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Ke Lu

Publications and source records attributed to Ke Lu.

45 records · Page 3Linked to original sources

From Zero-Shot Learning to Cold-Start Recommendation

Zero-shot learning (ZSL) and cold-start recommendation (CSR) are two challenging problems in computer vision and recommender system, respectively. In general, they are independently investigated in different communities. This paper, however, reveals that ZSL and CSR are two extensions of the same intension. Both of them, for instance, attempt to predict unseen classes and involve two spaces, one for direct feature representation and the other for supplementary description. Yet there is no existing approach which addresses CSR from the ZSL perspective. This work, for the first time, formulates CSR as a ZSL problem, and a tailor-made ZSL method is proposed to handle CSR. Specifically, we propose a Low-rank Linear Auto-Encoder (LLAE), which challenges three cruxes, i.e., domain shift, spurious correlations and computing efficiency, in this paper. LLAE consists of two parts, a low-rank encoder maps user behavior into user attributes and a symmetric decoder reconstructs user behavior from user attributes. Extensive experiments on both ZSL and CSR tasks verify that the proposed method is a win-win formulation, i.e., not only can CSR be handled by ZSL models with a significant performance improvement compared with several conventional state-of-the-art methods, but the consideration of CSR can benefit ZSL as well.

cs.CV↗

Leveraging the Invariant Side of Generative Zero-Shot Learning

Conventional zero-shot learning (ZSL) methods generally learn an embedding, e.g., visual-semantic mapping, to handle the unseen visual samples via an indirect manner. In this paper, we take the advantage of generative adversarial networks (GANs) and propose a novel method, named leveraging invariant side GAN (LisGAN), which can directly generate the unseen features from random noises which are conditioned by the semantic descriptions. Specifically, we train a conditional Wasserstein GANs in which the generator synthesizes fake unseen features from noises and the discriminator distinguishes the fake from real via a minimax game. Considering that one semantic description can correspond to various synthesized visual samples, and the semantic description, figuratively, is the soul of the generated features, we introduce soul samples as the invariant side of generative zero-shot learning in this paper. A soul sample is the meta-representation of one class. It visualizes the most semantically-meaningful aspects of each sample in the same category. We regularize that each generated sample (the varying side of generative ZSL) should be close to at least one soul sample (the invariant side) which has the same class label with it. At the zero-shot recognition stage, we propose to use two classifiers, which are deployed in a cascade way, to achieve a coarse-to-fine result. Experiments on five popular benchmarks verify that our proposed approach can outperform state-of-the-art methods with significant improvements.

cs.CV↗

FEAFA: A Well-Annotated Dataset for Facial Expression Analysis and 3D Facial Animation

Facial expression analysis based on machine learning requires large number of well-annotated data to reflect different changes in facial motion. Publicly available datasets truly help to accelerate research in this area by providing a benchmark resource, but all of these datasets, to the best of our knowledge, are limited to rough annotations for action units, including only their absence, presence, or a five-level intensity according to the Facial Action Coding System. To meet the need for videos labeled in great detail, we present a well-annotated dataset named FEAFA for Facial Expression Analysis and 3D Facial Animation. One hundred and twenty-two participants, including children, young adults and elderly people, were recorded in real-world conditions. In addition, 99,356 frames were manually labeled using Expression Quantitative Tool developed by us to quantify 9 symmetrical FACS action units, 10 asymmetrical (unilateral) FACS action units, 2 symmetrical FACS action descriptors and 2 asymmetrical FACS action descriptors, and each action unit or action descriptor is well-annotated with a floating point number between 0 and 1. To provide a baseline for use in future research, a benchmark for the regression of action unit values based on Convolutional Neural Networks are presented. We also demonstrate the potential of our FEAFA dataset for 3D facial animation. Almost all state-of-the-art algorithms for facial animation are achieved based on 3D face reconstruction. We hence propose a novel method that drives virtual characters only based on action unit value regression of the 2D video frames of source actors.

cs.LG↗

Computation Load Balancing Real-Time Model Predictive Control in Urban Traffic Networks

Owing to the rapid growth number of vehicles, urban traffic congestion has become more and more severe in the last decades. As an effective approach, Model Predictive Control (MPC) has been applied to urban traffic signal control system. However, the potentially high online computation burden may limit its further application for real scenarios. In this paper, a new approach based on online active set strategy is proposed to improve the real-time performance of MPC-based traffic controller by reducing the online computing time. This approach divides one control cycle into several sequential sampling intervals. In each interval, online active set method is applied to solve quadratic programming (QP) of traffic signal control model, by searching the optimal solution starting at the optimal solution of previous interval in the feasible region. The most appealing property of this approach lies in that it can distribute the computational complexity into several sample intervals, instead of imposing heavy computation burden at each end of control cycle. The simulation experiments show that this breakthrough approach can obviously reduce the online computational complexity, and increase the applicability of the MPC in real-life traffic networks.

eess.SY↗

Sample-Efficient Policy Learning based on Completely Behavior Cloning

Direct policy search is one of the most important algorithm of reinforcement learning. However, learning from scratch needs a large amount of experience data and can be easily prone to poor local optima. In addition to that, a partially trained policy tends to perform dangerous action to agent and environment. In order to overcome these challenges, this paper proposed a policy initialization algorithm called Policy Learning based on Completely Behavior Cloning (PLCBC). PLCBC first transforms the Model Predictive Control (MPC) controller into a piecewise affine (PWA) function using multi-parametric programming, and uses a neural network to express this function. By this way, PLCBC can completely clone the MPC controller without any performance loss, and is totally training-free. The experiments show that this initialization strategy can help agent learn at the high reward state region, and converge faster and better.

cs.LG↗

Action Recognition with Coarse-to-Fine Deep Feature Integration and Asynchronous Fusion

Action recognition is an important yet challenging task in computer vision. In this paper, we propose a novel deep-based framework for action recognition, which improves the recognition accuracy by: 1) deriving more precise features for representing actions, and 2) reducing the asynchrony between different information streams. We first introduce a coarse-to-fine network which extracts shared deep features at different action class granularities and progressively integrates them to obtain a more accurate feature representation for input actions. We further introduce an asynchronous fusion network. It fuses information from different streams by asynchronously integrating stream-wise features at different time points, hence better leveraging the complementary information in different streams. Experimental results on action recognition benchmarks demonstrate that our approach achieves the state-of-the-art performance.

cs.CV↗

Learning Correspondence Structures for Person Re-identification

This paper addresses the problem of handling spatial misalignments due to camera-view changes or human-pose variations in person re-identification. We first introduce a boosting-based approach to learn a correspondence structure which indicates the patch-wise matching probabilities between images from a target camera pair. The learned correspondence structure can not only capture the spatial correspondence pattern between cameras but also handle the viewpoint or human-pose variation in individual images. We further introduce a global constraint-based matching process. It integrates a global matching constraint over the learned correspondence structure to exclude cross-view misalignments during the image patch matching process, hence achieving a more reliable matching score between images. Finally, we also extend our approach by introducing a multi-structure scheme, which learns a set of local correspondence structures to capture the spatial correspondence sub-patterns between a camera pair, so as to handle the spatial misalignments between individual images in a more precise way. Experimental results on various datasets demonstrate the effectiveness of our approach.

cs.CV↗

Challenge of Multi-Camera Tracking

Multi-camera tracking is quite different from single camera tracking, and it faces new technology and system architecture challenges. By analyzing the corresponding characteristics and disadvantages of the existing algorithms, problems in multi-camera tracking are summarized and some new directions for future work are also generalized.

cs.CV↗

Multiview Hessian regularized logistic regression for action recognition

With the rapid development of social media sharing, people often need to manage the growing volume of multimedia data such as large scale video classification and annotation, especially to organize those videos containing human activities. Recently, manifold regularized semi-supervised learning (SSL), which explores the intrinsic data probability distribution and then improves the generalization ability with only a small number of labeled data, has emerged as a promising paradigm for semiautomatic video classification. In addition, human action videos often have multi-modal content and different representations. To tackle the above problems, in this paper we propose multiview Hessian regularized logistic regression (mHLR) for human action recognition. Compared with existing work, the advantages of mHLR lie in three folds: (1) mHLR combines multiple Hessian regularization, each of which obtained from a particular representation of instance, to leverage the exploring of local geometry; (2) mHLR naturally handle multi-view instances with multiple representations; (3) mHLR employs a smooth loss function and then can be effectively optimized. We carefully conduct extensive experiments on the unstructured social activity attribute (USAA) dataset and the experimental results demonstrate the effectiveness of the proposed multiview Hessian regularized logistic regression for human action recognition.

cs.CV↗