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Keren Censor-Hillel

Publications and source records attributed to Keren Censor-Hillel.

62 records · Page 4Linked to original sources

Algebraic Methods in the Congested Clique

In this work, we use algebraic methods for studying distance computation and subgraph detection tasks in the congested clique model. Specifically, we adapt parallel matrix multiplication implementations to the congested clique, obtaining an $O(n^{1-2/ω})$ round matrix multiplication algorithm, where $ω< 2.3728639$ is the exponent of matrix multiplication. In conjunction with known techniques from centralised algorithmics, this gives significant improvements over previous best upper bounds in the congested clique model. The highlight results include: -- triangle and 4-cycle counting in $O(n^{0.158})$ rounds, improving upon the $O(n^{1/3})$ triangle detection algorithm of Dolev et al. [DISC 2012], -- a $(1 + o(1))$-approximation of all-pairs shortest paths in $O(n^{0.158})$ rounds, improving upon the $\tilde{O} (n^{1/2})$-round $(2 + o(1))$-approximation algorithm of Nanongkai [STOC 2014], and -- computing the girth in $O(n^{0.158})$ rounds, which is the first non-trivial solution in this model. In addition, we present a novel constant-round combinatorial algorithm for detecting 4-cycles.

cs.DC↗

Distributed Connectivity Decomposition

We present time-efficient distributed algorithms for decomposing graphs with large edge or vertex connectivity into multiple spanning or dominating trees, respectively. As their primary applications, these decompositions allow us to achieve information flow with size close to the connectivity by parallelizing it along the trees. More specifically, our distributed decomposition algorithms are as follows: (I) A decomposition of each undirected graph with vertex-connectivity $k$ into (fractionally) vertex-disjoint weighted dominating trees with total weight $Ω(\frac{k}{\log n})$, in $\widetilde{O}(D+\sqrt{n})$ rounds. (II) A decomposition of each undirected graph with edge-connectivity $λ$ into (fractionally) edge-disjoint weighted spanning trees with total weight $\lceil\frac{λ-1}{2}\rceil(1-\varepsilon)$, in $\widetilde{O}(D+\sqrt{nλ})$ rounds. We also show round complexity lower bounds of $\tildeΩ(D+\sqrt{\frac{n}{k}})$ and $\tildeΩ(D+\sqrt{\frac{n}λ})$ for the above two decompositions, using techniques of [Das Sarma et al., STOC'11]. Moreover, our vertex-connectivity decomposition extends to centralized algorithms and improves the time complexity of [Censor-Hillel et al., SODA'14] from $O(n^3)$ to near-optimal $\tilde{O}(m)$. As corollaries, we also get distributed oblivious routing broadcast with $O(1)$-competitive edge-congestion and $O(\log n)$-competitive vertex-congestion. Furthermore, the vertex connectivity decomposition leads to near-time-optimal $O(\log n)$-approximation of vertex connectivity: centralized $\widetilde{O}(m)$ and distributed $\tilde{O}(D+\sqrt{n})$. The former moves toward the 1974 conjecture of Aho, Hopcroft, and Ullman postulating an $O(m)$ centralized exact algorithm while the latter is the first distributed vertex connectivity approximation.

cs.DS↗

Are Lock-Free Concurrent Algorithms Practically Wait-Free?

Lock-free concurrent algorithms guarantee that some concurrent operation will always make progress in a finite number of steps. Yet programmers prefer to treat concurrent code as if it were wait-free, guaranteeing that all operations always make progress. Unfortunately, designing wait-free algorithms is generally a very complex task, and the resulting algorithms are not always efficient. While obtaining efficient wait-free algorithms has been a long-time goal for the theory community, most non-blocking commercial code is only lock-free. This paper suggests a simple solution to this problem. We show that, for a large class of lock- free algorithms, under scheduling conditions which approximate those found in commercial hardware architectures, lock-free algorithms behave as if they are wait-free. In other words, programmers can keep on designing simple lock-free algorithms instead of complex wait-free ones, and in practice, they will get wait-free progress. Our main contribution is a new way of analyzing a general class of lock-free algorithms under a stochastic scheduler. Our analysis relates the individual performance of processes with the global performance of the system using Markov chain lifting between a complex per-process chain and a simpler system progress chain. We show that lock-free algorithms are not only wait-free with probability 1, but that in fact a general subset of lock-free algorithms can be closely bounded in terms of the average number of steps required until an operation completes. To the best of our knowledge, this is the first attempt to analyze progress conditions, typically stated in relation to a worst case adversary, in a stochastic model capturing their expected asymptotic behavior.

cs.DC↗

Proceedings Ninth International Workshop on Foundations of Mobile Computing

Mobile communication has become a vigorous field of research in computer science, due to the wide spreading of mobile technologies, applications and services. The intertwining of communication, computation and mobility constantly poses new challenges to algorithmic design in this area. The Foundations of Mobile Computing (FOMC) workshop is dedicated to all aspects that cover contributions both in the design and analysis of discrete/distributed algorithms, and in the system modeling of mobile, wireless and similarly dynamic networks. It aims to bring together the practitioners and theoreticians of the field to foster cooperation between research in mobile computing and algorithms.

cs.DC↗

A New Perspective on Vertex Connectivity

Edge connectivity and vertex connectivity are two fundamental concepts in graph theory. Although by now there is a good understanding of the structure of graphs based on their edge connectivity, our knowledge in the case of vertex connectivity is much more limited. An essential tool in capturing edge connectivity are edge-disjoint spanning trees. The famous results of Tutte and Nash-Williams show that a graph with edge connectivity $λ$ contains $\floor{λ/2}$ edge-disjoint spanning trees. We present connected dominating set (CDS) partition and packing as tools that are analogous to edge-disjoint spanning trees and that help us to better grasp the structure of graphs based on their vertex connectivity. The objective of the CDS partition problem is to partition the nodes of a graph into as many connected dominating sets as possible. The CDS packing problem is the corresponding fractional relaxation, where CDSs are allowed to overlap as long as this is compensated by assigning appropriate weights. CDS partition and CDS packing can be viewed as the counterparts of the well-studied edge-disjoint spanning trees, focusing on vertex disjointedness rather than edge disjointness. We constructively show that every $k$-vertex-connected graph with $n$ nodes has a CDS packing of size $Ω(k/\log n)$ and a CDS partition of size $Ω(k/\log^5 n)$. We prove that the $Ω(k/\log n)$ CDS packing bound is existentially optimal. Using CDS packing, we show that if vertices of a $k$-vertex-connected graph are independently sampled with probability $p$, then the graph induced by the sampled vertices has vertex connectivity $\tildeΩ(kp^2)$. Moreover, using our $Ω(k/\log n)$ CDS packing, we get a store-and-forward broadcast algorithm with optimal throughput in the networking model where in each round, each node can send one bounded-size message to all its neighbors.

cs.DM↗

Bounded-Contention Coding for Wireless Networks in the High SNR Regime

Efficient communication in wireless networks is typically challenged by the possibility of interference among several transmitting nodes. Much important research has been invested in decreasing the number of collisions in order to obtain faster algorithms for communication in such networks. This paper proposes a novel approach for wireless communication, which embraces collisions rather than avoiding them, over an additive channel. It introduces a coding technique called Bounded-Contention Coding (BCC) that allows collisions to be successfully decoded by the receiving nodes into the original transmissions and whose complexity depends on a bound on the contention among the transmitters. BCC enables deterministic local broadcast in a network with n nodes and at most a transmitters with information of l bits each within O(a log n + al) bits of communication with full-duplex radios, and O((a log n + al)(log n)) bits, with high probability, with half-duplex radios. When combined with random linear network coding, BCC gives global broadcast within O((D + a + log n)(a log n + l)) bits, with high probability. This also holds in dynamic networks that can change arbitrarily over time by a worst-case adversary. When no bound on the contention is given, it is shown how to probabilistically estimate it and obtain global broadcast that is adaptive to the true contention in the network.

cs.NI↗

Global Computation in a Poorly Connected World: Fast Rumor Spreading with No Dependence on Conductance

In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the network, and they may only initiate contact with a single neighbor in each round. This model contrasts with the much less restrictive LOCAL model, where a node may simultaneously communicate with all of its neighbors in a single round. A basic question in this setting is how many rounds of communication are required for the information dissemination problem, in which each node has some piece of information and is required to collect all others. In this paper, we give an algorithm that solves the information dissemination problem in at most $O(D+\text{polylog}{(n)})$ rounds in a network of diameter $D$, withno dependence on the conductance. This is at most an additive polylogarithmic factor from the trivial lower bound of $D$, which applies even in the LOCAL model. In fact, we prove that something stronger is true: any algorithm that requires $T$ rounds in the LOCAL model can be simulated in $O(T +\mathrm{polylog}(n))$ rounds in the GOSSIP model. We thus prove that these two models of distributed computation are essentially equivalent.

cs.DM↗

Order Optimal Information Spreading Using Algebraic Gossip

In this paper we study gossip based information spreading with bounded message sizes. We use algebraic gossip to disseminate $k$ distinct messages to all $n$ nodes in a network. For arbitrary networks we provide a new upper bound for uniform algebraic gossip of $O((k+\log n + D)Δ)$ rounds with high probability, where $D$ and $Δ$ are the diameter and the maximum degree in the network, respectively. For many topologies and selections of $k$ this bound improves previous results, in particular, for graphs with a constant maximum degree it implies that uniform gossip is \emph{order optimal} and the stopping time is $Θ(k + D)$. To eliminate the factor of $Δ$ from the upper bound we propose a non-uniform gossip protocol, TAG, which is based on algebraic gossip and an arbitrary spanning tree protocol $§$. The stopping time of TAG is $O(k+\log n +d(§)+t(§))$, where $t(§)$ is the stopping time of the spanning tree protocol, and $d(§)$ is the diameter of the spanning tree. We provide two general cases in which this bound leads to an order optimal protocol. The first is for $k=Ω(n)$, where, using a simple gossip broadcast protocol that creates a spanning tree in at most linear time, we show that TAG finishes after $Θ(n)$ rounds for any graph. The second uses a sophisticated, recent gossip protocol to build a fast spanning tree on graphs with large weak conductance. In turn, this leads to the optimally of TAG on these graphs for $k=Ω(\mathrm{polylog}(n))$. The technique used in our proofs relies on queuing theory, which is an interesting approach that can be useful in future gossip analysis.

cs.IT↗