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Keunwoo Choi

Publications and source records attributed to Keunwoo Choi.

At least 19 recordsLinked to original sources

KoALa-Bench: Evaluating Large Audio Language Models on Korean Speech Understanding and Faithfulness

Recent advances in large audio language models (LALMs) have enabled multilingual speech understanding. However, benchmarks for evaluating LALMs remain scarce for non-English languages, with Korean being one such underexplored case. In this paper, we introduce KoALa-Bench, a comprehensive benchmark for evaluating Korean speech understanding and speech faithfulness of LALMs. In particular, KoALa-Bench comprises six tasks. Four tasks evaluate fundamental speech understanding capabilities, including automatic speech recognition, speech translation, speech question answering, and speech instruction following, while the remaining two tasks evaluate speech faithfulness, motivated by our observation that several LALMs often fail to fully leverage the speech modality. Furthermore, to reflect Korea-specific knowledge, our benchmark incorporates listening questions from the Korean college scholastic ability test as well as content covering Korean cultural domains. We conduct extensive experiments across six models, including both white-box and black-box ones. Our benchmark, evaluation code, and leaderboard are publicly available at https://ksbench.github.io/Korean-Benchmark/.

cs.CL

Solar Open 2 Technical Report

We present Solar Open 2, a 250B-A15B Mixture-of-Experts language model built for long-horizon agentic tasks, scaled up from Solar Open 1 (Solar Open 100B). To hold entire agent trajectories in a single context, Solar Open 2 reaches a 1M-token window through a hybrid attention stack that interleaves one softmax layer among every three linear-attention layers, using no positional encoding and a gated delta rule extended to negative eigenvalues. To train at this scale under a fixed compute budget, we make training efficient in two ways: a stronger starting point, and higher-value data. For the starting point, we initialize Solar Open 2 from Solar Open 1, transferring the 5.69B-parameter shared skeleton that survives the architectural change and learning everything else through full pre-training. For the data, we curate for value per token: quality- and rarity-aware data curation and mixture-ratio optimization refine a 20T pool into a 10T mixture that, at equal token budget, outperforms the Solar Open 1 recipe. To build its agent skills, we train twelve domain specialists across purpose-built scenarios, then consolidate them into a single model by Multi-teacher On-Policy Distillation (MOPD). Against comparably sized open-weight models on English benchmarks, Solar Open 2 leads on MMLU-Pro, LiveCodeBench, and the APEX-Agents agentic suite, and stays competitive with the strongest (DeepSeek-V4-Flash and MiMo-V2.5) elsewhere. On Korean benchmarks, Solar Open 2 records the highest average of any model compared, including fast-tier closed APIs, and on Ko-GDPval, an in-house Korean officework-agent benchmark, it is competitive with DeepSeek-V4-Pro (1.6T) at less than a sixth of its size.

cs.CL

TALKPLAY: Multimodal Music Recommendation with Large Language Models

We present TALKPLAY, a novel multimodal music recommendation system that reformulates recommendation as a token generation problem using large language models (LLMs). By leveraging the instruction-following and natural language generation capabilities of LLMs, our system effectively recommends music from diverse user queries while generating contextually relevant responses. While pretrained LLMs are primarily designed for text modality, TALKPLAY extends their scope through two key innovations: a multimodal music tokenizer that encodes audio features, lyrics, metadata, semantic tags, and playlist co-occurrence signals; and a vocabulary expansion mechanism that enables unified processing and generation of both linguistic and music-relevant tokens. By integrating the recommendation system directly into the LLM architecture, TALKPLAY transforms conventional systems by: (1) unifying previous two-stage conversational recommendation systems (recommendation engines and dialogue managers) into a cohesive end-to-end system, (2) effectively utilizing long conversational context for recommendation while maintaining strong performance in extended multi-turn interactions, and (3) generating natural language responses for seamless user interaction. Our qualitative and quantitative evaluation demonstrates that TALKPLAY significantly outperforms unimodal approaches based solely on text or listening history in both recommendation performance and conversational naturalness.

cs.IR

TalkPlayData 2: An Agentic Synthetic Data Pipeline for Multimodal Conversational Music Recommendation

We present TalkPlayData 2, a synthetic dataset for multimodal conversational music recommendation generated by an agentic data pipeline. In the proposed pipeline, multiple large language model (LLM) agents are created under various roles with specialized prompts and access to different parts of information, and the chat data is acquired by logging the conversation between the Listener LLM and the Recsys LLM. To cover various conversation scenarios, for each conversation, the Listener LLM is conditioned on a finetuned conversation goal. Finally, all the LLMs are multimodal with audio and images, allowing a simulation of multimodal recommendation and conversation. In the LLM-as-a-judge and subjective evaluation experiments, TalkPlayData 2 achieved the proposed goal in various aspects related to training a generative recommendation model for music. TalkPlayData 2 and its generation code are released at https://talkpl-ai.github.io.

cs.IR

TalkPlay-Tools: Conversational Music Recommendation with LLM Tool Calling

While the recent developments in large language models (LLMs) have successfully enabled generative recommenders with natural language interactions, their recommendation behavior is limited, leaving other simpler yet crucial components such as metadata or attribute filtering underutilized in the system. We propose an LLM-based music recommendation system with tool calling to serve as a unified retrieval-reranking pipeline. Our system positions an LLM as an end-to-end recommendation system that interprets user intent, plans tool invocations, and orchestrates specialized components: boolean filters (SQL), sparse retrieval (BM25), dense retrieval (embedding similarity), and generative retrieval (semantic IDs). Through tool planning, the system predicts which types of tools to use, their execution order, and the arguments needed to find music matching user preferences, supporting diverse modalities while seamlessly integrating multiple database filtering methods. We demonstrate that this unified tool-calling framework achieves competitive performance across diverse recommendation scenarios by selectively employing appropriate retrieval methods based on user queries, envisioning a new paradigm for conversational music recommendation systems.

cs.IR

TwinWeaver: An LLM-Based Foundation Model Framework for Pan-Cancer Digital Twins

Precision oncology requires forecasting clinical events and trajectories, yet modeling sparse, multi-modal clinical time series remains a critical challenge. We introduce TwinWeaver, an open-source framework that serializes longitudinal patient histories into text, enabling unified event prediction as well as forecasting with large language models, and use it to build Genie Digital Twin (GDT) on 93,054 patients across 20 cancer types. In benchmarks, GDT significantly reduces forecasting error, achieving a median Mean Absolute Scaled Error (MASE) of 0.87 compared to 0.97 for the strongest time-series baseline (p<0.001). Furthermore, GDT improves risk stratification, achieving an average concordance index (C-index) of 0.703 across survival, progression, and therapy switching tasks, surpassing the best baseline of 0.662. GDT also generalizes to out-of-distribution clinical trials, matching trained baselines at zero-shot and surpassing them with fine-tuning, achieving a median MASE of 0.75-0.88 and outperforming the strongest baseline in event prediction with an average C-index of 0.672 versus 0.648. Finally, TwinWeaver enables an interpretable clinical reasoning extension, providing a scalable and transparent foundation for longitudinal clinical modeling.

cs.LG

Solar Open Technical Report

We introduce Solar Open, a 102B-parameter bilingual Mixture-of-Experts language model for underserved languages. Solar Open demonstrates a systematic methodology for building competitive LLMs by addressing three interconnected challenges. First, to train effectively despite data scarcity for underserved languages, we synthesize 4.5T tokens of high-quality, domain-specific, and RL-oriented data. Second, we coordinate this data through a progressive curriculum jointly optimizing composition, quality thresholds, and domain coverage across 20 trillion tokens. Third, to enable reasoning capabilities through scalable RL, we apply our proposed framework SnapPO for efficient optimization. Across benchmarks in English and Korean, Solar Open achieves competitive performance, demonstrating the effectiveness of this methodology for underserved language AI development.

cs.CL

KAD: No More FAD! An Effective and Efficient Evaluation Metric for Audio Generation

Although being widely adopted for evaluating generated audio signals, the Fréchet Audio Distance (FAD) suffers from significant limitations, including reliance on Gaussian assumptions, sensitivity to sample size, and high computational complexity. As an alternative, we introduce the Kernel Audio Distance (KAD), a novel, distribution-free, unbiased, and computationally efficient metric based on Maximum Mean Discrepancy (MMD). Through analysis and empirical validation, we demonstrate KAD's advantages: (1) faster convergence with smaller sample sizes, enabling reliable evaluation with limited data; (2) lower computational cost, with scalable GPU acceleration; and (3) stronger alignment with human perceptual judgments. By leveraging advanced embeddings and characteristic kernels, KAD captures nuanced differences between real and generated audio. Open-sourced in the kadtk toolkit, KAD provides an efficient, reliable, and perceptually aligned benchmark for evaluating generative audio models.

cs.SD

Sound Scene Synthesis at the DCASE 2024 Challenge

This paper presents Task 7 at the DCASE 2024 Challenge: sound scene synthesis. Recent advances in sound synthesis and generative models have enabled the creation of realistic and diverse audio content. We introduce a standardized evaluation framework for comparing different sound scene synthesis systems, incorporating both objective and subjective metrics. The challenge attracted four submissions, which are evaluated using the Fréchet Audio Distance (FAD) and human perceptual ratings. Our analysis reveals significant insights into the current capabilities and limitations of sound scene synthesis systems, while also highlighting areas for future improvement in this rapidly evolving field.

cs.AI

Music Discovery Dialogue Generation Using Human Intent Analysis and Large Language Models

A conversational music retrieval system can help users discover music that matches their preferences through dialogue. To achieve this, a conversational music retrieval system should seamlessly engage in multi-turn conversation by 1) understanding user queries and 2) responding with natural language and retrieved music. A straightforward solution would be a data-driven approach utilizing such conversation logs. However, few datasets are available for the research and are limited in terms of volume and quality. In this paper, we present a data generation framework for rich music discovery dialogue using a large language model (LLM) and user intents, system actions, and musical attributes. This is done by i) dialogue intent analysis using grounded theory, ii) generating attribute sequences via cascading database filtering, and iii) generating utterances using large language models. By applying this framework to the Million Song dataset, we create LP-MusicDialog, a Large Language Model based Pseudo Music Dialogue dataset, containing over 288k music conversations using more than 319k music items. Our evaluation shows that the synthetic dataset is competitive with an existing, small human dialogue dataset in terms of dialogue consistency, item relevance, and naturalness. Furthermore, using the dataset, we train a conversational music retrieval model and show promising results.

cs.SD

Challenge on Sound Scene Synthesis: Evaluating Text-to-Audio Generation

Despite significant advancements in neural text-to-audio generation, challenges persist in controllability and evaluation. This paper addresses these issues through the Sound Scene Synthesis challenge held as part of the Detection and Classification of Acoustic Scenes and Events 2024. We present an evaluation protocol combining objective metric, namely Fréchet Audio Distance, with perceptual assessments, utilizing a structured prompt format to enable diverse captions and effective evaluation. Our analysis reveals varying performance across sound categories and model architectures, with larger models generally excelling but innovative lightweight approaches also showing promise. The strong correlation between objective metrics and human ratings validates our evaluation approach. We discuss outcomes in terms of audio quality, controllability, and architectural considerations for text-to-audio synthesizers, providing direction for future research.

cs.SD

Correlation of Fréchet Audio Distance With Human Perception of Environmental Audio Is Embedding Dependant

This paper explores whether considering alternative domain-specific embeddings to calculate the Fréchet Audio Distance (FAD) metric can help the FAD to correlate better with perceptual ratings of environmental sounds. We used embeddings from VGGish, PANNs, MS-CLAP, L-CLAP, and MERT, which are tailored for either music or environmental sound evaluation. The FAD scores were calculated for sounds from the DCASE 2023 Task 7 dataset. Using perceptual data from the same task, we find that PANNs-WGM-LogMel produces the best correlation between FAD scores and perceptual ratings of both audio quality and perceived fit with a Spearman correlation higher than 0.5. We also find that music-specific embeddings resulted in significantly lower results. Interestingly, VGGish, the embedding used for the original Fréchet calculation, yielded a correlation below 0.1. These results underscore the critical importance of the choice of embedding for the FAD metric design.

cs.SD

The Biased Journey of MSD_AUDIO.ZIP

The equitable distribution of academic data is crucial for ensuring equal research opportunities, and ultimately further progress. Yet, due to the complexity of using the API for audio data that corresponds to the Million Song Dataset along with its misreporting (before 2016) and the discontinuation of this API (after 2016), access to this data has become restricted to those within certain affiliations that are connected peer-to-peer. In this paper, we delve into this issue, drawing insights from the experiences of 22 individuals who either attempted to access the data or played a role in its creation. With this, we hope to initiate more critical dialogue and more thoughtful consideration with regard to access privilege in the MIR community.

cs.SD

Foley Sound Synthesis at the DCASE 2023 Challenge

The addition of Foley sound effects during post-production is a common technique used to enhance the perceived acoustic properties of multimedia content. Traditionally, Foley sound has been produced by human Foley artists, which involves manual recording and mixing of sound. However, recent advances in sound synthesis and generative models have generated interest in machine-assisted or automatic Foley synthesis techniques. To promote further research in this area, we have organized a challenge in DCASE 2023: Task 7 - Foley Sound Synthesis. Our challenge aims to provide a standardized evaluation framework that is both rigorous and efficient, allowing for the evaluation of different Foley synthesis systems. We received 17 submissions, and performed both objective and subjective evaluation to rank them according to three criteria: audio quality, fit-to-category, and diversity. Through this challenge, we hope to encourage active participation from the research community and advance the state-of-the-art in automatic Foley synthesis. In this technical report, we provide a detailed overview of the Foley sound synthesis challenge, including task definition, dataset, baseline, evaluation scheme and criteria, challenge result, and discussion.

cs.SD

LP-MusicCaps: LLM-Based Pseudo Music Captioning

Automatic music captioning, which generates natural language descriptions for given music tracks, holds significant potential for enhancing the understanding and organization of large volumes of musical data. Despite its importance, researchers face challenges due to the costly and time-consuming collection process of existing music-language datasets, which are limited in size. To address this data scarcity issue, we propose the use of large language models (LLMs) to artificially generate the description sentences from large-scale tag datasets. This results in approximately 2.2M captions paired with 0.5M audio clips. We term it Large Language Model based Pseudo music caption dataset, shortly, LP-MusicCaps. We conduct a systemic evaluation of the large-scale music captioning dataset with various quantitative evaluation metrics used in the field of natural language processing as well as human evaluation. In addition, we trained a transformer-based music captioning model with the dataset and evaluated it under zero-shot and transfer-learning settings. The results demonstrate that our proposed approach outperforms the supervised baseline model.

cs.SD

A Demand-Driven Perspective on Generative Audio AI

To achieve successful deployment of AI research, it is crucial to understand the demands of the industry. In this paper, we present the results of a survey conducted with professional audio engineers, in order to determine research priorities and define various research tasks. We also summarize the current challenges in audio quality and controllability based on the survey. Our analysis emphasizes that the availability of datasets is currently the main bottleneck for achieving high-quality audio generation. Finally, we suggest potential solutions for some revealed issues with empirical evidence.

eess.AS

HCLAS-X: Hierarchical and Cascaded Lyrics Alignment System Using Multimodal Cross-Correlation

In this work, we address the challenge of lyrics alignment, which involves aligning the lyrics and vocal components of songs. This problem requires the alignment of two distinct modalities, namely text and audio. To overcome this challenge, we propose a model that is trained in a supervised manner, utilizing the cross-correlation matrix of latent representations between vocals and lyrics. Our system is designed in a hierarchical and cascaded manner. It predicts synced time first on a sentence-level and subsequently on a word-level. This design enables the system to process long sequences, as the cross-correlation uses quadratic memory with respect to sequence length. In our experiments, we demonstrate that our proposed system achieves a significant improvement in mean average error, showcasing its robustness in comparison to the previous state-of-the-art model. Additionally, we conduct a qualitative analysis of the system after successfully deploying it in several music streaming services.

cs.SD

Room Impulse Response Estimation in a Multiple Source Environment

In real-world acoustic scenarios, there often are multiple sound sources present in a room. These sources are situated in various locations and produce sounds that reach the listener from multiple directions. The presence of multiple sources in a room creates new challenges in estimating the room impulse response (RIR) as each source has a unique RIR, dependent on its location and orientation. Therefore, issues of determining which RIR should be predicted and how to predict it arise, when the input signal is a mixture of multiple reverberated sources. To address these, we propose a new task of predicting a "representative" RIR for a room in a multiple source environment and present a training method to achieve this goal. In contrast to the model trained in a single source environment, our method shows robust performance, regardless of the number of sources in the environment.

cs.SD