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Keith Ross

Publications and source records attributed to Keith Ross.

At least 19 recordsLinked to original sources

On the Limits of Layer Pruning for Generative Reasoning in Large Language Models

Recent work has shown that layer pruning can effectively compress large language models (LLMs) while retaining strong performance on classification benchmarks, often with little or no finetuning. In contrast, generative reasoning tasks, such as GSM8K and HumanEval\textsuperscript{+}, exhibit substantially weaker recovery. We show that beyond surface-level text degradation, pruning leads to a loss of key algorithmic capabilities, including arithmetic computation and balanced parenthesis generation. Under realistic post-training constraints, using a single 80GB GPU and without access to pretraining-scale data or compute, we evaluate a simple recovery strategy based on supervised finetuning with self-generated responses. This approach recovers up to 90\% of baseline performance on classification tasks, but recovery for generative reasoning remains limited. We further find that this gap persists even under a favorable task-aligned recovery setting, where pruned models are fully finetuned on self-generated GSM8K responses, suggesting that the degradation is not merely due to generic instruction data or parameter-efficient tuning. As complementary evidence, we analyze a depth-pruned model trained with nearly 100B post-pruning tokens and find that deficits persist even on simple arithmetic tasks that do not require multi-step generation. Overall, we characterize practical recovery limits of layer pruning for generative reasoning and provide guidance on when depth reduction is effective under constrained post-training regimes.

cs.LG

Training Reasoning Models on Saturated Problems via Failure-Prefix Conditioning

As Reinforcement Learning with Verifiable Rewards (RLVR) substantially improves the reasoning abilities of large language models (LLMs), a new bottleneck emerges: more training problems become saturated, that is, the LLM answers the questions correctly for nearly every rollout. On such problems, rewards provide little useful learning signal. While collecting harder problems is a natural response, it is costly and increasingly difficult. We propose failure-prefix conditioning, a simple method that unlocks the remaining signal in saturated problems by shifting exploration toward failure-prone reasoning states. By conditioning on prefixes of rare incorrect trajectories, the method improves the model's ability to recover from misleading early reasoning. We observe that failure-prefix conditioning consistently improves performance where standard RLVR stalls, and achieves gains comparable to training on newly collected medium-difficulty problems. We further analyze the model's robustness, finding that our method reduces performance degradation under misleading failure prefixes, albeit with a mild trade-off in adherence to correct early reasoning. Finally, we demonstrate that an iterative approach, which refreshes failure prefixes during training, unlocks additional gains after performance plateaus. Overall, our results show that saturated problems still contain valuable learning signal, and that failure-prefix conditioning provides an effective way to unlock it.

cs.LG

Geometric Analysis of Neural Regression Collapse via Intrinsic Dimension

Neural multivariate regression underpins a wide range of domains, including control, robotics, and finance, yet the geometry of its learned representations remains poorly characterized. While neural collapse has been shown to benefit generalization in classification, we find that analogous collapse in regression consistently degrades performance. To explain this contrast, we analyze regression models through the lens of intrinsic dimension. Across control tasks and synthetic datasets, we estimate the intrinsic dimension of last-layer features (ID_H) and compare it with that of the regression targets (ID_Y). Collapsed models exhibit ID_H < ID_Y, leading to over-compression and poor generalization, whereas non-collapsed models typically maintain ID_H > ID_Y. For the non-collapsed models, performance with respect to ID_H depends on the data quantity and noise levels. From these observations, we identify two regimes (over-compressed and under-compressed) that determine when expanding or reducing feature dimensionality improves performance. Our results provide new geometric insights into neural regression collapse and suggest practical strategies for enhancing generalization.

cs.LG

Should We Ever Prefer Decision Transformer for Offline Reinforcement Learning?

In recent years, extensive work has explored the application of the Transformer architecture to reinforcement learning problems. Among these, Decision Transformer (DT) has gained particular attention in the context of offline reinforcement learning due to its ability to frame return-conditioned policy learning as a sequence modeling task. Most recently, Bhargava et al. (2024) provided a systematic comparison of DT with more conventional MLP-based offline RL algorithms, including Behavior Cloning (BC) and Conservative Q-Learning (CQL), and claimed that DT exhibits superior performance in sparse-reward and low-quality data settings. In this paper, through experimentation on robotic manipulation tasks (Robomimic) and locomotion benchmarks (D4RL), we show that MLP-based Filtered Behavior Cloning (FBC) achieves competitive or superior performance compared to DT in sparse-reward environments. FBC simply filters out low-performing trajectories from the dataset and then performs ordinary behavior cloning on the filtered dataset. FBC is not only very straightforward, but it also requires less training data and is computationally more efficient. The results therefore suggest that DT is not preferable for sparse-reward environments. From prior work, arguably, DT is also not preferable for dense-reward environments. Thus, we pose the question: Is DT ever preferable?

cs.AI

Layer Importance for Mathematical Reasoning is Forged in Pre-Training and Invariant after Post-Training

Large language models improve at math after instruction tuning, reinforcement learning, or knowledge distillation. We ask whether these gains come from major changes in the transformer layers or from smaller adjustments that keep the original structure. Using layer-wise ablation on base and trained variants, we find that math reasoning depends on a few critical layers, which stay important across all post-training methods. Removing these layers reduces math accuracy by as much as 80%, whereas factual recall tasks only show relatively smaller drops. This suggests that specialized layers for mathematical tasks form during pre-training and remain stable afterward. As measured by Normalized Mutual Information (NMI), we find that near these critical layers, tokens drift from their original syntactic clusters toward representations aligned with tokens less syntactically related but potentially more useful for downstream task.

cs.LG

Minimal Ingredients for Reward Assignment from Expert Demonstrations

Reward assignment from scarce demonstrations is a key challenge in both offline and online imitation learning. A common and intuitive strategy assigns rewards according to how closely learner trajectories match expert demonstrations. Although this principle underlies many existing methods, the core ingredients that drive performance remain systematically underexplored. We therefore ask: what is the minimal structure that reward assignment must encode to achieve effective downstream RL performance across settings? We approach this question along two design axes: proximity approximation and temporal alignment. Across 32 benchmarks spanning offline and online settings, and with three downstream RL algorithms, our empirical findings suggest: (1) In offline regimes, proximity alone captures the reward structure necessary for effective offline RL, while (2) lightweight temporal correspondence provides consistent gains that are modest offline but essential online or in the presence of multiple demonstrations. We further complement our offline results with a lightweight theory characterizing when simple proximity approximation suffices. Overall, these findings advocate algorithmic minimalism in reward design before introducing complex schemes in both offline and online imitation learning.

cs.LG

Reinforcement Learning vs. Distillation: Understanding Accuracy and Capability in LLM Reasoning

Recent studies have shown that reinforcement learning with verifiable rewards (RLVR) enhances overall accuracy (pass@1) but often fails to improve capability (pass@k) of LLMs in reasoning tasks, while distillation can improve both. In this paper, we investigate the mechanisms behind these phenomena. First, we demonstrate that RLVR struggles to improve capability as it focuses on improving the accuracy of the easier questions to the detriment of the accuracy of the most difficult questions. Second, we show that RLVR does not merely increase the success probability for the easier questions, but in our small model settings, produces quality responses that were absent in its original output distribution. In addition, we show these responses are neither noticeably longer nor feature more reflection-related keywords, underscoring the need for more reliable indicators of response quality. Third, from the experiment distilling teacher responses to in-distribution problems, we find that capability does not always improve with distillation. We conjecture that capability improves only when new knowledge is introduced, whereas distilling reasoning patterns only improves accuracy but not capability, sacrificing performance on the most difficult questions, similar to RLVR. Together, these findings offer a clearer understanding of how RLVR and distillation shape reasoning behavior in LLMs

cs.AI

Warm Up Before You Train: Unlocking General Reasoning in Resource-Constrained Settings

Designing effective reasoning-capable LLMs typically requires training using Reinforcement Learning with Verifiable Rewards (RLVR) or distillation with carefully curated Long Chain of Thoughts (CoT), both of which depend heavily on extensive training data. This creates a major challenge when the amount of quality training data is scarce. We propose a sample-efficient, two-stage training strategy to develop reasoning LLMs under limited supervision. In the first stage, we "warm up" the model by distilling Long CoTs from a toy domain, namely, Knights \& Knaves (K\&K) logic puzzles to acquire general reasoning skills. In the second stage, we apply RLVR to the warmed-up model using a limited set of target-domain examples. Our experiments demonstrate that this two-phase approach offers several benefits: $(i)$ the warmup phase alone facilitates generalized reasoning, leading to performance improvements across a range of tasks, including MATH, HumanEval$^{+}$, and MMLU-Pro; $(ii)$ When both the base model and the warmed-up model are RLVR trained on the same small dataset ($\leq100$ examples), the warmed-up model consistently outperforms the base model; $(iii)$ Warming up before RLVR training allows a model to maintain cross-domain generalizability even after training on a specific domain; $(iv)$ Introducing warmup in the pipeline improves not only accuracy but also overall sample efficiency during RLVR training. The results in this paper highlight the promise of warmup for building robust reasoning LLMs in data-scarce environments.

cs.AI

Neural Multivariate Regression: Qualitative Insights from the Unconstrained Feature Model

The Unconstrained Feature Model (UFM) is a mathematical framework that enables closed-form approximations for minimal training loss and related performance measures in deep neural networks (DNNs). This paper leverages the UFM to provide qualitative insights into neural multivariate regression, a critical task in imitation learning, robotics, and reinforcement learning. Specifically, we address two key questions: (1) How do multi-task models compare to multiple single-task models in terms of training performance? (2) Can whitening and normalizing regression targets improve training performance? The UFM theory predicts that multi-task models achieve strictly smaller training MSE than multiple single-task models when the same or stronger regularization is applied to the latter, and our empirical results confirm these findings. Regarding whitening and normalizing regression targets, the UFM theory predicts that they reduce training MSE when the average variance across the target dimensions is less than one, and our empirical results once again confirm these findings. These findings highlight the UFM as a powerful framework for deriving actionable insights into DNN design and data pre-processing strategies.

cs.LG

Mathematical Reasoning in Large Language Models: Assessing Logical and Arithmetic Errors across Wide Numerical Ranges

Mathematical reasoning in Large Language Models (LLMs) is often evaluated using benchmarks with limited numerical ranges, failing to reflect real-world problem-solving across diverse scales. Furthermore, most existing evaluation methods only compare model outputs to ground-truth answers, obscuring insights into reasoning processes. To address these limitations, we introduce GSM-Ranges, a dataset generator derived from GSM8K that systematically perturbs numerical values in math problems to assess model robustness across varying numerical scales. Additionally, we propose a novel grading methodology that distinguishes between logical and non-logical errors, offering a more precise evaluation of reasoning processes beyond computational accuracy. Our experiments with various models reveal a significant increase in logical error rates-up to 14 percentage points-as numerical complexity rises, demonstrating a general weakness in reasoning with out-of-distribution numerical values. Moreover, while models demonstrate high accuracy on standalone arithmetic tasks, their performance deteriorates substantially when computations are embedded within word problems. These findings provide a comprehensive evaluation of LLMs' mathematical reasoning capabilities and inform future research directions for improving numerical generalization in language models.

cs.LG

Finite-Sample Analysis of the Monte Carlo Exploring Starts Algorithm for Reinforcement Learning

Monte Carlo Exploring Starts (MCES), which aims to learn the optimal policy using only sample returns, is a simple and natural algorithm in reinforcement learning which has been shown to converge under various conditions. However, the convergence rate analysis for MCES-style algorithms in the form of sample complexity has received very little attention. In this paper we develop a finite sample bound for a modified MCES algorithm which solves the stochastic shortest path problem. To this end, we prove a novel result on the convergence rate of the policy iteration algorithm. This result implies that with probability at least $1-\delta$, the algorithm returns an optimal policy after $\tilde{O}(SAK^3\log^3\frac{1}{\delta})$ sampled episodes, where $S$ and $A$ denote the number of states and actions respectively, $K$ is a proxy for episode length, and $\tilde{O}$ hides logarithmic factors and constants depending on the rewards of the environment that are assumed to be known.

cs.LG

The Prevalence of Neural Collapse in Neural Multivariate Regression

Recently it has been observed that neural networks exhibit Neural Collapse (NC) during the final stage of training for the classification problem. We empirically show that multivariate regression, as employed in imitation learning and other applications, exhibits Neural Regression Collapse (NRC), a new form of neural collapse: (NRC1) The last-layer feature vectors collapse to the subspace spanned by the $n$ principal components of the feature vectors, where $n$ is the dimension of the targets (for univariate regression, $n=1$); (NRC2) The last-layer feature vectors also collapse to the subspace spanned by the last-layer weight vectors; (NRC3) The Gram matrix for the weight vectors converges to a specific functional form that depends on the covariance matrix of the targets. After empirically establishing the prevalence of (NRC1)-(NRC3) for a variety of datasets and network architectures, we provide an explanation of these phenomena by modeling the regression task in the context of the Unconstrained Feature Model (UFM), in which the last layer feature vectors are treated as free variables when minimizing the loss function. We show that when the regularization parameters in the UFM model are strictly positive, then (NRC1)-(NRC3) also emerge as solutions in the UFM optimization problem. We also show that if the regularization parameters are equal to zero, then there is no collapse. To our knowledge, this is the first empirical and theoretical study of neural collapse in the context of regression. This extension is significant not only because it broadens the applicability of neural collapse to a new category of problems but also because it suggests that the phenomena of neural collapse could be a universal behavior in deep learning.

cs.LG

Cross Entropy versus Label Smoothing: A Neural Collapse Perspective

Label smoothing loss is a widely adopted technique to mitigate overfitting in deep neural networks. This paper studies label smoothing from the perspective of Neural Collapse (NC), a powerful empirical and theoretical framework which characterizes model behavior during the terminal phase of training. We first show empirically that models trained with label smoothing converge faster to neural collapse solutions and attain a stronger level of neural collapse. Additionally, we show that at the same level of NC1, models under label smoothing loss exhibit intensified NC2. These findings provide valuable insights into the performance benefits and enhanced model calibration under label smoothing loss. We then leverage the unconstrained feature model to derive closed-form solutions for the global minimizers for both loss functions and further demonstrate that models under label smoothing have a lower conditioning number and, therefore, theoretically converge faster. Our study, combining empirical evidence and theoretical results, not only provides nuanced insights into the differences between label smoothing and cross-entropy losses, but also serves as an example of how the powerful neural collapse framework can be used to improve our understanding of DNNs.

cs.LG

Pre-training with Synthetic Data Helps Offline Reinforcement Learning

Recently, it has been shown that for offline deep reinforcement learning (DRL), pre-training Decision Transformer with a large language corpus can improve downstream performance (Reid et al., 2022). A natural question to ask is whether this performance gain can only be achieved with language pre-training, or can be achieved with simpler pre-training schemes which do not involve language. In this paper, we first show that language is not essential for improved performance, and indeed pre-training with synthetic IID data for a small number of updates can match the performance gains from pre-training with a large language corpus; moreover, pre-training with data generated by a one-step Markov chain can further improve the performance. Inspired by these experimental results, we then consider pre-training Conservative Q-Learning (CQL), a popular offline DRL algorithm, which is Q-learning-based and typically employs a Multi-Layer Perceptron (MLP) backbone. Surprisingly, pre-training with simple synthetic data for a small number of updates can also improve CQL, providing consistent performance improvement on D4RL Gym locomotion datasets. The results of this paper not only illustrate the importance of pre-training for offline DRL but also show that the pre-training data can be synthetic and generated with remarkably simple mechanisms.

cs.AI

On the Convergence of Monte Carlo UCB for Random-Length Episodic MDPs

In reinforcement learning, Monte Carlo algorithms update the Q function by averaging the episodic returns. In the Monte Carlo UCB (MC-UCB) algorithm, the action taken in each state is the action that maximizes the Q function plus an Upper Confidence Bounds (UCB) exploration term, which biases the choice of actions to those that have been chosen less frequently. Although there has been significant work on establishing regret bounds for MC-UCB, most of that work has been focused on finite-horizon versions of the problem, for which each episode terminates after a constant number of steps. For such finite-horizon problems, the optimal policy depends both on the current state and the time within the episode. However, for many natural episodic problems, such as games like Go and Chess and robotic tasks, the episode is of random length and the optimal policy is stationary. For such environments, it is an open question whether the Q-function in MC-UCB will converge to the optimal Q function; we conjecture that, unlike Q-learning, it does not converge for all MDPs. We nevertheless show that for a large class of MDPs, which includes stochastic MDPs such as blackjack and deterministic MDPs such as Go, the Q function in MC-UCB converges almost surely to the optimal Q function. An immediate corollary of this result is that it also converges almost surely for all finite-horizon MDPs. We also provide numerical experiments, providing further insights into MC-UCB.

cs.LG

VRL3: A Data-Driven Framework for Visual Deep Reinforcement Learning

We propose VRL3, a powerful data-driven framework with a simple design for solving challenging visual deep reinforcement learning (DRL) tasks. We analyze a number of major obstacles in taking a data-driven approach, and present a suite of design principles, novel findings, and critical insights about data-driven visual DRL. Our framework has three stages: in stage 1, we leverage non-RL datasets (e.g. ImageNet) to learn task-agnostic visual representations; in stage 2, we use offline RL data (e.g. a limited number of expert demonstrations) to convert the task-agnostic representations into more powerful task-specific representations; in stage 3, we fine-tune the agent with online RL. On a set of challenging hand manipulation tasks with sparse reward and realistic visual inputs, compared to the previous SOTA, VRL3 achieves an average of 780% better sample efficiency. And on the hardest task, VRL3 is 1220% more sample efficient (2440% when using a wider encoder) and solves the task with only 10% of the computation. These significant results clearly demonstrate the great potential of data-driven deep reinforcement learning.

cs.CV

Randomized Ensembled Double Q-Learning: Learning Fast Without a Model

Using a high Update-To-Data (UTD) ratio, model-based methods have recently achieved much higher sample efficiency than previous model-free methods for continuous-action DRL benchmarks. In this paper, we introduce a simple model-free algorithm, Randomized Ensembled Double Q-Learning (REDQ), and show that its performance is just as good as, if not better than, a state-of-the-art model-based algorithm for the MuJoCo benchmark. Moreover, REDQ can achieve this performance using fewer parameters than the model-based method, and with less wall-clock run time. REDQ has three carefully integrated ingredients which allow it to achieve its high performance: (i) a UTD ratio >> 1; (ii) an ensemble of Q functions; (iii) in-target minimization across a random subset of Q functions from the ensemble. Through carefully designed experiments, we provide a detailed analysis of REDQ and related model-free algorithms. To our knowledge, REDQ is the first successful model-free DRL algorithm for continuous-action spaces using a UTD ratio >> 1.

cs.LG

On the Convergence of the Monte Carlo Exploring Starts Algorithm for Reinforcement Learning

A simple and natural algorithm for reinforcement learning (RL) is Monte Carlo Exploring Starts (MCES), where the Q-function is estimated by averaging the Monte Carlo returns, and the policy is improved by choosing actions that maximize the current estimate of the Q-function. Exploration is performed by "exploring starts", that is, each episode begins with a randomly chosen state and action, and then follows the current policy to the terminal state. In the classic book on RL by Sutton & Barto (2018), it is stated that establishing convergence for the MCES algorithm is one of the most important remaining open theoretical problems in RL. However, the convergence question for MCES turns out to be quite nuanced. Bertsekas & Tsitsiklis (1996) provide a counter-example showing that the MCES algorithm does not necessarily converge. Tsitsiklis (2002) further shows that if the original MCES algorithm is modified so that the Q-function estimates are updated at the same rate for all state-action pairs, and the discount factor is strictly less than one, then the MCES algorithm converges. In this paper we make headway with the original and more efficient MCES algorithm given in Sutton & Barto (1998), establishing almost sure convergence for Optimal Policy Feed-Forward MDPs, which are MDPs whose states are not revisited within any episode when using an optimal policy. Such MDPs include a large class of environments such as all deterministic environments and all episodic environments with a timestep or any monotonically changing values as part of the state. Different from the previous proofs using stochastic approximations, we introduce a novel inductive approach, which is very simple and only makes use of the strong law of large numbers.

cs.LG