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Kevin Godin-Dubois

Publications and source records attributed to Kevin Godin-Dubois.

5 recordsLinked to original sources

Benefits of Low-Cost Bio-Inspiration in the Age of Overparametrization

While Central Pattern Generators (CPGs) and Multi-Layer Perceptrons (MLP) are widely used paradigms in robot control, few systematic studies have been performed on the relative merits of large parameter spaces in highly constrained settings. As opposed to traditional Machine Learning contexts, our input and output spaces are small and performance is bounded thus having more parameters may actively hinder the learning process instead of empowering it. To empirically measure this, we submit a given robot morphology, with limited proprioceptive capabilities, to controller optimisation under two bio-inspired paradigms (CPGs and MLPs) with evolutionary- and reinforcement- trainer protocols. By varying parameter spaces across multiple reward functions, we demonstrate that shallow MLPs and densely connected CPGs result in better performance when compared to deeper MLPs or Actor-Critic architectures. To account for the relationship between said performance and the number of parameters, we introduce a Parameter Impact metric which showcases diminishing returns for MLPs but not for CPGs. Taken together these results demonstrate, on a fixed quadrupedal morphology, the benefits of integrating prior bias when considering locomotion tasks with simple hinge actuators.

cs.RO↗

SHARPIE: A Modular Framework for Reinforcement Learning and Human-AI Interaction Experiments

Reinforcement learning (RL) offers a general approach for modeling and training AI agents, including human-AI interaction scenarios. In this paper, we propose SHARPIE (Shared Human-AI Reinforcement Learning Platform for Interactive Experiments) to address the need for a generic framework to support experiments with RL agents and humans. Its modular design consists of a versatile wrapper for RL environments and algorithm libraries, a participant-facing web interface, logging utilities, deployment on popular cloud and participant recruitment platforms. It empowers researchers to study a wide variety of research questions related to the interaction between humans and RL agents, including those related to interactive reward specification and learning, learning from human feedback, action delegation, preference elicitation, user-modeling, and human-AI teaming. The platform is based on a generic interface for human-RL interactions that aims to standardize the field of study on RL in human contexts.

cs.AI↗

AMaze: An intuitive benchmark generator for fast prototyping of generalizable agents

Traditional approaches to training agents have generally involved a single, deterministic environment of minimal complexity to solve various tasks such as robot locomotion or computer vision. However, agents trained in static environments lack generalization capabilities, limiting their potential in broader scenarios. Thus, recent benchmarks frequently rely on multiple environments, for instance, by providing stochastic noise, simple permutations, or altogether different settings. In practice, such collections result mainly from costly human-designed processes or the liberal use of random number generators. In this work, we introduce AMaze, a novel benchmark generator in which embodied agents must navigate a maze by interpreting visual signs of arbitrary complexities and deceptiveness. This generator promotes human interaction through the easy generation of feature-specific mazes and an intuitive understanding of the resulting agents' strategies. As a proof-of-concept, we demonstrate the capabilities of the generator in a simple, fully discrete case with limited deceptiveness. Agents were trained under three different regimes (one-shot, scaffolding, interactive), and the results showed that the latter two cases outperform direct training in terms of generalization capabilities. Indeed, depending on the combination of generalization metric, training regime, and algorithm, the median gain ranged from 50% to 100% and maximal performance was achieved through interactive training, thereby demonstrating the benefits of a controllable human-in-the-loop benchmark generator.

cs.RO↗

Interactive embodied evolution for socially adept Artificial General Creatures

We introduce here the concept of Artificial General Creatures (AGC) which encompasses "robotic or virtual agents with a wide enough range of capabilities to ensure their continued survival". With this in mind, we propose a research line aimed at incrementally building both the technology and the trustworthiness of AGC. The core element in this approach is that trust can only be built over time, through demonstrably mutually beneficial interactions. To this end, we advocate starting from unobtrusive, nonthreatening artificial agents that would explicitly collaborate with humans, similarly to what domestic animals do. By combining multiple research fields, from Evolutionary Robotics to Neuroscience, from Ethics to Human-Machine Interaction, we aim at creating embodied, self-sustaining Artificial General Creatures that would form social and emotional connections with humans. Although they would not be able to play competitive online games or generate poems, we argue that creatures akin to artificial pets would be invaluable stepping stones toward symbiotic Artificial General Intelligence.

cs.NE↗

APOGeT: Automated Phylogeny over Geological Time-scales

To tackle the challenge of producing tractable phylogenetic trees in contexts where complete information is available, we introduce APOGeT: an online, pluggable, clustering algorithm for a stream of genomes. It is designed to run alongside a given experimental protocol with minimal interactions and integration effort. From the genomic flow, it extracts and displays species' boundaries and dynamics. Starting with a light introduction to the core idea of this classification we discuss the requirements on the genomes and the underlying processes of building species' identities and managing hybridism. Though stemming from an ALife experimental setting, APOGeT ought not be limited to this field but could be used by (and benefit from) a broader audience.

q-bio.PE↗