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Ke Zeng

Publications and source records attributed to Ke Zeng.

At least 37 records · Page 2Linked to original sources

V-tableR1: Process-Supervised Multimodal Table Reasoning with Critic-Guided Policy Optimization

We introduce V-tableR1, a process-supervised reinforcement learning framework that elicits rigorous, verifiable reasoning from multimodal large language models (MLLMs). Current MLLMs trained solely on final outcomes often treat visual reasoning as a black box, relying on superficial pattern matching rather than performing rigorous multi-step inference. While Reinforcement Learning with Verifiable Rewards could enforce transparent reasoning trajectories, extending it to visual domains remains severely hindered by the ambiguity of grounding abstract logic into continuous pixel space. We solve this by leveraging the deterministic grid structure of tables as an ideal visual testbed. V-tableR1 employs a specialized critic VLM to provide dense, step-level feedback on the explicit visual chain-of-thought generated by a policy VLM. To optimize this system, we propose Process-Guided Direct Alignment Policy Optimization (PGPO), a novel RL algorithm integrating process rewards, decoupled policy constraints, and length-aware dynamic sampling. Extensive evaluations demonstrate that V-tableR1 explicitly penalizes visual hallucinations and shortcut guessing. By fundamentally shifting multimodal inference from black-box pattern matching to verifiable logical derivation, V-tableR1 4B establishes state-of-the-art accuracy among open-source models on complex tabular benchmarks, outperforming models up to 18x its size and improving over its SFT baseline

cs.AI↗

Breaking the Illusion: When Positive Meets Negative in Multimodal Decoding

Vision-Language Models (VLMs) are frequently undermined by object hallucination, generating content that contradicts visual reality, due to an over-reliance on linguistic priors. We introduce Positive-and-Negative Decoding (PND), a training-free inference framework that intervenes directly in the decoding process to enforce visual fidelity. PND is motivated by our finding of an attention imbalance in VLMs, where visual features are under-weighted. Our framework introduces a dual-path contrast: a positive path that amplifies visual evidence and a negative path that constructs counterfactuals to penalize prior-dominant generation. By contrasting outputs from both paths during decoding, PND steers generation toward visually grounded results. Experiments on POPE, MME, and CHAIR demonstrate state-of-the-art performance without retraining.

cs.LG↗

PaTaRM: Bridging Pairwise and Pointwise Signals via Preference-Aware Task-Adaptive Reward Modeling

Reward models (RMs) are central to reinforcement learning from human feedback (RLHF), providing the critical supervision signals that align large language models (LLMs) with human preferences. Generative reward models (GRMs) provide greater interpretability than traditional scalar RMs, but they come with a critical trade-off: pairwise methods are hindered by a training-inference mismatch, while pointwise methods require expensive absolute annotations. To bridge this gap, we propose the Preference-aware Task-adaptive Reward Model (PaTaRM). Unlike prior approaches, PaTaRM enables robust pointwise training using readily available pairwise data via a novel Preference-Aware Reward (PAR) mechanism, eliminating the need for explicit rating labels. Furthermore, it incorporates a Task-Adaptive Rubric system that dynamically generates instance-specific criteria for precise evaluation. Extensive experiments demonstrate that PATRM achieves a 8.7% average improvement on RewardBench and RMBench across Qwen3-8B/14B models. Crucially, it boosts downstream RLHF performance by an average relative improvement of 13.6% across IFEval and InFoBench, validating its effectiveness for policy alignment. Our code is available at https://github.com/JaneEyre0530/PaTaRM.

cs.LG↗

From $\log π$ to $π$: Taming Divergence in Soft Clipping via Bilateral Decoupled Decay of Probability Gradient Weight

Reinforcement Learning with Verifiable Rewards (RLVR) has catalyzed a leap in Large Language Model (LLM) reasoning, yet its optimization dynamics remain fragile. Standard algorithms like GRPO enforce stability via "hard clipping", which inadvertently stifles exploration by discarding gradients of tokens outside the trust region. While recent "soft clipping" methods attempt to recover these gradients, they suffer from a critical challenge: relying on log-probability gradient ($\nabla_θ\log π_θ$) yields divergent weights as probabilities vanish, destabilizing LLM training. We rethink this convention by establishing probability gradient ($\nabla_θπ_θ$) as the superior optimization primitive. Accordingly, we propose Decoupled Gradient Policy Optimization (DGPO), which employs a decoupled decay mechanism based on importance sampling ratios. By applying asymmetric, continuous decay to boundary tokens, DGPO resolves the conflict between stability and sustained exploration. Extensive experiments across DeepSeek-R1-Distill-Qwen series models (1.5B/7B/14B) demonstrate that DGPO consistently outperforms strong baselines on various mathematical benchmarks, offering a robust and scalable solution for RLVR. Our code and implementation are available at: https://github.com/FlyTune/DGPO-RL.

cs.LG↗

MASPO: Unifying Gradient Utilization, Probability Mass, and Signal Reliability for Robust and Sample-Efficient LLM Reasoning

Existing Reinforcement Learning with Verifiable Rewards (RLVR) algorithms, such as GRPO, rely on rigid, uniform, and symmetric trust region mechanisms that are fundamentally misaligned with the complex optimization dynamics of Large Language Models (LLMs). In this paper, we identify three critical challenges in these methods: (1) inefficient gradient utilization caused by the binary cutoff of hard clipping, (2) insensitive probability mass arising from uniform ratio constraints that ignore the token distribution, and (3) asymmetric signal reliability stemming from the disparate credit assignment ambiguity between positive and negative samples. To bridge these gaps, we propose Mass-Adaptive Soft Policy Optimization (MASPO), a unified framework designed to harmonize these three dimensions. MASPO integrates a differentiable soft Gaussian gating to maximize gradient utility, a mass-adaptive limiter to balance exploration across the probability spectrum, and an asymmetric risk controller to align update magnitudes with signal confidence. Extensive evaluations demonstrate that MASPO serves as a robust, all-in-one RLVR solution, significantly outperforming baselines. Our code is available at: https://github.com/FlyTune/MASPO-RL.

cs.LG↗

Meituan Merchant Business Diagnosis via Policy-Guided Dual-Process User Simulation

Simulating group-level user behavior enables scalable counterfactual evaluation of merchant strategies without costly online experiments. However, building a trustworthy simulator faces two structural challenges. First, information incompleteness causes reasoning-based simulators to over-rationalize when unobserved factors such as offline context and implicit habits are missing. Second, mechanism duality requires capturing both interpretable preferences and implicit statistical regularities, which no single paradigm achieves alone. We propose Policy-Guided Hybrid Simulation (PGHS), a dual-process framework that mines transferable decision policies from behavioral trajectories and uses them as a shared alignment layer. This layer anchors an LLM-based reasoning branch that prevents over-rationalization and an ML-based fitting branch that absorbs implicit regularities. Group-level predictions from both branches are fused for complementary correction. We deploy PGHS on Meituan with 101 merchants and over 26,000 trajectories. PGHS achieves a group simulation error of 8.80%, improving over the best reasoning-based and fitting-based baselines by 45.8% and 40.9% respectively.

cs.AI↗

Silo-Bench: A Scalable Environment for Evaluating Distributed Coordination in Multi-Agent LLM Systems

Large language models are increasingly deployed in multi-agent systems to overcome context limitations by distributing information across agents. Yet whether agents can reliably compute with distributed information, rather than merely exchange it, remains an open question. We introduce SILO-BENCH, a role-agnostic benchmark of 30 algorithmic tasks across three communication complexity levels, evaluating 54 configurations over 1,620 experiments. Our experiments expose a fundamental Communication-Reasoning Gap: agents spontaneously form task-appropriate coordination topologies and exchange information actively, yet systematically fail to synthesize distributed state into correct answers. The failure is localized to the reasoning-integration stage where agents often acquire sufficient information but cannot integrate it. This coordination overhead compounds with scale, eventually eliminating parallelization gains entirely. These findings demonstrate that naively scaling agent count cannot circumvent context limitations, and SILO-BENCH provides a foundation for tracking progress toward genuinely collaborative multi-agent systems. The code is available at https://github.com/jwyjohn/acl26-silo-bench .

cs.MA↗

AutothinkRAG: Complexity-Aware Control of Retrieval-Augmented Reasoning for Image-Text Interaction

Multimodal document question answering requires retrieving dispersed evidence from visually rich long documents and performing reliable reasoning over heterogeneous information. Existing multimodal RAG systems remain limited by two bottlenecks: static retrieval that ignores query complexity, and end-to-end Vision-Language Models (VLMs) that couple visual perception with logical reasoning, leading to inefficient computation and unstable answer generation. We propose AutoThinkRAG, a complexity-aware inference architecture for multimodal document QA. It has two components: (1) a Query Complexity Router that analyzes query difficulty and structure to adaptively select retrieval and reasoning paths; and (2) a Perception--Reasoning Decoupling architecture that uses a lightweight VLM as a high-fidelity visual interpreter to convert query-relevant visual cues into textual representations, which are then passed to an LLM for logical reasoning and answer synthesis. This design improves both efficiency and robustness, especially on long-document and unanswerable queries. Experiments on DocBench and MMLongBench show that AutoThinkRAG achieves 82.13\% and 51.29\% overall accuracy, respectively, while reducing per-query token consumption by 18.9\% and monetary cost by 18.2\%. Further analyses show that the gains are most pronounced on complex queries requiring adaptive retrieval and multi-step reasoning.

cs.IR↗

Harmonizing Dense and Sparse Signals in Multi-turn RL: Dual-Horizon Credit Assignment for Industrial Sales Agents

Optimizing large language models for industrial sales requires balancing long-term commercial objectives (e.g., conversion rate) with immediate linguistic constraints such as fluency and compliance. Conventional reinforcement learning often merges these heterogeneous goals into a single reward, causing high-magnitude session-level rewards to overwhelm subtler turn-level signals, which leads to unstable training or reward hacking. To address this issue, we propose Dual-Horizon Credit Assignment (DuCA), a framework that disentangles optimization across time scales. Its core, Horizon-Independent Advantage Normalization (HIAN), separately normalizes advantages from turn-level and session-level rewards before fusion, ensuring balanced gradient contributions from both immediate and long-term objectives to the policy update. Extensive experiments with a high-fidelity user simulator show DuCA outperforms the state-of-the-art GRPO baseline, achieving a 6.82% relative improvement in conversion rate, reducing inter-sentence repetition by 82.28%, and lowering identity detection rate by 27.35%, indicating a substantial improvement for an industrial sales scenario that effectively balances the dual demands of strategic performance and naturalistic language generation.

cs.AI↗

Towards Self-Robust LLMs: Intrinsic Prompt Noise Resistance via CoIPO

Large language models (LLMs) have demonstrated remarkable and steadily improving performance across a wide range of tasks. However, LLM performance may be highly sensitive to prompt variations especially in scenarios with limited openness or strict output formatting requirements, indicating insufficient robustness. In real-world applications, user prompts provided to LLMs often contain imperfections, which may undermine the quality of the model's responses. To address this issue, previous work has primarily focused on preprocessing prompts, employing external tools or even LLMs to refine prompt formulations in advance. However, these approaches overlook the intrinsic robustness of LLMs, and their reliance on external components introduces additional computational overhead and uncertainty. In this work, we propose a Contrastive Learning-based Inverse Direct Preference Optimization (CoIPO) method that minimizes the discrepancy between the label-aligned logits produced by the model under a clean prompt and its noisy counterpart, and conduct a detailed analysis using mutual information theory. We augment the FLAN dataset by constructing paired prompts, each consisting of a clean prompt and its corresponding noisy version for training. Additionally, to evaluate the effectiveness, we develop NoisyPromptBench, a benchmark enhanced and derived from the existing PromptBench. Experimental results conducted on NoisyPromptBench demonstrate that our proposed method achieves a significant improvement in average accuracy over the current state-of-the-art approaches. The source code of CoIPO, pair-wise FLAN datasets, and NoisyPromptBench have already been released on https://github.com/vegetable-yx/CoIPO.

cs.CL↗

TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios

As LLM-based agents are deployed in increasingly complex real-world settings, existing benchmarks underrepresent key challenges such as enforcing global constraints, coordinating multi-tool reasoning, and adapting to evolving user behavior over long, multi-turn interactions. To bridge this gap, we introduce \textbf{TRIP-Bench}, a long-horizon benchmark grounded in realistic travel-planning scenarios. TRIP-Bench leverages real-world data, offers 18 curated tools and 40+ travel requirements, and supports automated evaluation. It includes splits of varying difficulty; the hard split emphasizes long and ambiguous interactions, style shifts, feasibility changes, and iterative version revision. Dialogues span up to 15 user turns, can involve 150+ tool calls, and may exceed 200k tokens of context. Experiments show that even advanced models achieve at most 50\% success on the easy split, with performance dropping below 10\% on hard subsets. We further propose \textbf{GTPO}, an online multi-turn reinforcement learning method with specialized reward normalization and reward differencing. Applied to Qwen2.5-32B-Instruct, GTPO improves constraint satisfaction and interaction robustness, outperforming Gemini-3-Pro in our evaluation. We expect TRIP-Bench to advance practical long-horizon interactive agents, and GTPO to provide an effective online RL recipe for robust long-horizon training.

cs.AI↗

DIFFA-2: A Practical Diffusion Large Language Model for General Audio Understanding

Autoregressive (AR) large audio language models (LALMs) such as Qwen-2.5-Omni have achieved strong performance on audio understanding and interaction, but scaling them remains costly in data and computation, and strictly sequential decoding limits inference efficiency. Diffusion large language models (dLLMs) have recently been shown to make effective use of limited training data, and prior work on DIFFA indicates that replacing an AR backbone with a diffusion counterpart can substantially improve audio understanding under matched settings, albeit at a proof-of-concept scale without large-scale instruction tuning, preference alignment, or practical decoding schemes. We introduce DIFFA-2, a practical diffusion-based LALM for general audio understanding. DIFFA-2 upgrades the speech encoder, employs dual semantic and acoustic adapters, and is trained with a four-stage curriculum that combines semantic and acoustic alignment, large-scale supervised fine-tuning, and variance-reduced preference optimization, using only fully open-source corpora. Experiments on MMSU, MMAU, and MMAR show that DIFFA-2 consistently improves over DIFFA and is competitive to strong AR LALMs under practical training budgets, supporting diffusion-based modeling is a viable backbone for large-scale audio understanding. Our code is available at https://github.com/NKU-HLT/DIFFA.git.

cs.SD↗

Reflecting Twice before Speaking with Empathy: Self-Reflective Alternating Inference for Empathy-Aware End-to-End Spoken Dialogue

End-to-end Spoken Language Models (SLMs) hold great potential for paralinguistic perception, and numerous studies have aimed to enhance their capabilities, particularly for empathetic dialogue. However, current approaches largely depend on rigid supervised signals, such as ground-truth response in supervised fine-tuning or preference scores in reinforcement learning. Such reliance is fundamentally limited for modeling complex empathy, as there is no single "correct" response and a simple numerical score cannot fully capture the nuances of emotional expression or the appropriateness of empathetic behavior. To address these limitations, we sequentially introduce EmpathyEval, a descriptive natural-language-based evaluation model for assessing empathetic quality in spoken dialogues. Building upon EmpathyEval, we propose ReEmpathy, an end-to-end SLM that enhances empathetic dialogue through a novel Empathetic Self-Reflective Alternating Inference mechanism, which interleaves spoken response generation with free-form, empathy-related reflective reasoning. Extensive experiments demonstrate that ReEmpathy substantially improves empathy-sensitive spoken dialogue by enabling reflective reasoning, offering a promising approach toward more emotionally intelligent and empathy-aware human-computer interactions.

cs.CL↗

Attention-MoA: Enhancing Mixture-of-Agents via Inter-Agent Semantic Attention and Deep Residual Synthesis

As the development of Large Language Models (LLMs) shifts from parameter scaling to inference-time collaboration, the Mixture-of-Agents (MoA) framework has emerged as a general paradigm to harness collective intelligence by layering diverse models. While recent MoA variants have introduced dynamic routing and residual connections to improve efficiency, these methods often fail to facilitate deep semantic interaction between agents, limiting the system's ability to actively correct hallucinations and refine logic. In this paper, we introduce Attention-MoA, a novel MoA-based framework that redefines collaboration through Inter-agent Semantic Attention. Complemented by an Inter-layer Residual Module with Adaptive Early Stopping Mechanism, our architecture mitigates information degradation in deep layers while improving computational efficiency. Extensive evaluations across AlpacaEval 2.0, MT-Bench, and FLASK demonstrate that Attention-MoA significantly outperforms state-of-the-art baselines, achieving a 91.15% Length-Controlled Win Rate on AlpacaEval 2.0 and dominating in 10 out of 12 capabilities on FLASK. Notably, Attention-MoA enables an ensemble of small open-source models to outperform massive proprietary models like Claude-4.5-Sonnet and GPT-4.1, achieving an MT-Bench score of 8.83 and an AlpacaEval 2.0 LC Win Rate of 77.36%.

cs.CL↗

Higher Satisfaction, Lower Cost: A Technical Report on How LLMs Revolutionize Meituan's Intelligent Interaction Systems

Enhancing customer experience is essential for business success, particularly as service demands grow in scale and complexity. Generative artificial intelligence and Large Language Models (LLMs) have empowered intelligent interaction systems to deliver efficient, personalized, and 24/7 support. In practice, intelligent interaction systems encounter several challenges: (1) Constructing high-quality data for cold-start training is difficult, hindering self-evolution and raising labor costs. (2) Multi-turn dialogue performance remains suboptimal due to inadequate intent understanding, rule compliance, and solution extraction. (3) Frequent evolution of business rules affects system operability and transferability, constraining low-cost expansion and adaptability. (4) Reliance on a single LLM is insufficient in complex scenarios, where the absence of multi-agent frameworks and effective collaboration undermines process completeness and service quality. (5) The open-domain nature of multi-turn dialogues, lacking unified golden answers, hampers quantitative evaluation and continuous optimization. To address these challenges, we introduce WOWService, an intelligent interaction system tailored for industrial applications. With the integration of LLMs and multi-agent architectures, WOWService enables autonomous task management and collaborative problem-solving. Specifically, WOWService focuses on core modules including data construction, general capability enhancement, business scenario adaptation, multi-agent coordination, and automated evaluation. Currently, WOWService is deployed on the Meituan App, achieving significant gains in key metrics, e.g., User Satisfaction Metric 1 (USM 1) -27.53% and User Satisfaction Metric 2 (USM 2) +25.51%, demonstrating its effectiveness in capturing user needs and advancing personalized service.

cs.CL↗

DenoiseRotator: Enhance Pruning Robustness for LLMs via Importance Concentration

Pruning is a widely used technique to compress large language models (LLMs) by removing unimportant weights, but it often suffers from significant performance degradation - especially under semi-structured sparsity constraints. Existing pruning methods primarily focus on estimating the importance of individual weights, which limits their ability to preserve critical capabilities of the model. In this work, we propose a new perspective: rather than merely selecting which weights to prune, we first redistribute parameter importance to make the model inherently more amenable to pruning. By minimizing the information entropy of normalized importance scores, our approach concentrates importance onto a smaller subset of weights, thereby enhancing pruning robustness. We instantiate this idea through DenoiseRotator, which applies learnable orthogonal transformations to the model's weight matrices. Our method can be seamlessly integrated with existing pruning techniques such as Magnitude, SparseGPT, and Wanda. Evaluated on LLaMA3, Qwen2.5, and Mistral models under 50% unstructured and 2:4 semi-structured sparsity, DenoiseRotator consistently improves perplexity and zero-shot accuracy. For instance, on LLaMA3-70B pruned with SparseGPT at 2:4 semi-structured sparsity, DenoiseRotator reduces the perplexity gap to the dense model by 58%, narrowing the degradation from 8.1 to 3.4 points. Codes are available at https://github.com/Axel-gu/DenoiseRotator.

cs.LG↗

Rectify Evaluation Preference: Improving LLMs' Critique on Math Reasoning via Perplexity-aware Reinforcement Learning

To improve Multi-step Mathematical Reasoning (MsMR) of Large Language Models (LLMs), it is crucial to obtain scalable supervision from the corpus by automatically critiquing mistakes in the reasoning process of MsMR and rendering a final verdict of the problem-solution. Most existing methods rely on crafting high-quality supervised fine-tuning demonstrations for critiquing capability enhancement and pay little attention to delving into the underlying reason for the poor critiquing performance of LLMs. In this paper, we orthogonally quantify and investigate the potential reason -- imbalanced evaluation preference, and conduct a statistical preference analysis. Motivated by the analysis of the reason, a novel perplexity-aware reinforcement learning algorithm is proposed to rectify the evaluation preference, elevating the critiquing capability. Specifically, to probe into LLMs' critiquing characteristics, a One-to-many Problem-Solution (OPS) benchmark is meticulously constructed to quantify the behavior difference of LLMs when evaluating the problem solutions generated by itself and others. Then, to investigate the behavior difference in depth, we conduct a statistical preference analysis oriented on perplexity and find an intriguing phenomenon -- ``LLMs incline to judge solutions with lower perplexity as correct'', which is dubbed as \textit{imbalanced evaluation preference}. To rectify this preference, we regard perplexity as the baton in the algorithm of Group Relative Policy Optimization, supporting the LLMs to explore trajectories that judge lower perplexity as wrong and higher perplexity as correct. Extensive experimental results on our built OPS and existing available critic benchmarks demonstrate the validity of our method.

cs.CL↗

Enhancing Efficiency and Exploration in Reinforcement Learning for LLMs

Reasoning large language models (LLMs) excel in complex tasks, which has drawn significant attention to reinforcement learning (RL) for LLMs. However, existing approaches allocate an equal number of rollouts to all questions during the RL process, which is inefficient. This inefficiency stems from the fact that training on simple questions yields limited gains, whereas more rollouts are needed for challenging questions to sample correct answers. Furthermore, while RL improves response precision, it limits the model's exploration ability, potentially resulting in a performance cap below that of the base model prior to RL. To address these issues, we propose a mechanism for dynamically allocating rollout budgets based on the difficulty of the problems, enabling more efficient RL training. Additionally, we introduce an adaptive dynamic temperature adjustment strategy to maintain the entropy at a stable level, thereby encouraging sufficient exploration. This enables LLMs to improve response precision while preserving their exploratory ability to uncover potential correct pathways. The code and data is available on: https://github.com/LiaoMengqi/E3-RL4LLMs

cs.LG↗