SearcharxivSearch

arXiv subjects

Keisuke Kamahori

Publications and source records attributed to Keisuke Kamahori.

12 recordsLinked to original sources

Themis: Software-Defined Hardware Prefetching

Data cache misses represent a significant portion of stall cycles in datacenter workloads. Hardware prefetchers that reduce such stalls by fetching data ahead of time have become increasingly sophisticated. However, to achieve high coverage, they have to prefetch aggressively, generating many inaccurate accesses that waste memory bandwidth. This is problematic in datacenter environments where memory bandwidth is a limited resource due to high multi-tenancy. We observe that for datacenter workloads, inaccurate prefetches can be effectively filtered on a data page granularity, without sacrificing prefetch coverage. However, storing per-page metadata about prefetch usefulness in hardware is costly, so we propose a novel hardware-software interface for data prefetching: The software directs the hardware on where to prefetch, and the hardware identifies and issues prefetches in the regions of interest. We propose Themis, a profile-guided hardware prefetching solution that implements this new interface. Themis utilizes page-level hints stored in page-table entries to disable the prefetcher for certain data pages at runtime. Themis requires no binary or ISA changes and can be used to optimize processes without disrupting their execution. Themis is also orthogonal to existing works on prefetching and can be applied to optimize any hardware prefetcher. Our results show that Themis is able to achieve around 40% reduction in useless prefetch requests, resulting in speedup for all the evaluated prefetchers for datacenter workloads, including 4.1% for BOP, 3.1% for SPP+PPF, and 1.4% for Pythia.

cs.AR

M*: A Modular, Extensible, Serving System for Multimodal Models

We are entering a new era of composite model architectures that integrate diverse components such as vision encoders, language backbones, diffusion and flow heads, audio codecs, action generators, and world-model predictors. Such architectures underpin a broad class of multimodal models, including unified multimodal models, omni models, speech-language models, vision-language-action policies, and world models. However, existing model serving frameworks were built on narrow assumptions about model structure, making them ill-suited to accommodate this new architectural diversity. Here we present M*, a universal serving system for efficient serving of composite AI models. M* represents models as dataflow graphs, processing requests spanning diverse modalities and tasks as traversals over these graphs. The core insight is a modular abstraction that supports arbitrary composition of model components, flexible placement onto a physical cluster, and model-agnostic optimizations within a distributed runtime. We call this abstraction the Walk Graph and show how it can concisely capture composite models from a broad range of families. We instantiate M* on representative models and find that it achieves, on average, 20% lower end-to-end latency than vLLM-Omni for text-to-image workloads on BAGEL, while delivering up to 2.9x lower real-time factor and 2.7x higher throughput for text-to-speech workloads on Qwen3-Omni. M* also outperforms the V-JEPA 2-AC rollout baseline for robotic planning by up to 12.5x. Thus, our work paves the road towards more efficient serving of complex models with minimal developer effort.

cs.LG

MURMUR: An Efficient Inference System for Long-Form ASR

Long-form automatic speech recognition (ASR) requires both high accuracy and low latency, but existing systems force a trade-off between the two. Chunk-based pipelines process audio in parallel windows for low latency, but lose cross-chunk context and need brittle heuristics to align speakers and timestamps at boundaries. Long-context ASR models resolve everything in a single pass for better accuracy, but are an order of magnitude slower. We propose Murmur, an inference system that overcomes this trade-off by operating at two levels. At the inter-chunk level, we revisit the chunk-based pipeline for modern long-context ASR, treating chunk size as a tunable hyperparameter, and show that intermediate chunk sizes strike a good balance of accuracy and latency. At the intra-chunk level, we exploit attention sparsity through a sliding window KV cache eviction policy applied to both output and speech tokens. On AMI-IHM, Murmur matches single-pass accuracy while reducing latency by 4.2x, with further gains from token eviction at less than 1% relative tcpWER degradation. The code of Murmur is available at https://github.com/uw-syfi/Murmur.

cs.LG

TeleRAG: Efficient Retrieval-Augmented Generation Inference with Lookahead Retrieval

Retrieval-augmented generation (RAG) extends large language models (LLMs) with external data sources to enhance factual correctness and domain coverage. Modern RAG pipelines rely on large datastores, creating a significant system challenge: achieving high throughput and low latency is difficult, especially when GPU memory is limited. To address these challenges, we propose TeleRAG, an efficient inference system that reduces latency and improves throughput with minimal GPU memory requirements. The core innovation of TeleRAG is lookahead retrieval, a prefetching mechanism that predicts required data and transfers them from CPU to GPU in parallel with LLM generation. In addition, TeleRAG adopts a prefetching scheduler and a cache-aware scheduler to support efficient multi-GPU inference with minimal overhead. Evaluations show TeleRAG achieves up to a 1.53x average end-to-end latency reduction (single-query) and 1.83x higher average throughput (batched), as well as good scalability in throughput. This confirms the practical utility of TeleRAG for faster and more memory-efficient deployments of RAG applications.

cs.DC

VibeServe: Can AI Agents Build Bespoke LLM Serving Systems?

For years, we have built LLM serving systems like any other critical infrastructure: a single general-purpose stack, hand-tuned over many engineer-years, meant to support every model and workload. In this paper, we take the opposite bet: a multi-agent loop that automatically synthesizes bespoke serving systems for different usage scenarios. We propose VibeServe, the first agentic loop that generates entire LLM serving stacks end-to-end. VibeServe uses an outer loop to plan and track the search over system designs, and an inner loop to implement candidates, check correctness, and measure performance on the target benchmark. In the standard deployment setting, where existing stacks are highly optimized, VibeServe remains competitive with vLLM, showing that generation-time specialization need not come at the cost of performance. More interestingly, in non-standard scenarios, VibeServe outperforms existing systems by exploiting opportunities that generic systems miss in six scenarios involving non-standard model architectures, workload knowledge, and hardware-specific optimizations. Together, these results suggest a different point in the design space for infrastructure software: generation-time specialization rather than runtime generality. Code is available at https://github.com/uw-syfi/vibe-serve.

cs.AI

VoxServe: Streaming-Centric Serving System for Speech Language Models

Deploying modern Speech Language Models (SpeechLMs) in streaming settings requires systems that provide low latency, high throughput, and strong guarantees of streamability. Existing systems fall short of supporting diverse models flexibly and efficiently. We present VoxServe, a unified serving system for SpeechLMs that optimizes streaming performance. VoxServe introduces a model-execution abstraction that decouples model architecture from system-level optimizations, thereby enabling support for diverse SpeechLM architectures within a single framework. Building on this abstraction, VoxServe implements streaming-aware scheduling and an asynchronous inference pipeline to improve end-to-end efficiency. Evaluations across multiple modern SpeechLMs show that VoxServe achieves 10-20x higher throughput than existing implementations at comparable latency while maintaining high streaming viability. The code of VoxServe is available at https://github.com/vox-serve/vox-serve.

cs.LG

AgentFlux: Decoupled Fine-Tuning & Inference for On-Device Agentic Systems

The deployment of Large Language Models (LLMs) as agentic orchestrators has revolutionized task automation, but the need for privacy-preserving, cost-effective solutions demands on-device inference capabilities. However, local LLMs consistently underperform compared to frontier models in tool calling scenarios, struggling with both tool selection from large tool sets and accurate argument generation for complex parameter structures. We introduce a methodology that disaggregates a tool-calling task into two distinct subtasks: tool selection and argument generation. We propose "decoupled fine-tuning", a novel post-training approach that employs LoRA fine-tuning to create dedicated LoRA adapters for tool selection and tool-specific argument generation using separate loss masking for each of the subtasks. Furthermore, we present AgentFlux, an inference framework that leverages the LoRA adapters created using decoupled fine-tuning to perform efficient agent orchestration with the help of local models on end-user devices. AgentFlux decomposes the tool-call generation step into tool selection and argument generation, and dynamically loads the corresponding LoRA adapters to generate tool calls. Additionally, AgentFlux implements hierarchical orchestration to restrict the number of tools required for tool selection. Our experiments on the MCP-Bench benchmark demonstrate that the Qwen-2.5-7B model trained using decoupled fine-tuning improves the tool calling accuracy of the base model by 46%, and outperforms other local reasoning, non-reasoning and fine-tuned models of similar size in all cases, and models that are 2x larger, in most cases.

cs.AI

LiteASR: Efficient Automatic Speech Recognition with Low-Rank Approximation

Modern automatic speech recognition (ASR) models, such as OpenAI's Whisper, rely on deep encoder-decoder architectures, and their encoders are a critical bottleneck for efficient deployment due to high computational intensity. We introduce LiteASR, a low-rank compression scheme for ASR encoders that significantly reduces inference costs while maintaining transcription accuracy. Our approach leverages the strong low-rank properties observed in intermediate activations: by applying principal component analysis (PCA) with a small calibration dataset, we approximate linear transformations with a chain of low-rank matrix multiplications, and further optimize self-attention to work in reduced dimensionality. Evaluation results show that our method can compress Whisper large-v3's encoder size by over 50%, matching Whisper medium's size with better transcription accuracy, thereby establishing a new Pareto frontier of accuracy and efficiency. The code of LiteASR is available at https://github.com/efeslab/LiteASR.

cs.LG

ConsumerBench: Benchmarking Generative AI Applications on End-User Devices

The recent shift in Generative AI (GenAI) applications from cloud-only environments to end-user devices introduces new challenges in resource management, system efficiency, and user experience. This paper presents ConsumerBench, a comprehensive benchmarking framework designed to evaluate the system efficiency and response time of GenAI models running on end-user devices. Unlike existing benchmarks that assume exclusive model access on dedicated GPUs, ConsumerBench simulates realistic multi-application scenarios executing concurrently on constrained hardware. Furthermore, ConsumerBench supports customizable workflows that simulate complex tasks requiring coordination among multiple applications. ConsumerBench captures both application-level metrics, including latency and Service Level Objective (SLO) attainment, and system-level metrics like CPU/GPU utilization and memory bandwidth. Through extensive experiments, ConsumerBench reveals inefficiencies in resource sharing, unfair scheduling under greedy allocation, and performance pitfalls of static model server configurations. The paper also provides practical insights for model developers and system designers, highlighting the benefits of custom kernels tailored to consumer-grade GPU architectures and the value of implementing SLO-aware scheduling strategies.

cs.DC

NanoFlow: Towards Optimal Large Language Model Serving Throughput

Large Language Models (LLMs) have resulted in a surging demand for planet-scale serving systems, where tens of thousands of GPUs continuously serve hundreds of millions of users. Consequently, throughput has emerged as a key metric that determines serving systems' performance. Due to large model sizes and memory-intensive self-attention, LLM serving has been commonly assumed to be memory-bound. Through a detailed analysis, we show that despite having memory-intensive components, end-to-end LLM serving is compute bound for most common workloads and LLMs. Alas, most existing serving engines fall short from optimal compute utilization, because the heterogeneous operations that comprise LLM serving--compute, memory, networking--are executed sequentially within a device. We propose NanoFlow, a novel serving framework that exploits intra-device parallelism, which overlaps the usage of heterogeneous resources within a single device. NanoFlow splits inputs into smaller nano-batches and duplicates operations to operate on each portion independently, enabling overlapping. NanoFlow automatically identifies the number, size, ordering, and GPU resource allocation of nano-batches to minimize the execution time, while considering the interference of concurrent operations. We evaluate NanoFlow's end-to-end serving throughput on several popular models such as LLaMA-2-70B, Mixtral 8x7B, LLaMA-3-8B, etc. With practical workloads, NanoFlow provides 1.91x throughput boost compared to state-of-the-art serving systems achieving 50% to 72% of optimal throughput across popular models.

cs.DC

Fiddler: CPU-GPU Orchestration for Fast Inference of Mixture-of-Experts Models

Large Language Models (LLMs) with the Mixture-of-Experts (MoE) architectures have shown promising performance on various tasks. However, due to the huge model sizes, running them in resource-constrained environments where the GPU memory is not abundant is challenging. Some existing systems propose to use CPU resources to solve that, but they either suffer from the significant overhead of frequently moving data between CPU and GPU, or fail to consider distinct characteristics of CPUs and GPUs. This paper proposes Fiddler, a resource-efficient inference system for MoE models with limited GPU resources. Fiddler strategically utilizes CPU and GPU resources by determining the optimal execution strategy. Our evaluation shows that, unlike state-of-the-art systems that optimize for specific scenarios such as single batch inference or long prefill, Fiddler performs better in all scenarios. Compared against different baselines, Fiddler achieves 1.26 times speed up in single batch inference, 1.30 times in long prefill processing, and 11.57 times in beam search inference. The code of Fiddler is publicly available at https://github.com/efeslab/fiddler.

cs.LG

Manticore: Hardware-Accelerated RTL Simulation with Static Bulk-Synchronous Parallelism

The demise of Moore's Law and Dennard Scaling has revived interest in specialized computer architectures and accelerators. Verification and testing of this hardware depend heavily upon cycle-accurate simulation of register-transfer-level (RTL) designs. The fastest software RTL simulators can simulate designs at 1--1000 kHz, i.e., more than three orders of magnitude slower than hardware. Improved simulators can increase designers' productivity by speeding design iterations and permitting more exhaustive exploration. One possibility is to exploit low-level parallelism, as RTL expresses considerable fine-grain concurrency. Unfortunately, state-of-the-art RTL simulators often perform best on a single core since modern processors cannot effectively exploit fine-grain parallelism. This work presents Manticore: a parallel computer designed to accelerate RTL simulation. Manticore uses a static bulk-synchronous parallel (BSP) execution model to eliminate fine-grain synchronization overhead. It relies entirely on a compiler to schedule resources and communication, which is feasible since RTL code contains few divergent execution paths. With static scheduling, communication and synchronization no longer incur runtime overhead, making fine-grain parallelism practical. Moreover, static scheduling dramatically simplifies processor implementation, significantly increasing the number of cores that fit on a chip. Our 225-core FPGA implementation running at 475 MHz outperforms a state-of-the-art RTL simulator running on desktop and server computers in 8 out of 9 benchmarks.

cs.AR