to improved performance across various downstream tasks including both understanding and generative tasks. We specifically evaluated this approach on representative tasks such as music tagging, music transcription, music source separation, and music mixing. Our results reveal that the features extracted from foundation models provide valuable enhancements in training downstream task models. This highlights the capability of using features extracted from music foundation models as a booster for downstream tasks. Our approach not only benefits existing task-specific models but also supports music downstream tasks constrained by data scarcity. This paves the way for more effective and accessible music processing solutions.

cs.SD

HQ-VAE: Hierarchical Discrete Representation Learning with Variational Bayes

Vector quantization (VQ) is a technique to deterministically learn features with discrete codebook representations. It is commonly performed with a variational autoencoding model, VQ-VAE, which can be further extended to hierarchical structures for making high-fidelity reconstructions. However, such hierarchical extensions of VQ-VAE often suffer from the codebook/layer collapse issue, where the codebook is not efficiently used to express the data, and hence degrades reconstruction accuracy. To mitigate this problem, we propose a novel unified framework to stochastically learn hierarchical discrete representation on the basis of the variational Bayes framework, called hierarchically quantized variational autoencoder (HQ-VAE). HQ-VAE naturally generalizes the hierarchical variants of VQ-VAE, such as VQ-VAE-2 and residual-quantized VAE (RQ-VAE), and provides them with a Bayesian training scheme. Our comprehensive experiments on image datasets show that HQ-VAE enhances codebook usage and improves reconstruction performance. We also validated HQ-VAE in terms of its applicability to a different modality with an audio dataset.

cs.LG

Diffusion-Based Speech Enhancement with Joint Generative and Predictive Decoders

Diffusion-based generative speech enhancement (SE) has recently received attention, but reverse diffusion remains time-consuming. One solution is to initialize the reverse diffusion process with enhanced features estimated by a predictive SE system. However, the pipeline structure currently does not consider for a combined use of generative and predictive decoders. The predictive decoder allows us to use the further complementarity between predictive and diffusion-based generative SE. In this paper, we propose a unified system that use jointly generative and predictive decoders across two levels. The encoder encodes both generative and predictive information at the shared encoding level. At the decoded feature level, we fuse the two decoded features by generative and predictive decoders. Specifically, the two SE modules are fused in the initial and final diffusion steps: the initial fusion initializes the diffusion process with the predictive SE to improve convergence, and the final fusion combines the two complementary SE outputs to enhance SE performance. Experiments conducted on the Voice-Bank dataset demonstrate that incorporating predictive information leads to faster decoding and higher PESQ scores compared with other score-based diffusion SE (StoRM and SGMSE+).

cs.SD

Zero- and Few-shot Sound Event Localization and Detection

Sound event localization and detection (SELD) systems estimate direction-of-arrival (DOA) and temporal activation for sets of target classes. Neural network (NN)-based SELD systems have performed well in various sets of target classes, but they only output the DOA and temporal activation of preset classes trained before inference. To customize target classes after training, we tackle zero- and few-shot SELD tasks, in which we set new classes with a text sample or a few audio samples. While zero-shot sound classification tasks are achievable by embedding from contrastive language-audio pretraining (CLAP), zero-shot SELD tasks require assigning an activity and a DOA to each embedding, especially in overlapping cases. To tackle the assignment problem in overlapping cases, we propose an embed-ACCDOA model, which is trained to output track-wise CLAP embedding and corresponding activity-coupled Cartesian direction-of-arrival (ACCDOA). In our experimental evaluations on zero- and few-shot SELD tasks, the embed-ACCDOA model showed better location-dependent scores than a straightforward combination of the CLAP audio encoder and a DOA estimation model. Moreover, the proposed combination of the embed-ACCDOA model and CLAP audio encoder with zero- or few-shot samples performed comparably to an official baseline system trained with complete train data in an evaluation dataset.

cs.SD

Correction of Blurring due to a Difference in Scanning Direction of Field-Free Line in Projection-Based Magnetic Particle Imaging

In projection-based magnetic particle imaging (MPI) with a field-free-line (FFL) encoding scheme, projection data are usually acquired by moving the FFL in a zigzag and a difference in the projection data occurs depending on the scanning direction of FFL, resulting in blurring in the reconstructed images. In this study, we developed a method for correcting the blur by deconvolution using a signal-delay constant (ξ). The ξ value for correction (ξc) was determined by acquiring projection data in positive and negative directions and searching for the ξ value which minimized the 2-norm between the deconvolved projection data in the two directions. We validated our method using a line and A-shaped phantoms for various velocities of FFL (vFFL). The ξc value correlated linearly with vFFL. The full width at half maximum of the line phantom decreased significantly after correction of the blur. The effectiveness of our method was also confirmed by the MPI images of the A-shaped phantom. These results suggest that our method will be useful for enhancing the reliability of projection-based MPI.

physics.med-ph

STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events

While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.

cs.SD

Extending Audio Masked Autoencoders Toward Audio Restoration

Audio classification and restoration are among major downstream tasks in audio signal processing. However, restoration derives less of a benefit from pretrained models compared to the overwhelming success of pretrained models in classification tasks. Due to such unbalanced benefits, there has been rising interest in how to improve the performance of pretrained models for restoration tasks, e.g., speech enhancement (SE). Previous works have shown that the features extracted by pretrained audio encoders are effective for SE tasks, but these speech-specialized encoder-only models usually require extra decoders to become compatible with SE, and involve complicated pretraining procedures or complex data augmentation. Therefore, in pursuit of a universal audio model, the audio masked autoencoder (MAE) whose backbone is the autoencoder of Vision Transformers (ViT-AE), is extended from audio classification to SE, a representative restoration task with well-established evaluation standards. ViT-AE learns to restore masked audio signal via a mel-to-mel mapping during pretraining, which is similar to restoration tasks like SE. We propose variations of ViT-AE for a better SE performance, where the mel-to-mel variations yield high scores in non-intrusive metrics and the STFT-oriented variation is effective at intrusive metrics such as PESQ. Different variations can be used in accordance with the scenarios. Comprehensive evaluations reveal that MAE pretraining is beneficial to SE tasks and help the ViT-AE to better generalize to out-of-domain distortions. We further found that large-scale noisy data of general audio sources, rather than clean speech, is sufficiently effective for pretraining.

cs.SD

An Attention-based Approach to Hierarchical Multi-label Music Instrument Classification

Although music is typically multi-label, many works have studied hierarchical music tagging with simplified settings such as single-label data. Moreover, there lacks a framework to describe various joint training methods under the multi-label setting. In order to discuss the above topics, we introduce hierarchical multi-label music instrument classification task. The task provides a realistic setting where multi-instrument real music data is assumed. Various hierarchical methods that jointly train a DNN are summarized and explored in the context of the fusion of deep learning and conventional techniques. For the effective joint training in the multi-label setting, we propose two methods to model the connection between fine- and coarse-level tags, where one uses rule-based grouped max-pooling, the other one uses the attention mechanism obtained in a data-driven manner. Our evaluation reveals that the proposed methods have advantages over the method without joint training. In addition, the decision procedure within the proposed methods can be interpreted by visualizing attention maps or referring to fixed rules.

cs.SD

STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events

This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.

eess.AS

Spatial Data Augmentation with Simulated Room Impulse Responses for Sound Event Localization and Detection

Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the spatial information in a dataset, including unlabeled directional interference events, remains an open research question. Furthermore, directional interference events make it difficult to accurately extract spatial characteristics from target sound events. To address this problem, we propose an impulse response simulation framework (IRS) that augments spatial characteristics using simulated room impulse responses (RIR). RIRs corresponding to a microphone array assumed to be placed in various rooms are accurately simulated, and the source signals of the target sound events are extracted from a mixture. The simulated RIRs are then convolved with the extracted source signals to obtain an augmented multi-channel training dataset. Evaluation results obtained using the TAU-NIGENS Spatial Sound Events 2021 dataset show that the IRS contributes to improving the overall SELD performance. Additionally, we conducted an ablation study to discuss the contribution and need for each component within the IRS.

cs.SD