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Kenneth Lange

Publications and source records attributed to Kenneth Lange.

39 records · Page 3Linked to original sources

MM Algorithms for Geometric and Signomial Programming

This paper derives new algorithms for signomial programming, a generalization of geometric programming. The algorithms are based on a generic principle for optimization called the MM algorithm. In this setting, one can apply the geometric-arithmetic mean inequality and a supporting hyperplane inequality to create a surrogate function with parameters separated. Thus, unconstrained signomial programming reduces to a sequence of one-dimensional minimization problems. Simple examples demonstrate that the MM algorithm derived can converge to a boundary point or to one point of a continuum of minimum points. Conditions under which the minimum point is unique or occurs in the interior of parameter space are proved for geometric programming. Convergence to an interior point occurs at a linear rate. Finally, the MM framework easily accommodates equality and inequality constraints of signomial type. For the most important special case, constrained quadratic programming, the MM algorithm involves very simple updates.

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Graphics Processing Units and High-Dimensional Optimization

This paper discusses the potential of graphics processing units (GPUs) in high-dimensional optimization problems. A single GPU card with hundreds of arithmetic cores can be inserted in a personal computer and dramatically accelerates many statistical algorithms. To exploit these devices fully, optimization algorithms should reduce to multiple parallel tasks, each accessing a limited amount of data. These criteria favor EM and MM algorithms that separate parameters and data. To a lesser extent block relaxation and coordinate descent and ascent also qualify. We demonstrate the utility of GPUs in nonnegative matrix factorization, PET image reconstruction, and multidimensional scaling. Speedups of 100 fold can easily be attained. Over the next decade, GPUs will fundamentally alter the landscape of computational statistics. It is time for more statisticians to get on-board.

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Coordinate descent algorithms for lasso penalized regression

Imposition of a lasso penalty shrinks parameter estimates toward zero and performs continuous model selection. Lasso penalized regression is capable of handling linear regression problems where the number of predictors far exceeds the number of cases. This paper tests two exceptionally fast algorithms for estimating regression coefficients with a lasso penalty. The previously known $\ell_2$ algorithm is based on cyclic coordinate descent. Our new $\ell_1$ algorithm is based on greedy coordinate descent and Edgeworth's algorithm for ordinary $\ell_1$ regression. Each algorithm relies on a tuning constant that can be chosen by cross-validation. In some regression problems it is natural to group parameters and penalize parameters group by group rather than separately. If the group penalty is proportional to the Euclidean norm of the parameters of the group, then it is possible to majorize the norm and reduce parameter estimation to $\ell_2$ regression with a lasso penalty. Thus, the existing algorithm can be extended to novel settings. Each of the algorithms discussed is tested via either simulated or real data or both. The Appendix proves that a greedy form of the $\ell_2$ algorithm converges to the minimum value of the objective function.

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