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Kazuya Haraguchi

Publications and source records attributed to Kazuya Haraguchi.

23 records · Page 2Linked to original sources

Design of Polynomial-delay Enumeration Algorithms in Transitive Systems

In this paper, as a new notion, we define a transitive system to be a set system $(V, {\mathcal C}\subseteq 2^V)$ on a finite set $V$ of elements such that every three sets $X,Y,Z\in{\mathcal C}$ with $Z\subseteq X\cap Y$ implies $X\cup Y\in{\mathcal C}$, where we call a set $C\in {\mathcal C}$ a component. We assume that two oracles $\mathrm{L}_1$ and $\mathrm{L}_2$ are available, where given two subsets $X,Y\subseteq V$, $\mathrm{L}_1$ returns a maximal component $C\in {\mathcal C}$ with $X\subseteq C\subseteq Y$; and given a set $Y\subseteq V$, $\mathrm{L}_2$ returns all maximal components $C\in {\mathcal C}$ with $C\subseteq Y$. Given a set $I$ of attributes and a function $σ:V\to 2^I$ in a transitive system, a component $C\in {\mathcal C}$ is called a solution if the set of common attributes in $C$ is inclusively maximal; i.e., $\bigcap_{v\in C}σ(v)\supsetneq \bigcap_{v\in X}σ(v)$ for any component $X\in{\mathcal C}$ with $C\subsetneq X$. We prove that there exists an algorithm of enumerating all solutions in delay bounded by a polynomial with respect to the input size and the running times of the oracles. The proposed algorithm yields the first polynomial-delay algorithms for enumerating connectors in an attributed graph and for enumerating all subgraphs with various types of connectivities such as all $k$-edge/vertex-connected induced subgraphs and all $k$-edge/vertex-connected spanning subgraphs in a given undirected/directed graph for a fixed $k$.

cs.DM↗

Maximum Weighted Matching with Few Edge Crossings for 2-Layered Bipartite Graph

Let c denote a non-negative constant. Suppose that we are given an edge-weighted bipartite graph G=(V,E) with its 2-layered drawing and a family X of intersecting edge pairs. We consider the problem of finding a maximum weighted matching M* such that each edge in M* intersects with at most c other edges in M*, and that all edge crossings in M* are contained in X. In the present paper, we propose polynomial-time algorithms for the cases of c=1 and 2. The time complexities of the algorithms are O((k+m)log n+n) for c=1 and O(k^3+k^2n+m(m+log n)) for c=2, respectively, where n=|V|, m=|E| and k=|X|.

cs.DS↗

An Efficient Local Search for the Minimum Independent Dominating Set Problem

In the present paper, we propose an efficient local search for the minimum independent dominating set problem. We consider a local search that uses $k$-swap as the neighborhood operation. Given a feasible solution $S$, it is the operation of obtaining another feasible solution by dropping exactly $k$ vertices from $S$ and then by adding any number of vertices to it. We show that, when $k=2$, (resp., $k=3$ and a given solution is minimal with respect to 2-swap), we can find an improved solution in the neighborhood or conclude that no such solution exists in $O(nΔ)$ (resp., $O(nΔ^3)$) time, where $n$ denotes the number of vertices and $Δ$ denotes the maximum degree. We develop a metaheuristic algorithm that repeats the proposed local search and the plateau search iteratively, where the plateau search examines solutions of the same size as the current solution that are obtainable by exchanging a solution vertex and a non-solution vertex. The algorithm is so effective that, among 80 DIMACS graphs, it updates the best-known solution size for five graphs and performs as well as existing methods for the remaining graphs.

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On A Generalization of "Eight Blocks to Madness"

We consider a puzzle such that a set of colored cubes is given as an instance. Each cube has unit length on each edge and its surface is colored so that what we call the Surface Color Condition is satisfied. Given a palette of six colors, the condition requires that each face should have exactly one color and all faces should have different colors from each other. The puzzle asks to compose a 2x2x2 cube that satisfies the Surface Color Condition from eight suitable cubes in the instance. Note that cubes and solutions have 30 varieties respectively. In this paper, we give answers to three problems on the puzzle: (i) For every subset of the 30 solutions, is there an instance that has the subset exactly as its solution set? (ii) Create a maximum sized infeasible instance (i.e., one having no solution). (iii) Create a minimum sized universal instance (i.e., one having all 30 solutions). We solve the problems with the help of a computer search. We show that the answer to (i) is no. For (ii) and (iii), we show examples of the required instances, where their sizes are 23 and 12, respectively. The answer to (ii) solves one of the open problems that were raised in [E.Berkove et al., "An Analysis of the (Colored Cubes)^3 Puzzle," Discrete Mathematics, 308 (2008) pp. 1033-1045].

cs.DM↗

An Efficient Local Search for Partial Latin Square Extension Problem

A partial Latin square (PLS) is a partial assignment of n symbols to an nxn grid such that, in each row and in each column, each symbol appears at most once. The partial Latin square extension problem is an NP-hard problem that asks for a largest extension of a given PLS. In this paper we propose an efficient local search for this problem. We focus on the local search such that the neighborhood is defined by (p,q)-swap, i.e., removing exactly p symbols and then assigning symbols to at most q empty cells. For p in {1,2,3}, our neighborhood search algorithm finds an improved solution or concludes that no such solution exists in O(n^{p+1}) time. We also propose a novel swap operation, Trellis-swap, which is a generalization of (1,q)-swap and (2,q)-swap. Our Trellis-neighborhood search algorithm takes O(n^{3.5}) time to do the same thing. Using these neighborhood search algorithms, we design a prototype iterated local search algorithm and show its effectiveness in comparison with state-of-the-art optimization solvers such as IBM ILOG CPLEX and LocalSolver.

cs.DS↗