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Kenny Watts

Publications and source records attributed to Kenny Watts.

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Dummy RAPM: Representing Low-Minute Players in Regularized Adjusted Plus-Minus

Regularized Adjusted Plus-Minus (RAPM) uses stint-level lineup indicators to estimate player contributions to scoring margin. When low-minute player columns are removed, their stints remain in the data, but the design matrix no longer represents the complete lineup. Dummy RAPM restores this information using five indicators for the number of excluded players on each lineup side. Across 16 NBA seasons, chronological validation selects a 10-minute-per-appearance threshold and a dummy-to-player penalty ratio of 2.2. On held-out March-April games, Dummy RAPM reduces mean season game-margin RMSE from 12.897 to 12.856 and achieves lower RMSE in 13 of 16 seasons. The average reduction is 0.042 points, or 0.30%. Although the improvement in game-level predictive accuracy is small, it is consistent: RAPM performs better when it records how many excluded players are on each side.

stat.AP

Opponent-Adjusted Evaluation of NFL Pass Blocking and Pass Rushing Performance

Evaluating offensive linemen and pass rushers at the player level is difficult because observable outcomes are sparse, opponent-dependent, and strongly shaped by surrounding context. Using 2021 regular-season Hudl tracking data, we construct a blocker-rusher interaction dataset and estimate two ridge-regularized Bradley-Terry paired-comparison models: a binary win/loss model aligned with the 2.5-second pass block win-rate definition and a four-class severity model over loss, win, hit, and sack, with both models incorporating a double-team indicator. The final dataset contains 153,138 interactions across 33,283 pass plays in 266 games. On an ordered 80/20 holdout split (test n = 30,628), both models improve on global baselines and modestly outperform stronger matchup baselines under log-loss evaluation, corresponding to relative log-loss reductions of about 0.24% to 1.21%. Game-level bootstrap resampling indicates that these gains are most stable for the win model and for the severity model relative to the global baseline, while the severity-versus-matchup comparison remains directionally positive but less certain. External comparison to 2021 AP All-Pro selections provides additional face validation on the learned rankings, with the severity model showing the strongest alignment to expert recognition. Overall, ridge-regularized Bradley-Terry models provide an interpretable opponent-adjusted framework for evaluating NFL pass protection and pass rush at the interaction level.

stat.AP

Kicking for Goal or Touch? An Expected Points Framework for Penalty Decisions in Rugby Union

Following a penalty in rugby union, teams typically choose between attempting a shot at goal or kicking to touch to pursue a try. We develop an Expected Points (EP) framework that quantifies the value of each option as a function of both field location and game context. Using phase-level data from the 2018/19 Premiership Rugby season (35,199 phases across 132 matches) and an angle-distance model of penalty kick success estimated from international records, we construct two surfaces: (i) the expected points of a possession beginning with a lineout, and (ii) the expected points of a kick at goal, taking into account the in-game consequences of made and missed kicks. We then compare these surfaces to produce decision maps that indicate where kicking for goal or kicking to touch maximizes expected return, and we analyze how the boundary shifts with game context and the expected meters gained to touch. Our results provide a unified, data-driven method for evaluating penalty decisions and can be tailored to team-specific kickers and lineout units. This study offers, to our knowledge, the first comprehensive EP-based assessment of penalty strategy in rugby union and outlines extensions to win-probability analysis and richer tracking data.

stat.AP