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Keqiang He

Publications and source records attributed to Keqiang He.

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Gleam: Adaptive Network-Efficient CUDA API Remoting for Cross-Device GPU Sharing over LANs

This paper aims to enable computation- and communication-efficient GPU sharing across devices within local area networks (LANs), facilitating ubiquitous AI inference on heterogeneous personal devices. We achieve distributed task offloading via CUDA API remoting. However, beyond raw computation, network constraints emerge as the primary bottleneck: limited bandwidth, high-frequency API invocations, and cross-task contention significantly hinder performance. To address these challenges, we propose Gleam, a novel and network-efficient framework for task-generic GPU sharing across local-area CUDA devices, with three key contributions. First, we reduce bandwidth overhead in CUDA API remoting through automatic model weight caching, and mitigate accumulated latency from frequent API calls by asynchronous execution. Second, we design a runtime task scheduler that dynamically determines API remoting pairs between LAN clients and servers, explicitly accounting for both network conditions and GPU resource contention under parallel workloads. Finally, we introduce dedicated mechanisms to ensure CUDA context consistency across distributed executions. Extensive experiments on heterogeneous NVIDIA GPUs and diverse AI workloads show Gleam consistently outperforms state-of-the-art baselines, achieving 1.4-24.2 times improvements in API remoting efficiency and up to 1.79 times higher system throughput.

cs.DC

DYNAMIX: RL-based Adaptive Batch Size Optimization in Distributed Machine Learning Systems

Existing batch size selection approaches in distributed machine learning rely on static allocation or simplistic heuristics that fail to adapt to heterogeneous, dynamic computing environments. We present DYNAMIX, a reinforcement learning framework that formulates batch size optimization as a sequential decision-making problem using Proximal Policy Optimization (PPO). Our approach employs a multi-dimensional state representation encompassing network-level metrics, system-level resource utilization, and training statistical efficiency indicators to enable informed decision-making across diverse computational resources. Our approach eliminates the need for explicit system modeling while integrating seamlessly with existing distributed training frameworks. Through evaluations across diverse workloads, hardware configurations, and network conditions, DYNAMIX achieves up to 6.3% improvement in the final model accuracy and 46% reduction in the total training time. Our scalability experiments demonstrate that DYNAMIX maintains the best performance as cluster size increases to 32 nodes, while policy transfer experiments show that learned policies generalize effectively across related model architectures.

cs.LG

Accelerating Distributed Deep Learning using Lossless Homomorphic Compression

As deep neural networks (DNNs) grow in complexity and size, the resultant increase in communication overhead during distributed training has become a significant bottleneck, challenging the scalability of distributed training systems. Existing solutions, while aiming to mitigate this bottleneck through worker-level compression and in-network aggregation, fall short due to their inability to efficiently reconcile the trade-offs between compression effectiveness and computational overhead, hindering overall performance and scalability. In this paper, we introduce a novel compression algorithm that effectively merges worker-level compression with in-network aggregation. Our solution is both homomorphic, allowing for efficient in-network aggregation without CPU/GPU processing, and lossless, ensuring no compromise on training accuracy. Theoretically optimal in compression and computational efficiency, our approach is empirically validated across diverse DNN models such as NCF, LSTM, VGG19, and BERT-base, showing up to a 6.33$\times$ improvement in aggregation throughput and a 3.74$\times$ increase in per-iteration training speed.

cs.DC