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Kean Shi

Publications and source records attributed to Kean Shi.

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Step-wise Rubric Rewards for LLM Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) is widely used to improve reasoning in large language models, but rewards only final-answer correctness with no supervision over intermediate steps. Rubric-based methods such as Rubrics as Rewards (RaR) introduce finer-grained supervision by scoring rollouts against structured criteria, yet the rubric scores are still aggregated into a single scalar applied to the entire response, causing three weaknesses: loss of multi-criterion structure, uniform supervision of correct and incorrect steps, and reward hacking through unbounded self-correction. On 1,000 problems, we find 18.2% of steps in correct-answer responses are wrong yet positively rewarded, while 49.9% of steps in incorrect-answer responses are correct yet penalized. We introduce Step-wise Rubrics as Rewards (SRaR), an RLVR framework that (i) uses an LLM judge to attribute each rubric item to a specific reasoning step, (ii) normalizes per-step rubric scores across rollouts so only steps whose quality varies produce a learning signal, and (iii) combines the per-step reward with the outcome reward through a decoupled advantage estimator that keeps the outcome baseline stable. We further build a 16K-problem rubric dataset by contrastively distilling rubric items from correct and flawed reasoning paths sampled from a strong model. Across six mathematical reasoning benchmarks, SRaR improves average accuracy over RaR by 3.57 points on Qwen3-8B and 2.75 points on Qwen3-32B, raises the Faithful Reasoning Rate on AIME 2025 from 34.5% to 46.7%, and reduces self-correction looping from 48.1% to 26.5%.

cs.LG

SaaS-Bench: Can Computer-Use Agents Leverage Real-World SaaS to Solve Professional Workflows?

Computer-Using Agents (CUAs) are rapidly extending large language models (LLMs) beyond text-based reasoning toward action execution in more complex environments, such as web browsers and graphical user interfaces (GUIs). However, existing web and GUI agent benchmarks often rely on simplified settings, isolated tasks, or short-horizon interactions, making it difficult to assess capabilities of agents in realistic professional workflows. Software-as-a-Service (SaaS) environments are a natural choice for CUA evaluation, as they host a large share of modern digital work and naturally involve dynamic system states, cross-application coordination, domain-specific knowledge, and long-horizon dependencies. To this end, we introduce SaaS-Bench, a benchmark built on 23 deployable SaaS systems across six professional domains, containing 106 tasks grounded in realistic work scenarios. These tasks require long-horizon execution, cover both text-only and multimodal settings, and are evaluated with weighted verification checkpoints that measure strict task completion and partial progress. Experiments show that representative LLM-based agents struggle on SaaS-Bench, with even the strongest model completing fewer than 4% of tasks end-to-end, exposing limitations in planning, state tracking, cross-application context maintenance, and error recovery. Code are available at https://github.com/UniPat-AI/SaaS-Bench for reproduction.

cs.AI

RoadmapBench: Evaluating Long-Horizon Agentic Software Development Across Version Upgrades

Coding agents are increasingly deployed in real software development, where a single version iteration requires months of coordinated work across many files. However, most existing benchmarks focus predominantly on single-issue bug fixes from Python repositories, with coarse pass/fail evaluation outcomes, and thus fail to capture long-horizon, multi-target development at real engineering scale. To address this gap, we present RoadmapBench, a benchmark of 115 long-horizon coding tasks grounded in real open-source version upgrades across 17 repositories and 5 programming languages. Each task places the agent on a source-version code snapshot and provides a multi-target roadmap instruction requiring it to implement the functionality introduced in the target version, with a median modification of 3,700 lines across 51 files. We conduct a systematic evaluation on thirteen frontier models and find that even the strongest, Claude-Opus-4.7, resolves only 39.1% of tasks, while the weakest achieves merely 5.2%, in stark contrast to existing bug-fix benchmarks, suggesting that long-horizon software development remains a largely unsolved problem.

cs.SE

Mema: Memory-Augmented Adapter for Enhanced Vision-Language Understanding

Multimodal Large Language Models (MLLMs) have achieved remarkable performance by aligning pretrained visual representations with the linguistic knowledge embedded in Large Language Models (LLMs). However, existing approaches typically rely on final-layer visual features or learnable multi-layer fusion, which often fail to sufficiently exploit hierarchical visual cues without explicit cross-layer interaction design. In this work, we propose a Memory-Augmented Adapter (Mema) within the vision encoder. Specifically, Mema maintains a stateful memory that accumulates hierarchical visual representations across layers, with its evolution conditioned on both query embeddings and step-wise visual features. A portion of this memory is selectively injected into token representations via a feedback mechanism, thereby mitigating the attenuation of fine-grained visual cues from shallow layers. Designed as a lightweight and plug-and-play module, Mema integrates seamlessly into pretrained vision encoders without modifying the vanilla backbone architecture. Only a minimal set of additional parameters requires training, enabling adaptive visual feature refinement while reducing training overhead. Extensive experiments across multiple benchmarks demonstrate that Mema consistently improves performance, validating its effectiveness in complex multimodal reasoning tasks. The code have been released at https://github.com/Sisiliu312/Mema.

cs.CV

Improving MLLM Training Efficiency via Stage-Aware Sparsity

Multimodal Large Language Models (MLLMs) have demonstrated outstanding performance across a variety of domains. However, training MLLMs is often inefficient, as much of the computation is redundant due to the long input sequences from multimodal data and underutilized inter-layer operations. Notably, such redundancy is not static but varies across different stages of training. Building on this observation, we shift the focus to the training process itself and propose a training-efficient framework based on sparse representations, termed the Sparse Training Scheme (STS). Instead of applying a uniform sparsity strategy, STS adopts a stage-aware design that adapts to different sources of redundancy during training. Specifically, the framework consists of two complementary components: the Visual Token Compressor, which reduces the information load by compressing visual tokens during modality alignment, and the Layer Dynamic Skipper, which mitigates computational overhead by dynamically skipping unnecessary layers during instruction tuning. Our approach is broadly applicable to diverse MLLM architectures and has been extensively evaluated on multiple benchmarks, demonstrating its effectiveness and efficiency.

cs.LG