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Kei Ota

Publications and source records attributed to Kei Ota.

At least 19 recordsLinked to original sources

AIRoA-0: Long-Horizon, Precise, Cross-Embodiment Manipulation from Handheld Data

AIRoA-0 (A-0) is a bimanual manipulation system learned from 16,151 hours of handheld demonstrations, with no robot data collected at any stage. The demonstrations are recorded with YUBI, our open-source handheld gripper, which lets people record manipulation data anywhere with no robot present. From a single instruction, A-0 sorts more than a dozen small parts into their numbered cells and changes the mop pads and brush of a robot vacuum; among other tasks, it unzips a pencil case and folds a towel. It performs these tasks using only a camera on each wrist, with no head or scene camera, at a site where none of its training data was recorded. Across the ten tasks of our evaluation, it averages a success rate of 78%, against 27% for the strongest of four other vision-language-action models post-trained on the same task demonstrations. We collect no teleoperation data and use no reinforcement learning or on-robot corrections, and the robot appears only at test time. The system learns which regions of each wrist view matter for the task, predicts the stage the task has reached, and decodes actions as a continuous stream. A-0 is embodiment-agnostic: it runs on robots that mount the YUBI gripper, such as a bimanual Franka, TX-G2, OpenArm and UR. We are releasing the dataset, to our knowledge the largest open dataset of handheld-gripper demonstrations with task and subtask instructions, together with the pre-trained weights and the post-training recipe. Videos of A-0 on every task are on the project page, https://a-0.airoa.io. Anyone can build the gripper, record a task of their own and post-train the model on it in under four hours on a single node of eight H200 GPUs.

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YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation

Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Splatting (3DGS) enables rapid real-to-sim scene generation, the reconstruction quality required for reliable policy evaluation remains unquantified. In particular, policies relying on wrist-mounted fisheye cameras (e.g., YUBI handheld gripper data) are heavily exposed to visual artifacts (holes, floaters) in wide-angle views, directly degrading task performance. To address this, we present YUBI-Real2Sim, a unified framework for 3DGS-based scene reconstruction and real-to-sim policy evaluation under dual fisheye wrist views. We develop an integrated pipeline combining 200-degree fisheye camera capture, 3DGS training, 3D foundation models for object modeling, and MuJoCo-based physical simulation, reproducing the observed real-world policy ordering in eight of nine scene-task comparisons. Using this framework, we construct a benchmark across two bimanual robot platforms, three scenes, three tasks, and dual pi0.5-based policies. This systematically measures real-to-sim rank agreement and evaluates policy sensitivity against counterfactual 3DGS artifacts (ceiling holes, floaters, warping) and capture disturbances. We further analyze whether novel-view quality scores can indicate policy-ranking reliability under a scene-held-out evaluation protocol. The results show task-dependent performance and limitations of quality-based reliability prediction, highlighting the need to assess reconstruction quality when using Real2Sim for policy evaluation. These results do not yet establish a generally reliable scene-acceptance rule. Project Page: https://yubi-real2sim.airoa.io.

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RoboPace: Contact-Aware Time-Optimal Retiming for Action-Chunk Policies

Robot manipulation data collection has been shifting from teleoperation toward robot-free demonstrations, through interfaces such as the Universal Manipulation Interface (UMI) or directly from human hands. Vision-Language-Action (VLA) policies trained on such data inherit the demonstrator's timing. Yet human timing does not directly transfer to robots: compliant hands tolerate fast contact, whereas robots may overshoot due to actuator and tracking limitations; conversely, robots can move faster in free space. This motivates a unified approach that reconciles execution speed with contact safety. We present RoboPace, an online retiming layer that preserves the policy's geometric path while adapting its timing, respecting the target robot's kinematic and dynamic constraints. It adapts execution speed based on predicted contact, jointly accounting for contact-dependent speed limits and the robot's motion constraints. The method requires no policy retraining and operates in real time. Across three contact-rich tasks on a dual-arm robot, faster uniform execution and physical-limit-only retiming largely fail. RoboPace instead achieves higher overall success than slow uniform execution while completing four of five commands in approximately half the time, retaining the reliability of slow execution without its time cost.

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YUBI-STAG: Contact and Semantic-Rich Alignment for VLAs via Automated Video-Language Grounding

Vision-Language-Action (VLA) models acquire broad manipulation capabilities via large-scale pretraining, yet eliciting them through language requires fine-grained alignment between instructions and physical interactions. Existing robot demonstrations typically provide only coarse task descriptions, omitting how actions are executed, including which gripper acts, which object is contacted, and how it is grasped and moved. We introduce YUBI-STAG, a framework for Spatio-Temporal Annotation and Grounding that automatically enriches manipulation demonstrations with interaction-rich semantics to align pretrained VLAs with fine-grained manipulation language. Combining contact-object segmentation with vision-language models, YUBI-STAG annotates object identities, attributes and states, per-gripper actions, bimanual coordination, and spatially grounded interactions. To address YUBI-STAG's reliance on localized sequences and multi-stage VLM inference, we distill it into YUBI-VLM. YUBI-VLM directly recovers action structure and annotations from raw, unsegmented video in few inference calls and operates from wrist views alone. We evaluate both frameworks on YUBI-STAG-Bench across temporal, semantic, and spatial grounding tasks. YUBI-VLM retains much of YUBI-STAG's annotation accuracy with fewer inference calls and shorter runtime while generalizing to unseen manipulations. Finally, post-training VLA policies on these annotations aligns them with fine-grained language and contact-aware structure. Bimanual experiments demonstrate improved performance and instruction following, including control over object identity, acting gripper, target location, and spatial relations absent from original labels.

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CounterAlign: Counterfactual Supervision for Vision-Language-Action Models

Vision-Language-Action (VLA) models are typically trained with behavior cloning (BC) on expert demonstrations. However, BC provides only positive supervision for expert actions, without explicit negative supervision indicating which actions are instruction-inconsistent or otherwise inappropriate. Reinforcement learning (RL) can provide such corrective signals, but often relies on externally specified rewards or curated non-expert data, both of which are costly to obtain in robotics. We show that offline RL for VLA models need not rely on curated non-expert trajectories: successful expert demonstrations alone can be transformed into dense corrective supervision through instruction relabeling. Specifically, by pairing expert actions with mismatched alternative instructions, we synthesize counterfactual instruction-observation-action tuples from the dataset and combine them with adversarial discriminator training to learn an instruction-grounded reward model for offline RL, without collecting additional rollouts or annotations. On the robustness-focused LIBERO-PRO benchmark, our method improves robustness to object position and task perturbations over a strong state-of-the-art baseline. It also outperforms competitive baselines in real-robot experiments on the TX-G2 (compatible with AGIBot G2). More broadly, our results suggest that, for data-constrained VLA learning, extracting denser supervision from each demonstration can complement collecting additional data.

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Auditing Instruction-Trajectory Mismatches in Multimodal Robot Demonstrations

Robot demonstration datasets used to train vision-language-action policies can contain a subtle but harmful failure mode: trajectories that are behaviorally correct but paired with the wrong language instruction. We study post-hoc auditing of these Instruction-Trajectory Mismatches (ITMs). Unlike failed rollouts, ITMs often look plausible, and can corrupt the language-behavior mapping learned by the policy. We propose Multimodal Probabilistic Fusion (MMPF), a training-free auditing framework that treats each modality as an expert, estimates a task-label distribution from local neighborhood agreement and global prototype similarity, and then fuses modalities with predictive-entropy weighting in a product of experts. Across LIBERO benchmarks with injected instruction mismatches and noisy real-robot data, MMPF achieves the strongest overall ITM detection and label correction accuracy. We also show that auditing improves most downstream policy learning in settings where language is needed to disambiguate the task. We demonstrate in real robot experiments that our method can achieve improved policy performance and show the trade-off of filtering demonstrations compared to relabeling.

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Continuous Reasoning for Vision-Language-Action

Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over π0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.

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See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs

Generalization remains a central bottleneck for vision-language-action (VLA) models: under distractors, appearance shifts, and semantically similar tasks, the policy must often infer local execution details from coarse instructions while also deciding which parts of the image matter for control. We present S2 (See Less, Specify More), a framework for improving VLA generalization by training the executor under a cleaner interface. Specify More preserves the original instruction as a stable high-level goal while relabeling each trajectory into refined trajectory- and subtask-level language that disambiguates the current execution mode. Unlike native attention, See Less imposes an explicit visual evidence budget, training the executor to act from task-sufficient evidence rather than unconstrained visual context, without any region or mask annotation. This interface lets the executor follow detailed guidance without relying on distracting visual patches or resolving avoidable ambiguity on its own, and it remains compatible with off-the-shelf VLM planners through in-context learning. Across our main evaluation settings, S2 improves overall generalization metrics by changing the executor's learning problem: coarse instructions induce avoidable supervision aliasing, goal-preserving local guidance outperforms instruction replacement in our main ablations, and explicit evidence budgeting reduces dependence on broad visual context beyond efficiency considerations. Across eight real-robot tasks on TX-G2 (an AgiBot G2-compatible variant) and HSR, S2 raises mean subtask success from 54.2% to 79.0% over pi0.5. Together, these results suggest that VLA generalization improves when the executor is trained to act from informative local guidance and task-sufficient visual evidence, rather than recovering both from weak supervision.

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YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scale

We introduce Yielding Universal Bidigital Interface (YUBI), a finger-aligned gripper designed to enable intuitive, ergonomic, and scalable data collection for bimanual dexterous manipulation. While handheld data collection systems such as Universal Manipulation Interface (UMI) enable affordable data collection, their bulky pistol-grip designs can pose ergonomic and usability challenges for fine-grained, dexterous manipulation tasks. To address this, YUBI presents a distinct design principle: yielding, finger-driven actuation that directly maps human finger movements to gripper jaw motion. Using the YUBI devices, we set up a data collection system with integrated VR-based 6 DoF tracking of the gripper, ensuring high-fidelity trajectory data acquisition. We curate a UMI-based dataset of unprecedented scale: 8,434 hours across 1.20M episodes and 119 tasks. Experiments show that YUBI offers advantages over the UMI gripper in versatility for complex bimanual tasks, dexterity, and operational efficiency. A single policy trained on the YUBI dataset transfers across multiple bimanual robots (UR, Franka, and ELEY) simply by mounting the gripper on each platform, confirming that the collected data are directly executable as policy supervision. We release the gripper hardware, data-collection software, and dataset as one integrated stack, offering the open community a reproducible path to large-scale data acquisition for advancing robotic foundation models.

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Touch2Insert: Zero-Shot Peg Insertion by Touching Intersections of Peg and Hole

Reliable insertion of industrial connectors remains a central challenge in robotics, requiring sub-millimeter precision under uncertainty and often without full visual access. Vision-based approaches struggle with occlusion and limited generalization, while learning-based policies frequently fail to transfer to unseen geometries. To address these limitations, we leverage tactile sensing, which captures local surface geometry at the point of contact and thus provides reliable information even under occlusion and across novel connector shapes. Building on this capability, we present \emph{Touch2Insert}, a tactile-based framework for arbitrary peg insertion. Our method reconstructs cross-sectional geometry from high-resolution tactile images and estimates the relative pose of the hole with respect to the peg in a zero-shot manner. By aligning reconstructed shapes through registration, the framework enables insertion from a single contact without task-specific training. To evaluate its performance, we conducted experiments with three diverse connectors in both simulation and real-robot settings. The results indicate that Touch2Insert achieved sub-millimeter pose estimation accuracy for all connectors in simulation, and attained an average success rate of 86.7\% on the real robot, thereby confirming the robustness and generalizability of tactile sensing for real-world robotic connector insertion.

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Simultaneous Extrinsic Contact and In-Hand Pose Estimation via Distributed Tactile Sensing

Prehensile autonomous manipulation, such as peg insertion, tool use, or assembly, require precise in-hand understanding of the object pose and the extrinsic contacts made during interactions. Providing accurate estimation of pose and contacts is challenging. Tactile sensors can provide local geometry at the sensor and force information about the grasp, but the locality of sensing means resolving poses and contacts from tactile alone is often an ill-posed problem, as multiple configurations can be consistent with the observations. Adding visual feedback can help resolve ambiguities, but can suffer from noise and occlusions. In this work, we propose a method that pairs local observations from sensing with the physical constraints of contact. We propose a set of factors that ensure local consistency with tactile observations as well as enforcing physical plausibility, namely, that the estimated pose and contacts must respect the kinematic and force constraints of quasi-static rigid body interactions. We formalize our problem as a factor graph, allowing for efficient estimation. In our experiments, we demonstrate that our method outperforms existing geometric and contact-informed estimation pipelines, especially when only tactile information is available. Video results can be found at https://tacgraph.github.io/.

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Analytic Conditions for Differentiable Collision Detection in Trajectory Optimization

Optimization-based methods are widely used for computing fast, diverse solutions for complex tasks such as collision-free movement or planning in the presence of contacts. However, most of these methods require enforcing non-penetration constraints between objects, resulting in a non-trivial and computationally expensive problem. This makes the use of optimization-based methods for planning and control challenging. In this paper, we present a method to efficiently enforce non-penetration of sets while performing optimization over their configuration, which is directly applicable to problems like collision-aware trajectory optimization. We introduce novel differentiable conditions with analytic expressions to achieve this. To enforce non-collision between non-smooth bodies using these conditions, we introduce a method to approximate polytopes as smooth semi-algebraic sets. We present several numerical experiments to demonstrate the performance of the proposed method and compare the performance with other baseline methods recently proposed in the literature.

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AIRoA MoMa Dataset: A Large-Scale Hierarchical Dataset for Mobile Manipulation

As robots transition from controlled settings to unstructured human environments, building generalist agents that can reliably follow natural language instructions remains a central challenge. Progress in robust mobile manipulation requires large-scale multimodal datasets that capture contact-rich and long-horizon tasks, yet existing resources lack synchronized force-torque sensing, hierarchical annotations, and explicit failure cases. We address this gap with the AIRoA MoMa Dataset, a large-scale real-world multimodal dataset for mobile manipulation. It includes synchronized RGB images, joint states, six-axis wrist force-torque signals, and internal robot states, together with a novel two-layer annotation schema of sub-goals and primitive actions for hierarchical learning and error analysis. The initial dataset comprises 25,469 episodes (approx. 94 hours) collected with the Human Support Robot (HSR) and is fully standardized in the LeRobot v2.1 format. By uniquely integrating mobile manipulation, contact-rich interaction, and long-horizon structure, AIRoA MoMa provides a critical benchmark for advancing the next generation of Vision-Language-Action models. The first version of our dataset is now available at https://huggingface.co/datasets/airoa-org/airoa-moma .

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Learning Pivoting Manipulation with Force and Vision Feedback Using Optimization-based Demonstrations

Non-prehensile manipulation is challenging due to complex contact interactions between objects, the environment, and robots. Model-based approaches can efficiently generate complex trajectories of robots and objects under contact constraints. However, they tend to be sensitive to model inaccuracies and require access to privileged information (e.g., object mass, size, pose), making them less suitable for novel objects. In contrast, learning-based approaches are typically more robust to modeling errors but require large amounts of data. In this paper, we bridge these two approaches to propose a framework for learning closed-loop pivoting manipulation. By leveraging computationally efficient Contact-Implicit Trajectory Optimization (CITO), we design demonstration-guided deep Reinforcement Learning (RL), leading to sample-efficient learning. We also present a sim-to-real transfer approach using a privileged training strategy, enabling the robot to perform pivoting manipulation using only proprioception, vision, and force sensing without access to privileged information. Our method is evaluated on several pivoting tasks, demonstrating that it can successfully perform sim-to-real transfer. The overview of our method and the hardware experiments are shown at https://youtu.be/akjGDgfwLbM?si=QVw6ExoPy2VsU2g6

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FlowLoss: Dynamic Flow-Conditioned Loss Strategy for Video Diffusion Models

Video Diffusion Models (VDMs) can generate high-quality videos, but often struggle with producing temporally coherent motion. Optical flow supervision is a promising approach to address this, with prior works commonly employing warping-based strategies that avoid explicit flow matching. In this work, we explore an alternative formulation, FlowLoss, which directly compares flow fields extracted from generated and ground-truth videos. To account for the unreliability of flow estimation under high-noise conditions in diffusion, we propose a noise-aware weighting scheme that modulates the flow loss across denoising steps. Experiments on robotic video datasets suggest that FlowLoss improves motion stability and accelerates convergence in early training stages. Our findings offer practical insights for incorporating motion-based supervision into noise-conditioned generative models.

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Modality Selection and Skill Segmentation via Cross-Modality Attention

Incorporating additional sensory modalities such as tactile and audio into foundational robotic models poses significant challenges due to the curse of dimensionality. This work addresses this issue through modality selection. We propose a cross-modality attention (CMA) mechanism to identify and selectively utilize the modalities that are most informative for action generation at each timestep. Furthermore, we extend the application of CMA to segment primitive skills from expert demonstrations and leverage this segmentation to train a hierarchical policy capable of solving long-horizon, contact-rich manipulation tasks.

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Zero-Shot Peg Insertion: Identifying Mating Holes and Estimating SE(2) Poses with Vision-Language Models

Achieving zero-shot peg insertion, where inserting an arbitrary peg into an unseen hole without task-specific training, remains a fundamental challenge in robotics. This task demands a highly generalizable perception system capable of detecting potential holes, selecting the correct mating hole from multiple candidates, estimating its precise pose, and executing insertion despite uncertainties. While learning-based methods have been applied to peg insertion, they often fail to generalize beyond the specific peg-hole pairs encountered during training. Recent advancements in Vision-Language Models (VLMs) offer a promising alternative, leveraging large-scale datasets to enable robust generalization across diverse tasks. Inspired by their success, we introduce a novel zero-shot peg insertion framework that utilizes a VLM to identify mating holes and estimate their poses without prior knowledge of their geometry. Extensive experiments demonstrate that our method achieves 90.2% accuracy, significantly outperforming baselines in identifying the correct mating hole across a wide range of previously unseen peg-hole pairs, including 3D-printed objects, toy puzzles, and industrial connectors. Furthermore, we validate the effectiveness of our approach in a real-world connector insertion task on a backpanel of a PC, where our system successfully detects holes, identifies the correct mating hole, estimates its pose, and completes the insertion with a success rate of 88.3%. These results highlight the potential of VLM-driven zero-shot reasoning for enabling robust and generalizable robotic assembly.

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Autonomous Robotic Assembly: From Part Singulation to Precise Assembly

Imagine a robot that can assemble a functional product from the individual parts presented in any configuration to the robot. Designing such a robotic system is a complex problem which presents several open challenges. To bypass these challenges, the current generation of assembly systems is built with a lot of system integration effort to provide the structure and precision necessary for assembly. These systems are mostly responsible for part singulation, part kitting, and part detection, which is accomplished by intelligent system design. In this paper, we present autonomous assembly of a gear box with minimum requirements on structure. The assembly parts are randomly placed in a two-dimensional work environment for the robot. The proposed system makes use of several different manipulation skills such as sliding for grasping, in-hand manipulation, and insertion to assemble the gear box. All these tasks are run in a closed-loop fashion using vision, tactile, and Force-Torque (F/T) sensors. We perform extensive hardware experiments to show the robustness of the proposed methods as well as the overall system. See supplementary video at https://www.youtube.com/watch?v=cZ9M1DQ23OI.

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