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Ke Sun

Publications and source records attributed to Ke Sun.

At least 91 records · Page 5Linked to original sources

SISSA: Real-time Monitoring of Hardware Functional Safety and Cybersecurity with In-vehicle SOME/IP Ethernet Traffic

Scalable service-Oriented Middleware over IP (SOME/IP) is an Ethernet communication standard protocol in the Automotive Open System Architecture (AUTOSAR), promoting ECU-to-ECU communication over the IP stack. However, SOME/IP lacks a robust security architecture, making it susceptible to potential attacks. Besides, random hardware failure of ECU will disrupt SOME/IP communication. In this paper, we propose SISSA, a SOME/IP communication traffic-based approach for modeling and analyzing in-vehicle functional safety and cyber security. Specifically, SISSA models hardware failures with the Weibull distribution and addresses five potential attacks on SOME/IP communication, including Distributed Denial-of-Services, Man-in-the-Middle, and abnormal communication processes, assuming a malicious user accesses the in-vehicle network. Subsequently, SISSA designs a series of deep learning models with various backbones to extract features from SOME/IP sessions among ECUs. We adopt residual self-attention to accelerate the model's convergence and enhance detection accuracy, determining whether an ECU is under attack, facing functional failure, or operating normally. Additionally, we have created and annotated a dataset encompassing various classes, including indicators of attack, functionality, and normalcy. This contribution is noteworthy due to the scarcity of publicly accessible datasets with such characteristics.Extensive experimental results show the effectiveness and efficiency of SISSA.

cs.CR↗

Towards General Visual-Linguistic Face Forgery Detection

Deepfakes are realistic face manipulations that can pose serious threats to security, privacy, and trust. Existing methods mostly treat this task as binary classification, which uses digital labels or mask signals to train the detection model. We argue that such supervisions lack semantic information and interpretability. To address this issues, in this paper, we propose a novel paradigm named Visual-Linguistic Face Forgery Detection(VLFFD), which uses fine-grained sentence-level prompts as the annotation. Since text annotations are not available in current deepfakes datasets, VLFFD first generates the mixed forgery image with corresponding fine-grained prompts via Prompt Forgery Image Generator (PFIG). Then, the fine-grained mixed data and coarse-grained original data and is jointly trained with the Coarse-and-Fine Co-training framework (C2F), enabling the model to gain more generalization and interpretability. The experiments show the proposed method improves the existing detection models on several challenging benchmarks. Furthermore, we have integrated our method with multimodal large models, achieving noteworthy results that demonstrate the potential of our approach. This integration not only enhances the performance of our VLFFD paradigm but also underscores the versatility and adaptability of our method when combined with advanced multimodal technologies, highlighting its potential in tackling the evolving challenges of deepfake detection.

cs.CV↗

ICE-GRT: Instruction Context Enhancement by Generative Reinforcement based Transformers

The emergence of Large Language Models (LLMs) such as ChatGPT and LLaMA encounter limitations in domain-specific tasks, with these models often lacking depth and accuracy in specialized areas, and exhibiting a decrease in general capabilities when fine-tuned, particularly analysis ability in small sized models. To address these gaps, we introduce ICE-GRT, utilizing Reinforcement Learning from Human Feedback (RLHF) grounded in Proximal Policy Optimization (PPO), demonstrating remarkable ability in in-domain scenarios without compromising general task performance. Our exploration of ICE-GRT highlights its understanding and reasoning ability to not only generate robust answers but also to provide detailed analyses of the reasons behind the answer. This capability marks a significant progression beyond the scope of Supervised Fine-Tuning models. The success of ICE-GRT is dependent on several crucial factors, including Appropriate Data, Reward Size Scaling, KL-Control, Advantage Normalization, etc. The ICE-GRT model exhibits state-of-the-art performance in domain-specific tasks and across 12 general Language tasks against equivalent size and even larger size LLMs, highlighting the effectiveness of our approach. We provide a comprehensive analysis of the ICE-GRT, underscoring the significant advancements it brings to the field of LLM.

cs.CL↗

High-order Tensor Pooling with Attention for Action Recognition

We aim at capturing high-order statistics of feature vectors formed by a neural network, and propose end-to-end second- and higher-order pooling to form a tensor descriptor. Tensor descriptors require a robust similarity measure due to low numbers of aggregated vectors and the burstiness phenomenon, when a given feature appears more/less frequently than statistically expected. The Heat Diffusion Process (HDP) on a graph Laplacian is closely related to the Eigenvalue Power Normalization (EPN) of the covariance/autocorrelation matrix, whose inverse forms a loopy graph Laplacian. We show that the HDP and the EPN play the same role, i.e., to boost or dampen the magnitude of the eigenspectrum thus preventing the burstiness. We equip higher-order tensors with EPN which acts as a spectral detector of higher-order occurrences to prevent burstiness. We also prove that for a tensor of order r built from d dimensional feature descriptors, such a detector gives the likelihood if at least one higher-order occurrence is 'projected' into one of binom(d,r) subspaces represented by the tensor; thus forming a tensor power normalization metric endowed with binom(d,r) such 'detectors'. For experimental contributions, we apply several second- and higher-order pooling variants to action recognition, provide previously not presented comparisons of such pooling variants, and show state-of-the-art results on HMDB-51, YUP++ and MPII Cooking Activities.

cs.CV↗

Hydrophobically gated memristive nanopores for neuromorphic applications

Brain-inspired computing has the potential to revolutionise the current von Neumann architecture, advancing machine learning applications. Signal transmission in the brain relies on voltage-gated ion channels, which exhibit the electrical behaviour of memristors, resistors with memory. State-of-the-art technologies currently employ semiconductor-based neuromorphic approaches, which have already demonstrated their efficacy in machine learning systems. However, these approaches still cannot match performance achieved by biological neurons in terms of energy efficiency and size. In this study, we utilise molecular dynamics simulations, continuum models, and electrophysiological experiments to propose and realise a bioinspired hydrophobically gated memristive nanopore. Our findings indicate that hydrophobic gating enables memory through an electrowetting mechanism, and we establish simple design rules accordingly. Through the engineering of a biological nanopore, we successfully replicate the characteristic hysteresis cycles of a memristor \tr{and construct a synaptic device capable of learning and forgetting}. This advancement offers a promising pathway for the realization of nanoscale, cost- and energy-effective, and adaptable bioinspired memristors.

cond-mat.mes-hall↗

Patch-level Neighborhood Interpolation: A General and Effective Graph-based Regularization Strategy

Regularization plays a crucial role in machine learning models, especially for deep neural networks. The existing regularization techniques mainly rely on the i.i.d. assumption and only consider the knowledge from the current sample, without the leverage of the neighboring relationship between samples. In this work, we propose a general regularizer called \textbf{Patch-level Neighborhood Interpolation~(Pani)} that conducts a non-local representation in the computation of networks. Our proposal explicitly constructs patch-level graphs in different layers and then linearly interpolates neighborhood patch features, serving as a general and effective regularization strategy. Further, we customize our approach into two kinds of popular regularization methods, namely Virtual Adversarial Training (VAT) and MixUp as well as its variants. The first derived \textbf{Pani VAT} presents a novel way to construct non-local adversarial smoothness by employing patch-level interpolated perturbations. The second derived \textbf{Pani MixUp} method extends the MixUp, and achieves superiority over MixUp and competitive performance over state-of-the-art variants of MixUp method with a significant advantage in computational efficiency. Extensive experiments have verified the effectiveness of our Pani approach in both supervised and semi-supervised settings.

cs.LG↗

Balancing Specialized and General Skills in LLMs: The Impact of Modern Tuning and Data Strategy

This paper introduces a multifaceted methodology for fine-tuning and evaluating large language models (LLMs) for specialized monetization tasks. The goal is to balance general language proficiency with domain-specific skills. The methodology has three main components: 1) Carefully blending in-domain and general-purpose data during fine-tuning to achieve an optimal balance between general and specialized capabilities; 2) Designing a comprehensive evaluation framework with 45 questions tailored to assess performance on functionally relevant dimensions like reliability, consistency, and business impact; 3) Analyzing how model size and continual training influence metrics to guide efficient resource allocation during fine-tuning. The paper details the design, data collection, analytical techniques, and results validating the proposed frameworks. It aims to provide businesses and researchers with actionable insights on effectively adapting LLMs for specialized contexts. We also intend to make public the comprehensive evaluation framework, which includes the 45 tailored questions and their respective scoring guidelines, to foster transparency and collaboration in adapting LLMs for specialized tasks.

cs.CL↗

FineIBT: Fine-grain Control-flow Enforcement with Indirect Branch Tracking

We present the design, implementation, and evaluation of FineIBT: a CFI enforcement mechanism that improves the precision of hardware-assisted CFI solutions, like Intel IBT, by instrumenting program code to reduce the valid/allowed targets of indirect forward-edge transfers. We study the design of FineIBT on the x86-64 architecture, and implement and evaluate it on Linux and the LLVM toolchain. We designed FineIBT's instrumentation to be compact, incurring low runtime and memory overheads, and generic, so as to support different CFI policies. Our prototype implementation incurs negligible runtime slowdowns ($\approx$0%-1.94% in SPEC CPU2017 and $\approx$0%-1.92% in real-world applications) outperforming Clang-CFI. Lastly, we investigate the effectiveness/security and compatibility of FineIBT using the ConFIRM CFI benchmarking suite, demonstrating that our instrumentation provides complete coverage in the presence of modern software features, while supporting a wide range of CFI policies with the same, predictable performance.

cs.CR↗

Non-linear Embeddings in Hilbert Simplex Geometry

A key technique of machine learning and computer vision is to embed discrete weighted graphs into continuous spaces for further downstream processing. Embedding discrete hierarchical structures in hyperbolic geometry has proven very successful since it was shown that any weighted tree can be embedded in that geometry with arbitrary low distortion. Various optimization methods for hyperbolic embeddings based on common models of hyperbolic geometry have been studied. In this paper, we consider Hilbert geometry for the standard simplex which is isometric to a vector space equipped with the variation polytope norm. We study the representation power of this Hilbert simplex geometry by embedding distance matrices of graphs. Our findings demonstrate that Hilbert simplex geometry is competitive to alternative geometries such as the Poincaré hyperbolic ball or the Euclidean geometry for embedding tasks while being fast and numerically robust.

cs.LG↗

Continual Face Forgery Detection via Historical Distribution Preserving

Face forgery techniques have advanced rapidly and pose serious security threats. Existing face forgery detection methods try to learn generalizable features, but they still fall short of practical application. Additionally, finetuning these methods on historical training data is resource-intensive in terms of time and storage. In this paper, we focus on a novel and challenging problem: Continual Face Forgery Detection (CFFD), which aims to efficiently learn from new forgery attacks without forgetting previous ones. Specifically, we propose a Historical Distribution Preserving (HDP) framework that reserves and preserves the distributions of historical faces. To achieve this, we use universal adversarial perturbation (UAP) to simulate historical forgery distribution, and knowledge distillation to maintain the distribution variation of real faces across different models. We also construct a new benchmark for CFFD with three evaluation protocols. Our extensive experiments on the benchmarks show that our method outperforms the state-of-the-art competitors.

cs.CV↗

InterFormer: Real-time Interactive Image Segmentation

Interactive image segmentation enables annotators to efficiently perform pixel-level annotation for segmentation tasks. However, the existing interactive segmentation pipeline suffers from inefficient computations of interactive models because of the following two issues. First, annotators' later click is based on models' feedback of annotators' former click. This serial interaction is unable to utilize model's parallelism capabilities. Second, in each interaction step, the model handles the invariant image along with the sparse variable clicks, resulting in a process that's highly repetitive and redundant. For efficient computations, we propose a method named InterFormer that follows a new pipeline to address these issues. InterFormer extracts and preprocesses the computationally time-consuming part i.e. image processing from the existing process. Specifically, InterFormer employs a large vision transformer (ViT) on high-performance devices to preprocess images in parallel, and then uses a lightweight module called interactive multi-head self attention (I-MSA) for interactive segmentation. Furthermore, the I-MSA module's deployment on low-power devices extends the practical application of interactive segmentation. The I-MSA module utilizes the preprocessed features to efficiently response to the annotator inputs in real-time. The experiments on several datasets demonstrate the effectiveness of InterFormer, which outperforms previous interactive segmentation models in terms of computational efficiency and segmentation quality, achieve real-time high-quality interactive segmentation on CPU-only devices. The code is available at https://github.com/YouHuang67/InterFormer.

cs.CV↗

Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On

Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel, and cloth animation. It thus necessitates a simple and straightforward pipeline to obtain high-quality texture from simple input, such as 2D reference images. Since traditional warping-based texture generation methods require a significant number of control points to be manually selected for each type of garment, which can be a time-consuming and tedious process. We propose a novel method, called Cloth2Tex, which eliminates the human burden in this process. Cloth2Tex is a self-supervised method that generates texture maps with reasonable layout and structural consistency. Another key feature of Cloth2Tex is that it can be used to support high-fidelity texture inpainting. This is done by combining Cloth2Tex with a prevailing latent diffusion model. We evaluate our approach both qualitatively and quantitatively and demonstrate that Cloth2Tex can generate high-quality texture maps and achieve the best visual effects in comparison to other methods. Project page: tomguluson92.github.io/projects/cloth2tex/

cs.CV↗

Transformed Distribution Matching for Missing Value Imputation

We study the problem of imputing missing values in a dataset, which has important applications in many domains. The key to missing value imputation is to capture the data distribution with incomplete samples and impute the missing values accordingly. In this paper, by leveraging the fact that any two batches of data with missing values come from the same data distribution, we propose to impute the missing values of two batches of samples by transforming them into a latent space through deep invertible functions and matching them distributionally. To learn the transformations and impute the missing values simultaneously, a simple and well-motivated algorithm is proposed. Our algorithm has fewer hyperparameters to fine-tune and generates high-quality imputations regardless of how missing values are generated. Extensive experiments over a large number of datasets and competing benchmark algorithms show that our method achieves state-of-the-art performance.

cs.LG↗

Exploring the Training Robustness of Distributional Reinforcement Learning against Noisy State Observations

In real scenarios, state observations that an agent observes may contain measurement errors or adversarial noises, misleading the agent to take suboptimal actions or even collapse while training. In this paper, we study the training robustness of distributional Reinforcement Learning (RL), a class of state-of-the-art methods that estimate the whole distribution, as opposed to only the expectation, of the total return. Firstly, we validate the contraction of distributional Bellman operators in the State-Noisy Markov Decision Process (SN-MDP), a typical tabular case that incorporates both random and adversarial state observation noises. In the noisy setting with function approximation, we then analyze the vulnerability of least squared loss in expectation-based RL with either linear or nonlinear function approximation. By contrast, we theoretically characterize the bounded gradient norm of distributional RL loss based on the categorical parameterization equipped with the KL divergence. The resulting stable gradients while the optimization in distributional RL accounts for its better training robustness against state observation noises. Finally, extensive experiments on the suite of environments verified that distributional RL is less vulnerable against both random and adversarial noisy state observations compared with its expectation-based counterpart.

cs.LG↗

CamoDiffusion: Camouflaged Object Detection via Conditional Diffusion Models

Camouflaged Object Detection (COD) is a challenging task in computer vision due to the high similarity between camouflaged objects and their surroundings. Existing COD methods primarily employ semantic segmentation, which suffers from overconfident incorrect predictions. In this paper, we propose a new paradigm that treats COD as a conditional mask-generation task leveraging diffusion models. Our method, dubbed CamoDiffusion, employs the denoising process of diffusion models to iteratively reduce the noise of the mask. Due to the stochastic sampling process of diffusion, our model is capable of sampling multiple possible predictions from the mask distribution, avoiding the problem of overconfident point estimation. Moreover, we develop specialized learning strategies that include an innovative ensemble approach for generating robust predictions and tailored forward diffusion methods for efficient training, specifically for the COD task. Extensive experiments on three COD datasets attest the superior performance of our model compared to existing state-of-the-art methods, particularly on the most challenging COD10K dataset, where our approach achieves 0.019 in terms of MAE.

cs.CV↗

Gloss-Free End-to-End Sign Language Translation

In this paper, we tackle the problem of sign language translation (SLT) without gloss annotations. Although intermediate representation like gloss has been proven effective, gloss annotations are hard to acquire, especially in large quantities. This limits the domain coverage of translation datasets, thus handicapping real-world applications. To mitigate this problem, we design the Gloss-Free End-to-end sign language translation framework (GloFE). Our method improves the performance of SLT in the gloss-free setting by exploiting the shared underlying semantics of signs and the corresponding spoken translation. Common concepts are extracted from the text and used as a weak form of intermediate representation. The global embedding of these concepts is used as a query for cross-attention to find the corresponding information within the learned visual features. In a contrastive manner, we encourage the similarity of query results between samples containing such concepts and decrease those that do not. We obtained state-of-the-art results on large-scale datasets, including OpenASL and How2Sign. The code and model will be available at https://github.com/HenryLittle/GloFE.

cs.CV↗

$2 \times 2$ Zero-Sum Games with Commitments and Noisy Observations

In this paper, $2\times2$ zero-sum games are studied under the following assumptions: $(1)$ One of the players (the leader) commits to choose its actions by sampling a given probability measure (strategy); $(2)$ The leader announces its action, which is observed by its opponent (the follower) through a binary channel; and $(3)$ the follower chooses its strategy based on the knowledge of the leader's strategy and the noisy observation of the leader's action. Under these conditions, the equilibrium is shown to always exist. Interestingly, even subject to noise, observing the actions of the leader is shown to be either beneficial or immaterial for the follower. More specifically, the payoff at the equilibrium of this game is upper bounded by the payoff at the Stackelberg equilibrium (SE) in pure strategies; and lower bounded by the payoff at the Nash equilibrium, which is equivalent to the SE in mixed strategies.Finally, necessary and sufficient conditions for observing the payoff at equilibrium to be equal to its lower bound are presented. Sufficient conditions for the payoff at equilibrium to be equal to its upper bound are also presented.

cs.GT↗

Quantum Simulation of Polarized Light-induced Electron Transfer with A Trapped-ion Qutrit System

Electron transfer within and between molecules is crucial in chemistry, biochemistry, and energy science. This study describes a quantum simulation method that explores the influence of light polarization on the electron transfer between two molecules. By implementing precise and coherent control among the quantum states of trapped atomic ions, we can induce quantum dynamics that mimic the electron transfer dynamics in molecules. We use $3$-level systems (qutrits), rather than traditional two-level systems (qubits) to enhance the simulation efficiency and realize high-fidelity simulations of electron transfer dynamics. We treat the quantum interference between the electron coupling pathways from a donor with two degenerate excited states to an acceptor and analyze the transfer efficiency. We also examine the potential error sources that enter the quantum simulations. The trapped ion systems have favorable scalings with system size compared to those of classical computers, promising access to electron-transfer simulations of increasing richness.

quant-ph↗