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Kensuke Harada

Publications and source records attributed to Kensuke Harada.

At least 37 records · Page 2Linked to original sources

Affordance-Guided Dual-Armed Disassembly Teleoperation for Mating Parts

Robotic non-destructive disassembly of mating parts remains challenging due to the need for flexible manipulation and the limited visibility of internal structures. This study presents an affordance-guided teleoperation system that enables intuitive human demonstrations for dual-arm fix-and-disassemble tasks for mating parts. The system visualizes feasible grasp poses and disassembly directions in a virtual environment, both derived from the object's geometry, to address occlusions and structural complexity. To prevent excessive position tracking under load when following the affordance, we integrate a hybrid controller that combines position and impedance control into the teleoperated disassembly arm. Real-world experiments validate the effectiveness of the proposed system, showing improved task success rates and reduced object pose deviation.

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Learning to Push, Group, and Grasp: A Diffusion Policy Approach for Multi-Object Delivery

Simultaneously grasping and delivering multiple objects can significantly enhance robotic work efficiency and has been a key research focus for decades. The primary challenge lies in determining how to push objects, group them, and execute simultaneous grasping for respective groups while considering object distribution and the hardware constraints of the robot. Traditional rule-based methods struggle to flexibly adapt to diverse scenarios. To address this challenge, this paper proposes an imitation learning-based approach. We collect a series of expert demonstrations through teleoperation and train a diffusion policy network, enabling the robot to dynamically generate action sequences for pushing, grouping, and grasping, thereby facilitating efficient multi-object grasping and delivery. We conducted experiments to evaluate the method under different training dataset sizes, varying object quantities, and real-world object scenarios. The results demonstrate that the proposed approach can effectively and adaptively generate multi-object grouping and grasping strategies. With the support of more training data, imitation learning is expected to be an effective approach for solving the multi-object grasping problem.

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A Multi-Level Similarity Approach for Single-View Object Grasping: Matching, Planning, and Fine-Tuning

Grasping unknown objects from a single view has remained a challenging topic in robotics due to the uncertainty of partial observation. Recent advances in large-scale models have led to benchmark solutions such as GraspNet-1Billion. However, such learning-based approaches still face a critical limitation in performance robustness for their sensitivity to sensing noise and environmental changes. To address this bottleneck in achieving highly generalized grasping, we abandon the traditional learning framework and introduce a new perspective: similarity matching, where similar known objects are utilized to guide the grasping of unknown target objects. We newly propose a method that robustly achieves unknown-object grasping from a single viewpoint through three key steps: 1) Leverage the visual features of the observed object to perform similarity matching with an existing database containing various object models, identifying potential candidates with high similarity; 2) Use the candidate models with pre-existing grasping knowledge to plan imitative grasps for the unknown target object; 3) Optimize the grasp quality through a local fine-tuning process. To address the uncertainty caused by partial and noisy observation, we propose a multi-level similarity matching framework that integrates semantic, geometric, and dimensional features for comprehensive evaluation. Especially, we introduce a novel point cloud geometric descriptor, the C-FPFH descriptor, which facilitates accurate similarity assessment between partial point clouds of observed objects and complete point clouds of database models. In addition, we incorporate the use of large language models, introduce the semi-oriented bounding box, and develop a novel point cloud registration approach based on plane detection to enhance matching accuracy under single-view conditions. Videos are available at https://youtu.be/qQDIELMhQmk.

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Bimanual Regrasp Planning and Control for Active Reduction of Object Pose Uncertainty

Precisely grasping an object is a challenging task due to pose uncertainties. Conventional methods have used cameras and fixtures to reduce object uncertainty. They are effective but require intensive preparation, such as designing jigs based on the object geometry and calibrating cameras with high-precision tools fabricated using lasers. In this study, we propose a method to reduce the uncertainty of the position and orientation of a grasped object without using a fixture or a camera. Our method is based on the concept that the flat finger pads of a parallel gripper can reduce uncertainty along its opening/closing direction through flat surface contact. Three orthogonal grasps by parallel grippers with flat finger pads collectively constrain an object's position and orientation to a unique state. Guided by the concepts, we develop a regrasp planning and admittance control approach that sequentially finds and leverages three orthogonal grasps of two robotic arms to actively reduce uncertainties in the object pose. We evaluated the proposed method on different initial object uncertainties and verified that it had good repeatability. The deviation levels of the experimental trials were on the same order of magnitude as those of an optical tracking system, demonstrating strong relative inference performance.

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Learning from Planned Data to Improve Robotic Pick-and-Place Planning Efficiency

This work proposes a learning method to accelerate robotic pick-and-place planning by predicting shared grasps. Shared grasps are defined as grasp poses feasible to both the initial and goal object configurations in a pick-and-place task. Traditional analytical methods for solving shared grasps evaluate grasp candidates separately, leading to substantial computational overhead as the candidate set grows. To overcome the limitation, we introduce an Energy-Based Model (EBM) that predicts shared grasps by combining the energies of feasible grasps at both object poses. This formulation enables early identification of promising candidates and significantly reduces the search space. Experiments show that our method improves grasp selection performance, offers higher data efficiency, and generalizes well to unseen grasps and similarly shaped objects.

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Functional Eigen-Grasping Using Approach Heatmaps

This work presents a framework for a robot with a multi-fingered hand to freely utilize daily tools, including functional parts like buttons and triggers. An approach heatmap is generated by selecting a functional finger, indicating optimal palm positions on the object's surface that enable the functional finger to contact the tool's functional part. Once the palm position is identified through the heatmap, achieving the functional grasp becomes a straightforward process where the fingers stably grasp the object with low-dimensional inputs using the eigengrasp. As our approach does not need human demonstrations, it can easily adapt to various sizes and designs, extending its applicability to different objects. In our approach, we use directional manipulability to obtain the approach heatmap. In addition, we add two kinds of energy functions, i.e., palm energy and functional energy functions, to realize the eigengrasp. Using this method, each robotic gripper can autonomously identify its optimal workspace for functional grasping, extending its applicability to non-anthropomorphic robotic hands. We show that several daily tools like spray, drill, and remotes can be efficiently used by not only an anthropomorphic Shadow hand but also a non-anthropomorphic Barrett hand.

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IKSel: Selecting Good Seed Joint Values for Fast Numerical Inverse Kinematics Iterations

This paper revisits the numerical inverse kinematics (IK) problem, leveraging modern computational resources and refining the seed selection process to develop a solver that is competitive with analytical-based methods. The proposed seed selection strategy consists of three key stages: (1) utilizing a K-Dimensional Tree (KDTree) to identify seed candidates based on workspace proximity, (2) sorting candidates by joint space adjustment and attempting numerical iterations with the one requiring minimal adjustment, and (3) re-selecting the most distant joint configurations for new attempts in case of failures. The joint space adjustment-based seed selection increases the likelihood of rapid convergence, while the re-attempt strategy effectively helps circumvent local minima and joint limit constraints. Comparison results with both traditional numerical solvers and learning-based methods demonstrate the strengths of the proposed approach in terms of success rate, time efficiency, and accuracy. Additionally, we conduct detailed ablation studies to analyze the effects of various parameters and solver settings, providing practical insights for customization and optimization. The proposed method consistently exhibits high success rates and computational efficiency. It is suitable for time-sensitive applications.

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Cooking Task Planning using LLM and Verified by Graph Network

Cooking tasks remain a challenging problem for robotics due to their complexity. Videos of people cooking are a valuable source of information for such task, but introduces a lot of variability in terms of how to translate this data to a robotic environment. This research aims to streamline this process, focusing on the task plan generation step, by using a Large Language Model (LLM)-based Task and Motion Planning (TAMP) framework to autonomously generate cooking task plans from videos with subtitles, and execute them. Conventional LLM-based task planning methods are not well-suited for interpreting the cooking video data due to uncertainty in the videos, and the risk of hallucination in its output. To address both of these problems, we explore using LLMs in combination with Functional Object-Oriented Networks (FOON), to validate the plan and provide feedback in case of failure. This combination can generate task sequences with manipulation motions that are logically correct and executable by a robot. We compare the execution of the generated plans for 5 cooking recipes from our approach against the plans generated by a few-shot LLM-only approach for a dual-arm robot setup. It could successfully execute 4 of the plans generated by our approach, whereas only 1 of the plans generated by solely using the LLM could be executed.

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Robotic Paper Wrapping by Learning Force Control

Robotic packaging using wrapping paper poses significant challenges due to the material's complex deformation properties. The packaging process itself involves multiple steps, primarily categorized as folding the paper or creating creases. Small deviations in the robot's arm trajectory or force vector can lead to tearing or wrinkling of the paper, exacerbated by the variability in material properties. This study introduces a novel framework that combines imitation learning and reinforcement learning to enable a robot to perform each step of the packaging process efficiently. The framework allows the robot to follow approximate trajectories of the tool-center point (TCP) based on human demonstrations while optimizing force control parameters to prevent tearing or wrinkling, even with variable wrapping paper materials. The proposed method was validated through ablation studies, which demonstrated successful task completion with a significant reduction in tear and wrinkle rates. Furthermore, the force control strategy proved to be adaptable across different wrapping paper materials and robust against variations in the size of the target object.

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Preference Aligned Diffusion Planner for Quadrupedal Locomotion Control

Diffusion models demonstrate superior performance in capturing complex distributions from large-scale datasets, providing a promising solution for quadrupedal locomotion control. However, the robustness of the diffusion planner is inherently dependent on the diversity of the pre-collected datasets. To mitigate this issue, we propose a two-stage learning framework to enhance the capability of the diffusion planner under limited dataset (reward-agnostic). Through the offline stage, the diffusion planner learns the joint distribution of state-action sequences from expert datasets without using reward labels. Subsequently, we perform the online interaction in the simulation environment based on the trained offline planner, which significantly diversified the original behavior and thus improves the robustness. Specifically, we propose a novel weak preference labeling method without the ground-truth reward or human preferences. The proposed method exhibits superior stability and velocity tracking accuracy in pacing, trotting, and bounding gait under different speeds and can perform a zero-shot transfer to the real Unitree Go1 robots. The project website for this paper is at https://shangjaven.github.io/preference-aligned-diffusion-legged.

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Adaptive Grasping of Moving Objects in Dense Clutter via Global-to-Local Detection and Static-to-Dynamic Planning

Robotic grasping is facing a variety of real-world uncertainties caused by non-static object states, unknown object properties, and cluttered object arrangements. The difficulty of grasping increases with the presence of more uncertainties, where commonly used learning-based approaches struggle to perform consistently across varying conditions. In this study, we integrate the idea of similarity matching to tackle the challenge of grasping novel objects that are simultaneously in motion and densely cluttered using a single RGBD camera, where multiple uncertainties coexist. We achieve this by shifting visual detection from global to local states and operating grasp planning from static to dynamic scenes. Notably, we introduce optimization methods to enhance planning efficiency for this time-sensitive task. Our proposed system can adapt to various object types, arrangements and movement speeds without the need for extensive training, as demonstrated by real-world experiments. Videos are available at https://youtu.be/sdC50dx-xp8?si=27oVr4dhG0rqN_tT.

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Temperature Driven Multi-modal/Single-actuated Soft Finger

Soft pneumatic fingers are of great research interest. However, their significant potential is limited as most of them can generate only one motion, mostly bending. The conventional design of soft fingers does not allow them to switch to another motion mode. In this paper, we developed a novel multi-modal and single-actuated soft finger where its motion mode is switched by changing the finger's temperature. Our soft finger is capable of switching between three distinctive motion modes: bending, twisting, and extension-in approximately five seconds. We carried out a detailed experimental study of the soft finger and evaluated its repeatability and range of motion. It exhibited repeatability of around one millimeter and a fifty percent larger range of motion than a standard bending actuator. We developed an analytical model for a fiber-reinforced soft actuator for twisting motion. This helped us relate the input pressure to the output twist radius of the twisting motion. This model was validated by experimental verification. Further, a soft robotic gripper with multiple grasp modes was developed using three actuators. This gripper can adapt to and grasp objects of a large range of size, shape, and stiffness. We showcased its grasping capabilities by successfully grasping a small berry, a large roll, and a delicate tofu cube.

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Dexterous Manipulation of Deformable Objects via Pneumatic Gripping: Lifting by One End

Manipulating deformable objects in robotic cells is often costly and not widely accessible. However, the use of localized pneumatic gripping systems can enhance accessibility. Current methods that use pneumatic grippers to handle deformable objects struggle with effective lifting. This paper introduces a method for the dexterous lifting of textile deformable objects from one edge, utilizing a previously developed gripper designed for flexible and porous materials. By precisely adjusting the orientation and position of the gripper during the lifting process, we were able to significantly reduce necessary gripping force and minimize object vibration caused by airflow. This method was tested and validated on four materials with varying mass, friction, and flexibility. The proposed approach facilitates the lifting of deformable objects from a conveyor or automated line, even when only one edge is accessible for grasping. Future work will involve integrating a vision system to optimize the manipulation of deformable objects with more complex shapes.

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Active Vapor-Based Robotic Wiper

This paper presents a method for estimating normals of mirrors and transparent objects challenging for cameras to recognize. We propose spraying water vapor onto mirror or transparent surfaces to create a diffuse reflective surface. Using an ultrasonic humidifier on a robotic arm, we apply water vapor to the target object's surface, forming a cross-shaped misted area. This creates partially diffuse reflective surfaces, enabling the camera to detect the target object's surface. Adjusting the gripper-mounted camera viewpoint maximizes the extracted misted area's appearance in the image, allowing normal estimation of the target surface. Experiments show the method's effectiveness, with RMSEs of azimuth estimation for mirrors and transparent glass at approximately 4.2 and 5.8 degrees, respectively. Our robot experiments demonstrated that our robotic wiper can perform contact-force-regulated wiping motions to clean a transparent window, akin to human performance.

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Task-Difficulty-Aware Efficient Object Arrangement Leveraging Tossing Motions

This study explores a pick-and-toss (PT) as an alternative to pick-and-place (PP), allowing a robot to extend its range and improve task efficiency. Although PT boosts efficiency in object arrangement, the placement environment critically affects the success of tossing. To achieve accurate and efficient object arrangement, we suggest choosing between PP and PT based on task difficulty estimated from the placement environment. Our method simultaneously learns the tossing motion through self-supervised learning and the task determination policy via brute-force search. Experimental results validate the proposed method through simulations and real-world tests on various rectangular object arrangements.

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Direction-Constrained Control for Efficient Physical Human-Robot Interaction under Hierarchical Tasks

This paper proposes a control method to address the physical Human-Robot Interaction (pHRI) challenge in the context of hierarchical tasks. A common approach to managing hierarchical tasks is Hierarchical Quadratic Programming (HQP), which, however, cannot be directly applied to human interaction due to its allowance of arbitrary velocity direction adjustments. To resolve this limitation, we introduce the concept of directional constraints and develop a direction-constrained optimization algorithm to handle the nonlinearities induced by these constraints. The algorithm solves two sub-problems, minimizing the error and minimizing the deviation angle, in parallel, and combines the results of the two sub-problems to produce a final optimal outcome. The mutual influence between these two sub-problems is analyzed to determine the best parameter for combination. Additionally, the velocity objective in our control framework is computed using a variable admittance controller. Traditional admittance control does not account for constraints. To address this issue, we propose a variable admittance control method to adjust control objectives dynamically. The method helps reduce the deviation between robot velocity and human intention at the constraint boundaries, thereby enhancing interaction efficiency. We evaluate the proposed method in scenarios where a human operator physically interacts with a 7-degree-of-freedom robotic arm. The results highlight the importance of incorporating directional constraints in pHRI for hierarchical tasks. Compared to existing methods, our approach generates smoother robotic trajectories during interaction while avoiding interaction delays at the constraint boundaries.

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Component Selection for Craft Assembly Tasks

Inspired by traditional handmade crafts, where a person improvises assemblies based on the available objects, we formally introduce the Craft Assembly Task. It is a robotic assembly task that involves building an accurate representation of a given target object using the available objects, which do not directly correspond to its parts. In this work, we focus on selecting the subset of available objects for the final craft, when the given input is an RGB image of the target in the wild. We use a mask segmentation neural network to identify visible parts, followed by retrieving labelled template meshes. These meshes undergo pose optimization to determine the most suitable template. Then, we propose to simplify the parts of the transformed template mesh to primitive shapes like cuboids or cylinders. Finally, we design a search algorithm to find correspondences in the scene based on local and global proportions. We develop baselines for comparison that consider all possible combinations, and choose the highest scoring combination for common metrics used in foreground maps and mask accuracy. Our approach achieves comparable results to the baselines for two different scenes, and we show qualitative results for an implementation in a real-world scenario.

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Robotic Test Tube Rearrangement Using Combined Reinforcement Learning and Motion Planning

A combined task-level reinforcement learning and motion planning framework is proposed in this paper to address a multi-class in-rack test tube rearrangement problem. At the task level, the framework uses reinforcement learning to infer a sequence of swap actions while ignoring robotic motion details. At the motion level, the framework accepts the swapping action sequences inferred by task-level agents and plans the detailed robotic pick-and-place motion. The task and motion-level planning form a closed loop with the help of a condition set maintained for each rack slot, which allows the framework to perform replanning and effectively find solutions in the presence of low-level failures. Particularly for reinforcement learning, the framework leverages a distributed deep Q-learning structure with the Dueling Double Deep Q Network (D3QN) to acquire near-optimal policies and uses an A${}^\star$-based post-processing technique to amplify the collected training data. The D3QN and distributed learning help increase training efficiency. The post-processing helps complete unfinished action sequences and remove redundancy, thus making the training data more effective. We carry out both simulations and real-world studies to understand the performance of the proposed framework. The results verify the performance of the RL and post-processing and show that the closed-loop combination improves robustness. The framework is ready to incorporate various sensory feedback. The real-world studies also demonstrated the incorporation.

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