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Kazuya Takeda

Publications and source records attributed to Kazuya Takeda.

36 records · Page 2Linked to original sources

Automatic detection of faults in race walking from a smartphone camera: a comparison of an Olympic medalist and university athletes

Automatic fault detection is a major challenge in many sports. In race walking, referees visually judge faults according to the rules. Hence, ensuring objectivity and fairness while judging is important. To address this issue, some studies have attempted to use sensors and machine learning to automatically detect faults. However, there are problems associated with sensor attachments and equipment such as a high-speed camera, which conflict with the visual judgement of referees, and the interpretability of the fault detection models. In this study, we proposed a fault detection system for non-contact measurement. We used pose estimation and machine learning models trained based on the judgements of multiple qualified referees to realize fair fault judgement. We verified them using smartphone videos of normal race walking and walking with intentional faults in several athletes including the medalist of the Tokyo Olympics. The validation results show that the proposed system detected faults with an average accuracy of over 90%. We also revealed that the machine learning model detects faults according to the rules of race walking. In addition, the intentional faulty walking movement of the medalist was different from that of university walkers. This finding informs realization of a more general fault detection model. The code and data are available at https://github.com/SZucchini/racewalk-aijudge.

cs.CV↗

Pitching strategy evaluation via stratified analysis using propensity score

Recent measurement technologies enable us to analyze baseball at higher levels. There are, however, still many unclear points around the pitching strategy. The two elements make it difficult to measure the effect of pitching strategy. First, most public datasets do not include location data where the catcher demands a ball, which is essential information to obtain the battery's intent. Second, there are many confounders associated with pitching/batting results when evaluating pitching strategy. We here clarify the effect of pitching attempts to a specific location, e.g., inside or outside. We employ a causal inference framework called stratified analysis using a propensity score to evaluate the effects while removing the effect of disturbing factors. We used a pitch-by-pitch dataset of Japanese professional baseball games held in 2014-2019, which includes location data where the catcher demands a ball. The results reveal that an outside pitching attempt is more effective than an inside one to minimize allowed run on average. Besides, the stratified analysis shows that the outside pitching attempt was always effective despite the magnitude of the estimated batter's ability, and the ratio of pitched inside for pitcher/batter. Our analysis would provide practical insights into selecting a pitching strategy to minimize allowed runs.

stat.AP↗

Evaluation of creating scoring opportunities for teammates in soccer via trajectory prediction

Evaluating the individual movements for teammates in soccer players is crucial for assessing teamwork, scouting, and fan engagement. It has been said that players in a 90-min game do not have the ball for about 87 minutes on average. However, it has remained difficult to evaluate an attacking player without receiving the ball, and to reveal how movement contributes to the creation of scoring opportunities for teammates. In this paper, we evaluate players who create off-ball scoring opportunities by comparing actual movements with the reference movements generated via trajectory prediction. First, we predict the trajectories of players using a graph variational recurrent neural network that can accurately model the relationship between players and predict the long-term trajectory. Next, based on the difference in the modified off-ball evaluation index between the actual and the predicted trajectory as a reference, we evaluate how the actual movement contributes to scoring opportunity compared to the predicted movement. For verification, we examined the relationship with the annual salary, the goals, and the rating in the game by experts for all games of a team in a professional soccer league in a year. The results show that the annual salary and the proposed indicator correlated significantly, which could not be explained by the existing indicators and goals. Our results suggest the effectiveness of the proposed method as an indicator for a player without the ball to create a scoring chance for teammates.

cs.AI↗

RSG-Net: Towards Rich Sematic Relationship Prediction for Intelligent Vehicle in Complex Environments

Behavioral and semantic relationships play a vital role on intelligent self-driving vehicles and ADAS systems. Different from other research focused on trajectory, position, and bounding boxes, relationship data provides a human understandable description of the object's behavior, and it could describe an object's past and future status in an amazingly brief way. Therefore it is a fundamental method for tasks such as risk detection, environment understanding, and decision making. In this paper, we propose RSG-Net (Road Scene Graph Net): a graph convolutional network designed to predict potential semantic relationships from object proposals, and produces a graph-structured result, called "Road Scene Graph". The experimental results indicate that this network, trained on Road Scene Graph dataset, could efficiently predict potential semantic relationships among objects around the ego-vehicle.

cs.CV↗

Improvement of Serial Approach to Anomalous Sound Detection by Incorporating Two Binary Cross-Entropies for Outlier Exposure

Anomalous sound detection systems must detect unknown, atypical sounds using only normal audio data. Conventional methods use the serial method, a combination of outlier exposure (OE), which classifies normal and pseudo-anomalous data and obtains embedding, and inlier modeling (IM), which models the probability distribution of the embedding. Although the serial method shows high performance due to the powerful feature extraction of OE and the robustness of IM, OE still has a problem that doesn't work well when the normal and pseudo-anomalous data are too similar or too different. To explicitly distinguish these data, the proposed method uses multi-task learning of two binary cross-entropies when training OE. The first is a loss that classifies the sound of the target machine to which product it is emitted from, which deals with the case where the normal data and the pseudo-anomalous data are too similar. The second is a loss that identifies whether the sound is emitted from the target machine or not, which deals with the case where the normal data and the pseudo-anomalous data are too different. We perform our experiments with DCASE 2021 Task~2 dataset. Our proposed single-model method outperforms the top-ranked method, which combines multiple models, by 2.1% in AUC.

cs.SD↗

Estimating the Effect of Team Hitting Strategies Using Counterfactual Virtual Simulation in Baseball

In baseball, every play on the field is quantitatively evaluated and has an effect on individual and team strategies. The weighted on base average (wOBA) is well known as a measure of an batter's hitting contribution. However, this measure ignores the game situation, such as the runners on base, which coaches and batters are known to consider when employing multiple hitting strategies, yet, the effectiveness of these strategies is unknown. This is probably because (1) we cannot obtain the batter's strategy and (2) it is difficult to estimate the effect of the strategies. Here, we propose a new method for estimating the effect using counterfactual batting simulation. To this end, we propose a deep learning model that transforms batting ability when batting strategy is changed. This method can estimate the effects of various strategies, which has been traditionally difficult with actual game data. We found that, when the switching cost of batting strategies can be ignored, the use of different strategies increased runs. When the switching cost is considered, the conditions for increasing runs were limited. Our validation results suggest that our simulation could clarify the effect of using multiple batting strategies.

cs.AI↗

Learning a Model for Inferring a Spatial Road Lane Network Graph using Self-Supervision

Interconnected road lanes are a central concept for navigating urban roads. Currently, most autonomous vehicles rely on preconstructed lane maps as designing an algorithmic model is difficult. However, the generation and maintenance of such maps is costly and hinders large-scale adoption of autonomous vehicle technology. This paper presents the first self-supervised learning method to train a model to infer a spatially grounded lane-level road network graph based on a dense segmented representation of the road scene generated from onboard sensors. A formal road lane network model is presented and proves that any structured road scene can be represented by a directed acyclic graph of at most depth three while retaining the notion of intersection regions, and that this is the most compressed representation. The formal model is implemented by a hybrid neural and search-based model, utilizing a novel barrier function loss formulation for robust learning from partial labels. Experiments are conducted for all common road intersection layouts. Results show that the model can generalize to new road layouts, unlike previous approaches, demonstrating its potential for real-world application as a practical learning-based lane-level map generator.

cs.CV↗

Anomalous Sound Detection Using a Binary Classification Model and Class Centroids

An anomalous sound detection system to detect unknown anomalous sounds usually needs to be built using only normal sound data. Moreover, it is desirable to improve the system by effectively using a small amount of anomalous sound data, which will be accumulated through the system's operation. As one of the methods to meet these requirements, we focus on a binary classification model that is developed by using not only normal data but also outlier data in the other domains as pseudo-anomalous sound data, which can be easily updated by using anomalous data. In this paper, we implement a new loss function based on metric learning to learn the distance relationship from each class centroid in feature space for the binary classification model. The proposed multi-task learning of the binary classification and the metric learning makes it possible to build the feature space where the within-class variance is minimized and the between-class variance is maximized while keeping normal and anomalous classes linearly separable. We also investigate the effectiveness of additionally using anomalous sound data for further improving the binary classification model. Our results showed that multi-task learning using binary classification and metric learning to consider the distance from each class centroid in the feature space is effective, and performance can be significantly improved by using even a small amount of anomalous data during training.

cs.SD↗

Road Scene Graph: A Semantic Graph-Based Scene Representation Dataset for Intelligent Vehicles

Rich semantic information extraction plays a vital role on next-generation intelligent vehicles. Currently there is great amount of research focusing on fundamental applications such as 6D pose detection, road scene semantic segmentation, etc. And this provides us a great opportunity to think about how shall these data be organized and exploited. In this paper we propose road scene graph,a special scene-graph for intelligent vehicles. Different to classical data representation, this graph provides not only object proposals but also their pair-wise relationships. By organizing them in a topological graph, these data are explainable, fully-connected, and could be easily processed by GCNs (Graph Convolutional Networks). Here we apply scene graph on roads using our Road Scene Graph dataset, including the basic graph prediction model. This work also includes experimental evaluations using the proposed model.

cs.CV↗

LIBRE: The Multiple 3D LiDAR Dataset

In this work, we present LIBRE: LiDAR Benchmarking and Reference, a first-of-its-kind dataset featuring 10 different LiDAR sensors, covering a range of manufacturers, models, and laser configurations. Data captured independently from each sensor includes three different environments and configurations: static targets, where objects were placed at known distances and measured from a fixed position within a controlled environment; adverse weather, where static obstacles were measured from a moving vehicle, captured in a weather chamber where LiDARs were exposed to different conditions (fog, rain, strong light); and finally, dynamic traffic, where dynamic objects were captured from a vehicle driven on public urban roads, multiple times at different times of the day, and including supporting sensors such as cameras, infrared imaging, and odometry devices. LIBRE will contribute to the research community to (1) provide a means for a fair comparison of currently available LiDARs, and (2) facilitate the improvement of existing self-driving vehicles and robotics-related software, in terms of development and tuning of LiDAR-based perception algorithms.

cs.RO↗

Characterization of Multiple 3D LiDARs for Localization and Mapping using Normal Distributions Transform

In this work, we present a detailed comparison of ten different 3D LiDAR sensors, covering a range of manufacturers, models, and laser configurations, for the tasks of mapping and vehicle localization, using as common reference the Normal Distributions Transform (NDT) algorithm implemented in the self-driving open source platform Autoware. LiDAR data used in this study is a subset of our LiDAR Benchmarking and Reference (LIBRE) dataset, captured independently from each sensor, from a vehicle driven on public urban roads multiple times, at different times of the day. In this study, we analyze the performance and characteristics of each LiDAR for the tasks of (1) 3D mapping including an assessment map quality based on mean map entropy, and (2) 6-DOF localization using a ground truth reference map.

cs.RO↗

A Survey of Autonomous Driving: Common Practices and Emerging Technologies

Automated driving systems (ADSs) promise a safe, comfortable and efficient driving experience. However, fatalities involving vehicles equipped with ADSs are on the rise. The full potential of ADSs cannot be realized unless the robustness of state-of-the-art improved further. This paper discusses unsolved problems and surveys the technical aspect of automated driving. Studies regarding present challenges, high-level system architectures, emerging methodologies and core functions: localization, mapping, perception, planning, and human machine interface, were thoroughly reviewed. Furthermore, the state-of-the-art was implemented on our own platform and various algorithms were compared in a real-world driving setting. The paper concludes with an overview of available datasets and tools for ADS development.

cs.RO↗

ESPnet-TTS: Unified, Reproducible, and Integratable Open Source End-to-End Text-to-Speech Toolkit

This paper introduces a new end-to-end text-to-speech (E2E-TTS) toolkit named ESPnet-TTS, which is an extension of the open-source speech processing toolkit ESPnet. The toolkit supports state-of-the-art E2E-TTS models, including Tacotron~2, Transformer TTS, and FastSpeech, and also provides recipes inspired by the Kaldi automatic speech recognition (ASR) toolkit. The recipes are based on the design unified with the ESPnet ASR recipe, providing high reproducibility. The toolkit also provides pre-trained models and samples of all of the recipes so that users can use it as a baseline. Furthermore, the unified design enables the integration of ASR functions with TTS, e.g., ASR-based objective evaluation and semi-supervised learning with both ASR and TTS models. This paper describes the design of the toolkit and experimental evaluation in comparison with other toolkits. The experimental results show that our models can achieve state-of-the-art performance comparable to the other latest toolkits, resulting in a mean opinion score (MOS) of 4.25 on the LJSpeech dataset. The toolkit is publicly available at https://github.com/espnet/espnet.

cs.CL↗

End-to-End Automatic Speech Recognition Integrated With CTC-Based Voice Activity Detection

This paper integrates a voice activity detection (VAD) function with end-to-end automatic speech recognition toward an online speech interface and transcribing very long audio recordings. We focus on connectionist temporal classification (CTC) and its extension of CTC/attention architectures. As opposed to an attention-based architecture, input-synchronous label prediction can be performed based on a greedy search with the CTC (pre-)softmax output. This prediction includes consecutive long blank labels, which can be regarded as a non-speech region. We use the labels as a cue for detecting speech segments with simple thresholding. The threshold value is directly related to the length of a non-speech region, which is more intuitive and easier to control than conventional VAD hyperparameters. Experimental results on unsegmented data show that the proposed method outperformed the baseline methods using the conventional energy-based and neural-network-based VAD methods and achieved an RTF less than 0.2. The proposed method is publicly available.

eess.AS↗

Risky Action Recognition in Lane Change Video Clips using Deep Spatiotemporal Networks with Segmentation Mask Transfer

Advanced driver assistance and automated driving systems rely on risk estimation modules to predict and avoid dangerous situations. Current methods use expensive sensor setups and complex processing pipeline, limiting their availability and robustness. To address these issues, we introduce a novel deep learning based action recognition framework for classifying dangerous lane change behavior in short video clips captured by a monocular camera. We designed a deep spatiotemporal classification network that uses pre-trained state-of-the-art instance segmentation network Mask R-CNN as its spatial feature extractor for this task. The Long-Short Term Memory (LSTM) and shallower final classification layers of the proposed method were trained on a semi-naturalistic lane change dataset with annotated risk labels. A comprehensive comparison of state-of-the-art feature extractors was carried out to find the best network layout and training strategy. The best result, with a 0.937 AUC score, was obtained with the proposed network. Our code and trained models are available open-source.

cs.CV↗

Generalized Multichannel Variational Autoencoder for Underdetermined Source Separation

This paper deals with a multichannel audio source separation problem under underdetermined conditions. Multichannel Non-negative Matrix Factorization (MNMF) is one of powerful approaches, which adopts the NMF concept for source power spectrogram modeling. This concept is also employed in Independent Low-Rank Matrix Analysis (ILRMA), a special class of the MNMF framework formulated under determined conditions. While these methods work reasonably well for particular types of sound sources, one limitation is that they can fail to work for sources with spectrograms that do not comply with the NMF model. To address this limitation, an extension of ILRMA called the Multichannel Variational Autoencoder (MVAE) method was recently proposed, where a Conditional VAE (CVAE) is used instead of the NMF model for source power spectrogram modeling. This approach has shown to perform impressively in determined source separation tasks thanks to the representation power of DNNs. While the original MVAE method was formulated under determined mixing conditions, this paper generalizes it so that it can also deal with underdetermined cases. We call the proposed framework the Generalized MVAE (GMVAE). The proposed method was evaluated on a underdetermined source separation task of separating out three sources from two microphone inputs. Experimental results revealed that the GMVAE method achieved better performance than the MNMF method.

stat.ML↗

Multi-Head Decoder for End-to-End Speech Recognition

This paper presents a new network architecture called multi-head decoder for end-to-end speech recognition as an extension of a multi-head attention model. In the multi-head attention model, multiple attentions are calculated, and then, they are integrated into a single attention. On the other hand, instead of the integration in the attention level, our proposed method uses multiple decoders for each attention and integrates their outputs to generate a final output. Furthermore, in order to make each head to capture the different modalities, different attention functions are used for each head, leading to the improvement of the recognition performance with an ensemble effect. To evaluate the effectiveness of our proposed method, we conduct an experimental evaluation using Corpus of Spontaneous Japanese. Experimental results demonstrate that our proposed method outperforms the conventional methods such as location-based and multi-head attention models, and that it can capture different speech/linguistic contexts within the attention-based encoder-decoder framework.

cs.CL↗

Back-Translation-Style Data Augmentation for End-to-End ASR

In this paper we propose a novel data augmentation method for attention-based end-to-end automatic speech recognition (E2E-ASR), utilizing a large amount of text which is not paired with speech signals. Inspired by the back-translation technique proposed in the field of machine translation, we build a neural text-to-encoder model which predicts a sequence of hidden states extracted by a pre-trained E2E-ASR encoder from a sequence of characters. By using hidden states as a target instead of acoustic features, it is possible to achieve faster attention learning and reduce computational cost, thanks to sub-sampling in E2E-ASR encoder, also the use of the hidden states can avoid to model speaker dependencies unlike acoustic features. After training, the text-to-encoder model generates the hidden states from a large amount of unpaired text, then E2E-ASR decoder is retrained using the generated hidden states as additional training data. Experimental evaluation using LibriSpeech dataset demonstrates that our proposed method achieves improvement of ASR performance and reduces the number of unknown words without the need for paired data.

cs.CL↗