Searcharxiv⌕ Search

arXiv subjects

Kazuya Yoshida

Publications and source records attributed to Kazuya Yoshida.

47 records · Page 3Linked to original sources

Enabling Faster Locomotion of Planetary Rovers with a Mechanically-Hybrid Suspension

The exploration of the lunar poles and the collection of samples from the martian surface are characterized by shorter time windows demanding increased autonomy and speeds. Autonomous mobile robots must intrinsically cope with a wider range of disturbances. Faster off-road navigation has been explored for terrestrial applications but the combined effects of increased speeds and reduced gravity fields are yet to be fully studied. In this paper, we design and demonstrate a novel fully passive suspension design for wheeled planetary robots, which couples for the first time a high-range passive rocker with elastic in-wheel coil-over shock absorbers. The design was initially conceived and verified in a reduced-gravity (1.625 m/s${^2}$) simulated environment, where three different passive suspension configurations were evaluated against steep slopes and unexpected obstacles, and later prototyped and validated in a series of field tests. The proposed mechanically-hybrid suspension proves to mitigate more effectively the negative effects (high-frequency/high-amplitude vibrations and impact loads) of faster locomotion (~1\,m/s) over unstructured terrains under varied gravity fields.

cs.RO↗

Lower Gravity Demonstratable Testbed for Space Robot Experiments

In developing mobile robots for exploration on the planetary surface, it is crucial to evaluate the robot's performance, demonstrating the harsh environment in which the robot will actually be deployed. Repeatable experiments in a controlled testing environment that can reproduce various terrain and gravitational conditions are essential. This paper presents the development of a minimal and space-saving indoor testbed, which can simulate steep slopes, uneven terrain, and lower gravity, employing a three-dimensional target tracking mechanism (active xy and passive z) with a counterweight.

cs.RO↗

OmniLRS: A Photorealistic Simulator for Lunar Robotics

Developing algorithms for extra-terrestrial robotic exploration has always been challenging. Along with the complexity associated with these environments, one of the main issues remains the evaluation of said algorithms. With the regained interest in lunar exploration, there is also a demand for quality simulators that will enable the development of lunar robots. % In this paper, we explain how we built a Lunar simulator based on Isaac Sim, Nvidia's robotic simulator. In this paper, we propose Omniverse Lunar Robotic-Sim (OmniLRS) that is a photorealistic Lunar simulator based on Nvidia's robotic simulator. This simulation provides fast procedural environment generation, multi-robot capabilities, along with synthetic data pipeline for machine-learning applications. It comes with ROS1 and ROS2 bindings to control not only the robots, but also the environments. This work also performs sim-to-real rock instance segmentation to show the effectiveness of our simulator for image-based perception. Trained on our synthetic data, a yolov8 model achieves performance close to a model trained on real-world data, with 5% performance gap. When finetuned with real data, the model achieves 14% higher average precision than the model trained on real-world data, demonstrating our simulator's photorealism.% to realize sim-to-real. The code is fully open-source, accessible here: https://github.com/AntoineRichard/LunarSim, and comes with demonstrations.

cs.RO↗

Integration of Vision-based Object Detection and Grasping for Articulated Manipulator in Lunar Conditions

The integration of vision-based frameworks to achieve lunar robot applications faces numerous challenges such as terrain configuration or extreme lighting conditions. This paper presents a generic task pipeline using object detection, instance segmentation and grasp detection, that can be used for various applications by using the results of these vision-based systems in a different way. We achieve a rock stacking task on a non-flat surface in difficult lighting conditions with a very good success rate of 92%. Eventually, we present an experiment to assemble 3D printed robot components to initiate more complex tasks in the future.

cs.RO↗

Mobility Strategy of Multi-Limbed Climbing Robots for Asteroid Exploration

Mobility on asteroids by multi-limbed climbing robots is expected to achieve our exploration goals in such challenging environments. We propose a mobility strategy to improve the locomotion safety of climbing robots in such harsh environments that picture extremely low gravity and highly uneven terrain. Our method plans the gait by decoupling the base and limbs' movements and adjusting the main body pose to avoid ground collisions. The proposed approach includes a motion planning that reduces the reactions generated by the robot's movement by optimizing the swinging trajectory and distributing the momentum. Lower motion reactions decrease the pulling forces on the grippers, avoiding the slippage and flotation of the robot. Dynamic simulations and experiments demonstrate that the proposed method could improve the robot's mobility on the surface of asteroids.

cs.RO↗

The effects of increasing velocity on the tractive performance of planetary rovers

An emerging paradigm is being embraced in the conceptualization of future planetary exploration missions. Ambitious objectives and increasingly demanding mission constraints stress the importance associated with faster surface mobility. Driving speeds approaching or surpassing 1 m/s have been rarely used and their effect on performance is today unclear. This study presents experimental evidence and preliminary observations on the impact that increasing velocity has on the tractive performance of planetary rovers. Single-wheel driving tests were conducted using two different metallic, grousered wheels-one rigid and one flexible-over two different soils, olivine sand and CaCO3-based silty soil. Experiments were conducted at speeds between 0.01-1 m/s throughout an ample range of slip ratios (5-90%). Three performance metrics were evaluated: drawbar pull coefficient, wheel sinkage, and tractive efficiency. Results showed similar data trends among all the cases investigated. Drawbar pull and tractive efficiency considerably decreased for speeds beyond 0.2 m/s. Wheel sinkage, unlike what published evidence suggested, increased with increasing velocities. The flexible wheel performed the best at 1m/s, exhibiting 2 times higher drawbar pull and efficiency with 18% lower sinkage under low slip conditions. Although similar data trends were obtained, a different wheel-soil interactive behavior was observed when driving over the different soils. Overall, despite the performance reduction experienced at higher velocities, a speed in the range of 0.2-0.3 m/s would enable 5-10 times faster traverses, compared to current rovers driving capability, while only diminishing drawbar pull and efficiency by 7%. The measurements collected and the analysis presented here lay the groundwork for initial stages in the development of new locomotion subsystems for planetary surface exploration. At the same time...

cs.RO↗

RAMP: Reaction-Aware Motion Planning of Multi-Legged Robots for Locomotion in Microgravity

Robotic mobility in microgravity is necessary to expand human utilization and exploration of outer space. Bio-inspired multi-legged robots are a possible solution for safe and precise locomotion. However, a dynamic motion of a robot in microgravity can lead to failures due to gripper detachment caused by excessive motion reactions. We propose a novel Reaction-Aware Motion Planning (RAMP) to improve locomotion safety in microgravity, decreasing the risk of losing contact with the terrain surface by reducing the robot's momentum change. RAMP minimizes the swing momentum with a Low-Reaction Swing Trajectory (LRST) while distributing this momentum to the whole body, ensuring zero velocity for the supporting grippers and minimizing motion reactions. We verify the proposed approach with dynamic simulations indicating the capability of RAMP to generate a safe motion without detachment of the supporting grippers, resulting in the robot reaching its specified location. We further validate RAMP in experiments with an air-floating system, demonstrating a significant reduction in reaction forces and improved mobility in microgravity.

cs.RO↗

SegVisRL: Visuomotor Development for a Lunar Rover for Hazard Avoidance using Camera Images

The visuomotor system of any animal is critical for its survival, and the development of a complex one within humans is large factor in our success as a species on Earth. This system is an essential part of our ability to adapt to our environment. We use this system continuously throughout the day, when picking something up, or walking around while avoiding bumping into objects. Equipping robots with such capabilities will help produce more intelligent locomotion with the ability to more easily understand their surroundings and to move safely. In particular, such capabilities are desirable for traversing the lunar surface, as it is full of hazardous obstacles, such as rocks. These obstacles need to be identified and avoided in real time. This paper seeks to demonstrate the development of a visuomotor system within a robot for navigation and obstacle avoidance, with complex rock shaped objects representing hazards. Our approach uses deep reinforcement learning with only image data. In this paper, we compare the results from several neural network architectures and a preprocessing methodology which includes producing a segmented image and downsampling.

cs.LG↗

RL STaR Platform: Reinforcement Learning for Simulation based Training of Robots

Reinforcement learning (RL) is a promising field to enhance robotic autonomy and decision making capabilities for space robotics, something which is challenging with traditional techniques due to stochasticity and uncertainty within the environment. RL can be used to enable lunar cave exploration with infrequent human feedback, faster and safer lunar surface locomotion or the coordination and collaboration of multi-robot systems. However, there are many hurdles making research challenging for space robotic applications using RL and machine learning, particularly due to insufficient resources for traditional robotics simulators like CoppeliaSim. Our solution to this is an open source modular platform called Reinforcement Learning for Simulation based Training of Robots, or RL STaR, that helps to simplify and accelerate the application of RL to the space robotics research field. This paper introduces the RL STaR platform, and how researchers can use it through a demonstration.

cs.LG↗

PPMC RL Training Algorithm: Rough Terrain Intelligent Robots through Reinforcement Learning

Robots can now learn how to make decisions and control themselves, generalizing learned behaviors to unseen scenarios. In particular, AI powered robots show promise in rough environments like the lunar surface, due to the environmental uncertainties. We address this critical generalization aspect for robot locomotion in rough terrain through a training algorithm we have created called the Path Planning and Motion Control (PPMC) Training Algorithm. This algorithm is coupled with any generic reinforcement learning algorithm to teach robots how to respond to user commands and to travel to designated locations on a single neural network. In this paper, we show that the algorithm works independent of the robot structure, demonstrating that it works on a wheeled rover in addition the past results on a quadruped walking robot. Further, we take several big steps towards real world practicality by introducing a rough highly uneven terrain. Critically, we show through experiments that the robot learns to generalize to new rough terrain maps, retaining a 100% success rate. To the best of our knowledge, this is the first paper to introduce a generic training algorithm teaching generalized PPMC in rough environments to any robot, with just the use of reinforcement learning.

cs.RO↗

Deep Learned Path Planning via Randomized Reward-Linked-Goals and Potential Space Applications

Space exploration missions have seen use of increasingly sophisticated robotic systems with ever more autonomy. Deep learning promises to take this even a step further, and has applications for high-level tasks, like path planning, as well as low-level tasks, like motion control, which are critical components for mission efficiency and success. Using deep reinforcement end-to-end learning with randomized reward function parameters during training, we teach a simulated 8 degree-of-freedom quadruped ant-like robot to travel anywhere within a perimeter, conducting path plan and motion control on a single neural network, without any system model or prior knowledge of the terrain or environment. Our approach also allows for user specified waypoints, which could translate well to either fully autonomous or semi-autonomous/teleoperated space applications that encounter delay times. We trained the agent using randomly generated waypoints linked to the reward function and passed waypoint coordinates as inputs to the neural network. Such applications show promise on a variety of space exploration robots, including high speed rovers for fast locomotion and legged cave robots for rough terrain.

cs.LG↗