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Kerstin Dautenhahn

Publications and source records attributed to Kerstin Dautenhahn.

At least 19 recordsLinked to original sources

"You've got a friend in me": Co-Designing a Peer Social Robot for Young Newcomers' Language and Cultural Learning

Community literacy programs supporting young newcomer children in Canada face limited staffing and scarce one-to-one time, which constrains personalized English and cultural learning support. This paper reports on a co-design study with United for Literacy tutors that informed Maple, a table-top, peer-like Socially Assistive Robot (SAR) designed as a practice partner within tutor-mediated sessions. From shadowing and co-design interviews, we derived newcomer-specific requirements and added them in an integrated prototype that uses short story-based activities, multi-modal scaffolding and embedded quizzes that support attention while producing tutor-actionable formative signals. We contribute system design implications for tutor-in-the-loop SARs supporting language socialization in community settings and outline directions for child-centered evaluation in authentic programs.

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Play-Testing REMind: Evaluating an Educational Robot-Mediated Role-Play Game

This paper presents REMind, an innovative educational robot-mediated role-play game designed to support anti-bullying bystander intervention among children. REMind invites players to observe a bullying scenario enacted by social robots, reflect on the perspectives of the characters, and rehearse defending strategies by puppeteering a robotic avatar. We evaluated REMind through a mixed-methods play-testing study with 18 children aged 9--10. The findings suggest that the experience supported key learning goals related to self-efficacy, perspective-taking, understanding outcomes of defending, and intervention strategies. These results highlight the promise of Robot-Mediated Applied Drama (RMAD) as a novel pedagogical framework to support Social-Emotional Learning.

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Aesthetics of Robot-Mediated Applied Drama: A Case Study on REMind

Social robots are increasingly used in education, but most applications cast them as tutors offering explanation-based instruction. We explore an alternative: Robot-Mediated Applied Drama (RMAD), in which robots function as life-like puppets in interactive dramatic experiences designed to support reflection and social-emotional learning. This paper presents REMind, an anti-bullying robot role-play game that helps children rehearse bystander intervention and peer support. We focus on a central design challenge in RMAD: how to make robot drama emotionally and aesthetically engaging despite the limited expressive capacities of current robotic platforms. Through the development of REMind, we show how performing arts expertise informed this process, and argue that the aesthetics of robot drama arise from the coordinated design of the wider experience, not from robot expressivity alone.

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Co-designing a Social Robot for Newcomer Children's Cultural and Language Learning

Newcomer children face barriers in acquiring the host country's language and literacy programs are often constrained by limited staffing, mixed-proficiency cohorts, and short contact time. While Socially Assistive Robots (SARs) show promise in education, their use in these socio-emotionally sensitive settings remains underexplored. This research presents a co-design study with program tutors and coordinators, to explore the design space for a social robot, Maple. We contribute (1) a domain summary outlining four recurring challenges, (2) a discussion on cultural orientation and community belonging with robots, (3) an expert-grounded discussion of the perceived role of an SAR in cultural and language learning, and (4) preliminary design guidelines for integrating an SAR into a classroom. These expert-grounded insights lay the foundation for iterative design and evaluation with newcomer children and their families.

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To Lead or to Follow? Adaptive Robot Task Planning in Human-Robot Collaboration

Adaptive task planning is fundamental to ensuring effective and seamless human-robot collaboration. This paper introduces a robot task planning framework that takes into account both human leading/following preferences and performance, specifically focusing on task allocation and scheduling in collaborative settings. We present a proactive task allocation approach with three primary objectives: enhancing team performance, incorporating human preferences, and upholding a positive human perception of the robot and the collaborative experience. Through a user study, involving an autonomous mobile manipulator robot working alongside participants in a collaborative scenario, we confirm that the task planning framework successfully attains all three intended goals, thereby contributing to the advancement of adaptive task planning in human-robot collaboration. This paper mainly focuses on the first two objectives, and we discuss the third objective, participants' perception of the robot, tasks, and collaboration in a companion paper.

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Human-Robot Collaboration: A Non-Verbal Approach with the NAO Humanoid Robot

Humanoid robots, particularly NAO, are gaining prominence for their potential to revolutionize human-robot collaboration, especially in domestic settings like kitchens. Leveraging the advantages of NAO, this research explores non-verbal communications role in enhancing human-robot interaction during meal preparation tasks. By employing gestures, body movements, and visual cues, NAO provides feedback to users, improving comprehension and safety. Our study investigates user perceptions of NAO feedback and its anthropomorphic attributes. Findings suggest that combining various non-verbal cues enhances communication effectiveness, although achieving full anthropomorphic likeness remains a challenge. Insights from this research inform the design of future robotic systems for improved human-robot collaboration.

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Characterizing Structured versus Unstructured Environments based on Pedestrians' and Vehicles' Motion Trajectories

Trajectory behaviours of pedestrians and vehicles operating close to each other can be different in unstructured compared to structured environments. These differences in the motion behaviour are valuable to be considered in the trajectory prediction algorithm of an autonomous vehicle. However, the available datasets on pedestrians' and vehicles' trajectories that are commonly used as benchmarks for trajectory prediction have not been classified based on the nature of their environment. On the other hand, the definitions provided for unstructured and structured environments are rather qualitative and hard to be used for justifying the type of a given environment. In this paper, we have compared different existing datasets based on a couple of extracted trajectory features, such as mean speed and trajectory variability. Through K-means clustering and generalized linear models, we propose more quantitative measures for distinguishing the two different types of environments. Our results show that features such as trajectory variability, stop fraction and density of pedestrians are different among the two environmental types and can be used to classify the existing datasets.

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What are Social Norms for Low-speed Autonomous Vehicle Navigation in Crowded Environments? An Online Survey

It has been suggested that autonomous vehicles can improve efficiency and safety of the transportation systems. While research in this area often focuses on autonomous vehicles which operate on roads, the deployment of low-speed, autonomous vehicles in unstructured, crowded environments has been studied less well and requires specific considerations regarding their interaction with pedestrians. For making the operation of these vehicles acceptable, their behaviour needs to be perceived as safe by both pedestrians and the passengers riding the vehicle. In this paper we conducted an online survey with 116 participants, to understand people's preferences with respect to an autonomous golf cart's behaviour in different interaction scenarios. We measured people's self-reported perceived safety towards different behaviour of the cart in a variety of scenarios. Results suggested that despite the unstructured nature of the environment, the cart was expected to follow common traffic rules when interacting with a group of pedestrians.

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Continual Learning through Human-Robot Interaction: Human Perceptions of a Continual Learning Robot in Repeated Interactions

For long-term deployment in dynamic real-world environments, assistive robots must continue to learn and adapt to their environments. Researchers have developed various computational models for continual learning (CL) that can allow robots to continually learn from limited training data, and avoid forgetting previous knowledge. While these CL models can mitigate forgetting on static, systematically collected datasets, it is unclear how human users might perceive a robot that continually learns over multiple interactions with them. In this paper, we developed a system that integrates CL models for object recognition with a Fetch mobile manipulator robot and allows human participants to directly teach and test the robot over multiple sessions. We conducted an in-person study with 60 participants that interacted with our system in 300 sessions (5 sessions per participant). We conducted a between-subject study with three different CL models to understand human perceptions of continual learning robots over multiple sessions. Our results suggest that participants' perceptions of trust, competence, and usability of a continual learning robot significantly decrease over multiple sessions if the robot forgets previously learned objects. However, the perceived task load on participants for teaching and testing the robot remains the same over multiple sessions even if the robot forgets previously learned objects. Our results also indicate that state-of-the-art CL models might perform unreliably when applied on robots interacting with human participants. Further, continual learning robots are not perceived as very trustworthy or competent by human participants, regardless of the underlying continual learning model or the session number.

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Human Leading or Following Preferences: Effects on Human Perception of the Robot and the Human-Robot Collaboration

Achieving effective and seamless human-robot collaboration requires two key outcomes: enhanced team performance and fostering a positive human perception of both the robot and the collaboration. This paper investigates the capability of the proposed task planning framework to realize these objectives by integrating human leading/following preferences and performance into its task allocation and scheduling processes. We designed a collaborative scenario wherein the robot autonomously collaborates with participants. The outcomes of the user study indicate that the proactive task planning framework successfully attains the aforementioned goals. We also explore the impact of participants' leadership and followership styles on their collaboration. The results reveal intriguing relationships between these factors which warrant further investigation in future studies.

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Uncertainty-Aware DRL for Autonomous Vehicle Crowd Navigation in Shared Space

Safe, socially compliant, and efficient navigation of low-speed autonomous vehicles (AVs) in pedestrian-rich environments necessitates considering pedestrians' future positions and interactions with the vehicle and others. Despite the inevitable uncertainties associated with pedestrians' predicted trajectories due to their unobserved states (e.g., intent), existing deep reinforcement learning (DRL) algorithms for crowd navigation often neglect these uncertainties when using predicted trajectories to guide policy learning. This omission limits the usability of predictions when diverging from ground truth. This work introduces an integrated prediction and planning approach that incorporates the uncertainties of predicted pedestrian states in the training of a model-free DRL algorithm. A novel reward function encourages the AV to respect pedestrians' personal space, decrease speed during close approaches, and minimize the collision probability with their predicted paths. Unlike previous DRL methods, our model, designed for AV operation in crowded spaces, is trained in a novel simulation environment that reflects realistic pedestrian behaviour in a shared space with vehicles. Results show a 40% decrease in collision rate and a 15% increase in minimum distance to pedestrians compared to the state of the art model that does not account for prediction uncertainty. Additionally, the approach outperforms model predictive control methods that incorporate the same prediction uncertainties in terms of both performance and computational time, while producing trajectories closer to human drivers in similar scenarios.

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Interactive Continual Learning Architecture for Long-Term Personalization of Home Service Robots

For robots to perform assistive tasks in unstructured home environments, they must learn and reason on the semantic knowledge of the environments. Despite a resurgence in the development of semantic reasoning architectures, these methods assume that all the training data is available a priori. However, each user's environment is unique and can continue to change over time, which makes these methods unsuitable for personalized home service robots. Although research in continual learning develops methods that can learn and adapt over time, most of these methods are tested in the narrow context of object classification on static image datasets. In this paper, we combine ideas from continual learning, semantic reasoning, and interactive machine learning literature and develop a novel interactive continual learning architecture for continual learning of semantic knowledge in a home environment through human-robot interaction. The architecture builds on core cognitive principles of learning and memory for efficient and real-time learning of new knowledge from humans. We integrate our architecture with a physical mobile manipulator robot and perform extensive system evaluations in a laboratory environment over two months. Our results demonstrate the effectiveness of our architecture to allow a physical robot to continually adapt to the changes in the environment from limited data provided by the users (experimenters), and use the learned knowledge to perform object fetching tasks.

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Utilization of Non-verbal Behaviour and Social Gaze in Classroom Human-Robot Interaction Communications

This abstract explores classroom Human-Robot Interaction (HRI) scenarios with an emphasis on the adaptation of human-inspired social gaze models in robot cognitive architecture to facilitate a more seamless social interaction. First, we detail the HRI scenarios explored by us in our studies followed by a description of the social gaze model utilized for our research. We highlight the advantages of utilizing such an attentional model in classroom HRI scenarios. We also detail the intended goals of our upcoming study involving this social gaze model.

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Polar Collision Grids: Effective Interaction Modelling for Pedestrian Trajectory Prediction in Shared Space Using Collision Checks

Predicting pedestrians' trajectories is a crucial capability for autonomous vehicles' safe navigation, especially in spaces shared with pedestrians. Pedestrian motion in shared spaces is influenced by both the presence of vehicles and other pedestrians. Therefore, effectively modelling both pedestrian-pedestrian and pedestrian-vehicle interactions can increase the accuracy of the pedestrian trajectory prediction models. Despite the huge literature on ways to encode the effect of interacting agents on a pedestrian's predicted trajectory using deep-learning models, limited effort has been put into the effective selection of interacting agents. In the majority of cases, the interaction features used are mainly based on relative distances while paying less attention to the effect of the velocity and approaching direction in the interaction formulation. In this paper, we propose a heuristic-based process of selecting the interacting agents based on collision risk calculation. Focusing on interactions of potentially colliding agents with a target pedestrian, we propose the use of time-to-collision and the approach direction angle of two agents for encoding the interaction effect. This is done by introducing a novel polar collision grid map. Our results have shown predicted trajectories closer to the ground truth compared to existing methods (used as a baseline) on the HBS dataset.

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Pedestrian Trajectory Prediction in Pedestrian-Vehicle Mixed Environments: A Systematic Review

Planning an autonomous vehicle's (AV) path in a space shared with pedestrians requires reasoning about pedestrians' future trajectories. A practical pedestrian trajectory prediction algorithm for the use of AVs needs to consider the effect of the vehicle's interactions with the pedestrians on pedestrians' future motion behaviours. In this regard, this paper systematically reviews different methods proposed in the literature for modelling pedestrian trajectory prediction in presence of vehicles that can be applied for unstructured environments. This paper also investigates specific considerations for pedestrian-vehicle interaction (compared with pedestrian-pedestrian interaction) and reviews how different variables such as prediction uncertainties and behavioural differences are accounted for in the previously proposed prediction models. PRISMA guidelines were followed. Articles that did not consider vehicle and pedestrian interactions or actual trajectories, and articles that only focused on road crossing were excluded. A total of 1260 unique peer-reviewed articles from ACM Digital Library, IEEE Xplore, and Scopus databases were identified in the search. 64 articles were included in the final review as they met the inclusion and exclusion criteria. An overview of datasets containing trajectory data of both pedestrians and vehicles used by the reviewed papers has been provided. Research gaps and directions for future work, such as having more effective definition of interacting agents in deep learning methods and the need for gathering more datasets of mixed traffic in unstructured environments are discussed.

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Adapting to Human Preferences to Lead or Follow in Human-Robot Collaboration: A System Evaluation

With the introduction of collaborative robots, humans and robots can now work together in close proximity and share the same workspace. However, this collaboration presents various challenges that need to be addressed to ensure seamless cooperation between the agents. This paper focuses on task planning for human-robot collaboration, taking into account the human's performance and their preference for following or leading. Unlike conventional task allocation methods, the proposed system allows both the robot and human to select and assign tasks to each other. Our previous studies evaluated the proposed framework in a computer simulation environment. This paper extends the research by implementing the algorithm in a real scenario where a human collaborates with a Fetch mobile manipulator robot. We briefly describe the experimental setup, procedure and implementation of the planned user study. As a first step, in this paper, we report on a system evaluation study where the experimenter enacted different possible behaviours in terms of leader/follower preferences that can occur in a user study. Results show that the robot can adapt and respond appropriately to different human agent behaviours, enacted by the experimenter. A future user study will evaluate the system with human participants.

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A Personalized Household Assistive Robot that Learns and Creates New Breakfast Options through Human-Robot Interaction

For robots to assist users with household tasks, they must first learn about the tasks from the users. Further, performing the same task every day, in the same way, can become boring for the robot's user(s), therefore, assistive robots must find creative ways to perform tasks in the household. In this paper, we present a cognitive architecture for a household assistive robot that can learn personalized breakfast options from its users and then use the learned knowledge to set up a table for breakfast. The architecture can also use the learned knowledge to create new breakfast options over a longer period of time. The proposed cognitive architecture combines state-of-the-art perceptual learning algorithms, computational implementation of cognitive models of memory encoding and learning, a task planner for picking and placing objects in the household, a graphical user interface (GUI) to interact with the user and a novel approach for creating new breakfast options using the learned knowledge. The architecture is integrated with the Fetch mobile manipulator robot and validated, as a proof-of-concept system evaluation in a large indoor environment with multiple kitchen objects. Experimental results demonstrate the effectiveness of our architecture to learn personalized breakfast options from the user and generate new breakfast options never learned by the robot.

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How Do Human Users Teach a Continual Learning Robot in Repeated Interactions?

Continual learning (CL) has emerged as an important avenue of research in recent years, at the intersection of Machine Learning (ML) and Human-Robot Interaction (HRI), to allow robots to continually learn in their environments over long-term interactions with humans. Most research in continual learning, however, has been robot-centered to develop continual learning algorithms that can quickly learn new information on static datasets. In this paper, we take a human-centered approach to continual learning, to understand how humans teach continual learning robots over the long term and if there are variations in their teaching styles. We conducted an in-person study with 40 participants that interacted with a continual learning robot in 200 sessions. In this between-participant study, we used two different CL models deployed on a Fetch mobile manipulator robot. An extensive qualitative and quantitative analysis of the data collected in the study shows that there is significant variation among the teaching styles of individual users indicating the need for personalized adaptation to their distinct teaching styles. The results also show that although there is a difference in the teaching styles between expert and non-expert users, the style does not have an effect on the performance of the continual learning robot. Finally, our analysis shows that the constrained experimental setups that have been widely used to test most continual learning techniques are not adequate, as real users interact with and teach continual learning robots in a variety of ways. Our code is available at https://github.com/aliayub7/cl_hri.

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