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Kejie Li

Publications and source records attributed to Kejie Li.

At least 19 recordsLinked to original sources

Agentic Very Long Video Understanding

The advent of always-on personal AI assistants, enabled by all-day wearable devices such as smart glasses, demands a new level of contextual understanding, one that goes beyond short, isolated events to encompass the continuous, longitudinal stream of egocentric video. Achieving this vision requires advances in long-horizon video understanding, where systems must interpret and recall visual and audio information spanning days or even weeks. Existing methods, including large language models and retrieval-augmented generation, are constrained by limited context windows and lack the ability to perform compositional, multi-hop reasoning over very long video streams. In this work, we address these challenges through EGAgent, an enhanced agentic framework centered on entity scene graphs, which represent people, places, objects, and their relationships over time. Our system equips a planning agent with tools for structured search and reasoning over these graphs, as well as hybrid visual and audio search capabilities, enabling detailed, cross-modal, and temporally coherent reasoning. Experiments on the EgoLifeQA and Video-MME (Long) datasets show that our method achieves state-of-the-art performance on EgoLifeQA (57.5%) and competitive performance on Video-MME (Long) (74.1%) for complex longitudinal video understanding tasks. Code is available at https://github.com/facebookresearch/egagent.

cs.CV

RapidMV: Leveraging Spatio-Angular Representations for Efficient and Consistent Text-to-Multi-View Synthesis

Generating synthetic multi-view images from a text prompt is an essential bridge to generating synthetic 3D assets. In this work, we introduce RapidMV, a novel text-to-multi-view generative model that can produce 32 multi-view synthetic images in just around 5 seconds. In essence, we propose a novel spatio-angular latent space, encoding both the spatial appearance and angular viewpoint deviations into a single latent for improved efficiency and multi-view consistency. We achieve effective training of RapidMV by strategically decomposing our training process into multiple steps. We demonstrate that RapidMV outperforms existing methods in terms of consistency and latency, with competitive quality and text-image alignment.

cs.CV

MVLight: Relightable Text-to-3D Generation via Light-conditioned Multi-View Diffusion

Recent advancements in text-to-3D generation, building on the success of high-performance text-to-image generative models, have made it possible to create imaginative and richly textured 3D objects from textual descriptions. However, a key challenge remains in effectively decoupling light-independent and lighting-dependent components to enhance the quality of generated 3D models and their relighting performance. In this paper, we present MVLight, a novel light-conditioned multi-view diffusion model that explicitly integrates lighting conditions directly into the generation process. This enables the model to synthesize high-quality images that faithfully reflect the specified lighting environment across multiple camera views. By leveraging this capability to Score Distillation Sampling (SDS), we can effectively synthesize 3D models with improved geometric precision and relighting capabilities. We validate the effectiveness of MVLight through extensive experiments and a user study.

cs.CV

CorrespondentDream: Enhancing 3D Fidelity of Text-to-3D using Cross-View Correspondences

Leveraging multi-view diffusion models as priors for 3D optimization have alleviated the problem of 3D consistency, e.g., the Janus face problem or the content drift problem, in zero-shot text-to-3D models. However, the 3D geometric fidelity of the output remains an unresolved issue; albeit the rendered 2D views are realistic, the underlying geometry may contain errors such as unreasonable concavities. In this work, we propose CorrespondentDream, an effective method to leverage annotation-free, cross-view correspondences yielded from the diffusion U-Net to provide additional 3D prior to the NeRF optimization process. We find that these correspondences are strongly consistent with human perception, and by adopting it in our loss design, we are able to produce NeRF models with geometries that are more coherent with common sense, e.g., more smoothed object surface, yielding higher 3D fidelity. We demonstrate the efficacy of our approach through various comparative qualitative results and a solid user study.

cs.CV

CamFreeDiff: Camera-free Image to Panorama Generation with Diffusion Model

This paper introduces Camera-free Diffusion (CamFreeDiff) model for 360-degree image outpainting from a single camera-free image and text description. This method distinguishes itself from existing strategies, such as MVDiffusion, by eliminating the requirement for predefined camera poses. Instead, our model incorporates a mechanism for predicting homography directly within the multi-view diffusion framework. The core of our approach is to formulate camera estimation by predicting the homography transformation from the input view to a predefined canonical view. The homography provides point-level correspondences between the input image and targeting panoramic images, allowing connections enforced by correspondence-aware attention in a fully differentiable manner. Qualitative and quantitative experimental results demonstrate our model's strong robustness and generalization ability for 360-degree image outpainting in the challenging context of camera-free inputs.

cs.CV

RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fields

Leveraging neural implicit representation to conduct dense RGB-D SLAM has been studied in recent years. However, this approach relies on a static environment assumption and does not work robustly within a dynamic environment due to the inconsistent observation of geometry and photometry. To address the challenges presented in dynamic environments, we propose a novel dynamic SLAM framework with neural radiance field. Specifically, we introduce a motion mask generation method to filter out the invalid sampled rays. This design effectively fuses the optical flow mask and semantic mask to enhance the precision of motion mask. To further improve the accuracy of pose estimation, we have designed a divide-and-conquer pose optimization algorithm that distinguishes between keyframes and non-keyframes. The proposed edge warp loss can effectively enhance the geometry constraints between adjacent frames. Extensive experiments are conducted on the two challenging datasets, and the results show that RoDyn-SLAM achieves state-of-the-art performance among recent neural RGB-D methods in both accuracy and robustness.

cs.RO

Multi-view Image Prompted Multi-view Diffusion for Improved 3D Generation

Using image as prompts for 3D generation demonstrate particularly strong performances compared to using text prompts alone, for images provide a more intuitive guidance for the 3D generation process. In this work, we delve into the potential of using multiple image prompts, instead of a single image prompt, for 3D generation. Specifically, we build on ImageDream, a novel image-prompt multi-view diffusion model, to support multi-view images as the input prompt. Our method, dubbed MultiImageDream, reveals that transitioning from a single-image prompt to multiple-image prompts enhances the performance of multi-view and 3D object generation according to various quantitative evaluation metrics and qualitative assessments. This advancement is achieved without the necessity of fine-tuning the pre-trained ImageDream multi-view diffusion model.

cs.CV

MVDream: Multi-view Diffusion for 3D Generation

We introduce MVDream, a diffusion model that is able to generate consistent multi-view images from a given text prompt. Learning from both 2D and 3D data, a multi-view diffusion model can achieve the generalizability of 2D diffusion models and the consistency of 3D renderings. We demonstrate that such a multi-view diffusion model is implicitly a generalizable 3D prior agnostic to 3D representations. It can be applied to 3D generation via Score Distillation Sampling, significantly enhancing the consistency and stability of existing 2D-lifting methods. It can also learn new concepts from a few 2D examples, akin to DreamBooth, but for 3D generation.

cs.CV

Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models

Zero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild inputs, they still struggle to maintain 3D consistency across different views. In this paper, we present Consistent-1-to-3, which is a generative framework that significantly mitigates this issue. Specifically, we decompose the NVS task into two stages: (i) transforming observed regions to a novel view, and (ii) hallucinating unseen regions. We design a scene representation transformer and view-conditioned diffusion model for performing these two stages respectively. Inside the models, to enforce 3D consistency, we propose to employ epipolor-guided attention to incorporate geometry constraints, and multi-view attention to better aggregate multi-view information. Finally, we design a hierarchy generation paradigm to generate long sequences of consistent views, allowing a full 360-degree observation of the provided object image. Qualitative and quantitative evaluation over multiple datasets demonstrates the effectiveness of the proposed mechanisms against state-of-the-art approaches. Our project page is at https://jianglongye.com/consistent123/

cs.CV

Neural Refinement for Absolute Pose Regression with Feature Synthesis

Absolute Pose Regression (APR) methods use deep neural networks to directly regress camera poses from RGB images. However, the predominant APR architectures only rely on 2D operations during inference, resulting in limited accuracy of pose estimation due to the lack of 3D geometry constraints or priors. In this work, we propose a test-time refinement pipeline that leverages implicit geometric constraints using a robust feature field to enhance the ability of APR methods to use 3D information during inference. We also introduce a novel Neural Feature Synthesizer (NeFeS) model, which encodes 3D geometric features during training and directly renders dense novel view features at test time to refine APR methods. To enhance the robustness of our model, we introduce a feature fusion module and a progressive training strategy. Our proposed method achieves state-of-the-art single-image APR accuracy on indoor and outdoor datasets.

cs.CV

ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces

In recent years, neural implicit surface reconstruction has emerged as a popular paradigm for multi-view 3D reconstruction. Unlike traditional multi-view stereo approaches, the neural implicit surface-based methods leverage neural networks to represent 3D scenes as signed distance functions (SDFs). However, they tend to disregard the reconstruction of individual objects within the scene, which limits their performance and practical applications. To address this issue, previous work ObjectSDF introduced a nice framework of object-composition neural implicit surfaces, which utilizes 2D instance masks to supervise individual object SDFs. In this paper, we propose a new framework called ObjectSDF++ to overcome the limitations of ObjectSDF. First, in contrast to ObjectSDF whose performance is primarily restricted by its converted semantic field, the core component of our model is an occlusion-aware object opacity rendering formulation that directly volume-renders object opacity to be supervised with instance masks. Second, we design a novel regularization term for object distinction, which can effectively mitigate the issue that ObjectSDF may result in unexpected reconstruction in invisible regions due to the lack of constraint to prevent collisions. Our extensive experiments demonstrate that our novel framework not only produces superior object reconstruction results but also significantly improves the quality of scene reconstruction. Code and more resources can be found in \url{https://qianyiwu.github.io/objectsdf++}

cs.CV

Physically Plausible 3D Human-Scene Reconstruction from Monocular RGB Image using an Adversarial Learning Approach

Holistic 3D human-scene reconstruction is a crucial and emerging research area in robot perception. A key challenge in holistic 3D human-scene reconstruction is to generate a physically plausible 3D scene from a single monocular RGB image. The existing research mainly proposes optimization-based approaches for reconstructing the scene from a sequence of RGB frames with explicitly defined physical laws and constraints between different scene elements (humans and objects). However, it is hard to explicitly define and model every physical law in every scenario. This paper proposes using an implicit feature representation of the scene elements to distinguish a physically plausible alignment of humans and objects from an implausible one. We propose using a graph-based holistic representation with an encoded physical representation of the scene to analyze the human-object and object-object interactions within the scene. Using this graphical representation, we adversarially train our model to learn the feasible alignments of the scene elements from the training data itself without explicitly defining the laws and constraints between them. Unlike the existing inference-time optimization-based approaches, we use this adversarially trained model to produce a per-frame 3D reconstruction of the scene that abides by the physical laws and constraints. Our learning-based method achieves comparable 3D reconstruction quality to existing optimization-based holistic human-scene reconstruction methods and does not need inference time optimization. This makes it better suited when compared to existing methods, for potential use in robotic applications, such as robot navigation, etc.

cs.CV

Contextualising Implicit Representations for Semantic Tasks

Prior works have demonstrated that implicit representations trained only for reconstruction tasks typically generate encodings that are not useful for semantic tasks. In this work, we propose a method that contextualises the encodings of implicit representations, enabling their use in downstream tasks (e.g. semantic segmentation), without requiring access to the original training data or encoding network. Using an implicit representation trained for a reconstruction task alone, our contextualising module takes an encoding trained for reconstruction only and reveals meaningful semantic information that is hidden in the encodings, without compromising the reconstruction performance. With our proposed module, it becomes possible to pre-train implicit representations on larger datasets, improving their reconstruction performance compared to training on only a smaller labelled dataset, whilst maintaining their segmentation performance on the labelled dataset. Importantly, our method allows for future foundation implicit representation models to be fine-tuned on unseen tasks, regardless of encoder or dataset availability.

cs.CV

NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior

Training a Neural Radiance Field (NeRF) without pre-computed camera poses is challenging. Recent advances in this direction demonstrate the possibility of jointly optimising a NeRF and camera poses in forward-facing scenes. However, these methods still face difficulties during dramatic camera movement. We tackle this challenging problem by incorporating undistorted monocular depth priors. These priors are generated by correcting scale and shift parameters during training, with which we are then able to constrain the relative poses between consecutive frames. This constraint is achieved using our proposed novel loss functions. Experiments on real-world indoor and outdoor scenes show that our method can handle challenging camera trajectories and outperforms existing methods in terms of novel view rendering quality and pose estimation accuracy. Our project page is https://nope-nerf.active.vision.

cs.CV

MobileBrick: Building LEGO for 3D Reconstruction on Mobile Devices

High-quality 3D ground-truth shapes are critical for 3D object reconstruction evaluation. However, it is difficult to create a replica of an object in reality, and even 3D reconstructions generated by 3D scanners have artefacts that cause biases in evaluation. To address this issue, we introduce a novel multi-view RGBD dataset captured using a mobile device, which includes highly precise 3D ground-truth annotations for 153 object models featuring a diverse set of 3D structures. We obtain precise 3D ground-truth shape without relying on high-end 3D scanners by utilising LEGO models with known geometry as the 3D structures for image capture. The distinct data modality offered by high-resolution RGB images and low-resolution depth maps captured on a mobile device, when combined with precise 3D geometry annotations, presents a unique opportunity for future research on high-fidelity 3D reconstruction. Furthermore, we evaluate a range of 3D reconstruction algorithms on the proposed dataset. Project page: http://code.active.vision/MobileBrick/

cs.CV

Object-Compositional Neural Implicit Surfaces

The neural implicit representation has shown its effectiveness in novel view synthesis and high-quality 3D reconstruction from multi-view images. However, most approaches focus on holistic scene representation yet ignore individual objects inside it, thus limiting potential downstream applications. In order to learn object-compositional representation, a few works incorporate the 2D semantic map as a cue in training to grasp the difference between objects. But they neglect the strong connections between object geometry and instance semantic information, which leads to inaccurate modeling of individual instance. This paper proposes a novel framework, ObjectSDF, to build an object-compositional neural implicit representation with high fidelity in 3D reconstruction and object representation. Observing the ambiguity of conventional volume rendering pipelines, we model the scene by combining the Signed Distance Functions (SDF) of individual object to exert explicit surface constraint. The key in distinguishing different instances is to revisit the strong association between an individual object's SDF and semantic label. Particularly, we convert the semantic information to a function of object SDF and develop a unified and compact representation for scene and objects. Experimental results show the superiority of ObjectSDF framework in representing both the holistic object-compositional scene and the individual instances. Code can be found at https://qianyiwu.github.io/objectsdf/

cs.CV

BNV-Fusion: Dense 3D Reconstruction using Bi-level Neural Volume Fusion

Dense 3D reconstruction from a stream of depth images is the key to many mixed reality and robotic applications. Although methods based on Truncated Signed Distance Function (TSDF) Fusion have advanced the field over the years, the TSDF volume representation is confronted with striking a balance between the robustness to noisy measurements and maintaining the level of detail. We present Bi-level Neural Volume Fusion (BNV-Fusion), which leverages recent advances in neural implicit representations and neural rendering for dense 3D reconstruction. In order to incrementally integrate new depth maps into a global neural implicit representation, we propose a novel bi-level fusion strategy that considers both efficiency and reconstruction quality by design. We evaluate the proposed method on multiple datasets quantitatively and qualitatively, demonstrating a significant improvement over existing methods.

cs.CV

Ray-ONet: Efficient 3D Reconstruction From A Single RGB Image

We propose Ray-ONet to reconstruct detailed 3D models from monocular images efficiently. By predicting a series of occupancy probabilities along a ray that is back-projected from a pixel in the camera coordinate, our method Ray-ONet improves the reconstruction accuracy in comparison with Occupancy Networks (ONet), while reducing the network inference complexity to O($N^2$). As a result, Ray-ONet achieves state-of-the-art performance on the ShapeNet benchmark with more than 20$\times$ speed-up at $128^3$ resolution and maintains a similar memory footprint during inference.

cs.CV