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Ke Xian

Publications and source records attributed to Ke Xian.

28 records · Page 2Linked to original sources

BokehMe: When Neural Rendering Meets Classical Rendering

We propose BokehMe, a hybrid bokeh rendering framework that marries a neural renderer with a classical physically motivated renderer. Given a single image and a potentially imperfect disparity map, BokehMe generates high-resolution photo-realistic bokeh effects with adjustable blur size, focal plane, and aperture shape. To this end, we analyze the errors from the classical scattering-based method and derive a formulation to calculate an error map. Based on this formulation, we implement the classical renderer by a scattering-based method and propose a two-stage neural renderer to fix the erroneous areas from the classical renderer. The neural renderer employs a dynamic multi-scale scheme to efficiently handle arbitrary blur sizes, and it is trained to handle imperfect disparity input. Experiments show that our method compares favorably against previous methods on both synthetic image data and real image data with predicted disparity. A user study is further conducted to validate the advantage of our method.

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Fast and Accurate Single-Image Depth Estimation on Mobile Devices, Mobile AI 2021 Challenge: Report

Depth estimation is an important computer vision problem with many practical applications to mobile devices. While many solutions have been proposed for this task, they are usually very computationally expensive and thus are not applicable for on-device inference. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based depth estimation solutions that can demonstrate a nearly real-time performance on smartphones and IoT platforms. For this, the participants were provided with a new large-scale dataset containing RGB-depth image pairs obtained with a dedicated stereo ZED camera producing high-resolution depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the popular Raspberry Pi 4 platform with a mobile ARM-based Broadcom chipset. The proposed solutions can generate VGA resolution depth maps at up to 10 FPS on the Raspberry Pi 4 while achieving high fidelity results, and are compatible with any Android or Linux-based mobile devices. A detailed description of all models developed in the challenge is provided in this paper.

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AIM 2020 Challenge on Rendering Realistic Bokeh

This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.

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Iterative Clustering with Game-Theoretic Matching for Robust Multi-consistency Correspondence

Matching corresponding features between two images is a fundamental task to computer vision with numerous applications in object recognition, robotics, and 3D reconstruction. Current state of the art in image feature matching has focused on establishing a single consistency in static scenes; by contrast, finding multiple consistencies in dynamic scenes has been under-researched. In this paper, we present an end-to-end optimization framework named "iterative clustering with Game-Theoretic Matching" (ic-GTM) for robust multi-consistency correspondence. The key idea is to formulate multi-consistency matching as a generalized clustering problem for an image pair. In our formulation, several local matching games are simultaneously carried out in different corresponding block pairs under the guidance of a novel payoff function consisting of both geometric and descriptive compatibility; the global matching results are further iteratively refined by clustering and thresholding with respect to a payoff matrix. We also propose three new metrics for evaluating the performance of multi-consistency image feature matching. Extensive experimental results have shown that the proposed framework significantly outperforms previous state-of-the-art approaches on both singleconsistency and multi-consistency datasets.

cs.CV↗

Monocular Depth Estimation with Augmented Ordinal Depth Relationships

Most existing algorithms for depth estimation from single monocular images need large quantities of metric groundtruth depths for supervised learning. We show that relative depth can be an informative cue for metric depth estimation and can be easily obtained from vast stereo videos. Acquiring metric depths from stereo videos is sometimes impracticable due to the absence of camera parameters. In this paper, we propose to improve the performance of metric depth estimation with relative depths collected from stereo movie videos using existing stereo matching algorithm. We introduce a new "Relative Depth in Stereo" (RDIS) dataset densely labelled with relative depths. We first pretrain a ResNet model on our RDIS dataset. Then we finetune the model on RGB-D datasets with metric ground-truth depths. During our finetuning, we formulate depth estimation as a classification task. This re-formulation scheme enables us to obtain the confidence of a depth prediction in the form of probability distribution. With this confidence, we propose an information gain loss to make use of the predictions that are close to ground-truth. We evaluate our approach on both indoor and outdoor benchmark RGB-D datasets and achieve state-of-the-art performance.

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A Performance Evaluation of Correspondence Grouping Methods for 3D Rigid Data Matching

Seeking consistent point-to-point correspondences between 3D rigid data (point clouds, meshes, or depth maps) is a fundamental problem in 3D computer vision. While a number of correspondence selection methods have been proposed in recent years, their advantages and shortcomings remain unclear regarding different applications and perturbations. To fill this gap, this paper gives a comprehensive evaluation of nine state-of-the-art 3D correspondence grouping methods. A good correspondence grouping algorithm is expected to retrieve as many as inliers from initial feature matches, giving a rise in both precision and recall as well as facilitating accurate transformation estimation. Toward this rule, we deploy experiments on three benchmarks with different application contexts including shape retrieval, 3D object recognition, and point cloud registration together with various perturbations such as noise, point density variation, clutter, occlusion, partial overlap, different scales of initial correspondences, and different combinations of keypoint detectors and descriptors. The rich variety of application scenarios and nuisances result in different spatial distributions and inlier ratios of initial feature correspondences, thus enabling a thorough evaluation. Based on the outcomes, we give a summary of the traits, merits, and demerits of evaluated approaches and indicate some potential future research directions.

cs.CV↗

Learning to Fuse Local Geometric Features for 3D Rigid Data Matching

This paper presents a simple yet very effective data-driven approach to fuse both low-level and high-level local geometric features for 3D rigid data matching. It is a common practice to generate distinctive geometric descriptors by fusing low-level features from various viewpoints or subspaces, or enhance geometric feature matching by leveraging multiple high-level features. In prior works, they are typically performed via linear operations such as concatenation and min pooling. We show that more compact and distinctive representations can be achieved by optimizing a neural network (NN) model under the triplet framework that non-linearly fuses local geometric features in Euclidean spaces. The NN model is trained by an improved triplet loss function that fully leverages all pairwise relationships within the triplet. Moreover, the fused descriptor by our approach is also competitive to deep learned descriptors from raw data while being more lightweight and rotational invariant. Experimental results on four standard datasets with various data modalities and application contexts confirm the advantages of our approach in terms of both feature matching and geometric registration.

cs.CV↗

Deep attention-based classification network for robust depth prediction

In this paper, we present our deep attention-based classification (DABC) network for robust single image depth prediction, in the context of the Robust Vision Challenge 2018 (ROB 2018). Unlike conventional depth prediction, our goal is to design a model that can perform well in both indoor and outdoor scenes with a single parameter set. However, robust depth prediction suffers from two challenging problems: a) How to extract more discriminative features for different scenes (compared to a single scene)? b) How to handle the large differences of depth ranges between indoor and outdoor datasets? To address these two problems, we first formulate depth prediction as a multi-class classification task and apply a softmax classifier to classify the depth label of each pixel. We then introduce a global pooling layer and a channel-wise attention mechanism to adaptively select the discriminative channels of features and to update the original features by assigning important channels with higher weights. Further, to reduce the influence of quantization errors, we employ a soft-weighted sum inference strategy for the final prediction. Experimental results on both indoor and outdoor datasets demonstrate the effectiveness of our method. It is worth mentioning that we won the 2-nd place in single image depth prediction entry of ROB 2018, in conjunction with IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2018.

cs.CV↗

Performance Evaluation of 3D Correspondence Grouping Algorithms

This paper presents a thorough evaluation of several widely-used 3D correspondence grouping algorithms, motived by their significance in vision tasks relying on correct feature correspondences. A good correspondence grouping algorithm is desired to retrieve as many as inliers from initial feature matches, giving a rise in both precision and recall. Towards this rule, we deploy the experiments on three benchmarks respectively addressing shape retrieval, 3D object recognition and point cloud registration scenarios. The variety in application context brings a rich category of nuisances including noise, varying point densities, clutter, occlusion and partial overlaps. It also results to different ratios of inliers and correspondence distributions for comprehensive evaluation. Based on the quantitative outcomes, we give a summarization of the merits/demerits of the evaluated algorithms from both performance and efficiency perspectives.

cs.CV↗

When Unsupervised Domain Adaptation Meets Tensor Representations

Domain adaption (DA) allows machine learning methods trained on data sampled from one distribution to be applied to data sampled from another. It is thus of great practical importance to the application of such methods. Despite the fact that tensor representations are widely used in Computer Vision to capture multi-linear relationships that affect the data, most existing DA methods are applicable to vectors only. This renders them incapable of reflecting and preserving important structure in many problems. We thus propose here a learning-based method to adapt the source and target tensor representations directly, without vectorization. In particular, a set of alignment matrices is introduced to align the tensor representations from both domains into the invariant tensor subspace. These alignment matrices and the tensor subspace are modeled as a joint optimization problem and can be learned adaptively from the data using the proposed alternative minimization scheme. Extensive experiments show that our approach is capable of preserving the discriminative power of the source domain, of resisting the effects of label noise, and works effectively for small sample sizes, and even one-shot DA. We show that our method outperforms the state-of-the-art on the task of cross-domain visual recognition in both efficacy and efficiency, and particularly that it outperforms all comparators when applied to DA of the convolutional activations of deep convolutional networks.

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