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Kenji Suzuki

Publications and source records attributed to Kenji Suzuki.

At least 19 recordsLinked to original sources

A Reconfigurable Rocker-Bogie Robot for High Step Climbing and Turning

This study proposes a reconfigurable rocker-bogie mechanism that achieves efficient turning motion with a small number of actuators while maintaining high step-climbing capability. By installing motors at the bogie joints and actively swinging up and down bogies, the system enables switching between four-wheel and six-wheel configurations. Omnidirectional wheels are mounted on the rear ends of the rockers, allowing smooth turning in the four-wheel configuration based on a differential-drive model. Experimental evaluation using a prototype robot demonstrated that the proposed mechanism achieves zero-radius turning at a speed more than five times that of a conventional rocker-bogie mechanism equipped with six non-steerable grip wheels, while requiring only approximately 17% of the total average wheel torque. In addition, the robot successfully climbed a 40 cm step with an average climbing time of 6.4 s, confirming its high turning and step-climbing performance.

cs.RO

User Involvement in Robotic Wheelchair Development: A Decade of Limited Progress

Robotic wheelchairs (RWs) offer significant potential to enhance autonomy and participation for people with mobility impairments, yet many systems have failed to achieve sustained real-world adoption. This narrative literature review examined the extent and quality of end-user involvement in RW design, development, and evaluation over the past decade (2015--2025), assessed against core principles shared by major user-involvement approaches (e.g., user-/human-centered design, participatory/co-design, and inclusive design). The findings indicate that user involvement remains limited and is predominantly concentrated in late-stage evaluation rather than in early requirements definition or iterative co-design. Of the 399 records screened, only 23 studies (about 6%) met the inclusion criteria of verifiable end-user involvement, and many relied on small samples, often around ten participants, with limited justification for sample size selection, proxy users, laboratory-based validation, and non-standardized feedback methods. Research teams were largely engineering-dominated (about 89%) and geographically concentrated in high-income countries. Despite strong evidence that sustained user engagement improves usability and adoption in assistive technology, its systematic implementation in RW research remains rare. Advancing the field requires embedding participatory methodologies throughout the design lifecycle and addressing systemic barriers that constrain meaningful user involvement.

cs.HC

BRIDGE: Borderless Reconfiguration for Inclusive and Diverse Gameplay Experience via Embodiment Transformation

Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a reconstruction pipeline, which detects and tracks players from broadcast video to generate 3D play sequences, with an embodiment-aware visualization framework that decomposes head, trunk, and wheelchair base orientations to represent attention, intent, and mobility. We evaluated BRIDGE in two controlled studies with 20 participants (10 national wheelchair basketball team players and 10 amateur players). The results showed that BRIDGE significantly enhanced the perceived naturalness of player postures and made tactical intentions easier to understand. In addition, it supported functional classification by realistically conveying players' capabilities, which in turn improved participants' sense of self-efficacy. This work advances inclusive sports learning and accessible coaching practices, contributing to more equitable access to tactical resources in parasports.

cs.HC

ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.

cs.HC

Multi-AD: Cross-Domain Unsupervised Anomaly Detection for Medical and Industrial Applications

Traditional deep learning models often lack annotated data, especially in cross-domain applications such as anomaly detection, which is critical for early disease diagnosis in medicine and defect detection in industry. To address this challenge, we propose Multi-AD, a convolutional neural network (CNN) model for robust unsupervised anomaly detection across medical and industrial images. Our approach employs the squeeze-and-excitation (SE) block to enhance feature extraction via channel-wise attention, enabling the model to focus on the most relevant features and detect subtle anomalies. Knowledge distillation (KD) transfers informative features from the teacher to the student model, enabling effective learning of the differences between normal and anomalous data. Then, the discriminator network further enhances the model's capacity to distinguish between normal and anomalous data. At the inference stage, by integrating multi-scale features, the student model can detect anomalies of varying sizes. The teacher-student (T-S) architecture ensures consistent representation of high-dimensional features while adapting them to enhance anomaly detection. Multi-AD was evaluated on several medical datasets, including brain MRI, liver CT, and retina OCT, as well as industrial datasets, such as MVTec AD, demonstrating strong generalization across multiple domains. Experimental results demonstrated that our approach consistently outperformed state-of-the-art models, achieving the best average AUROC for both image-level (81.4% for medical and 99.6% for industrial) and pixel-level (97.0% for medical and 98.4% for industrial) tasks, making it effective for real-world applications.

cs.CV

FaceCrafter: Identity-Conditional Diffusion with Disentangled Control over Facial Pose, Expression, and Emotion

Human facial images encode a rich spectrum of information, encompassing both stable identity-related traits and mutable attributes such as pose, expression, and emotion. While recent advances in image generation have enabled high-quality identity-conditional face synthesis, precise control over non-identity attributes remains challenging, and disentangling identity from these mutable factors is particularly difficult. To address these limitations, we propose a novel identity-conditional diffusion model that introduces two lightweight control modules designed to independently manipulate facial pose, expression, and emotion without compromising identity preservation. These modules are embedded within the cross-attention layers of the base diffusion model, enabling precise attribute control with minimal parameter overhead. Furthermore, our tailored training strategy, which leverages cross-attention between the identity feature and each non-identity control feature, encourages identity features to remain orthogonal to control signals, enhancing controllability and diversity. Quantitative and qualitative evaluations, along with perceptual user studies, demonstrate that our method surpasses existing approaches in terms of control accuracy over pose, expression, and emotion, while also improving generative diversity under identity-only conditioning.

cs.CV

Layer Separation: Adjustable Joint Space Width Images Synthesis in Conventional Radiography

Rheumatoid arthritis (RA) is a chronic autoimmune disease characterized by joint inflammation and progressive structural damage. Joint space width (JSW) is a critical indicator in conventional radiography for evaluating disease progression, which has become a prominent research topic in computer-aided diagnostic (CAD) systems. However, deep learning-based radiological CAD systems for JSW analysis face significant challenges in data quality, including data imbalance, limited variety, and annotation difficulties. This work introduced a challenging image synthesis scenario and proposed Layer Separation Networks (LSN) to accurately separate the soft tissue layer, the upper bone layer, and the lower bone layer in conventional radiographs of finger joints. Using these layers, the adjustable JSW images can be synthesized to address data quality challenges and achieve ground truth (GT) generation. Experimental results demonstrated that LSN-based synthetic images closely resemble real radiographs, and significantly enhanced the performance in downstream tasks. The code and dataset will be available.

eess.IV

VariFace: Fair and Diverse Synthetic Dataset Generation for Face Recognition

The use of large-scale, web-scraped datasets to train face recognition models has raised significant privacy and bias concerns. Synthetic methods mitigate these concerns and provide scalable and controllable face generation to enable fair and accurate face recognition. However, existing synthetic datasets display limited intraclass and interclass diversity and do not match the face recognition performance obtained using real datasets. Here, we propose VariFace, a two-stage diffusion-based pipeline to create fair and diverse synthetic face datasets to train face recognition models. Specifically, we introduce three methods: Face Recognition Consistency to refine demographic labels, Face Vendi Score Guidance to improve interclass diversity, and Divergence Score Conditioning to balance the identity preservation-intraclass diversity trade-off. When constrained to the same dataset size, VariFace considerably outperforms previous synthetic datasets (0.9200 $\rightarrow$ 0.9405) and achieves comparable performance to face recognition models trained with real data (Real Gap = -0.0065). In an unconstrained setting, VariFace not only consistently achieves better performance compared to previous synthetic methods across dataset sizes but also, for the first time, outperforms the real dataset (CASIA-WebFace) across six evaluation datasets. This sets a new state-of-the-art performance with an average face verification accuracy of 0.9567 (Real Gap = +0.0097) across LFW, CFP-FP, CPLFW, AgeDB, and CALFW datasets and 0.9366 (Real Gap = +0.0380) on the RFW dataset.

cs.CV

BLS-GAN: A Deep Layer Separation Framework for Eliminating Bone Overlap in Conventional Radiographs

Conventional radiography is the widely used imaging technology in diagnosing, monitoring, and prognosticating musculoskeletal (MSK) diseases because of its easy availability, versatility, and cost-effectiveness. In conventional radiographs, bone overlaps are prevalent, and can impede the accurate assessment of bone characteristics by radiologists or algorithms, posing significant challenges to conventional and computer-aided diagnoses. This work initiated the study of a challenging scenario - bone layer separation in conventional radiographs, in which separate overlapped bone regions enable the independent assessment of the bone characteristics of each bone layer and lay the groundwork for MSK disease diagnosis and its automation. This work proposed a Bone Layer Separation GAN (BLS-GAN) framework that can produce high-quality bone layer images with reasonable bone characteristics and texture. This framework introduced a reconstructor based on conventional radiography imaging principles, which achieved efficient reconstruction and mitigates the recurrent calculations and training instability issues caused by soft tissue in the overlapped regions. Additionally, pre-training with synthetic images was implemented to enhance the stability of both the training process and the results. The generated images passed the visual Turing test, and improved performance in downstream tasks. This work affirms the feasibility of extracting bone layer images from conventional radiographs, which holds promise for leveraging bone layer separation technology to facilitate more comprehensive analytical research in MSK diagnosis, monitoring, and prognosis. Code and dataset: https://github.com/pokeblow/BLS-GAN.git.

eess.IV

Federated Active Learning Framework for Efficient Annotation Strategy in Skin-lesion Classification

Federated Learning (FL) enables multiple institutes to train models collaboratively without sharing private data. Current FL research focuses on communication efficiency, privacy protection, and personalization and assumes that the data of FL have already been ideally collected. In medical scenarios, however, data annotation demands both expertise and intensive labor, which is a critical problem in FL. Active learning (AL), has shown promising performance in reducing the number of data annotations in medical image analysis. We propose a federated AL (FedAL) framework in which AL is executed periodically and interactively under FL. We exploit a local model in each hospital and a global model acquired from FL to construct an ensemble. We use ensemble-entropy-based AL as an efficient data-annotation strategy in FL. Therefore, our FedAL framework can decrease the amount of annotated data and preserve patient privacy while maintaining the performance of FL. To our knowledge, this is the first FedAL framework applied to medical images. We validated our framework on real-world dermoscopic datasets. Using only 50% of samples, our framework was able to achieve state-of-the-art performance on a skin-lesion classification task. Our framework performed better than several state-of-the-art AL methods under FL and achieved comparable performance to full-data FL.

cs.CV

MDA: An Interpretable and Scalable Multi-Modal Fusion under Missing Modalities and Intrinsic Noise Conditions

Multi-modal learning has shown exceptional performance in various tasks, especially in medical applications, where it integrates diverse medical information for comprehensive diagnostic evidence. However, there still are several challenges in multi-modal learning, 1. Heterogeneity between modalities, 2. uncertainty in missing modalities, 3. influence of intrinsic noise, and 4. interpretability for fusion result. This paper introduces the Modal-Domain Attention (MDA) model to address the above challenges. MDA constructs linear relationships between modalities through continuous attention, due to its ability to adaptively allocate dynamic attention to different modalities, MDA can reduce attention to low-correlation data, missing modalities, or modalities with inherent noise, thereby maintaining SOTA performance across various tasks on multiple public datasets. Furthermore, our observations on the contribution of different modalities indicate that MDA aligns with established clinical diagnostic imaging gold standards and holds promise as a reference for pathologies where these standards are not yet clearly defined. The code and dataset will be available.

cs.LG

A Neck Orthosis with Multi-Directional Variable Stiffness for Persons with Dropped Head Syndrome

Dropped Head Syndrome (DHS) causes a passively correctable neck deformation. Currently, there is no wearable orthopedic neck brace to fulfill the needs of persons suffering from DHS. Related works have made progress in this area by creating mobile neck braces that provide head support to mitigate deformation while permitting neck mobility, which enhances user-perceived comfort and quality of life. Specifically, passive designs show great potential for fully functional devices in the short term due to their inherent simplicity and compactness, although achieving suitable support presents some challenges. This work introduces a novel compliant mechanism that provides non-restrictive adjustable support for the neck's anterior and posterior flexion movements while enabling its unconstrained free rotation. The results from the experiments on non-affected persons suggest that the device provides the proposed adjustable support that unloads the muscle groups involved in supporting the head without overloading the antagonist muscle groups. Simultaneously, it was verified that the free rotation is achieved regardless of the stiffness configuration of the device.

cs.RO

Torso-Based Control Interface for Standing Mobility-Assistive Devices

Wheelchairs and mobility devices have transformed our bodies into cybernic systems, enhancing our well-being by enabling individuals with reduced mobility to regain freedom. Notwithstanding, current interfaces of control primarily rely on hand operation, therefore constraining the user from performing functional activities of daily living. In this work, we propose a design of a torso-based control interface with compliant coupling support for standing mobility assistive devices. We consider the coupling between the human and robot in the interface design. The design includes a compliant support mechanism and mapping between the body movement space and the velocity space. We present experiments including multiple conditions, with a joystick for comparison with the proposed torso control interface. The results of a path-following experiment demonstrated that users could control the device naturally using the hands-free interface, and the performance was comparable with the joystick, with 10% more consumed time, an average cross error of 0.116 m and 4.9% less average acceleration. In an object-transferring experiment, the proposed interface demonstrated a clear advantage when users needed to manipulate objects during locomotion. Lastly, the torso control scored 15% less than the joystick on the system usability scale for the path-following task but 3.3% more for the object-transferring task.

cs.RO

Design of a Multi-Degree-of-Freedom Elastic Neck Exoskeleton for Persons with Dropped Head Syndrome

Nonsurgical treatment of Dropped Head Syndrome (DHS) incurs the use of collar-type orthoses that immobilize the neck and cause discomfort and sores under the chin. Articulated orthoses have the potential to support the head posture while allowing partial mobility of the neck and reduced discomfort and sores. This work presents the design, modeling, development, and characterization of a novel multi-degree-of-freedom elastic mechanism designed for neck support. This new type of elastic mechanism allows the bending of the head in the sagittal and coronal planes, and head rotations in the transverse plane. From these articulate movements, the mechanism generates moments that restore the head and neck to the upright posture, thus compensating for the muscle weakness caused by DHS. The experimental results show adherence to the empirical characterization of the elastic mechanism under flexion to the model-based calculations. A neck support orthosis prototype based on the proposed mechanism is presented, which enables the three before-mentioned head motions of a healthy participant, according to the results of preliminary tests.

cs.RO

Fine-grained Image Editing by Pixel-wise Guidance Using Diffusion Models

Our goal is to develop fine-grained real-image editing methods suitable for real-world applications. In this paper, we first summarize four requirements for these methods and propose a novel diffusion-based image editing framework with pixel-wise guidance that satisfies these requirements. Specifically, we train pixel-classifiers with a few annotated data and then infer the segmentation map of a target image. Users then manipulate the map to instruct how the image will be edited. We utilize a pre-trained diffusion model to generate edited images aligned with the user's intention with pixel-wise guidance. The effective combination of proposed guidance and other techniques enables highly controllable editing with preserving the outside of the edited area, which results in meeting our requirements. The experimental results demonstrate that our proposal outperforms the GAN-based method for editing quality and speed.

cs.CV

Enhanced Visual Feedback with Decoupled Viewpoint Control in Immersive Humanoid Robot Teleoperation using SLAM

In immersive humanoid robot teleoperation, there are three main shortcomings that can alter the transparency of the visual feedback: the lag between the motion of the operator's and robot's head due to network communication delays or slow robot joint motion. This latency could cause a noticeable delay in the visual feedback, which jeopardizes the embodiment quality, can cause dizziness, and affects the interactivity resulting in operator frequent motion pauses for the visual feedback to settle; (ii) the mismatch between the camera's and the headset's field-of-views (FOV), the former having generally a lower FOV; and (iii) a mismatch between human's and robot's range of motions of the neck, the latter being also generally lower. In order to leverage these drawbacks, we developed a decoupled viewpoint control solution for a humanoid platform which allows visual feedback with low-latency and artificially increases the camera's FOV range to match that of the operator's headset. Our novel solution uses SLAM technology to enhance the visual feedback from a reconstructed mesh, complementing the areas that are not covered by the visual feedback from the robot. The visual feedback is presented as a point cloud in real-time to the operator. As a result, the operator is fed with real-time vision from the robot's head orientation by observing the pose of the point cloud. Balancing this kind of awareness and immersion is important in virtual reality based teleoperation, considering the safety and robustness of the control system. An experiment shows the effectiveness of our solution.

cs.RO

Pedestrian-Robot Interactions on Autonomous Crowd Navigation: Reactive Control Methods and Evaluation Metrics

Autonomous navigation in highly populated areas remains a challenging task for robots because of the difficulty in guaranteeing safe interactions with pedestrians in unstructured situations. In this work, we present a crowd navigation control framework that delivers continuous obstacle avoidance and post-contact control evaluated on an autonomous personal mobility vehicle. We propose evaluation metrics for accounting efficiency, controller response and crowd interactions in natural crowds. We report the results of over 110 trials in different crowd types: sparse, flows, and mixed traffic, with low- (< 0.15 ppsm), mid- (< 0.65 ppsm), and high- (< 1 ppsm) pedestrian densities. We present comparative results between two low-level obstacle avoidance methods and a baseline of shared control. Results show a 10% drop in relative time to goal on the highest density tests, and no other efficiency metric decrease. Moreover, autonomous navigation showed to be comparable to shared-control navigation with a lower relative jerk and significantly higher fluency in commands indicating high compatibility with the crowd. We conclude that the reactive controller fulfils a necessary task of fast and continuous adaptation to crowd navigation, and it should be coupled with high-level planners for environmental and situational awareness.

cs.RO

Personal Mobility With Synchronous Trunk-Knee Passive Exoskeleton: Optimizing Human-Robot Energy Transfer

We present a personal mobility device for lower-body impaired users through a light-weighted exoskeleton on wheels. On its core, a novel passive exoskeleton provides postural transition leveraging natural body postures with support to the trunk on sit-to-stand and stand-to-sit (STS) transitions by a single gas spring as an energy storage unit. We propose a direction-dependent coupling of knees and hip joints through a double-pulley wire system, transferring energy from the torso motion towards balancing the moment load at the knee joint actuator. Herewith, the exoskeleton maximizes energy transfer and the naturalness of the user's movement. We introduce an embodied user interface for hands-free navigation through a torso pressure sensing with minimal trunk rotations, resulting on average $19^{\circ} \pm 13^{\circ}$ on six unimpaired users. We evaluated the design for STS assistance on 11 unimpaired users observing motions and muscle activity during the transitions. Results comparing assisted and unassisted STS transitions validated a significant reduction (up to $68\%$ $p<0.01$) at the involved muscle groups. Moreover, we showed it feasible through natural torso leaning movements of $+12^{\circ}\pm 6.5^{\circ}$ and $- 13.7^{\circ} \pm 6.1^{\circ}$ for standing and sitting, respectively. Passive postural transition assistance warrants further work on increasing its applicability and broadening the user population.

cs.RO