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Kede Ma

Publications and source records attributed to Kede Ma.

At least 55 records · Page 3Linked to original sources

Analysis of Video Quality Datasets via Design of Minimalistic Video Quality Models

Blind video quality assessment (BVQA) plays an indispensable role in monitoring and improving the end-users' viewing experience in various real-world video-enabled media applications. As an experimental field, the improvements of BVQA models have been measured primarily on a few human-rated VQA datasets. Thus, it is crucial to gain a better understanding of existing VQA datasets in order to properly evaluate the current progress in BVQA. Towards this goal, we conduct a first-of-its-kind computational analysis of VQA datasets via designing minimalistic BVQA models. By minimalistic, we restrict our family of BVQA models to build only upon basic blocks: a video preprocessor (for aggressive spatiotemporal downsampling), a spatial quality analyzer, an optional temporal quality analyzer, and a quality regressor, all with the simplest possible instantiations. By comparing the quality prediction performance of different model variants on eight VQA datasets with realistic distortions, we find that nearly all datasets suffer from the easy dataset problem of varying severity, some of which even admit blind image quality assessment (BIQA) solutions. We additionally justify our claims by contrasting our model generalizability on these VQA datasets, and by ablating a dizzying set of BVQA design choices related to the basic building blocks. Our results cast doubt on the current progress in BVQA, and meanwhile shed light on good practices of constructing next-generation VQA datasets and models.

cs.CV↗

Modular Blind Video Quality Assessment

Blind video quality assessment (BVQA) plays a pivotal role in evaluating and improving the viewing experience of end-users across a wide range of video-based platforms and services. Contemporary deep learning-based models primarily analyze video content in its aggressively subsampled format, while being blind to the impact of the actual spatial resolution and frame rate on video quality. In this paper, we propose a modular BVQA model and a method of training it to improve its modularity. Our model comprises a base quality predictor, a spatial rectifier, and a temporal rectifier, responding to the visual content and distortion, spatial resolution, and frame rate changes on video quality, respectively. During training, spatial and temporal rectifiers are dropped out with some probabilities to render the base quality predictor a standalone BVQA model, which should work better with the rectifiers. Extensive experiments on both professionally-generated content and user-generated content video databases show that our quality model achieves superior or comparable performance to current methods. Additionally, the modularity of our model offers an opportunity to analyze existing video quality databases in terms of their spatial and temporal complexity.

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Perceptual Quality Assessment of Virtual Reality Videos in the Wild

Investigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and time. Existing panoramic video databases only consider synthetic distortions, assume fixed viewing conditions, and are limited in size. To overcome these shortcomings, we construct the VR Video Quality in the Wild (VRVQW) database, containing $502$ user-generated videos with diverse content and distortion characteristics. Based on VRVQW, we conduct a formal psychophysical experiment to record the scanpaths and perceived quality scores from $139$ participants under two different viewing conditions. We provide a thorough statistical analysis of the recorded data, observing significant impact of viewing conditions on both human scanpaths and perceived quality. Moreover, we develop an objective quality assessment model for VR videos based on pseudocylindrical representation and convolution. Results on the proposed VRVQW show that our method is superior to existing video quality assessment models. We have made the database and code available at https://github.com/limuhit/VR-Video-Quality-in-the-Wild.

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Task-Specific Normalization for Continual Learning of Blind Image Quality Models

In this paper, we present a simple yet effective continual learning method for blind image quality assessment (BIQA) with improved quality prediction accuracy, plasticity-stability trade-off, and task-order/-length robustness. The key step in our approach is to freeze all convolution filters of a pre-trained deep neural network (DNN) for an explicit promise of stability, and learn task-specific normalization parameters for plasticity. We assign each new IQA dataset (i.e., task) a prediction head, and load the corresponding normalization parameters to produce a quality score. The final quality estimate is computed by black a weighted summation of predictions from all heads with a lightweight $K$-means gating mechanism. Extensive experiments on six IQA datasets demonstrate the advantages of the proposed method in comparison to previous training techniques for BIQA.

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Hierarchical Prior-based Super Resolution for Point Cloud Geometry Compression

The Geometry-based Point Cloud Compression (G-PCC) has been developed by the Moving Picture Experts Group to compress point clouds. In its lossy mode, the reconstructed point cloud by G-PCC often suffers from noticeable distortions due to the naïve geometry quantization (i.e., grid downsampling). This paper proposes a hierarchical prior-based super resolution method for point cloud geometry compression. The content-dependent hierarchical prior is constructed at the encoder side, which enables coarse-to-fine super resolution of the point cloud geometry at the decoder side. A more accurate prior generally yields improved reconstruction performance, at the cost of increased bits required to encode this side information. With a proper balance between prior accuracy and bit consumption, the proposed method demonstrates substantial Bjontegaard-delta bitrate savings on the MPEG Cat1A dataset, surpassing the octree-based and trisoup-based G-PCC v14. We provide our implementations for reproducible research at https://github.com/lidq92/mpeg-pcc-tmc13.

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Image Quality Assessment: Integrating Model-Centric and Data-Centric Approaches

Learning-based image quality assessment (IQA) has made remarkable progress in the past decade, but nearly all consider the two key components -- model and data -- in isolation. Specifically, model-centric IQA focuses on developing ``better'' objective quality methods on fixed and extensively reused datasets, with a great danger of overfitting. Data-centric IQA involves conducting psychophysical experiments to construct ``better'' human-annotated datasets, which unfortunately ignores current IQA models during dataset creation. In this paper, we first design a series of experiments to probe computationally that such isolation of model and data impedes further progress of IQA. We then describe a computational framework that integrates model-centric and data-centric IQA. As a specific example, we design computational modules to quantify the sampling-worthiness of candidate images. Experimental results show that the proposed sampling-worthiness module successfully spots diverse failures of the examined blind IQA models, which are indeed worthy samples to be included in next-generation datasets.

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A Perceptually Optimized and Self-Calibrated Tone Mapping Operator

With the increasing popularity and accessibility of high dynamic range (HDR) photography, tone mapping operators (TMOs) for dynamic range compression are practically demanding. In this paper, we develop a two-stage neural network-based TMO that is self-calibrated and perceptually optimized. In Stage one, motivated by the physiology of the early stages of the human visual system, we first decompose an HDR image into a normalized Laplacian pyramid. We then use two lightweight deep neural networks (DNNs), taking the normalized representation as input and estimating the Laplacian pyramid of the corresponding LDR image. We optimize the tone mapping network by minimizing the normalized Laplacian pyramid distance (NLPD), a perceptual metric aligning with human judgments of tone-mapped image quality. In Stage two, the input HDR image is self-calibrated to compute the final LDR image. We feed the same HDR image but rescaled with different maximum luminances to the learned tone mapping network, and generate a pseudo-multi-exposure image stack with different detail visibility and color saturation. We then train another lightweight DNN to fuse the LDR image stack into a desired LDR image by maximizing a variant of the structural similarity index for multi-exposure image fusion (MEF-SSIM), which has been proven perceptually relevant to fused image quality. The proposed self-calibration mechanism through MEF enables our TMO to accept uncalibrated HDR images, while being physiology-driven. Extensive experiments show that our method produces images with consistently better visual quality. Additionally, since our method builds upon three lightweight DNNs, it is among the fastest local TMOs.

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IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers

Scalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep learning curve required to understand SVG grammars or get familiar with professional editing software. Recent advancements in text-to-image generation have inspired researchers to explore vector graphics synthesis using either image-based methods (i.e., text -> raster image -> vector graphics) combining text-to-image generation models with image vectorization, or language-based methods (i.e., text -> vector graphics script) through pretrained large language models. However, these methods still suffer from limitations in terms of generation quality, diversity, and flexibility. In this paper, we introduce IconShop, a text-guided vector icon synthesis method using autoregressive transformers. The key to success of our approach is to sequentialize and tokenize SVG paths (and textual descriptions as guidance) into a uniquely decodable token sequence. With that, we are able to fully exploit the sequence learning power of autoregressive transformers, while enabling both unconditional and text-conditioned icon synthesis. Through standard training to predict the next token on a large-scale vector icon dataset accompanied by textural descriptions, the proposed IconShop consistently exhibits better icon synthesis capability than existing image-based and language-based methods both quantitatively and qualitatively. Meanwhile, we observe a dramatic improvement in generation diversity, which is validated by the objective Uniqueness and Novelty measures. More importantly, we demonstrate the flexibility of IconShop with multiple novel icon synthesis tasks, including icon editing, icon interpolation, icon semantic combination, and icon design auto-suggestion.

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Measuring Perceptual Color Differences of Smartphone Photographs

Measuring perceptual color differences (CDs) is of great importance in modern smartphone photography. Despite the long history, most CD measures have been constrained by psychophysical data of homogeneous color patches or a limited number of simplistic natural photographic images. It is thus questionable whether existing CD measures generalize in the age of smartphone photography characterized by greater content complexities and learning-based image signal processors. In this paper, we put together so far the largest image dataset for perceptual CD assessment, in which the photographic images are 1) captured by six flagship smartphones, 2) altered by Photoshop, 3) post-processed by built-in filters of the smartphones, and 4) reproduced with incorrect color profiles. We then conduct a large-scale psychophysical experiment to gather perceptual CDs of 30,000 image pairs in a carefully controlled laboratory environment. Based on the newly established dataset, we make one of the first attempts to construct an end-to-end learnable CD formula based on a lightweight neural network, as a generalization of several previous metrics. Extensive experiments demonstrate that the optimized formula outperforms 33 existing CD measures by a large margin, offers reasonable local CD maps without the use of dense supervision, generalizes well to homogeneous color patch data, and empirically behaves as a proper metric in the mathematical sense. Our dataset and code are publicly available at https://github.com/hellooks/CDNet.

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Learning a Deep Color Difference Metric for Photographic Images

Most well-established and widely used color difference (CD) metrics are handcrafted and subject-calibrated against uniformly colored patches, which do not generalize well to photographic images characterized by natural scene complexities. Constructing CD formulae for photographic images is still an active research topic in imaging/illumination, vision science, and color science communities. In this paper, we aim to learn a deep CD metric for photographic images with four desirable properties. First, it well aligns with the observations in vision science that color and form are linked inextricably in visual cortical processing. Second, it is a proper metric in the mathematical sense. Third, it computes accurate CDs between photographic images, differing mainly in color appearances. Fourth, it is robust to mild geometric distortions (e.g., translation or due to parallax), which are often present in photographic images of the same scene captured by different digital cameras. We show that all these properties can be satisfied at once by learning a multi-scale autoregressive normalizing flow for feature transform, followed by the Euclidean distance which is linearly proportional to the human perceptual CD. Quantitative and qualitative experiments on the large-scale SPCD dataset demonstrate the promise of the learned CD metric.

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Blind Image Quality Assessment via Vision-Language Correspondence: A Multitask Learning Perspective

We aim at advancing blind image quality assessment (BIQA), which predicts the human perception of image quality without any reference information. We develop a general and automated multitask learning scheme for BIQA to exploit auxiliary knowledge from other tasks, in a way that the model parameter sharing and the loss weighting are determined automatically. Specifically, we first describe all candidate label combinations (from multiple tasks) using a textual template, and compute the joint probability from the cosine similarities of the visual-textual embeddings. Predictions of each task can be inferred from the joint distribution, and optimized by carefully designed loss functions. Through comprehensive experiments on learning three tasks - BIQA, scene classification, and distortion type identification, we verify that the proposed BIQA method 1) benefits from the scene classification and distortion type identification tasks and outperforms the state-of-the-art on multiple IQA datasets, 2) is more robust in the group maximum differentiation competition, and 3) realigns the quality annotations from different IQA datasets more effectively. The source code is available at https://github.com/zwx8981/LIQE.

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Joint Video Multi-Frame Interpolation and Deblurring under Unknown Exposure Time

Natural videos captured by consumer cameras often suffer from low framerate and motion blur due to the combination of dynamic scene complexity, lens and sensor imperfection, and less than ideal exposure setting. As a result, computational methods that jointly perform video frame interpolation and deblurring begin to emerge with the unrealistic assumption that the exposure time is known and fixed. In this work, we aim ambitiously for a more realistic and challenging task - joint video multi-frame interpolation and deblurring under unknown exposure time. Toward this goal, we first adopt a variant of supervised contrastive learning to construct an exposure-aware representation from input blurred frames. We then train two U-Nets for intra-motion and inter-motion analysis, respectively, adapting to the learned exposure representation via gain tuning. We finally build our video reconstruction network upon the exposure and motion representation by progressive exposure-adaptive convolution and motion refinement. Extensive experiments on both simulated and real-world datasets show that our optimized method achieves notable performance gains over the state-of-the-art on the joint video x8 interpolation and deblurring task. Moreover, on the seemingly implausible x16 interpolation task, our method outperforms existing methods by more than 1.5 dB in terms of PSNR.

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Hiding Images in Deep Probabilistic Models

Data hiding with deep neural networks (DNNs) has experienced impressive successes in recent years. A prevailing scheme is to train an autoencoder, consisting of an encoding network to embed (or transform) secret messages in (or into) a carrier, and a decoding network to extract the hidden messages. This scheme may suffer from several limitations regarding practicability, security, and embedding capacity. In this work, we describe a different computational framework to hide images in deep probabilistic models. Specifically, we use a DNN to model the probability density of cover images, and hide a secret image in one particular location of the learned distribution. As an instantiation, we adopt a SinGAN, a pyramid of generative adversarial networks (GANs), to learn the patch distribution of one cover image. We hide the secret image by fitting a deterministic mapping from a fixed set of noise maps (generated by an embedding key) to the secret image during patch distribution learning. The stego SinGAN, behaving as the original SinGAN, is publicly communicated; only the receiver with the embedding key is able to extract the secret image. We demonstrate the feasibility of our SinGAN approach in terms of extraction accuracy and model security. Moreover, we show the flexibility of the proposed method in terms of hiding multiple images for different receivers and obfuscating the secret image.

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Perceptual Attacks of No-Reference Image Quality Models with Human-in-the-Loop

No-reference image quality assessment (NR-IQA) aims to quantify how humans perceive visual distortions of digital images without access to their undistorted references. NR-IQA models are extensively studied in computational vision, and are widely used for performance evaluation and perceptual optimization of man-made vision systems. Here we make one of the first attempts to examine the perceptual robustness of NR-IQA models. Under a Lagrangian formulation, we identify insightful connections of the proposed perceptual attack to previous beautiful ideas in computer vision and machine learning. We test one knowledge-driven and three data-driven NR-IQA methods under four full-reference IQA models (as approximations to human perception of just-noticeable differences). Through carefully designed psychophysical experiments, we find that all four NR-IQA models are vulnerable to the proposed perceptual attack. More interestingly, we observe that the generated counterexamples are not transferable, manifesting themselves as distinct design flows of respective NR-IQA methods.

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Continual Learning for Blind Image Quality Assessment

The explosive growth of image data facilitates the fast development of image processing and computer vision methods for emerging visual applications, meanwhile introducing novel distortions to the processed images. This poses a grand challenge to existing blind image quality assessment (BIQA) models, failing to continually adapt to such subpopulation shift. Recent work suggests training BIQA methods on the combination of all available human-rated IQA datasets. However, this type of approach is not scalable to a large number of datasets, and is cumbersome to incorporate a newly created dataset as well. In this paper, we formulate continual learning for BIQA, where a model learns continually from a stream of IQA datasets, building on what was learned from previously seen data. We first identify five desiderata in the new setting with a measure to quantify the plasticity-stability trade-off. We then propose a simple yet effective method for learning BIQA models continually. Specifically, based on a shared backbone network, we add a prediction head for a new dataset, and enforce a regularizer to allow all prediction heads to evolve with new data while being resistant to catastrophic forgetting of old data. We compute the quality score by an adaptive weighted summation of estimates from all prediction heads. Extensive experiments demonstrate the promise of the proposed continual learning method in comparison to standard training techniques for BIQA. We made the code publicly available at https://github.com/zwx8981/BIQA_CL.

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Pseudocylindrical Convolutions for Learned Omnidirectional Image Compression

Although equirectangular projection (ERP) is a convenient form to store omnidirectional images (also known as 360-degree images), it is neither equal-area nor conformal, thus not friendly to subsequent visual communication. In the context of image compression, ERP will over-sample and deform things and stuff near the poles, making it difficult for perceptually optimal bit allocation. In conventional 360-degree image compression, techniques such as region-wise packing and tiled representation are introduced to alleviate the over-sampling problem, achieving limited success. In this paper, we make one of the first attempts to learn deep neural networks for omnidirectional image compression. We first describe parametric pseudocylindrical representation as a generalization of common pseudocylindrical map projections. A computationally tractable greedy method is presented to determine the (sub)-optimal configuration of the pseudocylindrical representation in terms of a novel proxy objective for rate-distortion performance. We then propose pseudocylindrical convolutions for 360-degree image compression. Under reasonable constraints on the parametric representation, the pseudocylindrical convolution can be efficiently implemented by standard convolution with the so-called pseudocylindrical padding. To demonstrate the feasibility of our idea, we implement an end-to-end 360-degree image compression system, consisting of the learned pseudocylindrical representation, an analysis transform, a non-uniform quantizer, a synthesis transform, and an entropy model. Experimental results on $19,790$ omnidirectional images show that our method achieves consistently better rate-distortion performance than the competing methods. Moreover, the visual quality by our method is significantly improved for all images at all bitrates.

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Image Quality Assessment in the Modern Age

This tutorial provides the audience with the basic theories, methodologies, and current progresses of image quality assessment (IQA). From an actionable perspective, we will first revisit several subjective quality assessment methodologies, with emphasis on how to properly select visual stimuli. We will then present in detail the design principles of objective quality assessment models, supplemented by an in-depth analysis of their advantages and disadvantages. Both hand-engineered and (deep) learning-based methods will be covered. Moreover, the limitations with the conventional model comparison methodology for objective quality models will be pointed out, and novel comparison methodologies such as those based on the theory of "analysis by synthesis" will be introduced. We will last discuss the real-world multimedia applications of IQA, and give a list of open challenging problems, in the hope of encouraging more and more talented researchers and engineers devoting to this exciting and rewarding research field.

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Locally Adaptive Structure and Texture Similarity for Image Quality Assessment

The latest advances in full-reference image quality assessment (IQA) involve unifying structure and texture similarity based on deep representations. The resulting Deep Image Structure and Texture Similarity (DISTS) metric, however, makes rather global quality measurements, ignoring the fact that natural photographic images are locally structured and textured across space and scale. In this paper, we describe a locally adaptive structure and texture similarity index for full-reference IQA, which we term A-DISTS. Specifically, we rely on a single statistical feature, namely the dispersion index, to localize texture regions at different scales. The estimated probability (of one patch being texture) is in turn used to adaptively pool local structure and texture measurements. The resulting A-DISTS is adapted to local image content, and is free of expensive human perceptual scores for supervised training. We demonstrate the advantages of A-DISTS in terms of correlation with human data on ten IQA databases and optimization of single image super-resolution methods.

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