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Kelly O. Marshall

Publications and source records attributed to Kelly O. Marshall.

6 recordsLinked to original sources

Slice-100K: A Multimodal Dataset for Extrusion-based 3D Printing

G-code (Geometric code) or RS-274 is the most widely used computer numerical control (CNC) and 3D printing programming language. G-code provides machine instructions for the movement of the 3D printer, especially for the nozzle, stage, and extrusion of material for extrusion-based additive manufacturing. Currently, there does not exist a large repository of curated CAD models along with their corresponding G-code files for additive manufacturing. To address this issue, we present Slice-100K, a first-of-its-kind dataset of over 100,000 G-code files, along with their tessellated CAD model, LVIS (Large Vocabulary Instance Segmentation) categories, geometric properties, and renderings. We build our dataset from triangulated meshes derived from Objaverse-XL and Thingi10K datasets. We demonstrate the utility of this dataset by finetuning GPT-2 on a subset of the dataset for G-code translation from a legacy G-code format (Sailfish) to a more modern, widely used format (Marlin). Our dataset can be found at https://github.com/idealab-isu/Slice-100K. Slice-100K will be the first step in developing a multimodal foundation model for digital manufacturing.

cs.CV

PITCH: AI-assisted Tagging of Deepfake Audio Calls using Challenge-Response

The rise of AI voice-cloning technology, particularly audio Real-time Deepfakes (RTDFs), has intensified social engineering attacks by enabling real-time voice impersonation that bypasses conventional enrollment-based authentication. This technology represents an existential threat to phone-based authentication systems, while total identity fraud losses reached $43 billion. Unlike traditional robocalls, these personalized AI-generated voice attacks target high-value accounts and circumvent existing defensive measures, creating an urgent cybersecurity challenge. To address this, we propose PITCH, a robust challenge-response method to detect and tag interactive deepfake audio calls. We developed a comprehensive taxonomy of audio challenges based on the human auditory system, linguistics, and environmental factors, yielding 20 prospective challenges. Testing against leading voice-cloning systems using a novel dataset (18,600 original and 1.6 million deepfake samples from 100 users), PITCH's challenges enhanced machine detection capabilities to 88.7% AUROC score, enabling us to identify 10 highly-effective challenges. For human evaluation, we filtered a challenging, balanced subset on which human evaluators independently achieved 72.6% accuracy, while machines scored 87.7%. Recognizing that call environments require human control, we developed a novel human-AI collaborative system that tags suspicious calls as "Deepfake-likely." Contrary to prior findings, we discovered that integrating human intuition with machine precision offers complementary advantages, giving users maximum control while boosting detection accuracy to 84.5%. This significant improvement situates PITCH's potential as an AI-assisted pre-screener for verifying calls, offering an adaptable approach to combat real-time voice-cloning attacks while maintaining human decision authority.

cs.SD

Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes

3D indoor scene generation is an important problem for the design of digital and real-world environments. To automate this process, a scene generation model should be able to not only generate plausible scene layouts, but also take into consideration visual features and style preferences. Existing methods for this task exhibit very limited control over these attributes, only allowing text inputs in the form of simple object-level descriptions or pairwise spatial relationships. Our proposed method Decorum enables users to control the scene generation process with natural language by adopting language-based representations at each stage. This enables us to harness recent advancements in Large Language Models (LLMs) to model language-to-language mappings. In addition, we show that using a text-based representation allows us to select furniture for our scenes using a novel object retrieval method based on multimodal LLMs. Evaluations on the benchmark 3D-FRONT dataset show that our methods achieve improvements over existing work in text-conditioned scene synthesis and object retrieval.

cs.CV

Robust Concept Erasure Using Task Vectors

With the rapid growth of text-to-image models, a variety of techniques have been suggested to prevent undesirable image generations. Yet, these methods often only protect against specific user prompts and have been shown to allow unsafe generations with other inputs. Here we focus on unconditionally erasing a concept from a text-to-image model rather than conditioning the erasure on the user's prompt. We first show that compared to input-dependent erasure methods, concept erasure that uses Task Vectors (TV) is more robust to unexpected user inputs, not seen during training. However, TV-based erasure can also affect the core performance of the edited model, particularly when the required edit strength is unknown. To this end, we propose a method called Diverse Inversion, which we use to estimate the required strength of the TV edit. Diverse Inversion finds within the model input space a large set of word embeddings, each of which induces the generation of the target concept. We find that encouraging diversity in the set makes our estimation more robust to unexpected prompts. Finally, we show that Diverse Inversion enables us to apply a TV edit only to a subset of the model weights, enhancing the erasure capabilities while better maintaining the core functionality of the model.

cs.CV

Circumventing Concept Erasure Methods For Text-to-Image Generative Models

Text-to-image generative models can produce photo-realistic images for an extremely broad range of concepts, and their usage has proliferated widely among the general public. On the flip side, these models have numerous drawbacks, including their potential to generate images featuring sexually explicit content, mirror artistic styles without permission, or even hallucinate (or deepfake) the likenesses of celebrities. Consequently, various methods have been proposed in order to "erase" sensitive concepts from text-to-image models. In this work, we examine five recently proposed concept erasure methods, and show that targeted concepts are not fully excised from any of these methods. Specifically, we leverage the existence of special learned word embeddings that can retrieve "erased" concepts from the sanitized models with no alterations to their weights. Our results highlight the brittleness of post hoc concept erasure methods, and call into question their use in the algorithmic toolkit for AI safety.

cs.LG

ZeroForge: Feedforward Text-to-Shape Without 3D Supervision

Current state-of-the-art methods for text-to-shape generation either require supervised training using a labeled dataset of pre-defined 3D shapes, or perform expensive inference-time optimization of implicit neural representations. In this work, we present ZeroForge, an approach for zero-shot text-to-shape generation that avoids both pitfalls. To achieve open-vocabulary shape generation, we require careful architectural adaptation of existing feed-forward approaches, as well as a combination of data-free CLIP-loss and contrastive losses to avoid mode collapse. Using these techniques, we are able to considerably expand the generative ability of existing feed-forward text-to-shape models such as CLIP-Forge. We support our method via extensive qualitative and quantitative evaluations

cs.CV