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Kei Okada

Publications and source records attributed to Kei Okada.

138 records · Page 8Linked to original sources

VQA-based Robotic State Recognition Optimized with Genetic Algorithm

State recognition of objects and environment in robots has been conducted in various ways. In most cases, this is executed by processing point clouds, learning images with annotations, and using specialized sensors. In contrast, in this study, we propose a state recognition method that applies Visual Question Answering (VQA) in a Pre-Trained Vision-Language Model (PTVLM) trained from a large-scale dataset. By using VQA, it is possible to intuitively describe robotic state recognition in the spoken language. On the other hand, there are various possible ways to ask about the same event, and the performance of state recognition differs depending on the question. Therefore, in order to improve the performance of state recognition using VQA, we search for an appropriate combination of questions using a genetic algorithm. We show that our system can recognize not only the open/closed of a refrigerator door and the on/off of a display, but also the open/closed of a transparent door and the state of water, which have been difficult to recognize.

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Sensing and Navigation of Aerial Robot for Measuring Tree Location and Size in Forest Environment

This paper shows the achievement of a sensing and navigation system of aerial robot for measuring location and size of trees in a forest environment autonomously. Although forestry is an important industry in Japan, the working population of forestry is decreasing. Then, as an application of mechanization of forestry, we propose tree data collection system by aerial robots which have high mobility in three-dimensional space. First, we develop tree recognition and measurement method, along with algorithm to generate tree database. Second, we describe aerial robot navigation system based on tree recognition. Finally, we present an experimental result in which an aerial robot flies in a forest and collects tree data.

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TrTr: Visual Tracking with Transformer

Template-based discriminative trackers are currently the dominant tracking methods due to their robustness and accuracy, and the Siamese-network-based methods that depend on cross-correlation operation between features extracted from template and search images show the state-of-the-art tracking performance. However, general cross-correlation operation can only obtain relationship between local patches in two feature maps. In this paper, we propose a novel tracker network based on a powerful attention mechanism called Transformer encoder-decoder architecture to gain global and rich contextual interdependencies. In this new architecture, features of the template image is processed by a self-attention module in the encoder part to learn strong context information, which is then sent to the decoder part to compute cross-attention with the search image features processed by another self-attention module. In addition, we design the classification and regression heads using the output of Transformer to localize target based on shape-agnostic anchor. We extensively evaluate our tracker TrTr, on VOT2018, VOT2019, OTB-100, UAV, NfS, TrackingNet, and LaSOT benchmarks and our method performs favorably against state-of-the-art algorithms. Training code and pretrained models are available at https://github.com/tongtybj/TrTr.

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Singularity-free Aerial Deformation by Two-dimensional Multilinked Aerial Robot with 1-DoF Vectorable Propeller

Two-dimensional multilinked structures can benefit aerial robots in both maneuvering and manipulation because of their deformation ability. However, certain types of singular forms must be avoided during deformation. Hence, an additional 1 Degrees-of-Freedom (DoF) vectorable propeller is employed in this work to overcome singular forms by properly changing the thrust direction. In this paper, we first extend modeling and control methods from our previous works for an under-actuated model whose thrust forces are not unidirectional. We then propose a planning method for the vectoring angles to solve the singularity by maximizing the controllability under arbitrary robot forms. Finally, we demonstrate the feasibility of the proposed methods by experiments where a quad-type model is used to perform trajectory tracking under challenging forms, such as a line-shape form, and the deformation passing these challenging forms.

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Circus ANYmal: A Quadruped Learning Dexterous Manipulation with Its Limbs

Quadrupedal robots are skillful at locomotion tasks while lacking manipulation skills, not to mention dexterous manipulation abilities. Inspired by the animal behavior and the duality between multi-legged locomotion and multi-fingered manipulation, we showcase a circus ball challenge on a quadrupedal robot, ANYmal. We employ a model-free reinforcement learning approach to train a deep policy that enables the robot to balance and manipulate a light-weight ball robustly using its limbs without any contact measurement sensor. The policy is trained in the simulation, in which we randomize many physical properties with additive noise and inject random disturbance force during manipulation, and achieves zero-shot deployment on the real robot without any adjustment. In the hardware experiments, dynamic performance is achieved with a maximum rotation speed of 15 deg/s, and robust recovery is showcased under external poking. To our best knowledge, it is the first work that demonstrates the dexterous dynamic manipulation on a real quadrupedal robot.

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Versatile Multilinked Aerial Robot with Tilting Propellers: Design, Modeling, Control and State Estimation for Autonomous Flight and Manipulation

Multilinked aerial robot is one of the state-of-the-art works in aerial robotics, which demonstrates the deformability benefiting both maneuvering and manipulation. However, the performance in outdoor physical world has not yet been evaluated because of the weakness in the controllability and the lack of the state estimation for autonomous flight. Thus we adopt tilting propellers to enhance the controllability. The related design, modeling and control method are developed in this work to enable the stable hovering and deformation. Furthermore, the state estimation which involves the time synchronization between sensors and the multilinked kinematics is also presented in this work to enable the fully autonomous flight in the outdoor environment. Various autonomous outdoor experiments, including the fast maneuvering for interception with target, object grasping for delivery, and blanket manipulation for firefighting are performed to evaluate the feasibility and versatility of the proposed robot platform. To the best of our knowledge, this is the first study for the multilinked aerial robot to achieve the fully autonomous flight and the manipulation task in outdoor environment. We also applied our platform in all challenges of the 2020 Mohammed Bin Zayed International Robotics Competition, and ranked third place in Challenge 1 and sixth place in Challenge 3 internationally, demonstrating the reliable flight performance in the fields.

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Instance Segmentation of Visible and Occluded Regions for Finding and Picking Target from a Pile of Objects

We present a robotic system for picking a target from a pile of objects that is capable of finding and grasping the target object by removing obstacles in the appropriate order. The fundamental idea is to segment instances with both visible and occluded masks, which we call `instance occlusion segmentation'. To achieve this, we extend an existing instance segmentation model with a novel `relook' architecture, in which the model explicitly learns the inter-instance relationship. Also, by using image synthesis, we make the system capable of handling new objects without human annotations. The experimental results show the effectiveness of the relook architecture when compared with a conventional model and of the image synthesis when compared to a human-annotated dataset. We also demonstrate the capability of our system to achieve picking a target in a cluttered environment with a real robot.

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Joint Learning of Instance and Semantic Segmentation for Robotic Pick-and-Place with Heavy Occlusions in Clutter

We present joint learning of instance and semantic segmentation for visible and occluded region masks. Sharing the feature extractor with instance occlusion segmentation, we introduce semantic occlusion segmentation into the instance segmentation model. This joint learning fuses the instance- and image-level reasoning of the mask prediction on the different segmentation tasks, which was missing in the previous work of learning instance segmentation only (instance-only). In the experiments, we evaluated the proposed joint learning comparing the instance-only learning on the test dataset. We also applied the joint learning model to 2 different types of robotic pick-and-place tasks (random and target picking) and evaluated its effectiveness to achieve real-world robotic tasks.

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3D Object Segmentation for Shelf Bin Picking by Humanoid with Deep Learning and Occupancy Voxel Grid Map

Picking objects in a narrow space such as shelf bins is an important task for humanoid to extract target object from environment. In those situations, however, there are many occlusions between the camera and objects, and this makes it difficult to segment the target object three dimensionally because of the lack of three dimentional sensor inputs. We address this problem with accumulating segmentation result with multiple camera angles, and generating voxel model of the target object. Our approach consists of two components: first is object probability prediction for input image with convolutional networks, and second is generating voxel grid map which is designed for object segmentation. We evaluated the method with the picking task experiment for target objects in narrow shelf bins. Our method generates dense 3D object segments even with occlusions, and the real robot successfuly picked target objects from the narrow space.

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Probabilistic 3D Multilabel Real-time Mapping for Multi-object Manipulation

Probabilistic 3D map has been applied to object segmentation with multiple camera viewpoints, however, conventional methods lack of real-time efficiency and functionality of multilabel object mapping. In this paper, we propose a method to generate three-dimensional map with multilabel occupancy in real-time. Extending our previous work in which only target label occupancy is mapped, we achieve multilabel object segmentation in a single looking around action. We evaluate our method by testing segmentation accuracy with 39 different objects, and applying it to a manipulation task of multiple objects in the experiments. Our mapping-based method outperforms the conventional projection-based method by 40 - 96\% relative (12.6 mean $IU_{3d}$), and robot successfully recognizes (86.9\%) and manipulates multiple objects (60.7\%) in an environment with heavy occlusions.

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Analysis and Observations from the First Amazon Picking Challenge

This paper presents a overview of the inaugural Amazon Picking Challenge along with a summary of a survey conducted among the 26 participating teams. The challenge goal was to design an autonomous robot to pick items from a warehouse shelf. This task is currently performed by human workers, and there is hope that robots can someday help increase efficiency and throughput while lowering cost. We report on a 28-question survey posed to the teams to learn about each team's background, mechanism design, perception apparatus, planning and control approach. We identify trends in this data, correlate it with each team's success in the competition, and discuss observations and lessons learned based on survey results and the authors' personal experiences during the challenge.

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Experience-Based Planning with Sparse Roadmap Spanners

We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.

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