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Kendong Liu

Publications and source records attributed to Kendong Liu.

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CANIS: Generation-Assisted 3D Canonicalization via an Image-Semantic Bridge

Canonicalizing 3D object orientation is fundamental to 3D understanding and analysis. Existing approaches often rely on geometric cues, although 3D canonicalization ultimately requires a semantically meaningful orientation. To address this gap, we propose CANIS, a category-agnostic, generation-assisted framework that introduces the semantic orientation prior of a frozen image-to-3D generative model into 3D canonicalization, without canonicalization-specific training or category-specific templates. Specifically, CANIS first renders the input object from candidate viewpoints, selects an informative view, and generates a proxy in a canonical orientation. During generation, a sparse structural latent encoded from the input guides the proxy to preserve the geometry of an object. CANIS then uses the selected image as a semantic bridge between the input and the proxy. Image patches identify semantic regions on the proxy, and depth back-projection locates the corresponding regions on the input. The resulting semantic anchors constrain geometric matching, from which we estimate the rigid transformation that canonicalizes the input. Experiments on synthetic benchmarks validate CANIS and its key components, while qualitative results on partial observations and OmniObject3D suggest its applicability to incomplete and real-world scans. CANIS also improves downstream 3D classification, part segmentation, and dense correspondence under arbitrary rotations. Project page: https://kenkenzaii.github.io/Canis.

cs.CV

G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors

3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable. However, training a feed-forward skinning framework is infeasible due to the lack of high-quality 3D Gaussian rigging datasets. An alternative solution is to transfer mesh-based techniques to 3D Gaussian-based representation, but 3D Gaussian primitives are not restricted to the surface and lack explicit topological connectivity. Moreover, this kind of method suffers from poor generalization to unseen data due to its strong dependence on training data, while acquiring high-quality rigging data is prohibitively expensive. To address this challenging problem, we propose G-Skin, a novel generative skinning framework designed for expressive and high-fidelity animation with 3D Gaussian representation. To overcome this 3D data scarcity, we introduce a skeleton-controllable image generation model leveraging 2D vision foundation models to distill powerful motion priors into pseudo-guidance. Guided by these priors, we formulate an optimization pipeline incorporating geometry-aware regularizations, which stabilizes the learning process and ensures smooth, structurally coherent skinning weights. G-Skin also generalizes flexibly to the augmented variants of 3D Gaussian representation designed to mitigate animation-induced rendering artifacts. Extensive experiments validate the effectiveness of our approach, demonstrating clear advantages over state-of-the-art methods. Project page: https://yaoyx689.github.io/GSkin.html.

cs.CV

SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities. In this paper, we present SkelMo, a diffusion-based framework designed for category-agnostic skeletal animation generation from 2D video guidance. To overcome the scarcity of high-quality training data, we have curated a large-scale dynamic dataset comprising approximately 20,000 diverse 3D animations, each featuring complete textures, skeletal rigging, and a wide array of comprehensive animation sequences. To bridge the kinematic gap between 2D visual motion cues and heterogeneous 3D skeletal structures, we propose a structural-semantic injection mechanism. Our model integrates texture and semantic attributes directly into skeletal joint representations. This allows it to map perceived visual dynamics to specific joint hierarchies and their functional roles. This enables SkelMo to synthesize high-fidelity animations that maintain anatomical consistency across a vast range of unseen categories, from existing biological species to fantastical beings. Extensive experiments demonstrate that our approach significantly outperforms existing methods, setting a new state-of-the-art benchmark for robust and efficient 4D asset generation. Project Page: https://research.davytao.me/skelmo/.

cs.CV

Acc3D: Accelerating Single Image to 3D Diffusion Models via Edge Consistency Guided Score Distillation

We present Acc3D to tackle the challenge of accelerating the diffusion process to generate 3D models from single images. To derive high-quality reconstructions through few-step inferences, we emphasize the critical issue of regularizing the learning of score function in states of random noise. To this end, we propose edge consistency, i.e., consistent predictions across the high signal-to-noise ratio region, to enhance a pre-trained diffusion model, enabling a distillation-based refinement of the endpoint score function. Building on those distilled diffusion models, we propose an adversarial augmentation strategy to further enrich the generation detail and boost overall generation quality. The two modules complement each other, mutually reinforcing to elevate generative performance. Extensive experiments demonstrate that our Acc3D not only achieves over a $20\times$ increase in computational efficiency but also yields notable quality improvements, compared to the state-of-the-arts.

cs.CV

PrefPaint: Aligning Image Inpainting Diffusion Model with Human Preference

In this paper, we make the first attempt to align diffusion models for image inpainting with human aesthetic standards via a reinforcement learning framework, significantly improving the quality and visual appeal of inpainted images. Specifically, instead of directly measuring the divergence with paired images, we train a reward model with the dataset we construct, consisting of nearly 51,000 images annotated with human preferences. Then, we adopt a reinforcement learning process to fine-tune the distribution of a pre-trained diffusion model for image inpainting in the direction of higher reward. Moreover, we theoretically deduce the upper bound on the error of the reward model, which illustrates the potential confidence of reward estimation throughout the reinforcement alignment process, thereby facilitating accurate regularization. Extensive experiments on inpainting comparison and downstream tasks, such as image extension and 3D reconstruction, demonstrate the effectiveness of our approach, showing significant improvements in the alignment of inpainted images with human preference compared with state-of-the-art methods. This research not only advances the field of image inpainting but also provides a framework for incorporating human preference into the iterative refinement of generative models based on modeling reward accuracy, with broad implications for the design of visually driven AI applications. Our code and dataset are publicly available at https://prefpaint.github.io.

cs.CV

Learning from Pixel-Level Noisy Label : A New Perspective for Light Field Saliency Detection

Saliency detection with light field images is becoming attractive given the abundant cues available, however, this comes at the expense of large-scale pixel level annotated data which is expensive to generate. In this paper, we propose to learn light field saliency from pixel-level noisy labels obtained from unsupervised hand crafted featured based saliency methods. Given this goal, a natural question is: can we efficiently incorporate the relationships among light field cues while identifying clean labels in a unified framework? We address this question by formulating the learning as a joint optimization of intra light field features fusion stream and inter scenes correlation stream to generate the predictions. Specially, we first introduce a pixel forgetting guided fusion module to mutually enhance the light field features and exploit pixel consistency across iterations to identify noisy pixels. Next, we introduce a cross scene noise penalty loss for better reflecting latent structures of training data and enabling the learning to be invariant to noise. Extensive experiments on multiple benchmark datasets demonstrate the superiority of our framework showing that it learns saliency prediction comparable to state-of-the-art fully supervised light field saliency methods. Our code is available at https://github.com/OLobbCode/NoiseLF.

cs.CV