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Keane Lucas

Publications and source records attributed to Keane Lucas.

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Incalmo: An Autonomous LLM-assisted System for Red Teaming Multi-Host Networks

Security operators use red teams to simulate real attackers and proactively find defense gaps. In realistic enterprise settings, this involves executing multi-host network attacks spanning many "stepping stone" hosts. Unfortunately, red teams are expensive and entail significant expertise and effort. Given the promise of LLMs in CTF challenges, we first analyze if LLMs can autonomously execute multi-host red team exercises. We find that state-of-the-art LLM-assisted offense systems (e.g., PentestGPT, CyberSecEval3) with leading LLMs (e.g., Sonnet 4, Gemini 2.5 Pro) are unable to do so. Building on our observations in understanding the failure modes of state-of-the-art systems, we argue the need to improve the abstractions and interfaces for LLM-assisted red teaming. Based on this insight, we present the design and implementation of Incalmo, an LLM-assisted system for autonomously red teaming multi-host networks. Incalmo uses LLMs to plan red team exercises in terms of high-level declarative tasks that are executed by domain-specific task agents. Incalmo also uses auxiliary services to manage context and acquired assets. For our evaluation, we develop MHBench, a novel multi-host attack benchmark with 40 realistic emulated networks (from 22 to 50 hosts). We find that Incalmo successfully acquires critical assets (i.e., key hosts or data) in 37 out of 40 MHBench environments. In contrast, state-of-the-art LLM-assisted systems succeed in only 3 out of 40 environments. We show that Incalmo is efficient-successful attacks took 12-54 minutes and cost <$15 in LLM credits.

cs.CR

Group-based Robustness: A General Framework for Customized Robustness in the Real World

Machine-learning models are known to be vulnerable to evasion attacks that perturb model inputs to induce misclassifications. In this work, we identify real-world scenarios where the true threat cannot be assessed accurately by existing attacks. Specifically, we find that conventional metrics measuring targeted and untargeted robustness do not appropriately reflect a model's ability to withstand attacks from one set of source classes to another set of target classes. To address the shortcomings of existing methods, we formally define a new metric, termed group-based robustness, that complements existing metrics and is better-suited for evaluating model performance in certain attack scenarios. We show empirically that group-based robustness allows us to distinguish between models' vulnerability against specific threat models in situations where traditional robustness metrics do not apply. Moreover, to measure group-based robustness efficiently and accurately, we 1) propose two loss functions and 2) identify three new attack strategies. We show empirically that with comparable success rates, finding evasive samples using our new loss functions saves computation by a factor as large as the number of targeted classes, and finding evasive samples using our new attack strategies saves time by up to 99\% compared to brute-force search methods. Finally, we propose a defense method that increases group-based robustness by up to 3.52$\times$.

cs.LG

Randomness in ML Defenses Helps Persistent Attackers and Hinders Evaluators

It is becoming increasingly imperative to design robust ML defenses. However, recent work has found that many defenses that initially resist state-of-the-art attacks can be broken by an adaptive adversary. In this work we take steps to simplify the design of defenses and argue that white-box defenses should eschew randomness when possible. We begin by illustrating a new issue with the deployment of randomized defenses that reduces their security compared to their deterministic counterparts. We then provide evidence that making defenses deterministic simplifies robustness evaluation, without reducing the effectiveness of a truly robust defense. Finally, we introduce a new defense evaluation framework that leverages a defense's deterministic nature to better evaluate its adversarial robustness.

cs.LG

RS-Del: Edit Distance Robustness Certificates for Sequence Classifiers via Randomized Deletion

Randomized smoothing is a leading approach for constructing classifiers that are certifiably robust against adversarial examples. Existing work on randomized smoothing has focused on classifiers with continuous inputs, such as images, where $\ell_p$-norm bounded adversaries are commonly studied. However, there has been limited work for classifiers with discrete or variable-size inputs, such as for source code, which require different threat models and smoothing mechanisms. In this work, we adapt randomized smoothing for discrete sequence classifiers to provide certified robustness against edit distance-bounded adversaries. Our proposed smoothing mechanism randomized deletion (RS-Del) applies random deletion edits, which are (perhaps surprisingly) sufficient to confer robustness against adversarial deletion, insertion and substitution edits. Our proof of certification deviates from the established Neyman-Pearson approach, which is intractable in our setting, and is instead organized around longest common subsequences. We present a case study on malware detection--a binary classification problem on byte sequences where classifier evasion is a well-established threat model. When applied to the popular MalConv malware detection model, our smoothing mechanism RS-Del achieves a certified accuracy of 91% at an edit distance radius of 128 bytes.

cs.CR

Any-Play: An Intrinsic Augmentation for Zero-Shot Coordination

Cooperative artificial intelligence with human or superhuman proficiency in collaborative tasks stands at the frontier of machine learning research. Prior work has tended to evaluate cooperative AI performance under the restrictive paradigms of self-play (teams composed of agents trained together) and cross-play (teams of agents trained independently but using the same algorithm). Recent work has indicated that AI optimized for these narrow settings may make for undesirable collaborators in the real-world. We formalize an alternative criteria for evaluating cooperative AI, referred to as inter-algorithm cross-play, where agents are evaluated on teaming performance with all other agents within an experiment pool with no assumption of algorithmic similarities between agents. We show that existing state-of-the-art cooperative AI algorithms, such as Other-Play and Off-Belief Learning, under-perform in this paradigm. We propose the Any-Play learning augmentation -- a multi-agent extension of diversity-based intrinsic rewards for zero-shot coordination (ZSC) -- for generalizing self-play-based algorithms to the inter-algorithm cross-play setting. We apply the Any-Play learning augmentation to the Simplified Action Decoder (SAD) and demonstrate state-of-the-art performance in the collaborative card game Hanabi.

cs.AI

Constrained Gradient Descent: A Powerful and Principled Evasion Attack Against Neural Networks

We propose new, more efficient targeted white-box attacks against deep neural networks. Our attacks better align with the attacker's goal: (1) tricking a model to assign higher probability to the target class than to any other class, while (2) staying within an $\epsilon$-distance of the attacked input. First, we demonstrate a loss function that explicitly encodes (1) and show that Auto-PGD finds more attacks with it. Second, we propose a new attack method, Constrained Gradient Descent (CGD), using a refinement of our loss function that captures both (1) and (2). CGD seeks to satisfy both attacker objectives -- misclassification and bounded $\ell_{p}$-norm -- in a principled manner, as part of the optimization, instead of via ad hoc post-processing techniques (e.g., projection or clipping). We show that CGD is more successful on CIFAR10 (0.9--4.2%) and ImageNet (8.6--13.6%) than state-of-the-art attacks while consuming less time (11.4--18.8%). Statistical tests confirm that our attack outperforms others against leading defenses on different datasets and values of $\epsilon$.

cs.LG

Malware Makeover: Breaking ML-based Static Analysis by Modifying Executable Bytes

Motivated by the transformative impact of deep neural networks (DNNs) in various domains, researchers and anti-virus vendors have proposed DNNs for malware detection from raw bytes that do not require manual feature engineering. In this work, we propose an attack that interweaves binary-diversification techniques and optimization frameworks to mislead such DNNs while preserving the functionality of binaries. Unlike prior attacks, ours manipulates instructions that are a functional part of the binary, which makes it particularly challenging to defend against. We evaluated our attack against three DNNs in white- and black-box settings, and found that it often achieved success rates near 100%. Moreover, we found that our attack can fool some commercial anti-viruses, in certain cases with a success rate of 85%. We explored several defenses, both new and old, and identified some that can foil over 80% of our evasion attempts. However, these defenses may still be susceptible to evasion by attacks, and so we advocate for augmenting malware-detection systems with methods that do not rely on machine learning.

cs.CR