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Kevin Desai

Publications and source records attributed to Kevin Desai.

22 records · Page 2Linked to original sources

Assessment HTN (A-HTN) for Automated Task Performance Assessment in 3D Serious Games

In the recent years, various 3D mixed reality serious games have been developed for different applications such as physical training, rehabilitation, and education. Task performance in a serious game is a measurement of how efficiently and accurately users accomplish the game's objectives. Prior research includes a graph-based representation of tasks, e.g. Hierarchical Task Network (HTN), which only models a game's tasks but does not perform assessment. In this paper, we propose Assessment HTN (A-HTN), which both models the task efficiently and incorporates assessment logic for game objectives. Based on how the task performance is evaluated, A-HTN automatically performs: (a) Task-level Assessment by comparing object manipulations and (b) Action-level Assessment by comparing motion trajectories. The system can also categorize the task performance assessment into single user or multi-user based on who is being assessed. We showcase the effectiveness of the A-HTN using two 3D VR serious games: a hydrometer experiment and a multi-user chemistry experiment. The A-HTN experiments show a high correlation between instructor scores and the system generated scores indicating that the proposed A-HTN generalizes automatic assessment at par with Subject Matter Experts.

cs.HC↗

VR Sickness Prediction from Integrated HMD's Sensors using Multimodal Deep Fusion Network

Virtual Reality (VR) sickness commonly known as cybersickness is one of the major problems for the comfortable use of VR systems. Researchers have proposed different approaches for predicting cybersickness from bio-physiological data (e.g., heart rate, breathing rate, electroencephalogram). However, collecting bio-physiological data often requires external sensors, limiting locomotion and 3D-object manipulation during the virtual reality (VR) experience. Limited research has been done to predict cybersickness from the data readily available from the integrated sensors in head-mounted displays (HMDs) (e.g., head-tracking, eye-tracking, motion features), allowing free locomotion and 3D-object manipulation. This research proposes a novel deep fusion network to predict cybersickness severity from heterogeneous data readily available from the integrated HMD sensors. We extracted 1755 stereoscopic videos, eye-tracking, and head-tracking data along with the corresponding self-reported cybersickness severity collected from 30 participants during their VR gameplay. We applied several deep fusion approaches with the heterogeneous data collected from the participants. Our results suggest that cybersickness can be predicted with an accuracy of 87.77\% and a root-mean-square error of 0.51 when using only eye-tracking and head-tracking data. We concluded that eye-tracking and head-tracking data are well suited for a standalone cybersickness prediction framework.

cs.HC↗

Generalized Zero-Shot Learning using Multimodal Variational Auto-Encoder with Semantic Concepts

With the ever-increasing amount of data, the central challenge in multimodal learning involves limitations of labelled samples. For the task of classification, techniques such as meta-learning, zero-shot learning, and few-shot learning showcase the ability to learn information about novel classes based on prior knowledge. Recent techniques try to learn a cross-modal mapping between the semantic space and the image space. However, they tend to ignore the local and global semantic knowledge. To overcome this problem, we propose a Multimodal Variational Auto-Encoder (M-VAE) which can learn the shared latent space of image features and the semantic space. In our approach we concatenate multimodal data to a single embedding before passing it to the VAE for learning the latent space. We propose the use of a multi-modal loss during the reconstruction of the feature embedding through the decoder. Our approach is capable to correlating modalities and exploit the local and global semantic knowledge for novel sample predictions. Our experimental results using a MLP classifier on four benchmark datasets show that our proposed model outperforms the current state-of-the-art approaches for generalized zero-shot learning.

cs.CV↗

Show Why the Answer is Correct! Towards Explainable AI using Compositional Temporal Attention

Visual Question Answering (VQA) models have achieved significant success in recent times. Despite the success of VQA models, they are mostly black-box models providing no reasoning about the predicted answer, thus raising questions for their applicability in safety-critical such as autonomous systems and cyber-security. Current state of the art fail to better complex questions and thus are unable to exploit compositionality. To minimize the black-box effect of these models and also to make them better exploit compositionality, we propose a Dynamic Neural Network (DMN), which can understand a particular question and then dynamically assemble various relatively shallow deep learning modules from a pool of modules to form a network. We incorporate compositional temporal attention to these deep learning based modules to increase compositionality exploitation. This results in achieving better understanding of complex questions and also provides reasoning as to why the module predicts a particular answer. Experimental analysis on the two benchmark datasets, VQA2.0 and CLEVR, depicts that our model outperforms the previous approaches for Visual Question Answering task as well as provides better reasoning, thus making it reliable for mission critical applications like safety and security.

cs.CV↗